Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
knight guard fury
Carbon 7 Iron Oxide.
1524
|
Posted - 2015.02.23 14:01:00 -
[1] - Quote
Reducing our speed in regards to backing up and sideways movement (aka: strafing)
Why is it that our all around 360 directional speed is the same at all times? It really doesn't make much realistic sense, considering that strafing speed should be way less or at least 60-70% of our original speed and backing up should be somewhere around 70-80% of our original speed.
@CCP_Rattati I hope you read this because this honestly has always been somewhat of a problem for many realistic reasons
First off there should be inertia at play in our movement speed, I can not run or sprint any distance and change direction in an instant; that is just unrealistic and would change so many things about dust considering (To what it seems at least) vehicles already have that Type of movement.
Our back walking speed shouldn't be the same as our normal forward running speed for the fact that if I'm walking backwards, it will never be the same as me walking forwards unless I know where I'm going and I am actually wanting to move the same speed as going forward. It should at the least be 80-90% of our original speed and I honestly think it should be 75% at the least.
Right now I'm just wondering why it is all the same and not varyingly different while in different directions, and hopefully I can get an answer from you guys
SP earned perday/week
|
Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
119
|
Posted - 2015.02.23 14:55:00 -
[2] - Quote
Inertia on suits solves the dancer's majik.
Backing up yeah 70-90% makes sense.
I don't even need to go in details for that... It makes enough sense already
Entering the void and becoming wind.
Message for 1v1 air to air
|
Makuta Miserix
Nos Nothi
404
|
Posted - 2015.02.23 15:00:00 -
[3] - Quote
I've seen so many people suggest similar ideas. And I agree with them 100%
Unfortunately the "Dancer's Club" comes in to defend their crutch nine times out of ten.
Remove Proto? Sounds great!
M.I does the dying. Fleet does the flying.
Private Beta Veteran
|
knight guard fury
Carbon 7 Iron Oxide.
1527
|
Posted - 2015.02.23 17:07:00 -
[4] - Quote
Makuta Miserix wrote:I've seen so many people suggest similar ideas. And I agree with them 100%
Unfortunately the "Dancer's Club" comes in to defend their crutch nine times out of ten.
It's always been a problem and those FOTM chaser will defend anything that will keep them alive on the battlefield longer. But the matter of the fact is that this needs to be changed and hopefully soon, it would indirectly fix so many problems and some hit detection issues
SP earned perday/week
|
Leadfoot10
Molon Labe. General Tso's Alliance
3277
|
Posted - 2015.02.23 17:27:00 -
[5] - Quote
I can't hit moving targets. Please nerf moving. |
Pagl1u M
Dead Man's Game RUST415
1629
|
Posted - 2015.02.23 17:32:00 -
[6] - Quote
ITT: players with **** gungame and that cannot strafe.
Who gives a duck about realism? this is a game ffs, stop talking about what is and should be in RL.
Also nerf strafing and you'll only be buffing sentinels and they don't really need another buff.
One of the few assaults you'll find in a PC match!
|
Thor Odinson42
Negative-Feedback. Negative-Feedback
6098
|
Posted - 2015.02.23 17:34:00 -
[7] - Quote
Leadfoot10 wrote:I can't hit moving targets. Please nerf moving.
I think as soon as I see a red dot he should have to stop moving. He shouldn't be able to begin firing until I've removed his shields and been given time to reload.
I'm selling Templar Codes. 2 of 5 remaining. 225 mil ISK. Message me in game.
|
Heimdallr69
Negative-Feedback. Negative-Feedback
4692
|
Posted - 2015.02.23 17:46:00 -
[8] - Quote
Makuta Miserix wrote:I've seen so many people suggest similar ideas. And I agree with them 100%
Unfortunately the "Dancer's Club" comes in to defend their crutch nine times out of ten. http://youtu.be/T2kLtXH4qZA
Removed inappropriate content - CCP Logibro
|
Buwaro Draemon
WarRavens
1111
|
Posted - 2015.02.23 18:04:00 -
[9] - Quote
Strafing is okay. Wiggle wiggle to break hit detection is not okay.
