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Skullmiser Vulcansu
302
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Posted - 2015.02.12 17:38:00 -
[1] - Quote
Discussion about this has really died down. Changed proposed in Hotfix Charlie never made it.
I know it's been discussed to death, but not recently enough. Sorry anyway for bringing it up again. Here is my take, though.
Slot progression is crumby for every Logistics suit that isn't Minmatar, Standard amarr suits don't have enough equipment, the gallente suits don't have enough modules, Caldari don't have enough of either. At the advanced level, The Amarr is perfect, and I have no complaints, the Caldari and Gallente suit still lack modules. At the prototype level, the Amarr have too few module slots.
If it was up to me, I would give the caldari an extra module slot at every tier, like how the amarr got their sidearm at every tier. The caldari do, after all, have reduced CPU at every tier like the Amarr do PG.
I think that it's fine to sacrifice CPU for a high slot, and PG for a sidearm, not so much the power grid AND a module slot. The Minmatar and Gallente suits don't sacrifice anything right now for their fourth equipment slots, if they did, then they should get them at all tiers also. That would be cool.
I don't think that equipment bonuses are relevant to this discussion. They seemed to be discussed separately.
My way of resolving issues is different from giving all the suits four equipment slots. I like the present uniqueness of the Amarr and Caldari suits.
If this game was fun, I wouldn't be playing it.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4931
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Posted - 2015.02.12 17:48:00 -
[2] - Quote
The thing is the Caldari suits are really not all that unique, at proto they try to justify having 3 equipment in exchange for an extra low slot, but in reality their CPU is so ****** that slot is typically filled with a Co-Processor, so it's a 'lost slot' anyways.
What are your thoughts on simply matching the slot layout between Logistics and Assault? I feel the Assault progression is actually pretty solid and I think it makes sense that suits within the same frame would have similar if not identical slot layouts. Amarr would maintain its sidearm in exchange for an equipment, but all other logis (Caldari included) would max out at 4 equipment and no sidearm.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
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DJINN Jecture
Kinsho Swords Caldari State
259
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Posted - 2015.02.12 17:59:00 -
[3] - Quote
Pokey Dravon wrote:The thing is the Caldari suits are really not all that unique, at proto they try to justify having 3 equipment in exchange for an extra low slot, but in reality their CPU is so ****** that slot is typically filled with a Co-Processor, so it's a 'lost slot' anyways.
What are your thoughts on simply matching the slot layout between Logistics and Assault? I feel the Assault progression is actually pretty solid and I think it makes sense that suits within the same frame would have similar if not identical slot layouts. Amarr would maintain its sidearm in exchange for an equipment, but all other logis (Caldari included) would max out at 4 equipment and no sidearm. Couldn't upgrading Core skills fix this issue? That or using Meta levels to make the suit not OP as normally Mercs try to be as OP as possible, just wondering if this is the issue, not able to be OP and wanting it.
--I am a Free Agent for Hire--
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Skullmiser Vulcansu
303
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Posted - 2015.02.12 18:02:00 -
[4] - Quote
Pokey Dravon wrote:The thing is the Caldari suits are really not all that unique, at proto they try to justify having 3 equipment in exchange for an extra low slot, but in reality their CPU is so ****** that slot is typically filled with a Co-Processor, so it's a 'lost slot' anyways.
What are your thoughts on simply matching the slot layout between Logistics and Assault? I feel the Assault progression is actually pretty solid and I think it makes sense that suits within the same frame would have similar if not identical slot layouts. Amarr would maintain its sidearm in exchange for an equipment, but all other logis (Caldari included) would max out at 4 equipment and no sidearm.
I think that would also be fine for the caldari suits, but boring. It would also be fine if gallente and Minmatar suits were punished somehow for their equipment slots(lose a grenade, lose cpu/pg, what have you.), or if all the suits had the same PG and CPU.
I kind of miss the balanced layout for the Amarr. The description of a balanced layout still exists for the Amarr Assault.
If this game was fun, I wouldn't be playing it.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4931
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Posted - 2015.02.12 18:27:00 -
[5] - Quote
Skullmiser Vulcansu wrote:Pokey Dravon wrote:The thing is the Caldari suits are really not all that unique, at proto they try to justify having 3 equipment in exchange for an extra low slot, but in reality their CPU is so ****** that slot is typically filled with a Co-Processor, so it's a 'lost slot' anyways.
