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Georgia Xavier
Redblade Clan
3
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Posted - 2015.02.12 22:23:00 -
[1] - Quote
I have an idea I thought of. That 'magazine' we use for the scrambler rifle is some kind of battery right ? so lets say we make a charged shot,this amplifies our attack by 3.5x so why not use up 4 or 5 'pulses' each charged shot? this will allow us to burn through our ammo pool if we don't pay enough attention. Now don't get me wrong, I love using the scrambler rifle even if its impractical in some situations. I almost always use amarr weapons only. Just that I thought I'd share an idea. Moreover it should makes more sense as a powerful shot should use up more power. |
Nocturnal Soul
Primordial Threat
5306
|
Posted - 2015.02.12 22:26:00 -
[2] - Quote
No
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Mex-0
T.H.I.R.D R.O.C.K
380
|
Posted - 2015.02.12 22:28:00 -
[3] - Quote
I thought the ScR was fixed...?
Gû¼+¦GòÉGòÉn¦ñ
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Georgia Xavier
Redblade Clan
3
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Posted - 2015.02.12 22:31:00 -
[4] - Quote
Mex-0 wrote:I thought the ScR was fixed...?
Well yeah but then you still see people like Lhughes still bitching so i thought I should present an opinion |
LOOKMOM NOHANDS
Warpoint Sharx
15
|
Posted - 2015.02.12 22:35:00 -
[5] - Quote
Its pretty funny that the ScR catches so much heat when the CR is just as OP if not more OP.
Just give both guns a 5% reduction to base damage and call it a day. |
Georgia Xavier
Redblade Clan
3
|
Posted - 2015.02.12 22:37:00 -
[6] - Quote
LOOKMOM NOHANDS wrote:Its pretty funny that the ScR catches so much heat when the CR is just as OP if not more OP.
Just give both guns a 5% reduction to base damage and call it a day.
They're both fine in my opinion,just that people try to find faults in the Scr so I tried to look at it they're way and mention a possible plug for their opinion holes |
Georgia Xavier
Redblade Clan
3
|
Posted - 2015.02.12 22:38:00 -
[7] - Quote
- |
LOOKMOM NOHANDS
Warpoint Sharx
15
|
Posted - 2015.02.12 22:40:00 -
[8] - Quote
Georgia Xavier wrote:LOOKMOM NOHANDS wrote:Its pretty funny that the ScR catches so much heat when the CR is just as OP if not more OP.
Just give both guns a 5% reduction to base damage and call it a day. They're both fine in my opinion,just that people try to find faults in the Scr so I tried to look at it they're way and mention a possible plug for their opinion holes
I am fine with both of them how they are but they are a huge contributing factor to the TTK being lower than it was at the time the game was really fun.
I am starting to feel like a small blanket nerf would be a good thing. I just think the ScR and CR stand out as the first possible victims in the war of raising TTK.
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LUGMOS
Corrosive Synergy
2073
|
Posted - 2015.02.12 22:50:00 -
[9] - Quote
LOOKMOM NOHANDS wrote:Its pretty funny that the ScR catches so much heat when the CR is just as OP if not more OP.
Just give both guns a 5% reduction to base damage and call it a day. I've been saying that their hipfires are too good for their RoFs, but everyone just focuses on the Scrambler part and flips their lid.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Heimdallr69
Negative-Feedback. Negative-Feedback
4616
|
Posted - 2015.02.12 22:51:00 -
[10] - Quote
LOOKMOM NOHANDS wrote:Georgia Xavier wrote:LOOKMOM NOHANDS wrote:Its pretty funny that the ScR catches so much heat when the CR is just as OP if not more OP.
Just give both guns a 5% reduction to base damage and call it a day. They're both fine in my opinion,just that people try to find faults in the Scr so I tried to look at it they're way and mention a possible plug for their opinion holes I am fine with both of them how they are but they are a huge contributing factor to the TTK being lower than it was at the time the game was really fun. I am starting to feel like a small blanket nerf would be a good thing. I just think the ScR and CR stand out as the first possible victims in the war of raising TTK. Want to fix TTK? Start with the HMG, RE's, shotguns, hell NK's can do about 1400 dmg 1 hit. Then buff all suits.
