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Nocturnal Soul
Primordial Threat
5385
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Posted - 2015.02.15 15:17:00 -
[1] - Quote
How many of yall think:
Think scouts are fine
Need a bit of work
Need to be completely overhauled
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Crimson ShieId
Sinq Laison Gendarmes Gallente Federation
1944
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Posted - 2015.02.15 15:20:00 -
[2] - Quote
Ewar needs to be buffed back to previous levels, other than that, I'd say they're balanced at this point. Strafing Caldari scouts are still annoying and hard as hell to kill, but so are strafing Minmatar and Caldari assaults. That's another topic though.
I want to punch.
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One Eyed King
Nos Nothi
7862
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Posted - 2015.02.15 16:46:00 -
[3] - Quote
I think certain aspects need work on, while others are just fine.
At this point, I would rather see some of the other suits adjusted correctly (Speed and HP on Commando, Logi, and Assault).
Amarr really needs a role.
And fix the cloaking switch bugs like sprinting after switching to weapons negates the switch and leaves you defenseless, or how switching from an equipped but inactive cloak still forces the delay.
There are some indirect buffs that will come with backpedal and myofibril and I think that is a good place to start with. I would rather make small changes as needed going forward than some of the bigger changes that have occured.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Francois Sanchez
Prima Gallicus
250
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Posted - 2015.02.15 16:47:00 -
[4] - Quote
They're overall fine, just move the ewar bonuses to modules and take away the ridiculous scan range penalty of the cloak and I think it will be perfect. |
PARKOUR PRACTIONER
Nos Nothi
2546
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Posted - 2015.02.15 17:04:00 -
[5] - Quote
Bit of tweaking.
Bonus to module equiped, gal get bonus to dampener etc.
Buff base shield regen on assaults Cal and Min. IMHO theres no way a scout suit with no bonus to shield regen quicker (my gal scout) then a suit based off shields Cal and Min.
I think a buff to Logi HP in general, mostly for lower levels is due.
I want my favorite suits tweaked but others need tweaking as well to not make it scout 514 all over again.
Recon is an Art
Scout since 1.4 (poorly) IMHO GK.0 & MK.0
Roden & Kaalakiota AC-1 LTT/B
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2986
|
Posted - 2015.02.15 18:01:00 -
[6] - Quote
Crimson ShieId wrote:Ewar needs to be buffed back to previous levels, other than that, I'd say they're balanced at this point. Strafing Caldari scouts are still annoying and hard as hell to kill, but so are strafing Minmatar and Caldari assaults. That's another topic though. I wouldn't say back to previous levels but they definitely need a buff.
-Scout base range to 25m
-Complex Range Amps to 1.2
-Scan ranges to 20%/75%/100%
-Remove passive scan chevron to mini-map only
This should make passive scanning worth fitting without making it overpowered. The passive on minimap only espceically because it limits shared results with only those squad mates nearby.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Nothing Certain
Bioshock Rejects
1527
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Posted - 2015.02.15 20:20:00 -
[7] - Quote
Nocturnal Soul wrote:How many of yall think:
Think scouts are fine
Need a bit of work
Need to be completely overhauled
Still overperforming with high alpha weapons, SG, RE's and NK.
Because, that's why.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12064
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Posted - 2015.02.15 20:22:00 -
[8] - Quote
Crimson ShieId wrote:Ewar needs to be buffed
LOL
Support 'Keshava' for the new Gallente HAV name in honor of Cat Merc's cat which recently passed away.
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LUGMOS
Corrosive Synergy
2129
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Posted - 2015.02.15 20:24:00 -
[9] - Quote
Nothing Certain wrote:Nocturnal Soul wrote:How many of yall think:
Think scouts are fine
Need a bit of work
Need to be completely overhauled Still overperforming with high alpha weapons, SG, RE's and NK. Lol. Same could be said for heavies.