I am so fcking tired of having plauers run up to me and wiggle strafe WAY faster than I can, I know I hit them, I see the blue shields and everything but my shota do not register. This is abusing the mechanic. And it appears Leadfoot is supporting such broken and exploitable mechanic.
This is not about gungame. This is about this game having horrible hit detection amd the wiggle strafe making it worse. Especially on players that appear to be spassing out all over my screen. I die and they win because 50-60% of my shots did not registered and most of his did. Now of you telling I have poor gungame because of an exploitable mechanic and horrible hit detection. Okay then.
All I know is that when (if) strafe speed inertia is added (making is so you slow down before going to the other direction when moving left and right) A LOT of this wiggle strafers will start to die and rage at the game because their tactic of running up to someone in a speed suit and spass out all over the place will no longer be valid and *gasp* you would actually need PROPER gungame rather than exploiting a horrible hit detection and breaking it with wiggle strafe.
And on that day I will bring out my tear cup and joyfully collect the tears of all ScouyAssaults (mostly CalScouts) and MinAss ans drink them with joy knowing that they would need actual skill to kill people and exploiting a broken game mechanic.
Shocking, I know.
Changes to Damage mods!
|
Bradric Banewolf
D3ATH CARD RUST415
743
|
Posted - 2015.02.23 18:05:00 -
[10] - Quote
Moving out of the way is easy. Taking cover makes sense.
What the OP is refering to is guys running into an open area, being spotted by enemy, and panic strafing as a tactic to distort hit detection.
Nowadays they don't even attempt to take cover. They just run from enemy to enemy strafing because everyone knows hit detection is, at best, rough.
This should mean higher chance for dying not ultimate survival tactic.
*cough cough* min assault *cough*
"Anybody order chaos?"
|
|
Adipem Nothi
Nos Nothi
6855
|
Posted - 2015.02.23 18:15:00 -
[11] - Quote
knight guard fury wrote: Why is it that our all around 360 directional speed is the same at all times?
I share your opinion, but I don't think the above statement is entirely correct.
Strafe Speed is currently 90% of Walk Speed. Backpedal Speed is 100% of Walk Speed.
Would prefer to see both at ~80% of Walk Speed, and inertia added.
Shoot scout with yes.
- Ripley Riley
|
knight guard fury
Carbon 7 Iron Oxide.
1535
|
Posted - 2015.02.23 18:22:00 -
[12] - Quote
Thor Odinson42 wrote:Leadfoot10 wrote:I can't hit moving targets. Please nerf moving. I think as soon as I see a red dot he should have to stop moving. He shouldn't be able to begin firing until I've removed his shields and been given time to reload.
Would you like something for that butthurt sir?
I can hit and kill strafing scouts and assaults just fine, but it is a problem if super strafing light/medium frames are just using that instead of at least being near cover or not use something that breaks hit detection.
Btw, I can strafe like a mofo as well
SP earned perday/week
|
knight guard fury
Carbon 7 Iron Oxide.
1535
|
Posted - 2015.02.23 18:25:00 -
[13] - Quote
Also my primary role is minmatar assault and I know how to be a scout so I can strafe abuse just as much as the next guy so don't go assuming I'm butthurt about some mechanic I'm not able to do.
SP earned perday/week
|
Leadfoot10
Molon Labe. General Tso's Alliance
3285
|
Posted - 2015.02.23 18:54:00 -
[14] - Quote
Buwaro Draemon wrote:Strafing is okay. Wiggle wiggle to break hit detection is not okay.
The "wiggle wiggle to break hit detection" only works in slow framerate situations. Maybe 5% or 10% of your encounters...at most.
The rest of the time being outstrafed means you simply don't have good enough gun game, relatively speaking.