Removed inappropriate content - CCP Logibro
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Arkena Wyrnspire
Fatal Absolution
22119
|
Posted - 2015.02.12 22:54:00 -
[11] - Quote
Georgia Xavier wrote:Mex-0 wrote:I thought the ScR was fixed...? Well yeah but then you still see people like Lhughes still bitching so i thought I should present an opinion
This... is not a reason to nerf something.
moobius 2013 never forget
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LUGMOS
Corrosive Synergy
2073
|
Posted - 2015.02.12 22:54:00 -
[12] - Quote
Heimdallr69 wrote:LOOKMOM NOHANDS wrote:Georgia Xavier wrote:LOOKMOM NOHANDS wrote:Its pretty funny that the ScR catches so much heat when the CR is just as OP if not more OP.
Just give both guns a 5% reduction to base damage and call it a day. They're both fine in my opinion,just that people try to find faults in the Scr so I tried to look at it they're way and mention a possible plug for their opinion holes I am fine with both of them how they are but they are a huge contributing factor to the TTK being lower than it was at the time the game was really fun. I am starting to feel like a small blanket nerf would be a good thing. I just think the ScR and CR stand out as the first possible victims in the war of raising TTK. Want to fix TTK? Start with the HMG, RE's, shotguns, hell NK's can do about 1400 dmg 1 hit. Then buff all suits. You forgot PLC...
Don't touch it
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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LOOKMOM NOHANDS
Warpoint Sharx
15
|
Posted - 2015.02.12 22:55:00 -
[13] - Quote
Heimdallr69 wrote: Want to fix TTK? Start with the HMG, RE's, shotguns, hell NK's can do about 1400 dmg 1 hit. Then buff all suits.
There are many factors indeed, ScR and CR shine the brightest as the first possible victims thanks to their range in combination with their extremely fast TTK.
Everything you listed has a problem of its own as well that is driving TTK into the ground as well.
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Georgia Xavier
Redblade Clan
3
|
Posted - 2015.02.12 22:56:00 -
[14] - Quote
LUGMOS wrote:LOOKMOM NOHANDS wrote:Its pretty funny that the ScR catches so much heat when the CR is just as OP if not more OP.
Just give both guns a 5% reduction to base damage and call it a day. I've been saying that their hipfires are too good for their RoFs, but everyone just focuses on the Scrambler part and flips their lid.
that's actually a decent idea, the spread. I suppose The Scr needs a bit more spread. CQC weapons shouldn't have a very large spread but pales in comparison over longer ranges in terms of accuracy and efficiency when it comes to Scr or RR |
Georgia Xavier
Redblade Clan
3
|
Posted - 2015.02.12 22:57:00 -
[15] - Quote
Arkena Wyrnspire wrote:Georgia Xavier wrote:Mex-0 wrote:I thought the ScR was fixed...? Well yeah but then you still see people like Lhughes still bitching so i thought I should present an opinion This... is not a reason to nerf something.
I suppose you're right, my bad then |
maluble
Art.of.Death VP Gaming Alliance
197
|
Posted - 2015.02.12 23:00:00 -
[16] - Quote
LOOKMOM NOHANDS wrote:Its pretty funny that the ScR catches so much heat when the CR is just as OP if not more OP.
Just give both guns a 5% reduction to base damage and call it a day.
Really? I have never been one shotted (over 500 damaged n one shot) by a CR. the charge shot is op plain and simple, and i dnt wana hear well it over heats. What does that matter when you can one shot most suits. I have to use an entire mag from my cr to take down tanked suits and my cr stats are maxed out. |
LOOKMOM NOHANDS
Warpoint Sharx
16
|
Posted - 2015.02.12 23:01:00 -
[17] - Quote
Georgia Xavier wrote:LUGMOS wrote:LOOKMOM NOHANDS wrote:Its pretty funny that the ScR catches so much heat when the CR is just as OP if not more OP.
