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Devadander
Woodgrain Atari
254
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Posted - 2015.03.01 18:53:00 -
[1] - Quote
And no, not the college.
Been proto cal assault for ever. Through the good and the bad. Finally in a decent place, however, say a logi and I run into any other assault suit with a logi. Guess who wins? Not the guy with 709 shields I can tell you that, it's the guy with 400 armor. If I have a smart logi, he can pull his weapon and we can sometimes win that way. Fun. I can still reload faster than youuuuuu.
Cal-sent
Outclassed by every other sentinel.
Cal-logi
Outshined by every other logi. (bricking it to 400/700 with a proto weapon and no equip is beyond "fight your own war")
Cal-scout
Outninja'd by the other two (sorry amarr brothers, your scout is pointless-mode too)
Cal-mando
WTF is the point of this suit!? Serious question. I derailed my own thread when I got to this suit. Anyone?
I can't even remember where I was going with this.... Cal-mando is that bad. Sniper and rail rifle bonus... so for my no patience self its the choice of RR or RR.... ok. *slaps dual ARR* I have every module to V and still can't make a decent suit out of it. At this point I'm open to suggestions for cal-sent fits (that don't employ a sniper)
Halp
"Lets group up and push an objective" ~ No blueberry ever
07-28-12 ~Deal with it~
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Nocturnal Soul
5586
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Posted - 2015.03.01 18:55:00 -
[2] - Quote
What do you mean sorry we've known this since day one #fixfw #lolamarrlightassault
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Green Living
Gallente Gay Swag Club
1371
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Posted - 2015.03.01 18:57:00 -
[3] - Quote
I'm not sure if I have ever seen a CalMando on the battlefield in the past few months. |
7th Son 7
BLITZKRIEG7
561
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Posted - 2015.03.01 18:58:00 -
[4] - Quote
Devadander wrote:And no, not the college. Been proto cal assault for ever. Through the good and the bad. Finally in a decent place, however, say a logi and I run into any other assault suit with a logi. Guess who wins? Not the guy with 709 shields I can tell you that, it's the guy with 400 armor. If I have a smart logi, he can pull his weapon and we can sometimes win that way. Fun. I can still reload faster than youuuuuu. Cal-sent Outclassed by every other sentinel. Cal-logi Outshined by every other logi. (bricking it to 400/700 with a proto weapon and no equip is beyond "fight your own war") Cal-scout Outninja'd by the other two (sorry amarr brothers, your scout is pointless-mode too) Cal-mando WTF is the point of this suit!? Serious question. I derailed my own thread when I got to this suit. Anyone? I can't even remember where I was going with this.... Cal-mando is that bad. Sniper and rail rifle bonus... so for my no patience self its the choice of RR or RR.... ok. *slaps dual ARR* I have every module to V and still can't make a decent suit out of it. At this point I'm open to suggestions for cal-sent fits (that don't employ a sniper) Halp
Yeah it's tough, just try to out distance your enemies with Caldari suits
Always mystify, mislead and surprise the enemy if possible........--- Stonewall Jackson
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Louis Domi
Knights Of Ender RISE of LEGION
883
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Posted - 2015.03.01 19:05:00 -
[5] - Quote
Green Living wrote:I'm not sure if I have ever seen a CalMando on the battlefield in the past few months.
I saw 2 today... |
Devadander
Woodgrain Atari
254
|
Posted - 2015.03.01 19:06:00 -
[6] - Quote
At this point I just want a viable cal-mando fit. I can make-do with the other fits, but the mando just sucks.
I've tried everything from trip dmg mods to kincats. Brick fits and quick regen. Nothing works in a 1v1 vs any other suit.
My friend has pro min-mando and has a blast with MD and CR, I roll my cal tandem with him and it just fails to keep up.
"Lets group up and push an objective" ~ No blueberry ever
07-28-12 ~Deal with it~
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JIMvc2
Consolidated Dust
745
|
Posted - 2015.03.01 19:45:00 -
[7] - Quote
Oh I'm sorry but you can't say **** against the Amarr scout.
Have you tried it ? NO so Shut up.
My Amarr has 3 Complex Damps = >:D your scanners are useless.
