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HOLY PERFECTION
OUTCAST MERCS RISE of LEGION
25
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Posted - 2015.02.19 04:44:00 -
[1] - Quote
The past three patches have not been friendly to tanks. Swarms are becoming too powerful, and all the way to common. First of all not all swarms are powerful and OP \. Really the only one is the whycomi. Mostly because of the damage and the rate of fire. Also commandos stacking damage mods and the new warbarage thing adding 5% damage does NOT help. In conclusion it may not just be the swarms ( besides Whycomi ). It seems like it is also the commandos fault and the excessive damage mods.
Basic Rundown of problems
Too fast fire rate To many damage mods To cheap To much of a lock of range overall performance is to high Commando spamming mods To common To cheap
How to fix it
Lower fire rate to every 2.5 - 3 seconds then bumping up clip to 5
Raise the price of AV equipment in general
Damage nerfed because of Commando`s
Lowering every damage mod in the game STA/ADV/PRO 1/2/3
Any comment post below. Will come out with all problems with tanks and Av on forums in a little while. SO READ IT
I WILL WIN... DESTINY
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Moochie Cricket
Fatal Absolution
1003
|
Posted - 2015.02.19 04:47:00 -
[2] - Quote
Nope. Swarm mechanics are broken. Make them a skill weapon first, then balance.
FOR THE STATE
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Darken-Soul
BIG BAD W0LVES
2127
|
Posted - 2015.02.19 04:48:00 -
[3] - Quote
Give me a module that decreases dispersion.
Let me stack them.
I will handle the swarmers. It won't be cheap for anyone.
Who wants some?
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Xocoyol Zaraoul
Superior Genetics
3320
|
Posted - 2015.02.19 04:54:00 -
[4] - Quote
I drive a rail maddie of all things and I fear other rails more then swarms tbh.
*shrugs*
To each their own.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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DarthJT5
Random Gunz RISE of LEGION
273
|
Posted - 2015.02.19 04:55:00 -
[5] - Quote
HOLY PERFECTION wrote:The past three patches have not been friendly to tanks. Swarms are becoming too powerful, and all the way to common. First of all not all swarms are powerful and OP \. Really the only one is the whycomi. Mostly because of the damage and the rate of fire. Also commandos stacking damage mods and the new warbarage thing adding 5% damage does NOT help. In conclusion it may not just be the swarms ( besides Whycomi ). It seems like it is also the commandos fault and the excessive damage mods.
Basic Rundown of problems
Too fast fire rate To many damage mods To cheap To much of a lock of range overall performance is to high Commando spamming mods To common To cheap
How to fix it
Lower fire rate to every 2.5 - 3 seconds then bumping up clip to 5
Raise the price of AV equipment in general
Damage nerfed because of Commando`s
Lowering every damage mod in the game STA/ADV/PRO 1/2/3
Any comment post below. Will come out with all problems with tanks and Av on forums in a little while. SO READ IT You put "to cheap" there twice btw
Dedicated Shield Tanking vet since Open Beta.
Veteran Python Pilot for 1 year.
The awnser is always XT missiles....
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LUGMOS
Corrosive Synergy RISE of LEGION
2198
|
Posted - 2015.02.19 05:01:00 -
[6] - Quote
Inb4 no they're not
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Crimson ShieId
Sinq Laison Gendarmes Gallente Federation
1960
|
Posted - 2015.02.19 05:01:00 -
[7] - Quote
No. People seem to keep forgetting something important. It's prototype AV weaponry... and what are we driving/piloting? Basic/advanced vehicles. What we need is those vehicles added, no more buffs or nerfs. Once we've got advanced and prototype tanks/dropships, everything will fall right into place. Until then, you've just got to learn how to survive like all the tankers/pilots did before 1.7 when AV was even more dangerous and we didn't have modules and recharge rates that remained continually active.
I want to punch.
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benandjerrys
KILL-EM-QUICK RISE of LEGION
126
|
Posted - 2015.02.19 05:21:00 -
[8] - Quote
Ground gamers hate tank spam. We are not efficient to deal with tankers isk wise that is why we perform so well. A Sica is a greater threat then a pro swarmer... Now that is generally a few dedicated people to deal with one threat at a cost of losing efficiency in anti infantry. You become a liability at times to your squad as you are focused towards your role. You don't have that cr or rr but if you do your paper thin with a large hitbox.
I agree with lock on penalty and range more on that later.
When I hit you it should hurt, but after I hit you most tankers even now will climb a hill and turn a corner.
Better solution. Restructuring maps to support a combo of calvary and cqc. Bridge skrim is a realitively good example.
