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DeadlyAztec11
Defenders of the Helghast Dream
7882
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Posted - 2015.03.08 05:02:00 -
[1] - Quote
Many people have said it is not noticeable. Maybe if you are just casually firing a few last shots to kill a target then it is not noticeable.
Though, when you are hipfiring a strafing scout who has a shotgun then it is imperative to have it equipped to land headshots. Especially with the Tactical AR which has terrible dispersion at any range that isn't point blank. It's also the only way to actually get hipfire shots from the Ion Pistol on target.
Anyone that says it's a useless skill has no idea what they are talking about and I am appalled at anyone trying to strip it of its skill.
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abdullah muzaffar
G0DS AM0NG MEN General Tso's Alliance
440
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Posted - 2015.03.08 17:00:00 -
[2] - Quote
Logged in on my alt today(2.5m unalloc) Tried out the ar, sucked(bonus only good for tac, which sucks compared to scr) Skilled into rr, and kept killing protos left and right Done with basic/mlt stuff. All the ar needs now is an optimal range buff. Not skilled into sidearms though. |
DeadlyAztec11
Defenders of the Helghast Dream
7888
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Posted - 2015.03.08 17:07:00 -
[3] - Quote
abdullah muzaffar wrote:Logged in on my alt today(2.5m unalloc) Tried out the ar, sucked(bonus only good for tac, which sucks compared to scr) Skilled into rr, and kept killing protos left and right Done with basic/mlt stuff. All the ar needs now is an optimal range buff. Not skilled into sidearms though. The AR's don't need any type of range buff because they aren't meant to fight at those ranges. Instead it needs 2x Damage from 0-5m, 1.5x damage from 5-10m and 1.2x damage from 10-15m
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
333
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Posted - 2015.03.08 17:12:00 -
[4] - Quote
DeadlyAztec11 wrote:abdullah muzaffar wrote:Logged in on my alt today(2.5m unalloc) Tried out the ar, sucked(bonus only good for tac, which sucks compared to scr) Skilled into rr, and kept killing protos left and right Done with basic/mlt stuff. All the ar needs now is an optimal range buff. Not skilled into sidearms though. The AR's don't need any type of range buff because they aren't meant to fight at those ranges. Instead it needs 2x Damage from 0-5m, 1.5x damage from 5-10m and 1.2x damage from 10-15m This compiled with the duvoulle would make g assault be use able similar to how the min assault acr is used which would be wonderfull as that was my intention in speccing it as I prefer normal cr on my min assault
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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Soul Cairn
Negative-Feedback
152
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Posted - 2015.03.08 17:27:00 -
[5] - Quote
DeadlyAztec11 wrote:abdullah muzaffar wrote:Logged in on my alt today(2.5m unalloc) Tried out the ar, sucked(bonus only good for tac, which sucks compared to scr) Skilled into rr, and kept killing protos left and right Done with basic/mlt stuff. All the ar needs now is an optimal range buff. Not skilled into sidearms though. The AR's don't need any type of range buff because they aren't meant to fight at those ranges. Instead it needs 2x Damage from 0-5m, 1.5x damage from 5-10m and 1.2x damage from 10-15m The CR isn't meant to have large clips, the SCR isn't meant to have reduced heat, etc.
Don't be fooled, I'm Caldari
Vehicular Specialist
Grandmaster Bump
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Thor Odinson42
Negative-Feedback. Negative-Feedback
6195
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Posted - 2015.03.08 17:39:00 -
[6] - Quote
It's just a very tiny bonus when you have Sharpshooter 5 |
Harry Bawlss
Fatal Absolution
133
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Posted - 2015.03.08 18:09:00 -
[7] - Quote
#facepalm. |
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2527
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Posted - 2015.03.08 18:25:00 -
[8] - Quote
I see it as equivalent to a forward grip and compensator that you'd see in other games...
So yeah, useful. Not as obvious as the Amarr or Minmatar ones, but just as useful in terms of actual advantages it provides.
Home at Last <3
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DeadlyAztec11
Defenders of the Helghast Dream
7892
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Posted - 2015.03.08 18:52:00 -
[9] - Quote
Fizzer XCIV wrote:I see it as equivalent to a forward grip and compensator that you'd see in other games...