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
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Nirwanda Vaughns
1483
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Posted - 2015.03.01 19:47:00 -
[8] - Quote
Min assault would have difficulty vs caldari if you've shield tanked it properly. even with proto skills the -20% damage really stings. many peopel forget that with the right lo slot layout you can get a huge tank but caldari are more tailored for longer range shoot/cover playstyle that full front. leave that to the heavies
also if you're running a logi you can get a pretty decent armour tank on a cal assault which'd benefit the logi more
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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TooMany Names AlreadyTaken
Going for the gold
833
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Posted - 2015.03.01 19:50:00 -
[9] - Quote
Shield regulators and shield rechargers are your best friends.
Found my favorite DJ - ATB
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17380
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Posted - 2015.03.01 20:23:00 -
[10] - Quote
Caldari are certainly not outclasses in their roles of long ranged combat....certainly worth noting that there is nothing more terrifying than a Calsent with an Ishukone Forgegun.
You have to accept that while you might like the Caldari Sentinel...... it specific battlefield role might not be what you want it to be. I just made a nasty fit with 50 rep/sec, 2.5 seconds regen delay, and 0.66 seconds depleted regen..... or the other way around assuming a Protofits error.
Either way that's and AV monster from range with 1200 eHP and pretty scary regen values. Certainly don't think another Sent can achieve that and have Blaster, Explosive, and to a lesser extent Laser resistances all in one lovely package.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Nocturnal Soul
5586
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Posted - 2015.03.01 20:40:00 -
[11] - Quote
JIMvc2 wrote:Oh I'm sorry but you can't say **** against the Amarr scout.
Have you tried it ? NO so Shut up.
My Amarr has 3 Complex Damps = >:D your scanners are useless. And so are you, ya wanna be gallente scout. Now sit down for a rehabilitation program because your obviously delusional.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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JIMvc2
Consolidated Dust
745
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Posted - 2015.03.01 20:42:00 -
[12] - Quote
Nocturnal Soul wrote:JIMvc2 wrote:Oh I'm sorry but you can't say **** against the Amarr scout.
Have you tried it ? NO so Shut up.
My Amarr has 3 Complex Damps = >:D your scanners are useless. And so are you, ya wanna be gallente scout. Now sit down for a rehabilitation program because your obviously delusional.
I don't run Gallente scouts or in other words that FOTM scout NO.
Please enlighten me with your words of ugly... jk jk lol. (Insert Sarcasm here) hahaha :p
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
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abdullah muzaffar
G0DS AM0NG MEN General Tso's Alliance
437
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Posted - 2015.03.01 20:47:00 -
[13] - Quote
Calsent and calscout 2nd best. Nothing can be worse than the minsent |
Nocturnal Soul
5586
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Posted - 2015.03.01 20:49:00 -
[14] - Quote
JIMvc2 wrote:Nocturnal Soul wrote:JIMvc2 wrote:Oh I'm sorry but you can't say **** against the Amarr scout.
Have you tried it ? NO so Shut up.
My Amarr has 3 Complex Damps = >:D your scanners are useless. And so are you, ya wanna be gallente scout. Now sit down for a rehabilitation program because your obviously delusional. I don't run Gallente scouts or in other words that FOTM scout NO. Please enlighten me with your words of ugly... jk jk lol. (Insert Sarcasm here) hahaha :p With that fit you have one low slot left, you also run slower then a med frame. Your role on the battle field is also done better by a med frame that sacrifice zero module slots while you on the hand might as well call yourself a M-1/Series scout because that's how much HP you'll have.
Also you know that stamina bonus you have...pointless. Minmatar scout seriously does it better at lvl one. Being slow coupled with a #2 stamina regain=you still being out done in your specialty. At the end out the day the Ak.0 scout is just a sub par gal logistics/assault with just abysmal scouting characteristics.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Leadfoot10
Molon Labe. General Tso's Alliance
3360
|
Posted - 2015.03.01 20:55:00 -
[15] - Quote
Cal Assault are great at distance camping. The problem is that distance camping is relatively useless.