Follow p scan logic and apply towards lock on times based on range. If you get farther from me it should be slower. This logic matches modern motion analysis methods. Make passive lock on with high alpha and high lock on penalty for
Tl;dr Kill off sup depots and drop large emps at equipment clusters and offer solutions, don't follow Nerf everything tantrums... We don't need another tanks 514
Tread Locking Proficiency V
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Operative 1174 Uuali
Y.A.M.A.H
455
|
Posted - 2015.02.19 05:35:00 -
[9] - Quote
Crimson ShieId wrote:No. People seem to keep forgetting something important. It's prototype AV weaponry... and what are we driving/piloting? Basic/advanced vehicles. What we need is those vehicles added, no more buffs or nerfs. Once we've got advanced and prototype tanks/dropships, everything will fall right into place. Until then, you've just got to learn how to survive like all the tankers/pilots did before 1.7 when AV was even more dangerous and we didn't have modules and recharge rates that remained continually active.
Proto vehicles will be and should be side upgrades, not just more and more powerful versions of the same thing. Specialty tanks, with specific strengths.
Hence, AV needs to be balanced to the present, standard tank ability for defense.
Death is a serious business. So is running a shoddy, half-baked game company.
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valad II
Onikanabo Brigade Caldari State
283
|
Posted - 2015.02.19 05:38:00 -
[10] - Quote
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH
10/10 for troll value,,,,did you just really cry and whine that Swarms are OP?
Maybe for dropships a little too much. I have seen some really good pilots rep right through it.
So either you are looking for easy mode again or you just suck ballz. And should get a tampon and some midol with yuor favorite soap opera,,,which could just be Dust514. |
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DDx77
The Exemplars RISE of LEGION
133
|
Posted - 2015.02.19 05:38:00 -
[11] - Quote
I disagree
Although not quite God-mode like in the past
I've been in many matches with unkillable tanks that just circle the map and use hit and run tactics and end up with very few (if any) losses
Most matches against good squads with two or more competent havs in a match and you might as well leave just to keep your blood pressure stable
Your death by swarms is justified. Proto swarms on a min commando should eat your face
Militia Bolt Pistol - Cause that fourth shot is just a waste of time
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Lorhak Gannarsein
Nos Nothi
4304
|
Posted - 2015.02.19 05:40:00 -
[12] - Quote
So do you actually tank, and are you really new?
Tanks are pretty survivable right now.
The Chrome vet in me thinks that HAV balance (vs infantry, at least) is better than it has been since, well, ever.
Guys, we need to stop calling MU a 'matchmaker' when it's actually a 'teambuilder'.
And I want to play FE:A now. Damn.
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DarthJT5
Random Gunz RISE of LEGION
274
|
Posted - 2015.02.19 05:40:00 -
[13] - Quote
Operative 1174 Uuali wrote:Crimson ShieId wrote:No. People seem to keep forgetting something important. It's prototype AV weaponry... and what are we driving/piloting? Basic/advanced vehicles. What we need is those vehicles added, no more buffs or nerfs. Once we've got advanced and prototype tanks/dropships, everything will fall right into place. Until then, you've just got to learn how to survive like all the tankers/pilots did before 1.7 when AV was even more dangerous and we didn't have modules and recharge rates that remained continually active. Proto vehicles will be and should be side upgrades, not just more and more powerful versions of the same thing. Specialty tanks, with specific strengths. Hence, AV needs to be balanced to the present, standard tank ability for defense. Ummm..... The Proto vehicles will be direct upgrades from their STD counterparts in terms or PG/CPU, which means more HP, better Turrets, more.... Everything. If that isn't a direct upgrade I don't know what is.
Dedicated Shield Tanking vet since Open Beta.
Veteran Python Pilot for 1 year.
The awnser is always XT missiles....
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ADS IS OP
Crux Special Tasks Group Gallente Federation
11
|
Posted - 2015.02.19 05:42:00 -
[14] - Quote
HOLY PERFECTION wrote:The past three patches have not been friendly to tanks. Swarms are becoming too powerful, and all the way to common. First of all not all swarms are powerful and OP \. Really the only one is the whycomi. Mostly because of the damage and the rate of fire. Also commandos stacking damage mods and the new warbarage thing adding 5% damage does NOT help. In conclusion it may not just be the swarms ( besides Whycomi ). It seems like it is also the commandos fault and the excessive damage mods.
Basic Rundown of problems
Too fast fire rate To many damage mods To cheap To much of a lock of range overall performance is to high Commando spamming mods To common To cheap
How to fix it
Lower fire rate to every 2.5 - 3 seconds then bumping up clip to 5
Raise the price of AV equipment in general
Damage nerfed because of Commando`s
Lowering every damage mod in the game STA/ADV/PRO 1/2/3
Any comment post below. Will come out with all problems with tanks and Av on forums in a little while. SO READ IT -
Oh hahahahauauauahah
Why you so stupid?