Heavies are still overperforming with extreme DPS murder guns good from 0-30 meters.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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robin williams' ghost
whisky tango foxtrot sir
906
|
Posted - 2015.02.15 20:25:00 -
[10] - Quote
LUGMOS wrote:Nothing Certain wrote:Nocturnal Soul wrote:How many of yall think:
Think scouts are fine
Need a bit of work
Need to be completely overhauled Still overperforming with high alpha weapons, SG, RE's and NK. Lol. Same could be said for heavies. Heavies are still overperforming with extreme DPS murder guns good from 0-30 meters. Heavies op within 30 meters? Working as intended.
Robin Williams endorses this corp
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gustavo acosta
Capital Acquisitions LLC Bad Intention
926
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Posted - 2015.02.15 20:33:00 -
[11] - Quote
robin williams' ghost wrote: Heavies op within 30 meters? Working as intended.
30 meters is way too much for the dps it's shove down your throat.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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LUGMOS
Corrosive Synergy
2129
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Posted - 2015.02.15 20:36:00 -
[12] - Quote
robin williams' ghost wrote: Heavies op within 30 meters? Working as intended.
My point was the stupidity of his post, in which case it worked.
NKs and shotguns OP within 5 meters?
Working as intended.
REs OP within AT MOST 10 meters?
Working as intended.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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robin williams' ghost
whisky tango foxtrot sir
906
|
Posted - 2015.02.15 20:43:00 -
[13] - Quote
gustavo acosta wrote:robin williams' ghost wrote: Heavies op within 30 meters? Working as intended.
30 meters is way too much for the dps it's shove down your throat. A scout can close the distance of 30 meters on a heavy in a couple seconds and deal a ohk A heavy cannot close that distance and needs some amount of range to compensate. Do you guys even pc? Heavies get wrecked by scouts. And vice versa, therefore it's pretty balanced. And if you're not an idiot and rush head on with a sentinel they're easy to kill I've killed heavies with my scout I've killed heavies with my heavy I've killed heavies with my assault I've killed heavies with my commando I've even killed heavies with my logi. What's the problem? A rail rifle can kill you at 70 meters and can be put on a highly mobile suit An hmg only gets 30 ish meters but is on a very slow suit.
Robin Williams endorses this corp
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robin williams' ghost
whisky tango foxtrot sir
906
|
Posted - 2015.02.15 20:47:00 -
[14] - Quote
I guarantee everyone who complains about heavies have never tried to play as one themselves.
Robin Williams endorses this corp
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gustavo acosta
Capital Acquisitions LLC Bad Intention
926
|
Posted - 2015.02.15 20:49:00 -
[15] - Quote
robin williams' ghost wrote: Stupid crap
So because a suit is killed it's balanced? 5 meters a second is obviously not slow enough because they get the most kills per spawn. 5m/s*30m=150m^2/s it takes only seconds to get within range to wreck face in a heavy that is way stronger than scouts, at least scouts go down easy when you catch them even if they can "ohk".
Edit: I've been a heavy in every sense before pc and pubs and it's super easy.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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Izlare Lenix
Pub Stars
1258
|
Posted - 2015.02.15 20:51:00 -
[16] - Quote
I have adv commando, pro scout, pro heavy/hmg, and 3 pro assaults. I use them all frequently and personally I think Dust is currently the most balanced it has ever been in the 18+ months I have been playing.
Scouts were too OP before the ewar/ cloak nerf. I think they are perfect now.
The only thing I think could be done to fully balance the game would be a slight reduction in HMG range and a slight reduction in sentinel turning speed. Heavy/hmg spam is still an issue and I think these two small tweaks still help without crushing the role and purpose of the hmg.
The only real truth in history is that it was bloody.
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robin williams' ghost
whisky tango foxtrot sir
906
|
Posted - 2015.02.15 20:53:00 -
[17] - Quote
gustavo acosta wrote:robin williams' ghost wrote: Stupid crap
So because a suit is killed it's balanced? 5 meters a second is obviously not slow enough because they get the most kills per spawn. 5m/s*30m=150m^2/s it takes only seconds to get within range to wreck face in a heavy that is way stronger than scouts, at least scouts go down easy when you catch them even if they can "ohk". Edit: I've been a heavy in every sense before pc and pubs and it's super easy. We get it. You're a scout.