Just give both guns a 5% reduction to base damage and call it a day. I've been saying that their hipfires are too good for their RoFs, but everyone just focuses on the Scrambler part and flips their lid. that's actually a decent idea, the spread. I suppose The Scr needs a bit more spread. CQC weapons shouldn't have a very large spread but pales in comparison over longer ranges in terms of accuracy and effieciancy when it comes to Scr or RR
The ScR is meant to be mid range so a nerf to hipfire should help it in theory.
The CR on the other hand is meant to be CQC but very easily kills at 40-50m so spread is not the answer.
I still argue just giving both a small base damage nerf would bring them more in line with all of the other weapons. The other possible issue is their damage profiles which really stretch their damage and give little drawbacks once you drop a complex damage mod on them. |
Georgia Xavier
Redblade Clan
3
|
Posted - 2015.02.12 23:03:00 -
[18] - Quote
maluble wrote:LOOKMOM NOHANDS wrote:Its pretty funny that the ScR catches so much heat when the CR is just as OP if not more OP.
Just give both guns a 5% reduction to base damage and call it a day. Really? I have never been one shotted (over 500 damaged n one shot) by a CR. the charge shot is op plain and simple, and i dnt wana hear well it over heats. What does that matter when you can one shot most suits. I have to use an entire mag from my cr to take down tanked suits and my cr stats are maxed out.
To be fair, there is no way I can take out an pro amarr sentinel with my pro Scr assuming I can go through one whole mag without overheating. Charging the shot only works on scouts and mediums. |
LOOKMOM NOHANDS
Warpoint Sharx
16
|
Posted - 2015.02.12 23:04:00 -
[19] - Quote
maluble wrote:LOOKMOM NOHANDS wrote:Its pretty funny that the ScR catches so much heat when the CR is just as OP if not more OP.
Just give both guns a 5% reduction to base damage and call it a day. Really? I have never been one shotted (over 500 damaged n one shot) by a CR. the charge shot is op plain and simple, and i dnt wana hear well it over heats. What does that matter when you can one shot most suits. I have to use an entire mag from my cr to take down tanked suits and my cr stats are maxed out.
This means you were in a shield suit and the reason this is able to happen is because of the damage profile on the ScR.
35% bonus with pro V, toss a couple of damage mods on top of that, and then full charge for a 3.5x multiplier and of course it is going to get bad for anyone with shields. |
LOOKMOM NOHANDS
Warpoint Sharx
16
|
Posted - 2015.02.12 23:16:00 -
[20] - Quote
A basic ScR does 65 HP of damage not charged.
With a complex damage mod, profile, and Pro V it does 328.62 to shield at full charge.
With a complex damage mod, and Pro V it would do 279.93
That difference is pretty extreme thanks to combining the charge up bonus to 20% extra damage to shields. In theory this bonus is offset by the -20% to armor but that drawback is quickly negated by 1-2 damage mods making it seem crazy OP against shields with little drawback on armor aside from the fact that the damage is reduced enough that you may over heat before you can get through the naturally higher armor numbers.
Dont scream nerf ScR or CR or anything else. Scream nerf damage profiles that are quickly offset leaving no drawback.
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Arkena Wyrnspire
Fatal Absolution
22120
|
Posted - 2015.02.12 23:19:00 -
[21] - Quote
If you were one shotted by an SCR, you were headshotted in a weak suit or it wasn't an OHKO. I notice lots of whiners like to complain whenever they get killed quickly that they got killed in one shot, but that's rarely the case.
If you took 500 damage in one shot, it was a triple damage modded prof 5 imperial against shields or something ridiculously amped up that likely headshotted you. And given that literally all of that must have been shield damage, you didn't get one shotted unless you were in a Calscout in which case I'm going to laugh at you for crying about getting killed easily.
moobius 2013 never forget
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Georgia Xavier
Redblade Clan
3
|
Posted - 2015.02.12 23:21:00 -
[22] - Quote
LOOKMOM NOHANDS wrote:A basic ScR does 65 HP of damage not charged.
With a complex damage mod, profile, and Pro V it does 328.62 to shield at full charge.