My swarm kill YOU hahahahahahahahah
I want you to die stupid dumb powerful tanker that bullets bounce off of
Die die die die die die die Pewpewpewpewpewpewpew |
valad II
Onikanabo Brigade Caldari State
283
|
Posted - 2015.02.19 05:46:00 -
[15] - Quote
ADS IS OP wrote:HOLY PERFECTION wrote:The past three patches have not been friendly to tanks. Swarms are becoming too powerful, and all the way to common. First of all not all swarms are powerful and OP \. Really the only one is the whycomi. Mostly because of the damage and the rate of fire. Also commandos stacking damage mods and the new warbarage thing adding 5% damage does NOT help. In conclusion it may not just be the swarms ( besides Whycomi ). It seems like it is also the commandos fault and the excessive damage mods.
Basic Rundown of problems
Too fast fire rate To many damage mods To cheap To much of a lock of range overall performance is to high Commando spamming mods To common To cheap
How to fix it
Lower fire rate to every 2.5 - 3 seconds then bumping up clip to 5
Raise the price of AV equipment in general
Damage nerfed because of Commando`s
Lowering every damage mod in the game STA/ADV/PRO 1/2/3
Any comment post below. Will come out with all problems with tanks and Av on forums in a little while. SO READ IT - Oh hahahahauauauahah Why you so stupid? My swarm kill YOU hahahahahahahahah I want you to die stupid dumb powerful tanker that bullets bounce off of Die die die die die die die Pewpewpewpewpewpewpew
+1 just for taking the time to make that alt. |
Lorhak Gannarsein
Nos Nothi
4304
|
Posted - 2015.02.19 05:47:00 -
[16] - Quote
Operative 1174 Uuali wrote:Crimson ShieId wrote:No. People seem to keep forgetting something important. It's prototype AV weaponry... and what are we driving/piloting? Basic/advanced vehicles. What we need is those vehicles added, no more buffs or nerfs. Once we've got advanced and prototype tanks/dropships, everything will fall right into place. Until then, you've just got to learn how to survive like all the tankers/pilots did before 1.7 when AV was even more dangerous and we didn't have modules and recharge rates that remained continually active. Proto vehicles will be and should be side upgrades, not just more and more powerful versions of the same thing. Specialty tanks, with specific strengths. Hence, AV needs to be balanced to the present, standard tank ability for defense. You are categorically wrong, more's the pity.
We're currently sorting out adding PRO HAVs to the mix.
And I'm really sad about it.
Although I am looking forward to using the extreme fitting allotment I'll have on my Cv.0 when I don't upgrade my small turrets.
Guys, we need to stop calling MU a 'matchmaker' when it's actually a 'teambuilder'.
And I want to play FE:A now. Damn.
|
Copharus Arkana
Seykal Expeditionary Group Minmatar Republic
49
|
Posted - 2015.02.19 05:47:00 -
[17] - Quote
HOLY PERFECTION wrote:The past three patches have not been friendly to tanks. Swarms are becoming too powerful, and all the way to common. First of all not all swarms are powerful and OP \. Really the only one is the whycomi. Mostly because of the damage and the rate of fire. Also commandos stacking damage mods and the new warbarage thing adding 5% damage does NOT help. In conclusion it may not just be the swarms ( besides Whycomi ). It seems like it is also the commandos fault and the excessive damage mods.
Basic Rundown of problems
Too fast fire rate To many damage mods To cheap To much of a lock of range overall performance is to high Commando spamming mods To common To cheap
How to fix it
Lower fire rate to every 2.5 - 3 seconds then bumping up clip to 5
Raise the price of AV equipment in general
Damage nerfed because of Commando`s
Lowering every damage mod in the game STA/ADV/PRO 1/2/3
Any comment post below. Will come out with all problems with tanks and Av on forums in a little while. SO READ IT You have the right idea, but SL will need harsher nerfs since its fire and forget. |
Echo 1991
State of Purgatory General Tso's Alliance
728
|
Posted - 2015.02.19 05:48:00 -
[18] - Quote
I Still don't see how it is OP. DMG mod stacking isn't an AV problem. Lock range is less than Max range of a forge. And if you fit a tank properly a single swarmer won't kill you.
|
valad II
Onikanabo Brigade Caldari State
283
|
Posted - 2015.02.19 05:51:00 -
[19] - Quote
What are the prices gonna be for these new HAV's?
I hope 1-2 Million easily.