On the bright side, the ARR is in the best place it has ever been. I think the ARR is the best rifle in the game -- but I'm admittedly biased, being a long time user of this gun. |
sir RAVEN WING
Horizons' Edge VP Gaming Alliance
3086
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Posted - 2015.03.01 21:00:00 -
[16] - Quote
Calsent is one of the best HMG heavies! When 1v1 HMG duels anyway.
Why? Calsent is shield based which means the HMG does less damage to it.
Minsents though...
Fuck the silver, let's go for the gold
.
I am what haunts your dreams at night.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17381
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Posted - 2015.03.01 21:04:00 -
[17] - Quote
Leadfoot10 wrote:Cal Assault have a terrible bonus but are great at distance camping. The problem is that distance camping is relatively useless.
Cal Scout is mediocre at best now, since range amps and EWAR got nerfed.
Cal Logi's hive bonus -- lol.
Never used Cal Heavy or Commando, so can't comment there, but I know I often struggle to kill the faster Cal Heavies with a lot of shield in my Amarr heavy.
On the bright side, the ARR is in the best place it has ever been. Personally, I think the ARR is the best rifle in the game right now -- but I'm admittedly biased, being a long time user of this gun who is finally feeling effective with it.
Hold up I'm sorry you get
+15% resistance to Plasma Weapons +10% resistance to Laser Weapons + 25% reduction to Splash Damage +20 resistance to Explsoive Damage +10 Resistance to Projectile Damage and 25% reduction to Heavy Weapons values and you are telling me its bonuses are bad? The Cal Sent for its lower raw HP values has resistances against EVERTHING on its shields.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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DeadlyAztec11
Ostrakon Agency
7725
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Posted - 2015.03.01 21:05:00 -
[18] - Quote
Here's the deal, the Caldari were meant to fight at range and the Gallente at CQC. Which is why using the Caldari at CQC or the Gallente at range tends to turn out rather mediocre.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Nocturnal Soul
5586
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Posted - 2015.03.01 21:07:00 -
[19] - Quote
DeadlyAztec11 wrote:Here's the deal, the Caldari were meant to fight at range and the Gallente at CQC. Which is why using the Caldari at CQC or the Gallente at range tends to turn out rather mediocre. Lol I've definitely been wreaked by a few Gk.0 wielding RR's
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Leadfoot10
Molon Labe. General Tso's Alliance
3361
|
Posted - 2015.03.01 21:08:00 -
[20] - Quote
True Adamance wrote:Leadfoot10 wrote:Cal Assault have a terrible bonus but are great at distance camping. The problem is that distance camping is relatively useless.
Cal Scout is mediocre at best now, since range amps and EWAR got nerfed.
Cal Logi's hive bonus -- lol.
Never used Cal Heavy or Commando, so can't comment there, but I know I often struggle to kill the faster Cal Heavies with a lot of shield in my Amarr heavy.
On the bright side, the ARR is in the best place it has ever been. Personally, I think the ARR is the best rifle in the game right now -- but I'm admittedly biased, being a long time user of this gun who is finally feeling effective with it. Hold up I'm sorry you get +15% resistance to Plasma Weapons +10% resistance to Laser Weapons + 25% reduction to Splash Damage +20 resistance to Explsoive Damage +10 Resistance to Projectile Damage and 25% reduction to Heavy Weapons values and you are telling me its bonuses are bad? The Cal Sent for its lower raw HP values has resistances against EVERTHING on its shields.
Are you sure you're reading my post correctly?
Who said the Cal Sentinel's bonus is bad?
Not me. To the contrary, I struggle to kill them in my Amarr -- thus my comments.
Color me confused.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17381
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Posted - 2015.03.01 21:08:00 -
[21] - Quote
Leadfoot10 wrote:True Adamance wrote:Leadfoot10 wrote:Cal Assault have a terrible bonus but are great at distance camping. The problem is that distance camping is relatively useless.
Cal Scout is mediocre at best now, since range amps and EWAR got nerfed.
Cal Logi's hive bonus -- lol.
Never used Cal Heavy or Commando, so can't comment there, but I know I often struggle to kill the faster Cal Heavies with a lot of shield in my Amarr heavy.