Robin Williams endorses this corp
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Mexxx Dust-Slayer
Fatal Absolution
317
|
Posted - 2015.02.15 21:13:00 -
[18] - Quote
PARKOUR PRACTIONER wrote:Bit of tweaking. Buff base shield regen on assaults Cal and Min. IMHO theres no way a scout suit with no bonus to shield regen quicker (my gal scout) then a suit based off shields Cal and Min. So then what's your opinion on the min assault being faster than the amarr scout?
Also min are not exclusive shield tankers. |
Nocturnal Soul
Primordial Threat
5394
|
Posted - 2015.02.15 21:15:00 -
[19] - Quote
Mexxx Dust-Slayer wrote:PARKOUR PRACTIONER wrote:Bit of tweaking. Buff base shield regen on assaults Cal and Min. IMHO theres no way a scout suit with no bonus to shield regen quicker (my gal scout) then a suit based off shields Cal and Min. So then what's your opinion on the min assault being faster than the amarr scout? Also min are not exclusive shield tankers. Don't even... I cried that chant so many times and all I got was "lore" finally gave up and spec the damn suit myself two days ago.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Big miku
Nation of Miku
389
|
Posted - 2015.02.15 21:25:00 -
[20] - Quote
lol, scout thread is turning into a heavy thread.
Also, you nerds know that the heavy spent a little under HALF is ammo to kill you at 30+m if you are moving?
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Mexxx Dust-Slayer
Fatal Absolution
317
|
Posted - 2015.02.15 21:27:00 -
[21] - Quote
Nocturnal Soul wrote:Mexxx Dust-Slayer wrote:PARKOUR PRACTIONER wrote:Bit of tweaking. Buff base shield regen on assaults Cal and Min. IMHO theres no way a scout suit with no bonus to shield regen quicker (my gal scout) then a suit based off shields Cal and Min. So then what's your opinion on the min assault being faster than the amarr scout? Also min are not exclusive shield tankers. Don't even... I cried that chant so many times and all I got was "lore" finally gave up and spec the damn suit myself two days ago. That amarr scout stamina bonus is also stupid, huge stamina pools are supposed to be innate for amarr - it needs to be replaced with something more useful, you don't see the cal scout having 30HP shield regen then getting +20% to shield regen per level to compensate, it's innate. |
emm kay
Direct Action Resources
259
|
Posted - 2015.02.15 21:29:00 -
[22] - Quote
Nocturnal Soul wrote:How many of yall think:
Think scouts are fine
Need a bit of work
Need to be completely overhauled
Scouts need another EWAR mechanic (maype profeciency skills for EWAR)
Min scout needs some love. Amarr scout needs a speed buff Cal scout is nice as is Gal scout is a professional suit, and it really depens on the user
There is a reason you never see me in battle.
it's because I see you first.
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duster 35000
Algintal Core Gallente Federation
266
|
Posted - 2015.02.15 21:33:00 -
[23] - Quote
emm kay wrote:Nocturnal Soul wrote:How many of yall think:
Think scouts are fine
Need a bit of work
Need to be completely overhauled Scouts need another EWAR mechanic (maype profeciency skills for EWAR) Min scout needs some love. Amarr scout needs a speed buff Cal scout is nice as is Gal scout is a professional suit, and it really depens on the user replace character with min scout
Molestia approved
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gustavo acosta
Capital Acquisitions LLC Bad Intention
926
|
Posted - 2015.02.15 21:34:00 -
[24] - Quote
emm kay wrote:
Min scout needs some love.