So yeah, useful. Not as obvious as the Amarr or Minmatar ones, but just as useful in terms of actual advantages it provides. It's definitely noticeable. How does someone not notice 25% less recoil and dispersion?
Put your flags up in the sky.
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DeadlyAztec11
Defenders of the Helghast Dream
7892
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Posted - 2015.03.08 18:53:00 -
[10] - Quote
Thor Odinson42 wrote:It's just a very tiny bonus when you have Sharpshooter 5 They stack.
Put your flags up in the sky.
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Echo 1991
Titans of Phoenix
747
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Posted - 2015.03.08 19:14:00 -
[11] - Quote
There is not a single time I have thought 'wow, less kick makes this gun better' because the problem all gallente weaponry suffers from is bad optimal range. Which, is what the bonus needs to affect. At 3-4% per level it still won't have a better optimal than the combat rifle. Also unless the guy is standing in front of you, why are you gonna be hip firing all the time. I use my commando and have never missed my gallente assault bonus. |
Forced Death
Corrosive Synergy RISE of LEGION
81
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Posted - 2015.03.08 20:52:00 -
[12] - Quote
Soul Cairn wrote:DeadlyAztec11 wrote:abdullah muzaffar wrote:Logged in on my alt today(2.5m unalloc) Tried out the ar, sucked(bonus only good for tac, which sucks compared to scr) Skilled into rr, and kept killing protos left and right Done with basic/mlt stuff. All the ar needs now is an optimal range buff. Not skilled into sidearms though. The AR's don't need any type of range buff because they aren't meant to fight at those ranges. Instead it needs 2x Damage from 0-5m, 1.5x damage from 5-10m and 1.2x damage from 10-15m The CR isn't meant to have large clips, the SCR isn't meant to have reduced heat, etc. However, it isn't even doing it's own job of being No.1 in CQC, it's the Assualt Rifle, yet it's behind the ACR
TritusX
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5217
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Posted - 2015.03.08 21:13:00 -
[13] - Quote
Thor Odinson42 wrote:It's just a very tiny bonus when you have Sharpshooter 5
Makes a world of difference to me when im doing hipfire battles at mid range.
Usually banned for being too awesome.
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Sgt Kirk
Fatal Absolution Negative-Feedback
9773
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Posted - 2015.03.08 22:26:00 -
[14] - Quote
Himiko Kuronaga wrote:Thor Odinson42 wrote:It's just a very tiny bonus when you have Sharpshooter 5 Makes a world of difference to me when im doing hipfire battles at mid range. The only weapons I use are the Plasma Rifles, Plasma Cannons ion pistol and every blue moon the Shotgun.
World of difference is not the phrase I'd use for it at all. Maybe my experience with it is different because I've handled the weapon since closed beta and its the only rifle I've used in this game so I'm used to it but its not that huge of a performance change to say "a world of difference" especially when you've already got sharpshooter to 5.
As long as 4/5 (80%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
22555
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Posted - 2015.03.08 22:58:00 -
[15] - Quote
DeadlyAztec11 wrote:Fizzer XCIV wrote:I see it as equivalent to a forward grip and compensator that you'd see in other games...
So yeah, useful. Not as obvious as the Amarr or Minmatar ones, but just as useful in terms of actual advantages it provides. It's definitely noticeable. How does someone not notice 25% less recoil and dispersion?
Because there's practically no recoil or dispersion in the first place, especially with core skills trained? The plasma rifle has never had recoil problems and hipfire with sharpshooter 5 is already very tight.
Gallente Guide
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DeadlyAztec11
Defenders of the Helghast Dream
7894
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Posted - 2015.03.08 23:23:00 -
[16] - Quote
Arkena Wyrnspire wrote:DeadlyAztec11 wrote:Fizzer XCIV wrote:I see it as equivalent to a forward grip and compensator that you'd see in other games...
So yeah, useful. Not as obvious as the Amarr or Minmatar ones, but just as useful in terms of actual advantages it provides. It's definitely noticeable. How does someone not notice 25% less recoil and dispersion? Because there's practically no recoil or dispersion in the first place, especially with core skills trained? The plasma rifle has never had recoil problems and hipfire with sharpshooter 5 is already very tight. Still, it is very noticeable.
Maybe I've played too much COD but the perk that reduced hipfire was about the same as the Gallente skill.