What are your thoughts on simply matching the slot layout between Logistics and Assault? I feel the Assault progression is actually pretty solid and I think it makes sense that suits within the same frame would have similar if not identical slot layouts. Amarr would maintain its sidearm in exchange for an equipment, but all other logis (Caldari included) would max out at 4 equipment and no sidearm. I think that would also be fine for the caldari suits, but boring. It would also be fine if gallente and Minmatar suits were punished somehow for their equipment slots(lose a grenade, lose cpu/pg, what have you.), or if all the suits had the same PG and CPU. I kind of miss the balanced layout for the Amarr. The description of a balanced layout still exists for the Amarr Assault.
Well I'll admit I dont run Caldari Logi, I just talk with a number of people who do and they all say that the CPU is so bad (even with max skills) that almost always that 4th low is being used for a Co-Processor, so it really can't be counted as a 'bonus' for the suit because its being used to counteract an imbalanced deficiency in the resources.
I think it's fine if you want to take an equipment away from the Cal Logi in echange for something else, but that 4th low slot is not a sufficient tradeoff, not to mention I think it just leads to balancing issues. I could see them going with a 5/3 layout, 3 equipment, and a sidearm for the Cal Logi (so similar to the Amarr Logi but shield tanked instead of armored)
I'm not really sure why you feel they need to be punished for having a 4th equipment when they already don't have a sidearm? A sidearm for an equipment slot seems like a fair and reasonable tradeoff. Also all having the same CPU/PG would be really bad, as they're all tanked differently and certain tanking styles use different ratios of PG and CPU.
And I hate to argue lore, but the whole idea of a balanced layout and Shield/armor ratio for Amarr was fundamentally flawed from the start. Amarr are meant to be armor buffer tankers and pretty much ignore their shields. If anyone should have the balanced slot layout, it's the Minmatar, which are typically known for being able to either shield or armor tank given the fit.
Regardless I still feel that for the slots themselves, matching them to the Assault (The Proto Logis are actually fairly close to Assaults as-is, its the lower tiers that are FUBAR) seems like a really balanced and fair progression through the tiers.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
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Skullmiser Vulcansu
303
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Posted - 2015.02.12 19:41:00 -
[6] - Quote
Pokey Dravon wrote: I'm not really sure why you feel they need to be punished for having a 4th equipment when they already don't have a sidearm? A sidearm for an equipment slot seems like a fair and reasonable tradeoff. Also all having the same CPU/PG would be really bad, as they're all tanked differently and certain tanking styles use different ratios of PG and CPU.
I guess most people consider four equipment at the prototype tier to be normal, but I consider three to be normal. From this point of view, the Caldari gain a module slot at the cost of CPU, the Amarr gain a sidearm at the cost of PG and a module slot(I admit the PG penalty isn't as bas as it used to be.), and the Minmatar and Gallente gain an equipment slot at the cost of nothing. That is why I feel they should be punished. Not punishing any of them would also be agreeable.
If this game was fun, I wouldn't be playing it.
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Atiim
Titans of Phoenix
15591
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Posted - 2015.02.12 19:44:00 -
[7] - Quote
Their Slot Layouts and progression need to match their Assault counterparts.
The 1st Matari Commando
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Varoth Drac
State of Purgatory General Tso's Alliance
584
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Posted - 2015.02.12 19:53:00 -
[8] - Quote
I also feel they should follow the assault module progression.
Amarr should sacrifice the fourth equipment for a sidearm, as they do currently.
Caldari should get the correct amount of CPU and either get a sidearm like the Amarr, keep their 4th low slot or get a 4th equipment. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
4935
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Posted - 2015.02.12 19:53:00 -
[9] - Quote
Skullmiser Vulcansu wrote:Pokey Dravon wrote: I'm not really sure why you feel they need to be punished for having a 4th equipment when they already don't have a sidearm? A sidearm for an equipment slot seems like a fair and reasonable tradeoff. Also all having the same CPU/PG would be really bad, as they're all tanked differently and certain tanking styles use different ratios of PG and CPU.
I guess most people consider four equipment at the prototype tier to be normal, but I consider three to be normal. From this point of view, the Caldari gain a module slot at the cost of CPU, the Amarr gain a sidearm at the cost of PG and a module slot(I admit the PG penalty isn't as bas as it used to be.), and the Minmatar and Gallente gain an equipment slot at the cost of nothing. That is why I feel they should be punished. Not punishing any of them would also be agreeable.
