Bradric Banewolf wrote:Leadfoot10 wrote:Buwaro Draemon wrote:Strafing is okay.
Wiggle wiggle to break hit detection is not okay.
The "wiggle wiggle to break hit detection" only works in slow framerate situations. Maybe 5% or 10% of your encounters...at most.
The rest of the time being outstrafed means you simply don't have good enough gun game, relatively speaking.
Movement and the ability to aim through it is not a crutch; it's a skill every FPS player should have.
On this we don't agree because framerate issues are far to common in this game to have hit detection also being an issue.
Mistaking this for "gun game" is a fallacy. Gun game is of an opinion, not a iron nails fact.
I can claim I have gun game, but you can disagree simply because my style of shooting is "stand and deliver", for example, while your own is "shoot, move, shoot".
You could prefer "strafe fire", or "splash mass cas".
To say strafing is gun game, is to say only fps'ers with rifles have it. I.e. ScR, CR, AR, and RR. Is the mass driver, in the right hands, not gun game? PLC users must have gun game to use such a weapon, and survive right?
This discussion isn't about who's got "gun game", and who doesn't by any one person or groups judgement. As always it's more about whether or not strafing does indeed effect hit detection mechanics, or not?
One would think that it does since recently a good percentage of players switched to min assault, and started strafing. Not because they felt the suit yielded more "gun game", but more it can avoid greater amounts of dmg with strafing than most other suits.
A person who uses his MD or PC to kill people has gun game.
So do you, if you can "stand and deliver" faster than your target kills you.
But when people, mostly those who lack a gun game (i.e. not situationally aware, have poor aim, stand still while shooting and wonder why they die, etc.), all say the same thing (i.e. "slow down strafing", "implement stronger inertia", etc.) -- and all the while ignorant of how Dust actually works (lol @ left/right being same as forward/back) -- then you get responses like the ones I've offered in this thread.
Just like the myth of the "broken Cal Scout hitbox" that preceded it -- it is simply QQ born out of ignorance and stoked by groupthink.
Does Dust have hit detection issues with fast moving objects during slow framerate? Yes, it does.
Is it half as bad as many of these forum posts would have you believe? No.
Is it really just QQ by mostly those who aren't particularly skilled in FPS games? Yes, if you ask me.
And by the way, slayers will always gravitate to suits that move fast and pack a punch -- the Min Assault being the latest in that line -- and strafing has been a part of FPS games since their inception, and for good reason.
And before you ask, I run Gal Assault mostly, and I'm not particularly skilled myself with a paltry 2.05 KDR at last check -- but I recognize players better than me when I see them.