I mean when you are back peddling from a scout or heavy don't you ever find that hipfire is imperative?
Put your flags up in the sky.
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Sgt Kirk
Fatal Absolution Negative-Feedback
9774
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Posted - 2015.03.08 23:42:00 -
[17] - Quote
It's be dlfinenif the assault bonus was for increasing the trait of the Races main assault rifles already excelling performance but its not.
The Caldari and Gallente bonus suffer the same thing. The bonus applies to an attribute its somewhat decent with already.
Whereas the Amarr and Minmatar bonus take away a major drawback of that races main assault weapon. That's a textbook example of unfair.
If we were to have it that way then the AR would get much longer range and the Rail Rifle would get a damage boost. Yay, no drawbacks to weapons!
I've said it before and I plan on making a post about it latter tonight. Neutralizing a weapons intended drawback especially when it doesn't have that many drawbacks is not a good way to go about this game when done carelessly.
As long as 4/5 (80%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2539
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Posted - 2015.03.09 00:02:00 -
[18] - Quote
DeadlyAztec11 wrote:abdullah muzaffar wrote:Logged in on my alt today(2.5m unalloc) Tried out the ar, sucked(bonus only good for tac, which sucks compared to scr) Skilled into rr, and kept killing protos left and right Done with basic/mlt stuff. All the ar needs now is an optimal range buff. Not skilled into sidearms though. The AR's don't need any type of range buff because they aren't meant to fight at those ranges. Instead it needs 2x Damage from 0-5m, 1.5x damage from 5-10m and 1.2x damage from 10-15m Agree, tho i would be afraid to make the damage bonus so aggressive. You've set the bonus ranges very short, so maybe your numbers aren't as op as i think.
Would actually want the plasma rifle damage falloff to look like a beta function(+¦ = 2, +ƒ = 5 in the linked picture but we can play with these to change shape/ranges), with the damage peak(optimal) set at about 20 metres. With that kind of falloff curve was thinking 1.3x damage at peak. Would have to adjust as we went with a balancing pass or two.
Reason for that particular Beta fn. shape is to give heavies and shotguns their dominance at very short ranges.
PSN: RationalSpark
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2532
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Posted - 2015.03.09 00:14:00 -
[19] - Quote
Forced Death wrote:Soul Cairn wrote:DeadlyAztec11 wrote:abdullah muzaffar wrote:Logged in on my alt today(2.5m unalloc) Tried out the ar, sucked(bonus only good for tac, which sucks compared to scr) Skilled into rr, and kept killing protos left and right Done with basic/mlt stuff. All the ar needs now is an optimal range buff. Not skilled into sidearms though. The AR's don't need any type of range buff because they aren't meant to fight at those ranges. Instead it needs 2x Damage from 0-5m, 1.5x damage from 5-10m and 1.2x damage from 10-15m The CR isn't meant to have large clips, the SCR isn't meant to have reduced heat, etc. However, it isn't even doing it's own job of being No.1 in CQC, it's the Assualt Rifle, yet it's behind the ACR First of all, let's get this cleared up.
The AR is not supposed to be the best gun for CQC. Period. Its not even a CQC weapon. By virtue of being a rifle, it is a mid range weapon, and the range it has matches up with that. What it is supposed to be is the best rifle for close-mid range engagements. Not the "King of CQC", as many would like it to be.
If you want a CQC weapon, use a Shotgun or Knives. Rifles are not supposed to be an end all for CQC. Not even a Gallente Rifle.
Home at Last <3
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Sgt Kirk
Fatal Absolution Negative-Feedback
9775
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Posted - 2015.03.09 00:30:00 -
[20] - Quote
For rifles it's supposed to be the king of CQC.
You're arguing semantics now fizzer.
Yes the Gallente assault rifle is supposed to be the best CQC rifle out of all racial rifles in the game.
Only an idiot would argue what's being supposed. That's like saying "The Rail rifle isn't supposed to be the king of Long Range combat. That's the sniper rifles job!" no ****.
As long as 4/5 (80%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2532
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Posted - 2015.03.09 00:45:00 -
[21] - Quote
Sgt Kirk wrote:For rifles it's supposed to be the king of CQC.
You're arguing semantics now fizzer.
Yes the Gallente assault rifle is supposed to be the best CQC rifle out of all racial rifles in the game.
