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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17380
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Posted - 2015.03.01 20:23:00 -
[1] - Quote
Caldari are certainly not outclasses in their roles of long ranged combat....certainly worth noting that there is nothing more terrifying than a Calsent with an Ishukone Forgegun.
You have to accept that while you might like the Caldari Sentinel...... it specific battlefield role might not be what you want it to be. I just made a nasty fit with 50 rep/sec, 2.5 seconds regen delay, and 0.66 seconds depleted regen..... or the other way around assuming a Protofits error.
Either way that's and AV monster from range with 1200 eHP and pretty scary regen values. Certainly don't think another Sent can achieve that and have Blaster, Explosive, and to a lesser extent Laser resistances all in one lovely package.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17381
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Posted - 2015.03.01 21:04:00 -
[2] - Quote
Leadfoot10 wrote:Cal Assault have a terrible bonus but are great at distance camping. The problem is that distance camping is relatively useless.
Cal Scout is mediocre at best now, since range amps and EWAR got nerfed.
Cal Logi's hive bonus -- lol.
Never used Cal Heavy or Commando, so can't comment there, but I know I often struggle to kill the faster Cal Heavies with a lot of shield in my Amarr heavy.
On the bright side, the ARR is in the best place it has ever been. Personally, I think the ARR is the best rifle in the game right now -- but I'm admittedly biased, being a long time user of this gun who is finally feeling effective with it.
Hold up I'm sorry you get
+15% resistance to Plasma Weapons +10% resistance to Laser Weapons + 25% reduction to Splash Damage +20 resistance to Explsoive Damage +10 Resistance to Projectile Damage and 25% reduction to Heavy Weapons values and you are telling me its bonuses are bad? The Cal Sent for its lower raw HP values has resistances against EVERTHING on its shields.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17381
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Posted - 2015.03.01 21:08:00 -
[3] - Quote
Leadfoot10 wrote:True Adamance wrote:Leadfoot10 wrote:Cal Assault have a terrible bonus but are great at distance camping. The problem is that distance camping is relatively useless.
Cal Scout is mediocre at best now, since range amps and EWAR got nerfed.
Cal Logi's hive bonus -- lol.
Never used Cal Heavy or Commando, so can't comment there, but I know I often struggle to kill the faster Cal Heavies with a lot of shield in my Amarr heavy.
On the bright side, the ARR is in the best place it has ever been. Personally, I think the ARR is the best rifle in the game right now -- but I'm admittedly biased, being a long time user of this gun who is finally feeling effective with it. Hold up I'm sorry you get +15% resistance to Plasma Weapons +10% resistance to Laser Weapons + 25% reduction to Splash Damage +20 resistance to Explsoive Damage +10 Resistance to Projectile Damage and 25% reduction to Heavy Weapons values and you are telling me its bonuses are bad? The Cal Sent for its lower raw HP values has resistances against EVERTHING on its shields. Are you sure you're reading my post correctly? Who said the Cal Sentinel's bonus is bad? Not me. To the contrary, I struggle to kill them in my Amarr -- thus my comments. Color me confused.
Edited the above post because of a miss read. My apologies.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17381
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Posted - 2015.03.01 21:31:00 -
[4] - Quote
maluble wrote:4lbert Wesker wrote:Green Living wrote:I'm not sure if I have ever seen a CalMando on the battlefield in the past few months. I use Calmando and I do it pretty well,you need to be very patiant and need good spots.Calmando is not for frontal assault. As a caldari sentinel user,I have no problems with killing Amarr,Gallente or Minmatar sentinels(minmatar sentinels are the worst sentinels).I am not afraid of grenades and Mass drivers.I can run through rain of mass drivers and I will beat the **** out of anyone who is mocking me with mass drivers. 1 flux nade and goodbye all your tank, volley of CR fire and your dead.
And on the fit I would use thats 0.66 seconds and I'm regenerating 50 HP a second and hopefully pulling back as fast as possible HMG blazing if you stick your head out.
However when Fluxes are you biggest concern, knowing fully well your 700-800 have between a 10-20% resistance to any and all damage types you are still looking pretty sharp.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17392
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Posted - 2015.03.02 01:19:00 -
[5] - Quote
Vicious Minotaur wrote:True Adamance wrote: You get
+15% resistance to Plasma Weapons +10% resistance to Laser Weapons + 25% reduction to Splash Damage +20 resistance to Explsoive Damage +10 resistance to Projectile Damage +10% resistance to Hybrid Rail Damage and 25% reduction to Heavy Weapons fitting.
That all round looks really damn good as you get a resistance to every damage type against your shields..... raw HP values might be lower than the other Sentinels but for all round adaptability the Cal Sent has a lot going for it to be honest.
Now if only resistances were fun, interesting, non generic bonuses that had compelling enhancements to inter-sentinel and general gameplay..... *begins fuming* Durr hurr, let's give the highest HP suits a bunch of resistances to their highest HP pool, let's also give them an instagibby-high DPS death machine! Hurr durr, logick! Kinda off topic: I'd make a thread detailing the pitfall of the generic crapfest that are the "one size fits all"-mentality Sentinel resistance bonuses (and maybe suggestions for non lame alternatives), but to the status quo this community generally says: Sieg f+ēk'n Heil.
People wouldn't like that.
Amarr T2's or the equivalents of would be very resistance to Explosive and Kinetic Damage Types (aka Minmatar based damage as would Minmatar T2's to Amarr damage types).
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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