How much fun will it be to Jihadi Jeep it with a bpo lav in a bpo drop suit just paying for the remotes.
The tears are gonna fall. |
Echo 1991
State of Purgatory General Tso's Alliance
729
|
Posted - 2015.02.19 05:53:00 -
[20] - Quote
Copharus Arkana wrote:HOLY PERFECTION wrote:The past three patches have not been friendly to tanks. Swarms are becoming too powerful, and all the way to common. First of all not all swarms are powerful and OP \. Really the only one is the whycomi. Mostly because of the damage and the rate of fire. Also commandos stacking damage mods and the new warbarage thing adding 5% damage does NOT help. In conclusion it may not just be the swarms ( besides Whycomi ). It seems like it is also the commandos fault and the excessive damage mods.
Basic Rundown of problems
Too fast fire rate To many damage mods To cheap To much of a lock of range overall performance is to high Commando spamming mods To common To cheap
How to fix it
Lower fire rate to every 2.5 - 3 seconds then bumping up clip to 5
Raise the price of AV equipment in general
Damage nerfed because of Commando`s
Lowering every damage mod in the game STA/ADV/PRO 1/2/3
Any comment post below. Will come out with all problems with tanks and Av on forums in a little while. SO READ IT You have the right idea, but SL will need harsher nerfs since its fire and forget. So a weapon that cannot hurt anything other than vehicles and installations needs to be needed hard because its fire and forget? Explain why that is the case. |
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HOLY PERFECTION
OUTCAST MERCS RISE of LEGION
27
|
Posted - 2015.02.19 05:55:00 -
[21] - Quote
Echo 1991 wrote:I Still don't see how it is OP. DMG mod stacking isn't an AV problem. Lock range is less than Max range of a forge. And if you fit a tank properly a single swarmer won't kill you.
You're not a tanker are you LOL 07
I WILL WIN... DESTINY
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ghost roaster stoich
T.U.R.D. R.O.C.K.
0
|
Posted - 2015.02.19 05:56:00 -
[22] - Quote
Echo 1991 wrote:Copharus Arkana wrote:HOLY PERFECTION wrote:The past three patches have not been friendly to tanks. Swarms are becoming too powerful, and all the way to common. First of all not all swarms are powerful and OP \. Really the only one is the whycomi. Mostly because of the damage and the rate of fire. Also commandos stacking damage mods and the new warbarage thing adding 5% damage does NOT help. In conclusion it may not just be the swarms ( besides Whycomi ). It seems like it is also the commandos fault and the excessive damage mods.
Basic Rundown of problems
Too fast fire rate To many damage mods To cheap To much of a lock of range overall performance is to high Commando spamming mods To common To cheap
How to fix it
Lower fire rate to every 2.5 - 3 seconds then bumping up clip to 5
Raise the price of AV equipment in general
Damage nerfed because of Commando`s
Lowering every damage mod in the game STA/ADV/PRO 1/2/3
Any comment post below. Will come out with all problems with tanks and Av on forums in a little while. SO READ IT You have the right idea, but SL will need harsher nerfs since its fire and forget. So a weapon that cannot hurt anything other than vehicles and installations needs to be needed hard because its fire and forget? Explain why that is the case. Becuz it killls their win button. Hurts their feelings? Makes them angry they just can't kill everything and blow everything up?
They should make swarm launcher a side arm then everyone would carry. Would be raining in GD. |
DarthJT5
Random Gunz RISE of LEGION
274
|
Posted - 2015.02.19 05:57:00 -
[23] - Quote
valad II wrote:What are the prices gonna be for these new HAV's?
I hope 1-2 Million easily.
How much fun will it be to Jihadi Jeep it with a bpo lav in a bpo drop suit just paying for the remotes.
The tears are gonna fall. Seeing as how those don't even pop my Gunnys today, I highly doubt I'm going to have trouble with a extra thousand shields. Good luck though.
Dedicated Shield Tanking vet since Open Beta.
Veteran Python Pilot for 1 year.
The awnser is always XT missiles....
|
Echo 1991
State of Purgatory General Tso's Alliance
729
|
Posted - 2015.02.19 05:58:00 -
[24] - Quote
I've used tanks. The only thing that will kill a properly fit gunnlogi is another tank or several AV users. You don't use swarms do you? |
HOLY PERFECTION
OUTCAST MERCS RISE of LEGION
27
|
Posted - 2015.02.19 06:05:00 -
[25] - Quote
Echo 1991 wrote:HOLY PERFECTION wrote:I Still don't see how it is OP. DMG mod stacking isn't an AV problem. Lock range is less than Max range of a forge. And if you fit a tank properly a single swarmer won't kill you.