Only an idiot would argue what's being supposed. That's like saying "The Rail rifle isn't supposed to be the king of Long Range combat. That's the sniper rifles job!" no ****.
Well the way people make it sound is as if they think the AR should be the best weapon to use bar none in the 0-15m range...
Home at Last <3
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DeadlyAztec11
Defenders of the Helghast Dream
7895
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Posted - 2015.03.09 00:49:00 -
[22] - Quote
Fizzer XCIV wrote:Sgt Kirk wrote:For rifles it's supposed to be the king of CQC.
You're arguing semantics now fizzer.
Yes the Gallente assault rifle is supposed to be the best CQC rifle out of all racial rifles in the game.
Only an idiot would argue what's being supposed. That's like saying "The Rail rifle isn't supposed to be the king of Long Range combat. That's the sniper rifles job!" no ****. Well the way people make it sound is as if they think the AR should be the best weapon to use bar none in the 0-15m range... Except we always say it should be the CQC king of Rifles.
Put your flags up in the sky.
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Mejt0
Dead Man's Game RUST415
969
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Posted - 2015.03.09 00:52:00 -
[23] - Quote
No, it's still bad . Amarr and Minmatar both have good bonuses that allow them to deal more dmg within one clip. Caldari bonus doesn't give anything. Gallente bonus also doesn't give much cuz AR has zero kick and zero to almost zero dispresion.
In other words, ScR is only that good in amarr assault hands. Same goes for CR and Min. While AR n RR are same on every suit.
Caldari Hero
Loyal To The State
Mejt0 Sale List
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Joel II X
Bacon with a bottle of Quafe
6587
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Posted - 2015.03.09 00:56:00 -
[24] - Quote
It doesn't compare to the Amarr and Minmatar bonuses. Lowering heat buildup increases the power of Amarrian weapons greatly, while the Minmatar ones allow you to finish an opponent with less reloads.
Caldari get a Commando bonus and we get a Sharpshooter bonus? Please. |
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2532
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Posted - 2015.03.09 01:13:00 -
[25] - Quote
DeadlyAztec11 wrote:Fizzer XCIV wrote:Sgt Kirk wrote:For rifles it's supposed to be the king of CQC.
You're arguing semantics now fizzer.
Yes the Gallente assault rifle is supposed to be the best CQC rifle out of all racial rifles in the game.
Only an idiot would argue what's being supposed. That's like saying "The Rail rifle isn't supposed to be the king of Long Range combat. That's the sniper rifles job!" no ****. Well the way people make it sound is as if they think the AR should be the best weapon to use bar none in the 0-15m range... Except we always say it should be the CQC king of Rifles. Almost nobody clarifies that, and I doubt that is what many are actually thinking. They almost always just say "the AR should be King of CQC", pretty much word for word... Look at DeadlyAztec11s proposed buff, as an example. The thing would outclass shotguns, and do 900-1000 DPS at 5m.
So excuse me for getting a completely different reading from people than you do...
Home at Last <3
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DeadlyAztec11
Defenders of the Helghast Dream
7895
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Posted - 2015.03.09 01:13:00 -
[26] - Quote
Joel II X wrote:It doesn't compare to the Amarr and Minmatar bonuses. Lowering heat buildup increases the power of Amarrian weapons greatly, while the Minmatar ones allow you to finish an opponent with less reloads.
Caldari get a Commando bonus and we get a Sharpshooter bonus? Please. It's so useful though against strafers!
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DeadlyAztec11
Defenders of the Helghast Dream
7895
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Posted - 2015.03.09 01:17:00 -
[27] - Quote
Fizzer XCIV wrote: Almost nobody clarifies that, and I doubt that is what many are actually thinking. They almost always just say "the AR should be King of CQC", pretty much word for word... Look at DeadlyAztec11s proposed buff, as an example. The thing would outclass shotguns, and do 900-1000 DPS at 5m.
So excuse me for getting a completely different reading from people than you do...
Those are faux numbers to show the concept. In actuality it would be more like:
1.15x from 0-5m
1.10x from 5-10m
1.05x from 10-15m
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Sgt Kirk
Fatal Absolution Negative-Feedback
9778
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Posted - 2015.03.09 01:21:00 -
[28] - Quote
To be fair DeadlyAztec11's proposal is on the OP side.