On the bright side, the ARR is in the best place it has ever been. Personally, I think the ARR is the best rifle in the game right now -- but I'm admittedly biased, being a long time user of this gun who is finally feeling effective with it. Hold up I'm sorry you get +15% resistance to Plasma Weapons +10% resistance to Laser Weapons + 25% reduction to Splash Damage +20 resistance to Explsoive Damage +10 Resistance to Projectile Damage and 25% reduction to Heavy Weapons values and you are telling me its bonuses are bad? The Cal Sent for its lower raw HP values has resistances against EVERTHING on its shields. Are you sure you're reading my post correctly? Who said the Cal Sentinel's bonus is bad? Not me. To the contrary, I struggle to kill them in my Amarr -- thus my comments. Color me confused.
Edited the above post because of a miss read. My apologies.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Leadfoot10
Molon Labe. General Tso's Alliance
3361
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Posted - 2015.03.01 21:11:00 -
[22] - Quote
No worries! |
4lbert Wesker
King and Queens
152
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Posted - 2015.03.01 21:13:00 -
[23] - Quote
Green Living wrote:I'm not sure if I have ever seen a CalMando on the battlefield in the past few months.
I use Calmando and I do it pretty well,you need to be very patiant and need good spots.Calmando is not for frontal assault.
Public skirmish = camping games
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Operative 1174 Uuali
Y.A.M.A.H
468
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Posted - 2015.03.01 21:22:00 -
[24] - Quote
The redline exist for one reasonGǪ for caldari to actually function according to racial combat design developed for EVE.
Otherwise, you just get beelined or ninjaed.
In other words, the Caldari racial combat philosophy does not translate into the present DUST game mechanics of arena rumble.
If this were a geound combat oriented game with battle lines and careful tactical movement and advancement then it could work.
This is a CQ runny, jumpy, in your face console game though and as such fails when EVE concepts are added.
LEGION?
Death is a serious business. So is running a shoddy, half-baked game company.
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maluble
Art.of.Death VP Gaming Alliance
214
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Posted - 2015.03.01 21:22:00 -
[25] - Quote
4lbert Wesker wrote:Green Living wrote:I'm not sure if I have ever seen a CalMando on the battlefield in the past few months. I use Calmando and I do it pretty well,you need to be very patiant and need good spots.Calmando is not for frontal assault. As a caldari sentinel user,I have no problems with killing Amarr,Gallente or Minmatar sentinels(minmatar sentinels are the worst sentinels).I am not afraid of grenades and Mass drivers.I can run through rain of mass drivers and I will beat the **** out of anyone who is mocking me with mass drivers.
1 flux nade and goodbye all your tank, volley of CR fire and your dead. |
4lbert Wesker
King and Queens
152
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Posted - 2015.03.01 21:25:00 -
[26] - Quote
maluble wrote:4lbert Wesker wrote:Green Living wrote:I'm not sure if I have ever seen a CalMando on the battlefield in the past few months. I use Calmando and I do it pretty well,you need to be very patiant and need good spots.Calmando is not for frontal assault. As a caldari sentinel user,I have no problems with killing Amarr,Gallente or Minmatar sentinels(minmatar sentinels are the worst sentinels).I am not afraid of grenades and Mass drivers.I can run through rain of mass drivers and I will beat the **** out of anyone who is mocking me with mass drivers. 1 flux nade and goodbye all your tank, volley of CR fire and your dead.
There are very few players that have flux(I don't remmember when my shield was destroyed with flux),Not sure if you wanted to say vollley os scramble rifle?Because,there are few people that still use that...
Public skirmish = camping games
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2453
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Posted - 2015.03.01 21:28:00 -
[27] - Quote
Green Living wrote:I'm not sure if I have ever seen a CalMando on the battlefield in the past few months. They're all sniping.
Home at Last <3
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17381
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Posted - 2015.03.01 21:31:00 -
[28] - Quote
maluble wrote:4lbert Wesker wrote:Green Living wrote:I'm not sure if I have ever seen a CalMando on the battlefield in the past few months. I use Calmando and I do it pretty well,you need to be very patiant and need good spots.Calmando is not for frontal assault. As a caldari sentinel user,I have no problems with killing Amarr,Gallente or Minmatar sentinels(minmatar sentinels are the worst sentinels).I am not afraid of grenades and Mass drivers.I can run through rain of mass drivers and I will beat the **** out of anyone who is mocking me with mass drivers. 1 flux nade and goodbye all your tank, volley of CR fire and your dead.