Well in the end it's basically the same thing really.
If all Logis naturally have 3 slots
Amarr +1 Sidearm +0 Equipment Everything else +0 Sidearms +1 Equipment
or if all Logis naturally have 4 slots Amarr +1 Sidearm -1 Equipment Everything else +0 Sidearms +0 Equipment
Have you by chance checked out Cross Atu's Threadnaught on Logistics/Support? His proposals are pretty legit.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
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Skullmiser Vulcansu
303
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Posted - 2015.02.12 20:03:00 -
[10] - Quote
Pokey Dravon wrote: Well in the end it's basically the same thing really.
If all Logis naturally have 3 slots
Amarr +1 Sidearm +0 Equipment Everything else +0 Sidearms +1 Equipment
or if all Logis naturally have 4 slots Amarr +1 Sidearm -1 Equipment Everything else +0 Sidearms +0 Equipment
Have you by chance checked out Cross Atu's Threadnaught on Logistics/Support? His proposals are pretty legit.
As one who plays with amarr logistics suits, I would also prefer another module slot at the prototype tier over an equipment slot, so I wonder why the equipment slot is simultaneously preferable for the caldari suit. What are your thoughts on that?
I may or may not have read the "threadnaught." Probably not. I don't remember it.
If this game was fun, I wouldn't be playing it.
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2980
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Posted - 2015.02.12 20:27:00 -
[11] - Quote
Make the progression follow assaults.
Remove sidearms and give a 3/4/4 equipment progression.
Let's the Amarr slayer-logis cry for a week then get over it.
Bam, logis are logis now.
Dust is there! I was real!
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4942
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Posted - 2015.02.12 21:15:00 -
[12] - Quote
Skullmiser Vulcansu wrote:Pokey Dravon wrote: Well in the end it's basically the same thing really.
If all Logis naturally have 3 slots
Amarr +1 Sidearm +0 Equipment Everything else +0 Sidearms +1 Equipment
or if all Logis naturally have 4 slots Amarr +1 Sidearm -1 Equipment Everything else +0 Sidearms +0 Equipment
Have you by chance checked out Cross Atu's Threadnaught on Logistics/Support? His proposals are pretty legit.
As one who plays with amarr logistics suits, I would also prefer another module slot at the prototype tier over an equipment slot, so I wonder why the equipment slot is simultaneously preferable for the caldari suit. What are your thoughts on that? I may or may not have read the "threadnaught." Probably not. I don't remember it.
The problem is that it's very difficult to guage the relative usefulness of an additional fitting slot and I've found that even a single slot can make a world of difference, or very little at all. That being said I'm concerned about trying to balance equipment vs fitting slots.
I mean this is totally my opinion, but I really don't want to have logis 'trading' an additional fitting for equipment, I think it just causes issues. I mean if you think about it...a slot works 100% of the time, it's always on, whereas equipment has to be used. So you're trading something that has partial usefulness for something that had constant usefulness...and that dichotomy just makes me dislike the idea.
I much prefer the Sidearm or Equipment tradeoff, it feels more natural to me but that's just my personal opinion. I will say however that at the very least all Logistics should have 3 slots minimum at all tiers, so no matter what they have more than a Scout. If certain ones get 4 that's fine, but imo even Standard Amarr/Caldari Logi should start off with 3 equipment.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
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el OPERATOR
Capital Acquisitions LLC Bad Intention
818
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Posted - 2015.02.12 21:31:00 -
[13] - Quote
Give my CalLogi a cpu buff and a sidearm. Do NOT parrallel Logi slot progression to Assaults.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4943
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Posted - 2015.02.12 21:34:00 -
[14] - Quote
el OPERATOR wrote:Do NOT parrallel Logi slot progression to Assaults.