With a complex damage mod, and Pro V it would do 279.93
That difference is pretty extreme thanks to combining the charge up bonus to 20% extra damage to shields. In theory this bonus is offset by the -20% to armor but that drawback is quickly negated by 1-2 damage mods making it seem crazy OP against shields with little drawback on armor aside from the fact that the damage is reduced enough that you may over heat before you can get through the naturally higher armor numbers.
Dont scream nerf ScR or CR or anything else. Scream nerf damage profiles that are quickly offset leaving no drawback.
You took the time the calculate damage so you have my thumbs up. not many post arguments with something to back it up and I agree with you actually |
Helghus Resther
Heisen Republic
90
|
Posted - 2015.02.12 23:21:00 -
[23] - Quote
-CCP, nerf this gun -CCP, buff this gun -CCP, scouts are over powered -CCP, heavies have too much eHP
It's not like there's actual problems to address, no let's just keep pondering on weapons balance..
The winner of this war will not prove who's right; only, who's left.
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Mortishai Belmont
G.L.O.R.Y General Tso's Alliance
515
|
Posted - 2015.02.12 23:23:00 -
[24] - Quote
nope
G.L.O.R.Y Soldier,
I'm that Amarr heavy you warn your team about <3
-Heavy/Logi/Assault/Scout-
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LOOKMOM NOHANDS
Warpoint Sharx
16
|
Posted - 2015.02.12 23:33:00 -
[25] - Quote
Georgia Xavier wrote:LOOKMOM NOHANDS wrote:A basic ScR does 65 HP of damage not charged.
With a complex damage mod, profile, and Pro V it does 328.62 to shield at full charge.
With a complex damage mod, and Pro V it would do 279.93
That difference is pretty extreme thanks to combining the charge up bonus to 20% extra damage to shields. In theory this bonus is offset by the -20% to armor but that drawback is quickly negated by 1-2 damage mods making it seem crazy OP against shields with little drawback on armor aside from the fact that the damage is reduced enough that you may over heat before you can get through the naturally higher armor numbers.
Dont scream nerf ScR or CR or anything else. Scream nerf damage profiles that are quickly offset leaving no drawback.
You took the time the calculate damage so you have my thumbs up. not many post arguments with something to back it up and I agree with you actually
The numbers speak for them self all I did was put them in front of people and stated my argument.
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Imp Smash
Molon Labe. General Tso's Alliance
676
|
Posted - 2015.02.12 23:46:00 -
[26] - Quote
Georgia Xavier wrote:LOOKMOM NOHANDS wrote:A basic ScR does 65 HP of damage not charged.
With a complex damage mod, profile, and Pro V it does 328.62 to shield at full charge.
With a complex damage mod, and Pro V it would do 279.93
That difference is pretty extreme thanks to combining the charge up bonus to 20% extra damage to shields. In theory this bonus is offset by the -20% to armor but that drawback is quickly negated by 1-2 damage mods making it seem crazy OP against shields with little drawback on armor aside from the fact that the damage is reduced enough that you may over heat before you can get through the naturally higher armor numbers.
Dont scream nerf ScR or CR or anything else. Scream nerf damage profiles that are quickly offset leaving no drawback.
You took the time the calculate damage so you have my thumbs up. not many post arguments with something to back it up and I agree with you actually
Math does not equate to accuracy. Sure he did the math -- but his conclusion is completely flawed. So the math means nothing. |
LOOKMOM NOHANDS
Warpoint Sharx
16
|
Posted - 2015.02.12 23:53:00 -
[27] - Quote
Imp Smash wrote: Math does not equate to accuracy. Sure he did the math -- but his conclusion is completely flawed. So the math means nothing.
So you would argue that applying a 20% bonus before applying a 350% bonus is perfectly fine?
In seriousness please share your conclusion and counter where I was wrong. As I said I just presented the numbers and my argument .
You presented absolutely nothing to back your argument and just look like you are vaguely mad at something so you threw a cheap shot at my argument.