It really doesn't
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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Francois Sanchez
Prima Gallicus
251
|
Posted - 2015.02.15 21:53:00 -
[25] - Quote
My minja is fine leave it as it is thx
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Mex-0
T.H.I.R.D R.O.C.K RISE of LEGION
389
|
Posted - 2015.02.15 21:57:00 -
[26] - Quote
Maybe you could give us minjas a tiny bit of extra HP? ^^
Gû¼+¦GòÉGòÉn¦ñ
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gustavo acosta
Capital Acquisitions LLC Bad Intention
927
|
Posted - 2015.02.15 22:01:00 -
[27] - Quote
Mex-0 wrote:Maybe you could give us minjas a tiny bit of extra HP? ^^ No, you don't need it
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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LUGMOS
Corrosive Synergy
2135
|
Posted - 2015.02.15 22:03:00 -
[28] - Quote
Mex-0 wrote:Maybe you could give us minjas a tiny bit of extra HP? ^^ No
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Operative 1174 Uuali
Y.A.M.A.H
452
|
Posted - 2015.02.15 22:08:00 -
[29] - Quote
robin williams' ghost wrote:LUGMOS wrote:Nothing Certain wrote:Nocturnal Soul wrote:How many of yall think:
Think scouts are fine
Need a bit of work
Need to be completely overhauled Still overperforming with high alpha weapons, SG, RE's and NK. Lol. Same could be said for heavies. Heavies are still overperforming with extreme DPS murder guns good from 0-30 meters. Heavies op within 30 meters? Working as intended.
The nature of the game requiring you to be within 30 meters to get anything done? Heavies OP due to this requirement.
Death is a serious business. So is running a shoddy, half-baked game company.
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Big miku
Nation of Miku
390
|
Posted - 2015.02.15 22:15:00 -
[30] - Quote
Operative 1174 Uuali wrote:The nature of the game requiring you to be within 30 meters to get anything done? Heavies OP due to this requirement.
That means Scouts are the most powerful class, cause you have to get within 1 meter to hack an objective, prefect range for a Nova Knife.
Nope, Heavies are fine, the problem is Assaults that think they should be allowed to effortlessly 1v1 every suit in the game. |
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emm kay
Direct Action Resources
260
|
Posted - 2015.02.15 22:16:00 -
[31] - Quote
Francois Sanchez wrote:My minja is fine leave it as it is thx
haha, Mass drivers will kill you in an instant. I have a suit for that. total times killed by a scout in that suit: 0 total times suit lost: 45. total kills in that suit: ???
There is a reason you never see me in battle.
it's because I see you first.
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Francois Sanchez
Prima Gallicus
251
|
Posted - 2015.02.15 22:18:00 -
[32] - Quote
MDs are effective against every scouts and I'm fine with that |
gustavo acosta
Capital Acquisitions LLC Bad Intention
927
|
Posted - 2015.02.15 22:21:00 -
[33] - Quote
Big miku wrote:
That means Scouts are the most powerful class, cause you have to get within 1 meter to hack an objective, prefect range for a Nova Knife.
Nope, Heavies are fine, the problem is Assaults that think they should be allowed to effortlessly 1v1 every suit in the game.
1 Meter close to a Heavy is not perfect by any means.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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Mex-0
T.H.I.R.D R.O.C.K RISE of LEGION
389
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Posted - 2015.02.15 22:57:00 -
[34] - Quote
Big miku wrote:Operative 1174 Uuali wrote:The nature of the game requiring you to be within 30 meters to get anything done? Heavies OP due to this requirement. That means Scouts are the most powerful class, cause you have to get within 1 meter to hack an objective, prefect range for a Nova Knife. Nope, Heavies are fine, the problem is Assaults that think they should be allowed to effortlessly 1v1 every suit in the game.
Nah, heavies melt anything within 50 meters with those water sprinkler guns. If I can go 32/7 in a MLT amarr heavy frame, something's not right.
Gû¼+¦GòÉGòÉn¦ñ
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Big miku
Nation of Miku
390
|
Posted - 2015.02.15 23:07:00 -
[35] - Quote
Mex-0 wrote:Nah, heavies melt anything within 50 meters with those water sprinkler guns. If I can go 32/7 in a MLT amarr heavy frame, something's not right.
Prove that claim.
I keep seeing people claim heavies destroy suits at ranges greater than 30+ but no one has yet to prove that a heavy can simply pint and click at a moving target 30+ away and kill them with out using 80% of their magazine.
The argument that "well I did good with X so it is OP" is not a solid argument.
