Echo 1991
State of Purgatory General Tso's Alliance
730
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Posted - 2015.02.19 17:51:00 -
[4] - Quote
Copharus Arkana wrote:Echo 1991 wrote:Copharus Arkana wrote:HOLY PERFECTION wrote:The past three patches have not been friendly to tanks. Swarms are becoming too powerful, and all the way to common. First of all not all swarms are powerful and OP \. Really the only one is the whycomi. Mostly because of the damage and the rate of fire. Also commandos stacking damage mods and the new warbarage thing adding 5% damage does NOT help. In conclusion it may not just be the swarms ( besides Whycomi ). It seems like it is also the commandos fault and the excessive damage mods.
Basic Rundown of problems
Too fast fire rate To many damage mods To cheap To much of a lock of range overall performance is to high Commando spamming mods To common To cheap
How to fix it
Lower fire rate to every 2.5 - 3 seconds then bumping up clip to 5
Raise the price of AV equipment in general
Damage nerfed because of Commando`s
Lowering every damage mod in the game STA/ADV/PRO 1/2/3
Any comment post below. Will come out with all problems with tanks and Av on forums in a little while. SO READ IT You have the right idea, but SL will need harsher nerfs since its fire and forget. So a weapon that cannot hurt anything other than vehicles and installations needs to be needed hard because its fire and forget? Explain why that is the case. Don't pretend like you can't fight infantry as an AV player. Unless your stupid enough to use a logi suit, you have a side arm, or most likely another light weapon slot. You still have all your infantry killing abilities, plus the ability to hit vehicles with insane amounts of damage per volly, without even having to actually aim. I know everyone thinks ARR is op, but at least you have to aim with it. The SL could effectively be used by a monkey, all you need for it in terms of sacrifice is SP, and that costs the same as every other light weapone. We put so much sp and isk into our tanks. We can't go inside places like infantry can, we can't hack like infantry can, and we can't hide like infantry. We sacrifice a lot when we drive tanks, what do you sacrifice? In order for AV to work, you need damage mods, so I'm already sacrificing health in order to deal enough damage. I can get shot by every person on the enemy team and have to use a sidearm as my main form of defence, most of which are useless outside of close range meaning if I get pinged by a RR, ScR or CR outside of that range I cannot fight back.
To compensate for shield losses, shield suits have to use armour to make up for it. Making them slow.
I lose more suits than you lose tanks, therefore I lose more isk. You get to drive around in a 5k HP secondary suit and you're compiling you can't hack a objective in a tank and get into small areas?? Get a grip. Tanking doesn't exactly take skill; drive into an area, shoot things, get shot at and drive off. |