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Imp Smash
Molon Labe. General Tso's Alliance
678
|
Posted - 2015.02.13 00:11:00 -
[28] - Quote
LOOKMOM NOHANDS wrote:Imp Smash wrote: Math does not equate to accuracy. Sure he did the math -- but his conclusion is completely flawed. So the math means nothing.
So you would argue that applying a 20% bonus before applying a 350% bonus is perfectly fine? In seriousness please share your conclusion and counter where I was wrong. As I said I just presented the numbers and my argument . You presented absolutely nothing to back your argument and just look like you are vaguely mad at something so you threw a cheap shot at my argument.
No time, at work. Have to proctor test. Will get back in 1.5 hours with a fair and reasonable argument. My apologies for keeping it short.
This space reserved for discussion. |
LOOKMOM NOHANDS
Warpoint Sharx
16
|
Posted - 2015.02.13 00:23:00 -
[29] - Quote
Imp Smash wrote: No time, at work. Have to proctor test. Will get back in 1.5 hours with a fair and reasonable argument. My apologies for keeping it short.
This space reserved for discussion.
Aren't all of the forums for discussion? just kidding.
I look forward to seeing your counter point as this is something I have struggled with really figuring out. I feel like the solution would also fix the broken Assault Scrambler but maybe I am far off.
Look forward to seeing what you have to say as I will be out visiting some friends for a few hours. |
Imp Smash
Molon Labe. General Tso's Alliance
678
|
Posted - 2015.02.13 02:16:00 -
[30] - Quote
LOOKMOM NOHANDS wrote:Imp Smash wrote: No time, at work. Have to proctor test. Will get back in 1.5 hours with a fair and reasonable argument. My apologies for keeping it short.
This space reserved for discussion.
Aren't all of the forums for discussion? just kidding. I look forward to seeing your counter point as this is something I have struggled with really figuring out. I feel like the solution would also fix the broken Assault Scrambler but maybe I am far off. Look forward to seeing what you have to say as I will be out visiting some friends for a few hours.
You and everyone else in the thread (with the exception of 1 guy and his hyperbole) were doing quite good as far as discussion goes.
LOOKMOM NOHANDS wrote:A basic ScR does 65 HP of damage not charged.
With a complex damage mod, profile, and Pro V it does 328.62 to shield at full charge.
With a complex damage mod, and Pro V it would do 279.93
That difference is pretty extreme thanks to combining the charge up bonus to 20% extra damage to shields. In theory this bonus is offset by the -20% to armor but that drawback is quickly negated by 1-2 damage mods making it seem crazy OP against shields with little drawback on armor aside from the fact that the damage is reduced enough that you may over heat before you can get through the naturally higher armor numbers.
Dont scream nerf ScR or CR or anything else. Scream nerf damage profiles that are quickly offset leaving no drawback.
The underlined concept that damage mods offset the Scr's damage weakness making it OP is fairly incorrect. I honestly didn't think I needed to reply to this as I honestly believed you were being sarcastic.
OP (overpowered) is a relative term. OP in games means that 1 mechanic/object/system/whateverthefuck is superior to others that are supposed to be on par with it. So, OP is, by definition, only possible in relation to other whateverthefucks.
In the case of this discussion -- guns. You have stated, in several posts, that the Scrambler (and the CR) are better than other rifles. That they are an advantage all things considered. You may be right about that. Regardless, saying the scrambler is further made to stand out above other rifles (as the above quoted line says) due to damage mods is...flawed.
All guns are affected by damage mods. Scramblers do not get a magic extra bonus to damage or get some extra synergy to damage application due to its mechanics (which would have to be true for your post to be true) when under the effects of a damage mod. Does it reduce their weakness to armor? Yes. Does it increase their strength towards shield? Yes. But the same is true of all other guns. Take the AR. A damage mod increases its strengths towards shields and reduces its weakness to armor.
In other words -- asserting that one gun has its weakness negated making it OP (which as we established earlier means better than other guns) when all guns are affected in the same manner is, at the very best and being polite, flawed. No cheap shots here.