Care to elaborate as to why you feel that way?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
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el OPERATOR
Capital Acquisitions LLC Bad Intention
819
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Posted - 2015.02.12 22:34:00 -
[15] - Quote
Pokey Dravon wrote:el OPERATOR wrote:Do NOT parrallel Logi slot progression to Assaults. Care to elaborate as to why you feel that way? EDIT: You do realize that Proto Assaults and Proto Logistics basically share the same slot layout as it is, with the CalLogi being the only exception. Caldari Assault: 5/3 Logistics: 5/4 Gallente Assault: 3/5 Logistics: 3/5 Amarr Assault: 3/5 Logistics: 3/5 Minmatar Assault: 4/4 Logistics 4/4 The Assault progression follows a very balanced approach, starting with 4 slots and adding 1 high and 1 low with each tier Caldari Assault (3/1)(4/2)(5/3) Gallente Assault (1/3)(2/4)(3/5) Amarr Assault (1/3)(2/4)(3/5) Minmatar Assault (2/2)(3/3)(4/4) The Logistics on the other hand, below Prototype, are all over the place. Caldari starting with 2/1, Gallente with 0/2, ect. With big skips between tiers in an inconsistent fashion, making the upgrade between tiers have an inconsistent value between the races. I think the only Logistics progression that actually is fine is the Minmatar, because it mirrors the Assault's progression. I mean look at this mess Gallente STD: 2 slots (0/2) ADV: 5 Slots (2/3) +2H/+1L PRO: 8 slots (3/5) +1H/+2L Caldari STD: 3 slots (2/1) ADV: 5 Slots (3/2) +1H/+1L PRO: 9 Slots (5/4) +2H/+2L Amarr STD: 4 slots (2/2) ADV: 6 Slots (3/3) +1H/+1L PRO: 8 Slots (3/5) +0H/+2L Minmatar STD: 4 Slots (2/2) ADV: 6 slots (3/3) +1H/+1L PRO: 8 slots (4/4) +1H/+1L Theres just a complete lack of consistance in anything below proto. Caldari starts with the second fewest slots and ends up with the most, Gallente starts off with the least and ends up with the average in the end. Progression between tiers is inconsistant not only within the suit itself but also between the suits. It's just all over the place and needs to be fixed.
Yes, I'm aware that a couple patches back (as part of the greater overhaul) Assault frames were given their Logis layouts at Proto. My issue making that scheme the uniform standard down the line is to assist in limiting the use of the suit (logis) by slayers, for slaying. Specifically by denying those individuals the ease of simply copying over to a Logi frame whatever Assault mod layout they've grown accustomed to using. Yes, at Proto they can now. But that doesn't mean that at lower levels they should. Especially if some of the buffs we've proposed in Cross' Logistics thread come to be.
Me personally, I've had no issue in learning my Logi suits' strengths/weaknesses in fitting or use with the layouts as they've been, so as far how I'd prefer to see dev time spent on fixing Logis, tying slot progression to Assaults further is a very low priority to me.
Open-Beta Vet.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
819
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Posted - 2015.02.12 22:35:00 -
[16] - Quote
I would much much rather they all had sidearms.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
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Varoth Drac
State of Purgatory General Tso's Alliance
584
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Posted - 2015.02.12 22:49:00 -
[17] - Quote
Actually I believe Amarr logis only have 4 lows at proto, making only 7 mod slots. This follows the old Amarr assault trend of having less slots. It was agreed that this was silly and Amarr assaults got the same total slots as the rest. The same fix needs to be done to the proto Amarr logi.
As for slot progression, I would be open to different slot layouts to assaults, but I don't see why logis should ever have less mod slots than their assault counterpart, and they should certainly have equal total slots between races at the same tier. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
4951
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Posted - 2015.02.12 22:51:00 -
[18] - Quote
el OPERATOR wrote: Yes, I'm aware that a couple patches back (as part of the greater overhaul) Assault frames were given their Logis layouts at Proto. My issue making that scheme the uniform standard down the line is to assist in limiting the use of the suit (logis) by slayers, for slaying. Specifically by denying those individuals the ease of simply copying over to a Logi frame whatever Assault mod layout they've grown accustomed to using. Yes, at Proto they can now. But that doesn't mean that at lower levels they should. Especially if some of the buffs we've proposed in Cross' Logistics thread come to be.
Me personally, I've had no issue in learning my Logi suits' strengths/weaknesses in fitting or use with the layouts as they've been, so as far how I'd prefer to see dev time spent on fixing Logis, tying slot progression to Assaults further is a very low priority to me.
That logic is flawed though, because if Prototype Logistics are not a "Slayer Logi" problem currently, normalizing lower tiers will not turn them into "slayer Logis" either. This isn't a matter of nerfing or buffing, it's making the progression actually make sense, rather than a random jumble of slots that look like some RNG spat out.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4951
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Posted - 2015.02.12 22:53:00 -
[19] - Quote
Varoth Drac wrote:Actually I believe Amarr logis only have 4 lows at proto, making only 7 mod slots. This follows the old Amarr assault trend of having less slots. It was agreed that this was silly and Amarr assaults got the same total slots as the rest. The same fix needs to be done to the proto Amarr logi.
