Reinhard Manderfelt
Technically Legal
3
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Posted - 2015.02.25 13:43:00 -
[1] - Quote
Personally, I thoroughly enjoy pulling AV duty. It's fun to duel a Tank and attempt to outwit it and try to destroy it.
My only problem right now is that there's too many different Types of Tank to get a clear sight of what should be balanced.
I've taken down less optimal Tank build with ease, and I've faced Tanks that can happily tank 2 full Wiyrkomi Launchers, kill both users, pop a shield booster and ride off into the sunset.
So what do Swarm Launchers need? A Buff? A Nerf?
I say, neither. Swarm Launchers need more variety, by which I don't mean: "I Wanna lock 2 different vehicles so I can destroy neither!"
No. I'd like AV to be a more tactical game, where the Smart AV Player(s) can kill a Tank if it isn't careful or without adequate Infantry support (This is because I believe Tanks should roll up besides Infantry to provide support, not just cruise solo around the map looking for kills without helping with any objectives)
Option 1: -Reduce Swarm Launcher damage, but give us a variant (Launcher, Grenade, whatever), Let's call it an EMP-type, that temporarily disables, and prevents the use of Active Boosters, it doesn't even need to do damage. I'd even be fine with a dumb-fired one-shot missile. Then you'd still need a buddy (or 2) to deal the Raw damage.
Option 2: -Whatever happened to the good old-fashioned Shaped-charge explosive missile? Completely useless against Infantry (unless a direct hit is scored, which is just like the Plasma Cannon anyway) but deals a ton of Armour damage. Give it some shorter range for obvious reasons, have it be horrible vs. Shields and voila!
In short, I'm all for variety. Because there's Shield Tanks and Armour Tanks, with all kinds of different Active boosters, and all we get are standard explosive swarms. (NOTE: Both Plasma Cannons and Forge guns are effective AV weapons, but both have certain issues. Forge guns tend to be too slow, and Plasma cannon shots have horrible travel time.)
Also, for those pilots who want to evade missiles: Let's make a deal: I'll agree to slower turn speeds, if you agree to either slow your top speed or increase the Swarms travel speed, to prevent simple straight-line outrunning. How's that? |