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Mexxx Dust-Slayer
Fatal Absolution
317
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Posted - 2015.02.15 20:10:00 -
[1] - Quote
I personally really love the current gal assaults bonus, it gives me such tight hipfire that I can use at ranges where other suits would need to to aim down sights therefore allowing me to maintain the hipfire strafe - paired with 25 or 32HP/s for when the enemy misses it's great.
But of course the gal assault is still dominated by the real CQC kings i.e the HMG and CR; their hard counter.
You literally have to be between 40m and 55m to tango with a decent heavy in a gal assault. |
Mexxx Dust-Slayer
Fatal Absolution
317
|
Posted - 2015.02.15 20:29:00 -
[2] - Quote
Buwaro Draemon wrote: The AR is outperformed by the ARR and the ACR/CR at its supposed king range. Especially if you run a MinAss with an ACR, which is easy mode and you own everything with little effort. A damage boost multiplier on the AR in its range won't make it OP and will finally make it the CQC king it has been said to be.
If the target is any shield suit, the AR outperforms the ARR, ACR and CR in it's range. Seems intended. |
Mexxx Dust-Slayer
Fatal Absolution
317
|
Posted - 2015.02.15 20:31:00 -
[3] - Quote
Soul Cairn wrote:Mexxx Dust-Slayer wrote:I personally really love the current gal assaults bonus, it gives me such tight hipfire that I can use at ranges where other suits would need to to aim down sights therefore allowing me to maintain the hipfire strafe - paired with 25 or 32HP/s for when the enemy misses it's great.
But of course the gal assault is still dominated by the real CQC kings i.e the HMG and CR; their hard counter.
You literally have to be between 40m and 55m to tango with a decent heavy in a gal assault. The suits can't have the same bonus though. Charge time for as a bonus for Cal is lol worthy. These other bonuses are the only ones that make sense for Gal. Actually giving them the same double stacked curren bonuses bonus seems like a good idea now that you mentioned it, all they have to do is not specify hybrid rail or hybrid blaster i.e just hybrid.
But if not, a think a bonus that almost elimates the charge time completely wouldbe ideal for the cal assault, but I also like the current reload bonus. Try the militia ARR. |
Mexxx Dust-Slayer
Fatal Absolution
317
|
Posted - 2015.02.15 20:56:00 -
[4] - Quote
DeadlyAztec11 wrote:Atiim wrote:Cody Sietz wrote:DeadlyAztec11 wrote:The AR should do 2x Damage from 0-5m, 1.5x damage from zero to ten meters, and 1.2x damage from zero to twenty meters. I...never though about that... IT WOULD FIX THE WEAPON SO MUCH! How does making the AR better than the NK, Shotgun, and HMG fix the weapon? So you think that making the gun better at 15m isn't good? The AR is suppose to be great at CQC but is just mediocre. This would help make it good at CQC. Damage profiles, proficiency and subsequently too bias TTK will not allow the AR to be king in CQC while not being ridiculously OP. |
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