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Darken-Soul
BIG BAD W0LVES
2083
|
Posted - 2015.02.15 23:35:00 -
[36] - Quote
Mex-0 wrote:Big miku wrote:Operative 1174 Uuali wrote:The nature of the game requiring you to be within 30 meters to get anything done? Heavies OP due to this requirement. That means Scouts are the most powerful class, cause you have to get within 1 meter to hack an objective, prefect range for a Nova Knife. Nope, Heavies are fine, the problem is Assaults that think they should be allowed to effortlessly 1v1 every suit in the game. Nah, heavies melt anything within 50 meters with those water sprinkler guns. If I can go 32/7 in a MLT amarr heavy frame, something's not right. Why? Do they have another purpose? Killing is all they do
Who wants some?
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gustavo acosta
Capital Acquisitions LLC Bad Intention
927
|
Posted - 2015.02.15 23:40:00 -
[37] - Quote
Darken-Soul wrote: Why? Do they have another purpose? Killing is all they do
When something meant for point defense can reach the same range as a rifle there's an issue.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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Big miku
Nation of Miku
390
|
Posted - 2015.02.16 00:00:00 -
[38] - Quote
gustavo acosta wrote:When something meant for point defense can reach the same range as a rifle there's an issue.
Prove that the HMG can kill a Full HP Proto Assault on the move at Rifle range without using every round in its magazine or over heating
Rifle range is 40-70 meters.
The Bolt pistol and Flaylock have longer range than the HMG. No one said the HMG was meant for "point defense" you're type casting a weapon based on what you want it to be. In fact the weapons very description mentions "pinpoint stream of gunfire with unmatched killing potential."
IT is as if people have forgotten way back when they nerfed the HMGs damage to 11 a round at proto level and it became useless. |
Darken-Soul
BIG BAD W0LVES
2085
|
Posted - 2015.02.16 00:01:00 -
[39] - Quote
gustavo acosta wrote:Darken-Soul wrote: Why? Do they have another purpose? Killing is all they do
When something meant for point defense can reach the same range as a rifle there's an issue. Which rifle? Do you even know what you are talking about?
Who wants some?
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Mossellia Delt
Militaires Sans Jeux
2293
|
Posted - 2015.02.16 00:04:00 -
[40] - Quote
Non proto scouts need a buff, scouts are only viable at level 5 skill.
Delt for CPM2
CPM1 MISSION : FAILED
Moss-delt on skype
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Darken-Soul
BIG BAD W0LVES
2086
|
Posted - 2015.02.16 00:09:00 -
[41] - Quote
Mossellia Delt wrote:Non proto scouts need a buff, scouts are only viable at level 5 skill.
My Dragonfly begs to differ. I am skilling into it later in the week.
Who wants some?
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Starlight Burner
ROGUE RELICS VP Gaming Alliance
135
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Posted - 2015.02.16 00:17:00 -
[42] - Quote
Scouts still aren't in the 'scout' role.
Thank god for CCP Rattati!!
Rogue Relics is my home away from home.
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Joel II X
Bacon with a bottle of Quafe
6205
|
Posted - 2015.02.16 01:25:00 -
[43] - Quote
Buff scans.
Buff scan modules to their old values. |
Joel II X
Bacon with a bottle of Quafe
6205
|
Posted - 2015.02.16 01:27:00 -
[44] - Quote
Mossellia Delt wrote:Non proto scouts need a buff, scouts are only viable at level 5 skill. Lol no they're not.
Light suits alone have a 30 something dB. That's enough to evade plenty of scans. |
Denchlad 7
TheMysteriousEnd
1760
|
Posted - 2015.02.16 03:28:00 -
[45] - Quote
Theyre fine. I recently decided to move my scout skills over from my alt, and so far have only the ADV Cal Scout, Cloak, Shotty and Damps. Anyway, playing seems way more balanced than Scout 514, only problem I run into is Min Assaults moving at the speed of sound with a Duvolle Shotgun. :/
But from my alt... Amarr Scouts seriously need a speed buff and a better role.
"Why build ontop of foundations that aren't solid?"
Currently on Dust hiatus.
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PARKOUR PRACTIONER
Nos Nothi
2549
|
Posted - 2015.02.16 09:23:00 -
[46] - Quote
Mexxx Dust-Slayer wrote:PARKOUR PRACTIONER wrote:Bit of tweaking. Buff base shield regen on assaults Cal and Min. IMHO theres no way a scout suit with no bonus to shield regen quicker (my gal scout) then a suit based off shields Cal and Min. So then what's your opinion on the min assault being faster than the amarr scout? Also min are not exclusive shield tankers.