Outside of all of that
Lugmos talked about scrambler CQC dispersion in another thread before. I disagreed with him (and I bet you read that thread) but have since spent time playing with SCR and talking to longtime knowledgeable ScR users (people who use ScR on a daily basis over long period of times -- having SP into it and using it once in a while or for a few days strait does NOT count as knowledge) in squad chat I am seeing more along the lines of what he and you yourself said about the CQC hipfire capabilities.
Also, I completely agree with you CR is broken OP -- simply because it applies its damage too easily and practically. |
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LOOKMOM NOHANDS
Warpoint Sharx
18
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Posted - 2015.02.13 09:48:00 -
[31] - Quote
Imp Smash wrote:LOOKMOM NOHANDS wrote:Imp Smash wrote: No time, at work. Have to proctor test. Will get back in 1.5 hours with a fair and reasonable argument. My apologies for keeping it short.
This space reserved for discussion.
Aren't all of the forums for discussion? just kidding. I look forward to seeing your counter point as this is something I have struggled with really figuring out. I feel like the solution would also fix the broken Assault Scrambler but maybe I am far off. Look forward to seeing what you have to say as I will be out visiting some friends for a few hours. You and everyone else in the thread (with the exception of 1 guy and his hyperbole) were doing quite good as far as discussion goes. LOOKMOM NOHANDS wrote:A basic ScR does 65 HP of damage not charged.
With a complex damage mod, profile, and Pro V it does 328.62 to shield at full charge.
With a complex damage mod, and Pro V it would do 279.93
That difference is pretty extreme thanks to combining the charge up bonus to 20% extra damage to shields. In theory this bonus is offset by the -20% to armor but that drawback is quickly negated by 1-2 damage mods making it seem crazy OP against shields with little drawback on armor aside from the fact that the damage is reduced enough that you may over heat before you can get through the naturally higher armor numbers.
Dont scream nerf ScR or CR or anything else. Scream nerf damage profiles that are quickly offset leaving no drawback.
The underlined concept that damage mods offset the Scr's damage weakness making it OP is fairly incorrect. I honestly didn't think I needed to reply to this as I honestly believed you were being sarcastic. OP (overpowered) is a relative term. OP in games means that 1 mechanic/object/system/whateverthefuck is superior to others that are supposed to be on par with it. So, OP is, by definition, only possible in relation to other whateverthefucks. In the case of this discussion -- guns. You have stated, in several posts, that the Scrambler (and the CR) are better than other rifles. That they are an advantage all things considered. You may be right about that. Regardless, saying the scrambler is further made to stand out above other rifles (as the above quoted line says) due to damage mods is...flawed. All guns are affected by damage mods. Scramblers do not get a magic extra bonus to damage or get some extra synergy to damage application due to its mechanics (which would have to be true for your post to be true) when under the effects of a damage mod. Does it reduce their weakness to armor? Yes. Does it increase their strength towards shield? Yes. But the same is true of all other guns. Take the AR. A damage mod increases its strengths towards shields and reduces its weakness to armor. In other words -- asserting that one gun has its weakness negated making it OP (which as we established earlier means better than other guns) when all guns are affected in the same manner is, at the very best and being polite, flawed. No cheap shots here. Outside of all of that Lugmos talked about scrambler CQC dispersion in another thread before. I disagreed with him (and I bet you read that thread) but have since spent time playing with SCR and talking to longtime knowledgeable ScR users (people who use ScR on a daily basis over long period of times -- having SP into it and using it once in a while or for a few days strait does NOT count as knowledge) in squad chat I am seeing more along the lines of what he and you yourself said about the CQC hipfire capabilities. Also, I completely agree with you CR is broken OP -- simply because it applies its damage too easily and practically.
Finally back.
I think the point that I was not clear on is the fact that unlike most of the forums I am not claiming the ScR to be OP. I stated making it seem crazy OP because I meant to point out why it is so popular in nerf threads.
I am far from arguing it being OP based on damage mods, I am only pointing out what I feel is wrong with it that causes this non stop public out cry about the ScR. Personally I feel it is actually very under powered when used on anything besides an Amarr Assault or Commando just because it over heats so insanely fast. Outside of those 2 suits charge up shots basically mean if you do not land the shot you are totally screwed.