i've used tanks. The only thing that will kill a properly fit gunnlogi is another tank or several AV users. You don't use swarms do you? Ya.. right How long has it been since you went up against an actual Swarm
I WILL WIN... DESTINY
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Lorhak Gannarsein
Nos Nothi
4305
|
Posted - 2015.02.19 06:17:00 -
[26] - Quote
HOLY PERFECTION wrote:Echo 1991 wrote:HOLY PERFECTION wrote:I Still don't see how it is OP. DMG mod stacking isn't an AV problem. Lock range is less than Max range of a forge. And if you fit a tank properly a single swarmer won't kill you.
i've used tanks. The only thing that will kill a properly fit gunnlogi is another tank or several AV users. You don't use swarms do you? Ya.. right How long has it been since you went up against an actual Swarm I tanked three of them through my hardener two days ago.
Then my hardener went down and a forge gunner killed me :(
Guys, we need to stop calling MU a 'matchmaker' when it's actually a 'teambuilder'.
And I want to play FE:A now. Damn.
|
Assert Dominance
Ahrendee Mercenaries
879
|
Posted - 2015.02.19 06:19:00 -
[27] - Quote
HOLY PERFECTION wrote:Echo 1991 wrote:HOLY PERFECTION wrote:I Still don't see how it is OP. DMG mod stacking isn't an AV problem. Lock range is less than Max range of a forge. And if you fit a tank properly a single swarmer won't kill you.
i've used tanks. The only thing that will kill a properly fit gunnlogi is another tank or several AV users. You don't use swarms do you? Ya.. right How long has it been since you went up against an actual Swarm actual swarm? lololololol. lock on range is so short. just activate booster and drive away. i know tankers who never die to swarms, just other tanks.
LogicGäó
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DarthJT5
Random Gunz RISE of LEGION
276
|
Posted - 2015.02.19 06:20:00 -
[28] - Quote
HOLY PERFECTION wrote:Echo 1991 wrote:HOLY PERFECTION wrote:I Still don't see how it is OP. DMG mod stacking isn't an AV problem. Lock range is less than Max range of a forge. And if you fit a tank properly a single swarmer won't kill you.
i've used tanks. The only thing that will kill a properly fit gunnlogi is another tank or several AV users. You don't use swarms do you? Ya.. right How long has it been since you went up against an actual Swarm I have never been solo'ed by a swarmer since 1.7 dropped...... Like ever.
Dedicated Shield Tanking vet since Open Beta.
Veteran Python Pilot for 1 year.
The awnser is always XT missiles....
|
HOLY PERFECTION
OUTCAST MERCS RISE of LEGION
29
|
Posted - 2015.02.19 08:53:00 -
[29] - Quote
Assert Dominance wrote:HOLY PERFECTION wrote:Echo 1991 wrote:HOLY PERFECTION wrote:I Still don't see how it is OP. DMG mod stacking isn't an AV problem. Lock range is less than Max range of a forge. And if you fit a tank properly a single swarmer won't kill you.
i've used tanks. The only thing that will kill a properly fit gunnlogi is another tank or several AV users. You don't use swarms do you? Ya.. right How long has it been since you went up against an actual Swarm actual swarm? lololololol. lock on range is so short. just activate booster and drive away. i know tankers who never die to swarms, just other tanks. Ya you hold tanks in their redlines the entire match. Sooooooo fun huh
I WILL WIN... DESTINY
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4lbert Wesker
WESKER S.T.A.R.S
107
|
Posted - 2015.02.19 09:09:00 -
[30] - Quote
HOLY PERFECTION wrote:The past three patches have not been friendly to tanks. Swarms are becoming too powerful, and all the way to common. First of all not all swarms are powerful and OP \. Really the only one is the whycomi. Mostly because of the damage and the rate of fire. Also commandos stacking damage mods and the new warbarage thing adding 5% damage does NOT help. In conclusion it may not just be the swarms ( besides Whycomi ). It seems like it is also the commandos fault and the excessive damage mods.
Basic Rundown of problems
Too fast fire rate To many damage mods To cheap To much of a lock of range overall performance is to high Commando spamming mods To common To cheap
How to fix it
Lower fire rate to every 2.5 - 3 seconds then bumping up clip to 5
Raise the price of AV equipment in general
Damage nerfed because of Commando`s
Lowering every damage mod in the game STA/ADV/PRO 1/2/3
Any comment post below. Will come out with all problems with tanks and Av on forums in a little while. SO READ IT
OMFG...Heavies are OP,scouts are OP and now swarms are op...Let me tell this,you know how many of players out of 16 will chase out tank?Maybe one...And that leaves you with a conclusion: "Tank vs one dude with "OP" swarm" and of course,tank will win in 90%.If you die too often by swarm then get good or stop driving tanks.Period.