Amarr as a race are slow and durable. BUT, being ascout suit, the base speed could use a tweak. But i dont know the numbers on the suit. Min are meant to be fast, hell there SENTINEL is fast. Fast and squishy vs slow and durable.
Recon is an Art
Scout since 1.4 (poorly) IMHO GK.0 & MK.0
Roden & Kaalakiota AC-1 LTT/B
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PARKOUR PRACTIONER
Nos Nothi
2549
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Posted - 2015.02.16 09:31:00 -
[47] - Quote
Mossellia Delt wrote:Non proto scouts need a buff, scouts are only viable at level 5 skill.
My BPOs and ADV suits would like a word.
Do you mean getting them to five THEN having the bonuses in the basic suit or just its just so godawful at lower levels you HAVE to run PRO? IMHO that second part is ridiculous. YoJollyRoger Scout 514 BPO Domination anyone?
Recon is an Art
Scout since 1.4 (poorly) IMHO GK.0 & MK.0
Roden & Kaalakiota AC-1 LTT/B
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jane stalin
Ametat Security Amarr Empire
147
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Posted - 2015.02.16 11:11:00 -
[48] - Quote
I think they need a slight buff I find them easier to kill and I am scrub player, if I find you easy to kill then you need a buff, However I definitely do not a return of the days when you could fire the shotgun before decloaking and you could see the direction the enemy was facing on the radar, That would make it very easy for me to murder derps, I am scrub player so if something makes it easy for me to murder derps it is too powerful.
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Big miku
Nation of Miku
392
|
Posted - 2015.02.16 16:25:00 -
[49] - Quote
jane stalin wrote:I think they need a slight buff I find them easier to kill and I am scrub player, if I find you easy to kill then you need a buff
The scout has very low HP, of course it is easy to kill. The play style of the Scout is very different from every other suit. |
D4GG3R
787
|
Posted - 2015.02.16 16:31:00 -
[50] - Quote
I can still hit 50 kills from time to time with the scout. I mean it's not what it was but it's still a good role to have :)
I'm pretty plain.
I watch anime for the boobs
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Templar XIII
Vherokior Combat Logistics Minmatar Republic
60
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Posted - 2015.02.16 17:34:00 -
[51] - Quote
gustavo acosta wrote:robin williams' ghost wrote: Stupid crap
So because a suit is killed it's balanced? 5 meters a second is obviously not slow enough because they get the most kills per spawn. 5m/s*30m=150m^2/s it takes only seconds to get within range to wreck face in a heavy that is way stronger than scouts, at least scouts go down easy when you catch them even if they can "ohk". Edit: I've been a heavy in every sense before pc and pubs and it's super easy.
Heavies get the most kills per spawn you say? First on, this is something that really asks for prove. Furthermore, in case your claim holds true - and I really wish it did - let me tell you something:
It has to be that way. Heavies have to reap the gross amount of kills on the battlefield, full stop.
You wonder why? Because this game is NOT about the number of kills you reap in.
On an individual basis it is about reaching maximum warpoints output in an economically healthy way, means: die less or die cheap, make money, make skillpoints. The only way for a heavy to make warpoints is via kills, nothing else. Every other class can generate warpoints different ways, thereby substituting their (right so) lessened slaying potential. Every Logistics guy can tell you stories about how to maximize skill points other ways than slaying.
On a team / group basis it is about tactical dominance: Winning a match does not ultimately depend on heavies getting kills, as every mass driver / granade / RE line of defense can put a decisive halt to that endeavour. Winning a match depends on taking and holding objectives and cloning out if possible. A fat, lame and blind suit is not the best and only option to accomplish that.
Ergo, the wish to have all other suits have the same potential to generate the same amount of kills aka warpoints per spawn devaluates the heavy as a source of income. The only reason to lobby for other suits to slay like a heavy in light of aforementioned situation is pure K/D ego-tripping or simply ignorance.