Basically I am just a very avid ScR user that wishes to only see the guns brought closer to fair in the court of public opinion without seeing it made a gun that is just no fun to use. |
Iria Gren
Liquid Swords
109
|
Posted - 2015.02.13 10:04:00 -
[32] - Quote
Perhaps i am using the gun wrong but I have only once ever had to reload my scr when fighting it overheats or i kill my target first. I have also never have ever ran out of scr ammo. I don't think the scr needs a buff or a nerf but I do think that the heat build up is so much more a limiting factor compared to ammo (clip and reserve) as to make ammo negligible if not a non point. That said if one or more of a weapons limitations are negligible then the limits are improperly placed. Just my thoughts on the matter. |
LudiKure ninda
Dead Man's Game RUST415
191
|
Posted - 2015.02.13 10:37:00 -
[33] - Quote
Why are you trying to ruin the weapon that is allready nerfed into the ground???
Are you stupid?? stop crying and gitgudskrab
( -í° -£-û -í°)
SCAN ATTEMPT PREVENTED
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Zindorak
Nyain Chan
1704
|
Posted - 2015.02.13 12:54:00 -
[34] - Quote
I have an idea
Maybe its fine the way it is!
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
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Adipem Nothi
Nos Nothi
6666
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Posted - 2015.02.13 13:41:00 -
[35] - Quote
Georgia Xavier wrote:Scrambler rifle nerf idea ...
Less wap-wap-wap Shotgun More wap-wap-wap Rifle
Is not both.
Shoot scout with yes.
- Ripley Riley
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Mejt0's companion Kate
Mejt0's Company.
0
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Posted - 2015.02.13 14:12:00 -
[36] - Quote
Georgia Xavier wrote:I have an idea I thought of. That 'magazine' we use for the scrambler rifle is some kind of battery right ? so lets say we make a charged shot,this amplifies our attack by 3.5x so why not use up 4 or 5 'pulses' each charged shot? this will allow us to burn through our ammo pool if we don't pay enough attention. Now don't get me wrong, I love using the scrambler rifle even if its impractical in some situations. I almost always use amarr weapons only. Just that I thought I'd share an idea. Moreover it should makes more sense as a powerful shot should use up more power.
As most of you, you forgot to add that ScR efficiency without amarr assault lvl 5, prototype rifle and damage mods is very low. Vanilia ScR is just bad. On amass with dmg mods it's on par with other rifles. |
OliX PRZESMIEWCA
Bezimienni... Dark Taboo
255
|
Posted - 2015.02.13 14:24:00 -
[37] - Quote
maluble wrote:LOOKMOM NOHANDS wrote:Its pretty funny that the ScR catches so much heat when the CR is just as OP if not more OP.
Just give both guns a 5% reduction to base damage and call it a day. Really? I have never been one shotted (over 500 damaged n one shot) by a CR. the charge shot is op plain and simple, and i dnt wana hear well it over heats. What does that matter when you can one shot most suits. I have to use an entire mag from my cr to take down tanked suits and my cr stats are maxed out. My SCR is at prof. 5 and I can one shot basic fits only except scouts. When I charge my gun time don't stop for me. People are moving. Sorry but TTK is the same as using CR. How many times my 9 00 ehp AK.0 was shreadded by BCR in 2-3 seconds. I say YES for changes in charge shot mechanic, it should consume more than one bullet. I say YES for ROF reduction for both CR and SCR, so nobody will be able to turbo. |
Imp Smash
Molon Labe. General Tso's Alliance
682
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Posted - 2015.02.13 23:25:00 -
[38] - Quote
LOOKMOM NOHANDS wrote:Imp Smash wrote:LOOKMOM NOHANDS wrote:Imp Smash wrote: No time, at work. Have to proctor test. Will get back in 1.5 hours with a fair and reasonable argument. My apologies for keeping it short.
This space reserved for discussion.