Movement and the ability to aim through it is not a crutch, it's a skill every FPS player should have. |
Leadfoot10
Molon Labe. General Tso's Alliance
3285
|
Posted - 2015.02.23 19:00:00 -
[15] - Quote
knight guard fury wrote:Thor Odinson42 wrote:Leadfoot10 wrote:I can't hit moving targets. Please nerf moving. I think as soon as I see a red dot he should have to stop moving. He shouldn't be able to begin firing until I've removed his shields and been given time to reload. Would you like something for that butthurt sir? ...
I think you need to tune your sarcasm detector. |
Derpty Derp
Dead Man's Game
835
|
Posted - 2015.02.23 19:13:00 -
[16] - Quote
knight guard fury wrote:realistic sense, realistic reasons, unrealistic
universal empires, traveling faster than the speed of light, bullets that vanish into thin air, cloaking devices, teleporting long distances, teleporting in and out of vehicles, missiles that can turn 180 degrees without losing speed, dropsuits that take butt loads of bullets and regenerate themselves...
Yeah, realism is a big thing in this game... Lets just say the dropsuits make it possible. & when they malfunction occasionally, you can teleport a few meters in the direction you were moving, that explains the lag. |
Bradric Banewolf
D3ATH CARD RUST415
745
|
Posted - 2015.02.23 19:13:00 -
[17] - Quote
Leadfoot10 wrote:Buwaro Draemon wrote:Strafing is okay. Wiggle wiggle to break hit detection is not okay. The "wiggle wiggle to break hit detection" only works in slow framerate situations. Maybe 5% or 10% of your encounters...at most. The rest of the time being outstrafed means you simply don't have good enough gun game, relatively speaking. Movement and the ability to aim through it is not a crutch; it's a skill every FPS player should have.
On this we don't agree because framerate issues are far to common in this game to have hit detection also being an issue.
Mistaking this for "gun game" is a fallacy. Gun game is of an opinion, not a iron nails fact.
I can claim I have gun game, but you can disagree simply because my style of shooting is "stand and deliver", for example, while your own is "shoot, move, shoot".
You could prefer "strafe fire", or "splash mass cas".
To say strafing is gun game, is to say only fps'ers with rifles have it. I.e. ScR, CR, AR, and RR. Is the mass driver, in the right hands, not gun game? PLC users must have gun game to use such a weapon, and survive right?
This discussion isn't about who's got "gun game", and who doesn't by any one person or groups judgement. As always it's more about whether or not strafing does indeed effect hit detection mechanics, or not?
One would think that it does since recently a good percentage of players switched to min assault, and started strafing. Not because they felt the suit yielded more "gun game", but more it can avoid greater amounts of dmg with strafing than most other suits.
"Anybody order chaos?"
|
Adipem Nothi
Nos Nothi
6855
|
Posted - 2015.02.23 19:18:00 -
[18] - Quote
Leadfoot10 wrote:Buwaro Draemon wrote:Strafing is okay. Wiggle wiggle to break hit detection is not okay. The "wiggle wiggle to break hit detection" only works in slow framerate situations. Maybe 5% or 10% of your encounters...at most. The rest of the time being outstrafed means you simply don't have good enough gun game, relatively speaking.
Disagreed on both counts.
Shoot scout with yes.
- Ripley Riley
|
Leadfoot10
Molon Labe. General Tso's Alliance
3285
|
Posted - 2015.02.23 19:30:00 -
[19] - Quote
Bradric Banewolf wrote:Leadfoot10 wrote:Buwaro Draemon wrote:Strafing is okay. Wiggle wiggle to break hit detection is not okay. The "wiggle wiggle to break hit detection" only works in slow framerate situations. Maybe 5% or 10% of your encounters...at most. The rest of the time being outstrafed means you simply don't have good enough gun game, relatively speaking. Movement and the ability to aim through it is not a crutch; it's a skill every FPS player should have. On this we don't agree because framerate issues are far to common in this game to have hit detection also being an issue. Mistaking this for "gun game" is a fallacy. Gun game is of an opinion, not a iron nails fact. I can claim I have gun game, but you can disagree simply because my style of shooting is "stand and deliver", for example, while your own is "shoot, move, shoot". You could prefer "strafe fire", or "splash mass cas". To say strafing is gun game, is to say only fps'ers with rifles have it. I.e. ScR, CR, AR, and RR. Is the mass driver, in the right hands, not gun game? PLC users must have gun game to use such a weapon, and survive right? This discussion isn't about who's got "gun game", and who doesn't by any one person or groups judgement. As always it's more about whether or not strafing does indeed effect hit detection mechanics, or not? One would think that it does since recently a good percentage of players switched to min assault, and started strafing. Not because they felt the suit yielded more "gun game", but more it can avoid greater amounts of dmg with strafing than most other suits.