And on the fit I would use thats 0.66 seconds and I'm regenerating 50 HP a second and hopefully pulling back as fast as possible HMG blazing if you stick your head out.
However when Fluxes are you biggest concern, knowing fully well your 700-800 have between a 10-20% resistance to any and all damage types you are still looking pretty sharp.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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P14GU3
UNIVERSAL C.A.R.N.A.G.E
1261
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Posted - 2015.03.01 21:34:00 -
[29] - Quote
I regularly pull 3-4 k/d matches with my calmando alt. RR+ARR covers all ranges except point blank, and even then you can get lucky. Calsault is in a fairly good place as well. The Calsent is, and was always the best forger suit. The cal scout and logi need some love though.
I seriously laugh everytime I see these cal threads. My alt is nothing but caldari and I seem to do better on him than my main at times, and he has about 50m less SP. Quit running them like brawlers and you shouldn't have a problem with anything but good ScR users..
'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word.
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Sgt Kirk
Fatal Absolution Negative-Feedback
9711
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Posted - 2015.03.01 22:19:00 -
[30] - Quote
Exactly what are you trying to do with the Commando.
Most guys have an issue with the commando in general.
Most people try to run it like an assault no, you can't do this.
Others run it like a sentinel wanna be but you can't do either one of them.
I have a minmatar alt, Gallente main and a Caldari alt.
I don't stack armor or shields on any of them except for one ferroplate on Minmatar.
I stick with regen and movement to rely on with the versatility of the commando to back up.
Caldari Commando is my versatile sniper platform. Tactical sniper rifle, coupled with a rail rifle. This commando certainly stays towards the back end of the frontlines.
Minmatar commando had combat rifle coupled with a mass driver. We all know the tactic, stay mid range and rain hell with that mass driver.
Gallente Commando, or at least mine is about to the assault a commando can get. At prototype I run 1 kin cat, 1 Complex repair, 1 enhanced repair. An AR and a Plasma cannon. This suit is a mid-close range brawler only because of the regen and the damage but at most times it's best to stay mid range and not charge enemies.
As long as 4/5 (80%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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xavier zor
0uter.Heaven
653
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Posted - 2015.03.01 23:30:00 -
[31] - Quote
highly disagree
Cal scout: best scout with regards to 1v1 and solo play. I have mine fit with 600+ ehp @ 50 regen/second with a 1.8 second delay, 4 armor reps/second. I use this when scans are out, or my enemies are not staying in a spot for long. Cal assault: cleans up all the minmitar scum, best regeneration stats out of all 4 assault suits Cal sentinel: No, it outclasses the min sentinel , but is outclassed by the other 2 unless you are playing solo Cal logistics: A good logi suit in domination, or when you are in a squad. Reasons; run 2 wyrkomi triage hives, an ishokune gauged, drop them down then start slaying with, WITH the pack. Outclassed by min logi for reps but has decent hp as a logi.
but...
Cal commando: agree, without a single doubt. Worst commando
new home <3
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Mexxx Dust-Slayer
Negative-Feedback
385
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Posted - 2015.03.01 23:42:00 -
[32] - Quote
Devadander wrote:And no, not the college.
Been proto cal assault for ever. Through the good and the bad. Finally in a decent place, however, say a logi and I run into any other assault suit with a logi. Guess who wins? Not the guy with 709 shields I can tell you that, it's the guy with 400 armor. If I have a smart logi, he can pull his weapon and we can sometimes win that way. Fun. I can still reload faster than you. Actually the cal assault doesn't really reload faster than the other assaults since all their respective racial rifles have an innate quick reload speed, so it's basically the same. |
Henrietta Unknown
Corrosive Synergy RISE of LEGION
837
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Posted - 2015.03.02 00:22:00 -
[33] - Quote
Devadander wrote:At this point I just want a viable cal-mando fit. I can make-do with the other fits, but the mando just sucks.