I'm driving back home so I should be able to make my planned commentary on assault rifle bonuses as a whole and my reply to this thread.
Just let it be known know Combat Rifle - annoying but balanced from what I can tell. Combat Rifle +Minmatar Assault bonus -Textbook OP status.
As long as 4/5 (80%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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DeadlyAztec11
Defenders of the Helghast Dream
7895
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Posted - 2015.03.09 01:23:00 -
[29] - Quote
Sgt Kirk wrote:To be fair DeadlyAztec11's proposal is on the OP side.
I'm driving back home so I should be able to make my planned commentary on assault rifle bonuses as a whole and my reply to this thread.
Just let it be known know Combat Rifle - annoying but balanced from what I can tell. Combat Rifle +Minmatar Assault bonus -Textbook OP status. How does 13 more rounds make a weapon OP?
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2532
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Posted - 2015.03.09 01:25:00 -
[30] - Quote
DeadlyAztec11 wrote:Sgt Kirk wrote:To be fair DeadlyAztec11's proposal is on the OP side.
I'm driving back home so I should be able to make my planned commentary on assault rifle bonuses as a whole and my reply to this thread.
Just let it be known know Combat Rifle - annoying but balanced from what I can tell. Combat Rifle +Minmatar Assault bonus -Textbook OP status. How does 13 more rounds make a weapon OP?
Its a huge bonus. But the AR has a larger damage per magazine than the ACR anyway, so it doesn't make it OP really.
Home at Last <3
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Sgt Kirk
Fatal Absolution Negative-Feedback
9779
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Posted - 2015.03.09 01:52:00 -
[31] - Quote
Fizzer XCIV wrote:DeadlyAztec11 wrote:Sgt Kirk wrote:To be fair DeadlyAztec11's proposal is on the OP side.
I'm driving back home so I should be able to make my planned commentary on assault rifle bonuses as a whole and my reply to this thread.
Just let it be known know Combat Rifle - annoying but balanced from what I can tell. Combat Rifle +Minmatar Assault bonus -Textbook OP status. How does 13 more rounds make a weapon OP? Its a huge bonus. But the AR has a larger damage per magazine than the ACR+Minassault anyway, so it doesn't make it OP really. High RoF weapon, good range, High DPS, low resource weapon all that but with a big mag size = OP.
Most of the time extremely High RoF, High DPS weapons are balanced by their short range but have large mag size.
You can also swap out mag size for range though and it stays fairly balanced in most FPSs.
The Minmatar Assaults bonus throws away the weapons one major flaw turning it from a deathly hit and run weapon into a consistent death beam.
But ill address it further in my thread.
As long as 4/5 (80%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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DeadlyAztec11
Defenders of the Helghast Dream
7896
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Posted - 2015.03.09 03:03:00 -
[32] - Quote
Sgt Kirk wrote: High RoF weapon, good range, High DPS, low resource weapon all that but with a big mag size = OP.
Most of the time extremely High RoF, High DPS weapons are balanced by their short range but have large mag size.
You can also swap out mag size for range though and it stays fairly balanced in most FPSs.
The Minmatar Assaults bonus throws away the weapons one major flaw turning it from a deathly hit and run weapon into a consistent death beam.
But ill address it further in my thread.
You have to compare it against the Scrambler Rifle, Rail Rifle and AR. Against these weapons it is not OP.
Put your flags up in the sky.
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Show the world where you're from.
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Sgt Kirk
Fatal Absolution Negative-Feedback
9779
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Posted - 2015.03.09 05:11:00 -
[33] - Quote
DeadlyAztec11 wrote:Sgt Kirk wrote: High RoF weapon, good range, High DPS, low resource weapon all that but with a big mag size = OP.
Most of the time extremely High RoF, High DPS weapons are balanced by their short range but have large mag size.
You can also swap out mag size for range though and it stays fairly balanced in most FPSs.
The Minmatar Assaults bonus throws away the weapons one major flaw turning it from a deathly hit and run weapon into a consistent death beam.
But ill address it further in my thread.
You have to compare it against the Scrambler Rifle, Rail Rifle and AR. Against these weapons it is not OP. https://forums.dust514.com/default.aspx?g=posts&t=195454&find=unread
As long as 4/5 (80%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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