A person who uses his MD or PC to kill people has gun game.
So do you, if you can "stand and deliver" faster than your target kills you.
But when people, mostly those who lack a gun game (i.e. not situationally aware, have poor aim, stand still while shooting and wonder why they die, etc.), all say the same thing (i.e. "slow down strafing", "implement stronger inertia", etc.) -- and all the while ignorant of how Dust actually works -- then you get responses like the ones I've offered in this thread.
Just like the myth of the "broken Cal Scout hitbox" that preceded it -- it is simply born out of ignorance and stoked by groupthink.
Does Dust have hit detection issues with fast moving objects during slow framerate? Yes, it does. Is it half as bad as many of these forum posts would have you believe? No. Is it really just QQ by mostly those who aren't particularly skilled in FPS games? Yes, if you ask me.
And by the way, slayers will always gravitate to suits that move fast and pack a punch -- the Min Assault being the latest in that line -- and strafing has been a part of FPS games since their inception, and for good reason.
And before you ask, I run Gal Assault mostly. |
Leadfoot10
Molon Labe. General Tso's Alliance
3285
|
Posted - 2015.02.23 19:41:00 -
[20] - Quote
Adipem Nothi wrote:Leadfoot10 wrote:Buwaro Draemon wrote:Strafing is okay. Wiggle wiggle to break hit detection is not okay. The "wiggle wiggle to break hit detection" only works in slow framerate situations. Maybe 5% or 10% of your encounters...at most. The rest of the time being outstrafed means you simply don't have good enough gun game, relatively speaking. Disagreed on both counts.
Fair enough, but will you please humor me...
If it's not 5% or 10%, then what % of encounters do you figure you've got bad hit detection on?
If during those situations where you're not getting slow framerates and the resulting poor hit detection, what do you attribute your deaths to if not the other guy's better gun game?
Lastly, if I can kill Min Assaults/Cal Scouts and you can't, how would you explain the different observations if it is not gun game?
Curiously yours, Leadfoot |
|
maluble
Art.of.Death VP Gaming Alliance
209
|
Posted - 2015.02.24 00:34:00 -
[21] - Quote
Buwaro Draemon wrote:Strafing is okay. Wiggle wiggle to break hit detection is not okay.
I am so fucking tired of having players run up to me and wiggle strafe WAY faster than I can, I know I hit them, I see the blue shields and everything but my shota do not register. This is abusing the mechanic. And it appears Leadfoot and Paglium are supporting such broken and exploitable mechanic.
This is not about gungame. This is about this game having horrible hit detection amd the wiggle strafe making it worse. Especially on players that appear to be spassing out all over my screen. I die and they win because 50-60% of my shots did not registered and most of his did. Now if you telling I have poor gungame because of an exploitable mechanic and horrible hit detection. Okay then.
All I know is that when (if) strafe speed inertia is added (making is so you slow down before going to the other direction when moving left and right) A LOT of this wiggle strafers will start to die and rage at the game because their tactic of running up to someone in a speed suit and spass out all over the place will no longer be valid and *gasp* you would actually need PROPER gungame rather than exploiting a horrible hit detection and breaking it with wiggle strafe.
And on that day I will bring out my tear cup and joyfully collect the tears of all ScouyAssaults (mostly CalScouts) and MinAss ans drink them with joy knowing that they would need actual skill to kill people and exploiting a broken game mechanic.
Shocking, I know.