Aren't all of the forums for discussion? just kidding. I look forward to seeing your counter point as this is something I have struggled with really figuring out. I feel like the solution would also fix the broken Assault Scrambler but maybe I am far off. Look forward to seeing what you have to say as I will be out visiting some friends for a few hours. You and everyone else in the thread (with the exception of 1 guy and his hyperbole) were doing quite good as far as discussion goes. LOOKMOM NOHANDS wrote:A basic ScR does 65 HP of damage not charged.
With a complex damage mod, profile, and Pro V it does 328.62 to shield at full charge.
With a complex damage mod, and Pro V it would do 279.93
That difference is pretty extreme thanks to combining the charge up bonus to 20% extra damage to shields. In theory this bonus is offset by the -20% to armor but that drawback is quickly negated by 1-2 damage mods making it seem crazy OP against shields with little drawback on armor aside from the fact that the damage is reduced enough that you may over heat before you can get through the naturally higher armor numbers.
Dont scream nerf ScR or CR or anything else. Scream nerf damage profiles that are quickly offset leaving no drawback.
The underlined concept that damage mods offset the Scr's damage weakness making it OP is fairly incorrect. I honestly didn't think I needed to reply to this as I honestly believed you were being sarcastic. OP (overpowered) is a relative term. OP in games means that 1 mechanic/object/system/whateverthefuck is superior to others that are supposed to be on par with it. So, OP is, by definition, only possible in relation to other whateverthefucks. In the case of this discussion -- guns. You have stated, in several posts, that the Scrambler (and the CR) are better than other rifles. That they are an advantage all things considered. You may be right about that. Regardless, saying the scrambler is further made to stand out above other rifles (as the above quoted line says) due to damage mods is...flawed. All guns are affected by damage mods. Scramblers do not get a magic extra bonus to damage or get some extra synergy to damage application due to its mechanics (which would have to be true for your post to be true) when under the effects of a damage mod. Does it reduce their weakness to armor? Yes. Does it increase their strength towards shield? Yes. But the same is true of all other guns. Take the AR. A damage mod increases its strengths towards shields and reduces its weakness to armor. In other words -- asserting that one gun has its weakness negated making it OP (which as we established earlier means better than other guns) when all guns are affected in the same manner is, at the very best and being polite, flawed. No cheap shots here. Outside of all of that Lugmos talked about scrambler CQC dispersion in another thread before. I disagreed with him (and I bet you read that thread) but have since spent time playing with SCR and talking to longtime knowledgeable ScR users (people who use ScR on a daily basis over long period of times -- having SP into it and using it once in a while or for a few days strait does NOT count as knowledge) in squad chat I am seeing more along the lines of what he and you yourself said about the CQC hipfire capabilities. Also, I completely agree with you CR is broken OP -- simply because it applies its damage too easily and practically. Finally back. I think the point that I was not clear on is the fact that unlike most of the forums I am not claiming the ScR to be OP. I stated making it seem crazy OP because I meant to point out why it is so popular in nerf threads. I am far from arguing it being OP based on damage mods, I am only pointing out what I feel is wrong with it that causes this non stop public out cry about the ScR. Personally I feel it is actually very under powered when used on anything besides an Amarr Assault or Commando just because it over heats so insanely fast. Outside of those 2 suits charge up shots basically mean if you do not land the shot you are totally screwed. Basically I am just a very avid ScR user that wishes to only see the guns brought closer to fair in the court of public opinion without seeing it made a gun that is just no fun to use.
Ah, then we just had a miscommunication. |
DarthPlagueis TheWise
467
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Posted - 2015.02.13 23:27:00 -
[39] - Quote
nerf everything thats not gallente tech
you know you've been playing dust too long when you can remember the last valentines day sale
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Cheydinhal Guard
ScReWeD uP InC Smart Deploy
494
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Posted - 2015.02.13 23:40:00 -
[40] - Quote
LOOKMOM NOHANDS wrote:Its pretty funny that the ScR catches so much heat when the CR is just as OP if not more OP.
Just give both guns a 5% reduction to base damage and call it a day.
Tell me. What makes the Combat Rifle OP?
Be the mercenary of tomorrow, today. Go beyond with Aurum!
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