I've tried everything from trip dmg mods to kincats. Brick fits and quick regen. Nothing works in a 1v1 vs any other suit.
My friend has pro min-mando and has a blast with MD and CR, I roll my cal tandem with him and it just fails to keep up. mk.0 will definitely outperform in most areas.
That given, my favorite setup is two complex rechargers, one cmplx damage mod, and one complex regulator. Specialist KK RR and Ishukone ARR. Compact Hive for armor regen.
I can eliminate rooftop campers and distant targets with ease with the RR, while the ARR is backup against scouts and sentinels. But you really should not go toe to toe with those two unless you have teammates around.
Weaknesses: Sniper rifles, Viziam Scr (bastards with ak.0's and even mk.0's love this), and overwhelming red pushes.
Note: I die everytime when I pull out this suit. It's a matter of how many you can take with you.
Please buff my Magsex. It doesn't hit hard enough...
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2455
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Posted - 2015.03.02 00:22:00 -
[34] - Quote
Mexxx Dust-Slayer wrote:Devadander wrote:And no, not the college.
Been proto cal assault for ever. Through the good and the bad. Finally in a decent place, however, say a logi and I run into any other assault suit with a logi. Guess who wins? Not the guy with 709 shields I can tell you that, it's the guy with 400 armor. If I have a smart logi, he can pull his weapon and we can sometimes win that way. Fun. I can still reload faster than you. Actually the cal assault doesn't really reload faster than the other assaults since all their respective racial rifles have an innate quick reload speed, so it's basically the same.
"Actually the Galassault isn't any more accurate than the others because they can all use Sharpshooter skills, so its basically the same." "Actually Commandos don't do any more damage than other suits because the other suits can just use Damage Mods, so its basically the same." "Actually Sentinels don't have more HP than the other suits because the other suits can just use HP modules, so its basically the same."
You do realize how stupid you sounded when you said that, right?
I'm not saying the Calassault bonus isn't lackluster, or that its a fitting bonus. It's both lackluster and it doesn't fit. But to completely write it off as it doesn't even exist or do anything at all just sounds like the most pathetic whining I've ever heard.
Home at Last <3
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Vicious Minotaur
2043
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Posted - 2015.03.02 00:59:00 -
[35] - Quote
True Adamance wrote: You get
+15% resistance to Plasma Weapons +10% resistance to Laser Weapons + 25% reduction to Splash Damage +20 resistance to Explsoive Damage +10 resistance to Projectile Damage +10% resistance to Hybrid Rail Damage and 25% reduction to Heavy Weapons fitting.
That all round looks really damn good as you get a resistance to every damage type against your shields..... raw HP values might be lower than the other Sentinels but for all round adaptability the Cal Sent has a lot going for it to be honest.
Now if only resistances were fun, interesting, non generic bonuses that had compelling enhancements to inter-sentinel and general gameplay.....
*begins fuming*
Durr hurr, let's give the highest HP suits a bunch of resistances to their highest HP pool, let's also give them an instagibby-high DPS death machine! Hurr durr, logick!
Kinda off topic: I'd make a thread detailing the pitfall of the generic crapfest that are the "one size fits all"-mentality Sentinel resistance bonuses (and maybe suggestions for non lame alternatives), but to the status quo this community generally says: Sieg f+ºk'n Heil.
I am a minotaur.
a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça+üa+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ë
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Mejt0
Dead Man's Game RUST415
919
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Posted - 2015.03.02 01:17:00 -
[36] - Quote
Cal assault - average Cal scout - very good slayer etc Cal sent - gonna win 8 out of 10 1v1 fights with other sents. Cal logi - only good for spamming Cores and RE Cal commando - is like gal and amarr. They have no real role.
Loyal to State
https://forums.dust514.com/default.aspx?g=posts&m=2629870#post2629870
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17392
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Posted - 2015.03.02 01:19:00 -
[37] - Quote
Vicious Minotaur wrote:True Adamance wrote: You get
+15% resistance to Plasma Weapons +10% resistance to Laser Weapons + 25% reduction to Splash Damage +20 resistance to Explsoive Damage +10 resistance to Projectile Damage +10% resistance to Hybrid Rail Damage and 25% reduction to Heavy Weapons fitting.