EDIT: Fixed some typos
Yeah leadfoot is one of these strafing scrubs. Hes trash and he knows it. |
maluble
Art.of.Death VP Gaming Alliance
209
|
Posted - 2015.02.24 00:38:00 -
[22] - Quote
Leadfoot10 wrote:Buwaro Draemon wrote:Strafing is okay. Wiggle wiggle to break hit detection is not okay. The "wiggle wiggle to break hit detection" only works in slow framerate situations. Maybe 5% or 10% of your encounters...at most. The rest of the time being outstrafed means you simply don't have good enough gun game, relatively speaking. Movement and the ability to aim through it is not a crutch; it's a skill every FPS player should have.
Lol all above statments are 100% incorrect. Lol a skill every fps player should have. Its a broken mechanic thats abused be scrubs like you. Seriously dude your ignorance has become stupidity. |
Adipem Nothi
Nos Nothi
6872
|
Posted - 2015.02.24 00:49:00 -
[23] - Quote
Leadfoot10 wrote:Adipem Nothi wrote:Leadfoot10 wrote:Buwaro Draemon wrote:Strafing is okay. Wiggle wiggle to break hit detection is not okay. The "wiggle wiggle to break hit detection" only works in slow framerate situations. Maybe 5% or 10% of your encounters...at most. The rest of the time being outstrafed means you simply don't have good enough gun game, relatively speaking. Disagreed on both counts. Fair enough, but will you please humor me... If it's not 5% or 10%, then what % of encounters do you figure you've got bad hit detection on? If during those situations where you're not getting slow framerates and the resulting poor hit detection, what do you attribute your deaths to if not the other guy's better gun game? Lastly, if I can kill Min Assaults/Cal Scouts and you can't, how would you explain the different observations if it is not gun game? Curiously yours, Leadfoot I kill MN Assaults and CalScouts all the time, but that doesn't make their bullet-weaving wiggle dances any less ridiculous.
Other shooters have inertia. Other shooters have backpedal and strafe speeds which are less than forward movement speed. I don't see any harm in our trying on for size these industry standards. If there's a chance it'll improve gameplay, then why not try? If we give it a go and it hurts gameplay, we can always revert.
Shoot scout with yes.
- Ripley Riley
|
knight guard fury
Carbon 7 Iron Oxide.
1538
|
Posted - 2015.02.24 00:55:00 -
[24] - Quote
Leadfoot10 wrote:knight guard fury wrote:Thor Odinson42 wrote:Leadfoot10 wrote:I can't hit moving targets. Please nerf moving. I think as soon as I see a red dot he should have to stop moving. He shouldn't be able to begin firing until I've removed his shields and been given time to reload. Would you like something for that butthurt sir? ... I think you need to tune your sarcasm detector.
Srry I'm use to having it off because I don't typically meet sarcastic people IRL besides a few friends I know
SP earned perday/week
|
Bradric Banewolf
D3ATH CARD RUST415
749
|
Posted - 2015.02.24 01:16:00 -
[25] - Quote
Leadfoot10 wrote:Bradric Banewolf wrote:Leadfoot10 wrote:Buwaro Draemon wrote:Strafing is okay. Wiggle wiggle to break hit detection is not okay. The "wiggle wiggle to break hit detection" only works in slow framerate situations. Maybe 5% or 10% of your encounters...at most. The rest of the time being outstrafed means you simply don't have good enough gun game, relatively speaking. Movement and the ability to aim through it is not a crutch; it's a skill every FPS player should have. On this we don't agree because framerate issues are far to common in this game to have hit detection also being an issue. Mistaking this for "gun game" is a fallacy. Gun game is of an opinion, not a iron nails fact. I can claim I have gun game, but you can disagree simply because my style of shooting is "stand and deliver", for example, while your own is "shoot, move, shoot". You could prefer "strafe fire", or "splash mass cas". To say strafing is gun game, is to say only fps'ers with rifles have it. I.e. ScR, CR, AR, and RR. Is the mass driver, in the right hands, not gun game? PLC users must have gun game to use such a weapon, and survive right? This discussion isn't about who's got "gun game", and who doesn't by any one person or groups judgement. As always it's more about whether or not strafing does indeed effect hit detection mechanics, or not? One