Public skirmish = camping games
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P14GU3
Savage Bullet
1251
|
Posted - 2015.02.19 12:25:00 -
[31] - Quote
Echo 1991 wrote:I Still don't see how it is OP. DMG mod stacking isn't an AV problem. Lock range is less than Max range of a forge. And if you fit a tank properly a single swarmer won't kill you.
Max range is actually less than a blaster, so ANY tank can stay out of swarm range and still kill..
'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word.
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Derpty Derp
Dead Man's Game
805
|
Posted - 2015.02.19 12:30:00 -
[32] - Quote
Commando is fat and slow, has next to no slots compared to other suits. I'll be honest, if someone wants to shoot me with swarms, I'd rather they were in the easy to drop commando. |
Spkr4theDead
Red Star.
2935
|
Posted - 2015.02.19 13:23:00 -
[33] - Quote
Crimson ShieId wrote:No. People seem to keep forgetting something important. It's prototype AV weaponry... and what are we driving/piloting? Basic/advanced vehicles. What we need is those vehicles added, no more buffs or nerfs. Once we've got advanced and prototype tanks/dropships, everything will fall right into place. Until then, you've just got to learn how to survive like all the tankers/pilots did before 1.7 when AV was even more dangerous and we didn't have modules and recharge rates that remained continually active. PRO in name only.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Moochie Cricket
Fatal Absolution
1005
|
Posted - 2015.02.19 15:44:00 -
[34] - Quote
Derpty Derp wrote:Commando is fat and slow, has next to no slots compared to other suits. I'll be honest, if someone wants to shoot me with swarms, I'd rather they were in the easy to drop commando. I regularly use a commando with swarms in PC, and do very well in the anti infantry role with my damage modded arr.
FOR THE STATE
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Kuruld Sengar
T.H.I.R.D R.O.C.K RISE of LEGION
217
|
Posted - 2015.02.19 16:03:00 -
[35] - Quote
ADS IS OP wrote:HOLY PERFECTION wrote:The past three patches have not been friendly to tanks. Swarms are becoming too powerful, and all the way to common. First of all not all swarms are powerful and OP \. Really the only one is the whycomi. Mostly because of the damage and the rate of fire. Also commandos stacking damage mods and the new warbarage thing adding 5% damage does NOT help. In conclusion it may not just be the swarms ( besides Whycomi ). It seems like it is also the commandos fault and the excessive damage mods.
Basic Rundown of problems
Too fast fire rate To many damage mods To cheap To much of a lock of range overall performance is to high Commando spamming mods To common To cheap
How to fix it
Lower fire rate to every 2.5 - 3 seconds then bumping up clip to 5
Raise the price of AV equipment in general
Damage nerfed because of Commando`s
Lowering every damage mod in the game STA/ADV/PRO 1/2/3
Any comment post below. Will come out with all problems with tanks and Av on forums in a little while. SO READ IT - Oh hahahahauauauahah Why you so stupid? My swarm kill YOU hahahahahahahahah I want you to die stupid dumb powerful tanker that bullets bounce off of Die die die die die die die Pewpewpewpewpewpewpew ...
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Atiim
Heaven's Lost Property Negative-Feedback
15680
|
Posted - 2015.02.19 16:25:00 -
[36] - Quote
1. False; Rate of Fire is slower than AFG and PLCs, while only being faster than NFG by 0.4s 2. Not an argument. 3. Subjective; irrelevant 4. False; How is the range too much when the FG has twice it's range? 5. Your post fails to support this claim. 6. Not an argument; irrelevant. 7. Not an argument; irrelevant. 8. Subjective; irrelevant.
9. The Swarm Launcher's RoF already is 2.6s (1) making your request repetitive.
10. Because they're too easy to afford? Shall we reaise the price of vehicles because I've got enough funds to afford them for the rest of the game?
11. The Commando's +10% bonus doesn't affect the TTK. (2) 12. Damage Modifiers will remain 3/5/7%
13. Please refrain from making posts about V/AV balance if you don't know what you're talking about.
---
(1) Proof that Swarms require 2.6s to fire a volley. (2) Damage Boosts compared to other Dropsuits (2a) Example showing that values 5% and less don't affect SL TTK
The 1st Matari Commando
-HAND
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Mex-0
T.H.I.R.D R.O.C.K RISE of LEGION
410
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Posted - 2015.02.19 16:27:00 -
[37] - Quote
LUGMOS wrote:Inb4 no they're not
no they're not
Gû¼+¦GòÉGòÉn¦ñ
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Copharus Arkana
Seykal Expeditionary Group Minmatar Republic
49
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Posted - 2015.02.19 16:56:00 -
[38] - Quote
Echo 1991 wrote:Copharus Arkana wrote:HOLY PERFECTION wrote:The past three patches have not been friendly to tanks. Swarms are becoming too powerful, and all the way to common. First of all not all swarms are powerful and OP \. Really the only one is the whycomi. Mostly because of the damage and the rate of fire. Also commandos stacking damage mods and the new warbarage thing adding 5% damage does NOT help. In conclusion it may not just be the swarms ( besides Whycomi ). It seems like it is also the commandos fault and the excessive damage mods.