By the love of the great One, big Baba Matumba, lord Almighty
Sky Wizard, please CCP, turn me true Amarr. finally...
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gustavo acosta
Capital Acquisitions LLC Bad Intention
929
|
Posted - 2015.02.16 18:28:00 -
[52] - Quote
Templar XIII wrote:analogy. Well when anyone can use a basic heavy suit to wreck whomever they want, I see an issue.
A proto sentinel covers 30m effectively with dps of 6,037hp clip, no amount heat build up stops the sentinel from using that 6,037 hp clip to its full extent. Any scout that dedictates itself to E-war will be killed 30 times over with the clip. Running away isn't an option because a scout or any other suit has to get 50 m away from said heavy within a second,which is impossible especially with TTK that is less than a second long.
Assuming that a suit does somehow get to cover without being disintegrated within a second, the heavy has enough movement and sprint speed to get within any other suits range, them having the ability to cover 90 meters squared per second of movement which is ludicrous with a suit of 1,000+hp and a 6,037hp damgae output.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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Nothing Certain
Bioshock Rejects
1532
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Posted - 2015.02.17 05:37:00 -
[53] - Quote
LUGMOS wrote:Nothing Certain wrote:Nocturnal Soul wrote:How many of yall think:
Think scouts are fine
Need a bit of work
Need to be completely overhauled Still overperforming with high alpha weapons, SG, RE's and NK. Lol. Same could be said for heavies. Heavies are still overperforming with extreme DPS murder guns good from 0-30 meters.
Not only could but should.
Because, that's why.
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Operative 1174 Uuali
Y.A.M.A.H
453
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Posted - 2015.02.17 06:28:00 -
[54] - Quote
Make scouts scouts, not ninjas. Get rid of commandoes as heavy suits and make commandoes light suits. Commando then becomes the ninja scout concept. You get scouts that scan, but don't attack in CQC and commandoes attack, but no scans.
Death is a serious business. So is running a shoddy, half-baked game company.
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Pseudogenesis
Nos Nothi
1785
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Posted - 2015.02.17 14:21:00 -
[55] - Quote
The cloak definitely needs a buff. The decloak delay can stay I guess but something needs to be changed to make it better. Sprint bug fix + shimmer reduction would do the trick but I'm not sure the latter is possible. A slight reduction in decloak delay wouldn't be out of the question either.
I also think the minscout could use a minor positive adjustment, but that's probably just personal bias talking. Assaults are encroaching on scouts' roles a bit too much right now, but I'm not sure what to do about that. Probably has more to do with assaults than scouts.
TL;DR Scouts are mostly fine, minor adjustments possible but not necessary
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Francois Sanchez
Prima Gallicus
259
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Posted - 2015.02.17 14:48:00 -
[56] - Quote
Pseudogenesis wrote:The cloak definitely needs a buff. The decloak delay can stay I guess but something needs to be changed to make it better. Sprint bug fix + shimmer reduction would do the trick but I'm not sure the latter is possible. A slight reduction in decloak delay wouldn't be out of the question either.
I also think the minscout could use a minor positive adjustment, but that's probably just personal bias talking. Assaults are encroaching on scouts' roles a bit too much right now, but I'm not sure what to do about that. Probably has more to do with assaults than scouts.
TL;DR Scouts are mostly fine, minor adjustments possible but not necessary
Assaults are encroaching on scouts because the cloak isn't worth the HP and modules difference anymore. The delay has to stay to prevent the use of the cloak as an assault tool, however that supid scan penalty really needs to go. Scouts are suppose to spot enemy positions, not to be blinder than a sentinel. And of course the sprint bug with the decloaking needs to be adressed too |
Big miku
Nation of Miku
394
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Posted - 2015.02.17 15:02:00 -
[57] - Quote
gustavo acosta wrote:Templar XIII wrote:analogy. A proto sentinel covers 30m effectively with dps of 6,037hp clip, no amount heat build up stops the sentinel from using that 6,037 hp clip to its full extent. Any scout that dedictates itself to E-war will be killed 30 times over with the clip. Running away isn't an option because a scout or any other suit has to get 50 m away from said heavy within a second,which is impossible especially with TTK that is less than a second long.