would think that it does since recently a good percentage of players switched to min assault, and started strafing. Not because they felt the suit yielded more "gun game", but more it can avoid greater amounts of dmg with strafing than most other suits. A person who uses his MD or PC to kill people has gun game. So do you, if you can "stand and deliver" faster than your target kills you. But when people, mostly those who lack a gun game (i.e. not situationally aware, have poor aim, stand still while shooting and wonder why they die, etc.), all say the same thing (i.e. "slow down strafing", "implement stronger inertia", etc.) -- and all the while ignorant of how Dust actually works (lol @ left/right being same as forward/back) -- then you get responses like the ones I've offered in this thread. Just like the myth of the "broken Cal Scout hitbox" that preceded it -- it is simply QQ born out of ignorance and stoked by groupthink. Does Dust have hit detection issues with fast moving objects during slow framerate? Yes, it does. Is it half as bad as many of these forum posts would have you believe? No. Is it really just QQ by mostly those who aren't particularly skilled in FPS games? Yes, if you ask me. And by the way, slayers will always gravitate to suits that move fast and pack a punch -- the Min Assault being the latest in that line -- and strafing has been a part of FPS games since their inception, and for good reason. And before you ask, I run Gal Assault mostly, and I'm not particularly skilled myself with a paltry 2.05 KDR at last check -- but I recognize players better than me when I see them.
Again, all opinion not fact.
Better than me in a single aspect, in this game, doesn't mean better than me in general. You know that for sure. I know you run gal assault. We run the same suit, among others, and when referring to cal scout and Min assault hit detection the framerate+hit detection issues show up much more with them. That's why they stand out. Not because "omg his gun game"?!
I'm not taking anything away from anyone's precious pew pew skills, but.... wait.... what was the topic....
Oh yes, movement speeds.
Question.... if the "gun game" is so raw then why does inertia to movement being added so taboo? As you say most slayers will just adjust right?
"Anybody order chaos?"
|
Buwaro Draemon
WarRavens
1115
|
Posted - 2015.02.24 01:21:00 -
[26] - Quote
Bradric Banewolf wrote:Leadfoot10 wrote:Bradric Banewolf wrote:Leadfoot10 wrote:Buwaro Draemon wrote:Strafing is okay. Wiggle wiggle to break hit detection is not okay. The "wiggle wiggle to break hit detection" only works in slow framerate situations. Maybe 5% or 10% of your encounters...at most. The rest of the time being outstrafed means you simply don't have good enough gun game, relatively speaking. Movement and the ability to aim through it is not a crutch; it's a skill every FPS player should have. On this we don't agree because framerate issues are far to common in this game to have hit detection also being an issue. Mistaking this for "gun game" is a fallacy. Gun game is of an opinion, not a iron nails fact. I can claim I have gun game, but you can disagree simply because my style of shooting is "stand and deliver", for example, while your own is "shoot, move, shoot". You could prefer "strafe fire", or "splash mass cas". To say strafing is gun game, is to say only fps'ers with rifles have it. I.e. ScR, CR, AR, and RR. Is the mass driver, in the right hands, not gun game? PLC users must have gun game to use such a weapon, and survive right? This discussion isn't about who's got "gun game", and who doesn't by any one person or groups judgement. As always it's more about whether or not strafing does indeed effect hit detection mechanics, or not? One would think that it does since recently a good percentage of players switched to min assault, and started strafing. Not because they felt the suit yielded more "gun game", but more it can avoid greater amounts of dmg with strafing than most other suits. A person who uses his MD or PC to kill people has gun game. So do you, if you can "stand and deliver" faster than your target kills you. But when people, mostly those who lack a gun game (i.e. not situationally aware, have poor aim, stand still while shooting and wonder why they die, etc.), all say the same thing (i.e. "slow down strafing", "implement stronger inertia", etc.) -- and all the while ignorant of how Dust actually works (lol @ left/right being same as forward/back) -- then you get responses like the ones I've offered in this thread. Just like the myth of the "broken Cal Scout hitbox" that preceded it -- it is simply QQ born out of ignorance and stoked by groupthink. Does Dust have hit detection issues with fast moving objects during slow framerate? Yes, it does. Is it half as bad as many of these forum posts would have you believe? No. Is it really just QQ by mostly those who aren't particularly skilled in FPS games? Yes, if you ask me. And by the way, slayers will always gravitate to suits that move fast and pack a punch -- the Min Assault being the latest in that line -- and strafing has been a part of FPS games since their inception, and for good reason. And before you ask, I run Gal Assault mostly, and I'm not particularly skilled myself with a paltry 2.05 KDR at last check -- but I recognize players better than me when I see them. Again, all opinion not fact. Better than me in a single aspect, in this game, doesn't mean better than me in general. You know that for sure. I know you run gal assault. We run the same suit, among others, and when referring to cal scout and Min assault hit detection the framerate+hit detection issues show up much more with them. That's why they stand out. Not because "omg his gun game"?! I'm not taking anything away from anyone's precious pew pew skills, but.... wait.... what was the topic.... Oh yes, movement speeds. Question.... if the "gun game" is so raw then why does inertia to movement being added so taboo? As you say most slayers will just adjust right? "Cuz muh crutch"
Changes to Damage mods!
|
Imp Smash
Molon Labe. General Tso's Alliance
691
|
Posted - 2015.02.24 06:37:00 -
[27] - Quote
Makuta Miserix wrote:I've seen so many people suggest similar ideas. And I agree with them 100%
Unfortunately the "Dancer's Club" comes in to defend their crutch nine times out of ten.
No, they don't. The absence of change does not mean that people defend the current movement mechanic. I have, in fact, never seen anyone say inertia is a bad idea. Only people saying that, like any and ALL fps games, movement matters. Anyone can do it and it is part of the game.
I think it's not in the game because the Devs literally can't alter the code to include it. Technical limitations. But don't blame the lack of a widely wanted mechanic on a nebulous and theorized 'club.' It takes away from real discussion about solving problems.
Basically learn to split the two arguments being made in this, and many other, threads from just 'Movement is OP' to
1. Movement mechanics creates higher than comparatively fair EHP (speed tanking) and breaks hit detection
and
2. Movement is unfair QQ.
The first is arguable. The second is not. By grouping the two everyone's time is wasted as you will get answers to number 2 when you are discussing number 1.
That being said -- yes, hit detection is an issue. |
KA24DERT
TeamPlayers Negative-Feedback
1047
|
Posted - 2015.02.24 13:28:00 -
[28] - Quote
al rite ohkay ever1 need 2 support my anti strafe thred!
https://forums.dust514.com/default.aspx?g=posts&m=2487141#post2487141
no more straffing!
BAN ADVANCED GEAR FROM PUBS | Mass Driver Advocate
|
Adipem Nothi
Nos Nothi
6881
|
Posted - 2015.02.24 13:35:00 -
[29] - Quote
Imp Smash wrote: 1. Movement mechanics creates higher than comparatively fair EHP (speed tanking) and breaks hit detection
and
2. Movement is unfair QQ.
The first is arguable. The second is not.
Disagreed on 2. There's no way to justify 100% backpedal speed.
Shoot scout with yes.
- Ripley Riley
|
Stupid Blueberry
The Darkhunter Society
1020
|
Posted - 2015.02.24 13:38:00 -
[30] - Quote
Sorry. The strafing is just too fun
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
Blueberry smokin' that crack y'all
|
|
John ShepardIII
Capital Acquisitions LLC Bad Intention
1309
|
Posted - 2015.02.24 16:29:00 -
[31] - Quote
Strafing is what makes this game. If you take away strafing it would just be a crappier version of battlefield. And strafing doesn't effect hit detection too bad trust me it was way worse before.
The True Shepard
Rampage GOML
Have No Fear. John Shepard Is Here!
|
|
|
|
Pages: 1 2 :: [one page] |