That all round looks really damn good as you get a resistance to every damage type against your shields..... raw HP values might be lower than the other Sentinels but for all round adaptability the Cal Sent has a lot going for it to be honest.
Now if only resistances were fun, interesting, non generic bonuses that had compelling enhancements to inter-sentinel and general gameplay..... *begins fuming* Durr hurr, let's give the highest HP suits a bunch of resistances to their highest HP pool, let's also give them an instagibby-high DPS death machine! Hurr durr, logick! Kinda off topic: I'd make a thread detailing the pitfall of the generic crapfest that are the "one size fits all"-mentality Sentinel resistance bonuses (and maybe suggestions for non lame alternatives), but to the status quo this community generally says: Sieg f+ºk'n Heil.
People wouldn't like that.
Amarr T2's or the equivalents of would be very resistance to Explosive and Kinetic Damage Types (aka Minmatar based damage as would Minmatar T2's to Amarr damage types).
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Imp Smash
Molon Labe. General Tso's Alliance
707
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Posted - 2015.03.02 02:25:00 -
[38] - Quote
I've only run a Cal Ass and Cal sent myself.
The Cal Ass is alright imo. Just gotta skirmish fight with it. Not so good in buildings with little cover unless they don't rush you. But that fits Cal combat doctrine. And the Cal sent is awesome. You are tripping if you think it sucks. |
P14GU3
UNIVERSAL C.A.R.N.A.G.E
1263
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Posted - 2015.03.02 18:16:00 -
[39] - Quote
Mejt0 wrote:Cal assault - average Cal scout - very good slayer etc Cal sent - gonna win 8 out of 10 1v1 fights with other sents. Cal logi - only good for spamming Cores and RE Cal commando - is like gal and amarr. They have no real role. And what is the minmandos role? If you say AV, I'm gonna laugh.
Like Kirk said earlier, commandos are not assaults, yet people treat them as such. The role of the commando (now) is DPS support. They dont have the speed/hitbox/scans to be anything BUT support.
Calmando - long range armor DPS/area denial (support) Amando - long range shield DPS/area denial (support) Galmando - short-mid shield DPS/area denial (support) Minmando - short-mid armor DPS/area denial (support)
All of them can carry a swarm or PLC and AV while still have a light weapon for defense. 2 of them happen to get bonuses for AV weapons, that does not make them AV.
'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word.
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Devadander
Woodgrain Atari
257
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Posted - 2015.03.02 20:31:00 -
[40] - Quote
Henrietta Unknown wrote:Devadander wrote:At this point I just want a viable cal-mando fit. I can make-do with the other fits, but the mando just sucks.
I've tried everything from trip dmg mods to kincats. Brick fits and quick regen. Nothing works in a 1v1 vs any other suit.
My friend has pro min-mando and has a blast with MD and CR, I roll my cal tandem with him and it just fails to keep up. mk.0 will definitely outperform in most areas. That given, my favorite setup is two complex rechargers, one cmplx damage mod, and one complex regulator. Specialist KK RR and Ishukone ARR. Compact Hive for armor regen. I can eliminate rooftop campers and distant targets with ease with the RR, while the ARR is backup against scouts and sentinels. But you really should not go toe to toe with those two unless you have teammates around. Weaknesses: Sniper rifles, Viziam Scr (bastards with ak.0's and even mk.0's love this), and overwhelming red pushes. Note: I die everytime when I pull out this suit. It's a matter of how many you can take with you.
This fit, with AR and ARR seems to be about the best way to go, for me anyway since I have pro AR from back in the day. I quicksilver most of my cal fits the others are speed tanked. (quicksilver = ener/rech with regs)
Come in from quiet corner, read intel carefully, drop what I can. Once they know where you are, it's done. (see underline for complete agreement)
0 CQC abilities for more than 1v1, even running a Duvolle and Ishy...
(that lucky punch on a scout tho)
"Lets group up and push an objective" ~ No blueberry ever
07-28-12 ~Deal with it~
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