You forget one MAJOR fact.
At least 30% of rounds fired by the HMG at ranges past 5m will ALWAYS miss..
You also forget to adjust for damage drop off, which is huge on the HMG once you go past 20m.
The shotgun has a shorter TTK
As do Knives
as does Scrambler Rifles and the ASR |
Mex-0
T.H.I.R.D R.O.C.K RISE of LEGION
406
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Posted - 2015.02.17 15:48:00 -
[58] - Quote
Big miku wrote:gustavo acosta wrote:Templar XIII wrote:analogy. A proto sentinel covers 30m effectively with dps of 6,037hp clip, no amount heat build up stops the sentinel from using that 6,037 hp clip to its full extent. Any scout that dedictates itself to E-war will be killed 30 times over with the clip. Running away isn't an option because a scout or any other suit has to get 50 m away from said heavy within a second,which is impossible especially with TTK that is less than a second long. You forget one MAJOR fact. At least 30% of rounds fired by the HMG at ranges past 5m will ALWAYS miss.. You also forget to adjust for damage drop off, which is huge on the HMG once you go past 20m. The shotgun has a shorter TTK As do Knives as does Scrambler Rifles and the ASR
Yeah, but all of those weapons take more than 3 shots to kill a proto sent. During those precious seconds getting those shots off, he will turn around and melt you with his water sprinkler gun.
Gû¼+¦GòÉGòÉn¦ñ
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gustavo acosta
Capital Acquisitions LLC Bad Intention
932
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Posted - 2015.02.17 15:57:00 -
[59] - Quote
Big miku wrote: You forget one MAJOR fact.
At least 30% of rounds fired by the HMG at ranges past 5m will ALWAYS miss..
You also forget to adjust for damage drop off, which is huge on the HMG once you go past 20m.
The shotgun has a shorter TTK
As do Knives
as does Scrambler Rifles and the ASR
That simply is not true, but if it were 70%*50rounds=35rounds*20hp=700hp of damage. There is no drop off damage in Dust 514, if you hit something, you hit something. The shotgun has a longer TTk depending on the enemy a heavy goes down in 3 shots, assaults/logis 2-3, and scouts 1-2.
The HMG takes out every other suit in relatively the same time, why do I think/know this? Because it's carrying around a 6,073hp damage inducing drum that takes a minimum of 100 rounds to overheat. That's effectively 2000hp of damage to any suit that crosses a heavy more if that heavy manages heat well(which isn't hard to do.).
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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Big miku
Nation of Miku
394
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Posted - 2015.02.17 16:02:00 -
[60] - Quote
gustavo acosta wrote:There is no drop off damage in Dust 514.
I am now disregarding everything you say. |
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gustavo acosta
Capital Acquisitions LLC Bad Intention
932
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Posted - 2015.02.17 16:04:00 -
[61] - Quote
Fixed.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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Francois Sanchez
Prima Gallicus
260
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Posted - 2015.02.17 16:08:00 -
[62] - Quote
gustavo acosta wrote:Big miku wrote:gustavo acosta wrote:There is no drop off damage in Dust 514. I am now disregarding everything you say. What proof do you have that such a mechanic is in the game? (disregarding my argument does not make it any less valid...)
There is a drop off, that's what the efficiency rate indicates you. A plasma rifle bullet hitting a target at long range will for example deal only 10HP |
gustavo acosta
Capital Acquisitions LLC Bad Intention
932
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Posted - 2015.02.17 16:21:00 -
[63] - Quote
Francois Sanchez wrote: There is a drop off, that's what the efficiency rate indicates you. A plasma rifle bullet hitting a target at long range will for example deal only 10HP
I completely forgot about that...
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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Francois Sanchez
Prima Gallicus
261
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Posted - 2015.02.17 16:54:00 -
[64] - Quote
gustavo acosta wrote:Francois Sanchez wrote: There is a drop off, that's what the efficiency rate indicates you. A plasma rifle bullet hitting a target at long range will for example deal only 10HP
I completely forgot about that...
There are so many stats in the game that everybody ends by forgetting at least one |
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