Basic Rundown of problems
Too fast fire rate To many damage mods To cheap To much of a lock of range overall performance is to high Commando spamming mods To common To cheap
How to fix it
Lower fire rate to every 2.5 - 3 seconds then bumping up clip to 5
Raise the price of AV equipment in general
Damage nerfed because of Commando`s
Lowering every damage mod in the game STA/ADV/PRO 1/2/3
Any comment post below. Will come out with all problems with tanks and Av on forums in a little while. SO READ IT You have the right idea, but SL will need harsher nerfs since its fire and forget. So a weapon that cannot hurt anything other than vehicles and installations needs to be needed hard because its fire and forget? Explain why that is the case. Don't pretend like you can't fight infantry as an AV player. Unless your stupid enough to use a logi suit, you have a side arm, or most likely another light weapon slot. You still have all your infantry killing abilities, plus the ability to hit vehicles with insane amounts of damage per volly, without even having to actually aim. I know everyone thinks ARR is op, but at least you have to aim with it. The SL could effectively be used by a monkey, all you need for it in terms of sacrifice is SP, and that costs the same as every other light weapone. We put so much sp and isk into our tanks. We can't go inside places like infantry can, we can't hack like infantry can, and we can't hide like infantry. We sacrifice a lot when we drive tanks, what do you sacrifice? |
Echo 1991
State of Purgatory General Tso's Alliance
730
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Posted - 2015.02.19 17:51:00 -
[39] - Quote
Copharus Arkana wrote:Echo 1991 wrote:Copharus Arkana wrote:HOLY PERFECTION wrote:The past three patches have not been friendly to tanks. Swarms are becoming too powerful, and all the way to common. First of all not all swarms are powerful and OP \. Really the only one is the whycomi. Mostly because of the damage and the rate of fire. Also commandos stacking damage mods and the new warbarage thing adding 5% damage does NOT help. In conclusion it may not just be the swarms ( besides Whycomi ). It seems like it is also the commandos fault and the excessive damage mods.
Basic Rundown of problems
Too fast fire rate To many damage mods To cheap To much of a lock of range overall performance is to high Commando spamming mods To common To cheap
How to fix it
Lower fire rate to every 2.5 - 3 seconds then bumping up clip to 5
Raise the price of AV equipment in general
Damage nerfed because of Commando`s
Lowering every damage mod in the game STA/ADV/PRO 1/2/3
Any comment post below. Will come out with all problems with tanks and Av on forums in a little while. SO READ IT You have the right idea, but SL will need harsher nerfs since its fire and forget. So a weapon that cannot hurt anything other than vehicles and installations needs to be needed hard because its fire and forget? Explain why that is the case. Don't pretend like you can't fight infantry as an AV player. Unless your stupid enough to use a logi suit, you have a side arm, or most likely another light weapon slot. You still have all your infantry killing abilities, plus the ability to hit vehicles with insane amounts of damage per volly, without even having to actually aim. I know everyone thinks ARR is op, but at least you have to aim with it. The SL could effectively be used by a monkey, all you need for it in terms of sacrifice is SP, and that costs the same as every other light weapone. We put so much sp and isk into our tanks. We can't go inside places like infantry can, we can't hack like infantry can, and we can't hide like infantry. We sacrifice a lot when we drive tanks, what do you sacrifice? In order for AV to work, you need damage mods, so I'm already sacrificing health in order to deal enough damage. I can get shot by every person on the enemy team and have to use a sidearm as my main form of defence, most of which are useless outside of close range meaning if I get pinged by a RR, ScR or CR outside of that range I cannot fight back.
To compensate for shield losses, shield suits have to use armour to make up for it. Making them slow.
I lose more suits than you lose tanks, therefore I lose more isk. You get to drive around in a 5k HP secondary suit and you're compiling you can't hack a objective in a tank and get into small areas?? Get a grip. Tanking doesn't exactly take skill; drive into an area, shoot things, get shot at and drive off. |
HOLY PERFECTION
OUTCAST MERCS RISE of LEGION
31
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Posted - 2015.02.20 06:03:00 -
[40] - Quote
Your logic is completely bull and unsupported echo
I WILL WIN... DESTINY
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KEROSIINI-TERO
The Rainbow Effect
1781
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Posted - 2015.02.20 12:21:00 -
[41] - Quote
Moochie Cricket wrote:Nope. Swarm mechanics are broken. Make them a skill weapon first, then balance.
This.
The answer
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Haerr
Nos Nothi
2340
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Posted - 2015.02.20 12:26:00 -
[42] - Quote
KEROSIINI-TERO wrote:Moochie Cricket wrote:Nope. Swarm mechanics are broken. Make them a skill weapon first, then balance. This.
+1
Half-Life 2: RPG |
PLAYSTTION
Corrosive Synergy RISE of LEGION
509
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Posted - 2015.02.20 12:31:00 -
[43] - Quote
Nerfing damage mods just to balance swarms...I don't like it.
Gassault Calogi and more. Respec Pending.
- Open Beta Vet - 36.5 mil sp -
- Director of Corrosive Synergy -
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CaoticFox
Axis of Chaos
218
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Posted - 2015.02.20 14:21:00 -
[44] - Quote
HOLY PERFECTION wrote:The past three patches have not been friendly to tanks. Swarms are becoming too powerful, and all the way to common. First of all not all swarms are powerful and OP \. Really the only one is the whycomi. Mostly because of the damage and the rate of fire. Also commandos stacking damage mods and the new warbarage thing adding 5% damage does NOT help. In conclusion it may not just be the swarms ( besides Whycomi ). It seems like it is also the commandos fault and the excessive damage mods.
Basic Rundown of problems
Too fast fire rate To many damage mods To cheap To much of a lock of range overall performance is to high Commando spamming mods To common To cheap
How to fix it
Lower fire rate to every 2.5 - 3 seconds then bumping up clip to 5
Raise the price of AV equipment in general
Damage nerfed because of Commando`s
Lowering every damage mod in the game STA/ADV/PRO 1/2/3
Any comment post below. Will come out with all problems with tanks and Av on forums in a little while. SO READ IT its PRO... ur tank is STD... get a CLUE!!!
My SP is irrelevant...
This game sucks, more than anything has sucked before.
& GETTING WORSE!!!
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HOLY PERFECTION
OUTCAST MERCS RISE of LEGION
32
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Posted - 2015.02.20 16:21:00 -
[45] - Quote
CaoticFox wrote:HOLY PERFECTION wrote:The past three patches have not been friendly to tanks. Swarms are becoming too powerful, and all the way to common. First of all not all swarms are powerful and OP \. Really the only one is the whycomi. Mostly because of the damage and the rate of fire. Also commandos stacking damage mods and the new warbarage thing adding 5% damage does NOT help. In conclusion it may not just be the swarms ( besides Whycomi ). It seems like it is also the commandos fault and the excessive damage mods.
Basic Rundown of problems
Too fast fire rate To many damage mods To cheap To much of a lock of range overall performance is to high Commando spamming mods To common To cheap
How to fix it
Lower fire rate to every 2.5 - 3 seconds then bumping up clip to 5
Raise the price of AV equipment in general
Damage nerfed because of Commando`s
Lowering every damage mod in the game STA/ADV/PRO 1/2/3
Any comment post below. Will come out with all problems with tanks and Av on forums in a little while. SO READ IT its PRO... ur tank is STD... get a CLUE!!! I run full proto on my tank, get a clue
I WILL WIN... DESTINY
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altair Dovahkiin
Minmatar Republic
24
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Posted - 2015.02.20 16:32:00 -
[46] - Quote
HOLY PERFECTION wrote:The past three patches have not been friendly to tanks. Swarms are becoming too powerful, and all the way to common. First of all not all swarms are powerful and OP \. Really the only one is the whycomi. Mostly because of the damage and the rate of fire. Also commandos stacking damage mods and the new warbarage thing adding 5% damage does NOT help. In conclusion it may not just be the swarms ( besides Whycomi ). It seems like it is also the commandos fault and the excessive damage mods.
Basic Rundown of problems
Too fast fire rate To many damage mods To cheap To much of a lock of range overall performance is to high Commando spamming mods To common To cheap
How to fix it
Lower fire rate to every 2.5 - 3 seconds then bumping up clip to 5
Raise the price of AV equipment in general
Damage nerfed because of Commando`s
Lowering every damage mod in the game STA/ADV/PRO 1/2/3
Any comment post below. Will come out with all problems with tanks and Av on forums in a little while. SO READ IT
what is your HP on your tank
Bravery doesn't mean you aren't scared.
It means you go anyway
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