As for slot progression, I would be open to different slot layouts to assaults, but I don't see why logis should ever have less mod slots than their assault counterpart, and they should certainly have equal total slots between races at the same tier.
Ah you're right, Amarr has a 3/4 layout at proto for.....no discernible reason.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
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el OPERATOR
Capital Acquisitions LLC Bad Intention
819
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Posted - 2015.02.12 23:01:00 -
[20] - Quote
Pokey Dravon wrote:el OPERATOR wrote: Yes, I'm aware that a couple patches back (as part of the greater overhaul) Assault frames were given their Logis layouts at Proto. My issue making that scheme the uniform standard down the line is to assist in limiting the use of the suit (logis) by slayers, for slaying. Specifically by denying those individuals the ease of simply copying over to a Logi frame whatever Assault mod layout they've grown accustomed to using. Yes, at Proto they can now. But that doesn't mean that at lower levels they should. Especially if some of the buffs we've proposed in Cross' Logistics thread come to be.
Me personally, I've had no issue in learning my Logi suits' strengths/weaknesses in fitting or use with the layouts as they've been, so as far how I'd prefer to see dev time spent on fixing Logis, tying slot progression to Assaults further is a very low priority to me.
That logic is flawed though, because if Prototype Logistics are not a "Slayer Logi" problem currently, normalizing lower tiers will not turn them into "slayer Logis" either. This isn't a matter of nerfing or buffing, it's making the progression actually make sense, rather than a random jumble of slots that look like some RNG spat out.
If some of the overall base stat buffs we've been waiting 60 some-odd pages and 9 months happen though we will most definitley see a resurgence of Logi use and with it some statistical portion of that use being Slayers. As far as the current progression goes , I haven't had a problem with it so allocating devtime so the numbers look prettier on paper seems wasteful to me. Not everything, all the time has to be immediately digestible as to why. The continued homogenization of the varied game elements while yes makes them easier to modify against one another does take away from the existing individual characteristics (or "flavor, if you will) that exist. Individual characteristics that go far to make the gameplay deep and rewarding upon more time spent studying out the little nuances.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
819
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Posted - 2015.02.12 23:14:00 -
[21] - Quote
Varoth Drac wrote:Actually I believe Amarr logis only have 4 lows at proto, making only 7 mod slots. This follows the old Amarr assault trend of having less slots. It was agreed that this was silly and Amarr assaults got the same total slots as the rest. The same fix needs to be done to the proto Amarr logi.
As for slot progression, I would be open to different slot layouts to assaults, but I don't see why logis should ever have less mod slots than their assault counterpart, and they should certainly have equal total slots between races at the same tier.
I do agree that as far as total number of slots overall (equip notwithstanding) Logis and Assaults should be equal, but not neccesarily in layout.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4951
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Posted - 2015.02.12 23:14:00 -
[22] - Quote
But should variation between roles not be defined by its ability to fit the essentials and more so based around the Role bonuses to define the role?
Even if you don't like the concept of matching the Logistics to the Assault....fine, that's a difference in opinion. But can we at least agree that the progression within the Logistics suits needs better consistency?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
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el OPERATOR
Capital Acquisitions LLC Bad Intention
819
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Posted - 2015.02.12 23:44:00 -
[23] - Quote
Pokey Dravon wrote:But should variation between roles not be defined by its ability to fit the essentials and more so based around the Role bonuses to define the role?
Even if you don't like the concept of matching the Logistics to the Assault....fine, that's a difference in opinion. But can we at least agree that the progression within the Logistics suits needs better consistency?
Yes and no. I see making the equipment slots consistent going up in the tiers, but the mod layouts don't need to be IMO. As far as prioritizing that as an immediate need over others, I'm not there. Logi frames need work, yes, but on the laundry list of things they need slot parity is pretty far down on mine. I really feel the class is best served by adjusting those base stats first, then the equip/sidearm deal, then bonuses (with w/e equipment revamp) then slots. Slots last so that the previous elements aren't variables whose later adjustment after slots screws the suits.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
819
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Posted - 2015.02.13 00:14:00 -
[24] - Quote
PS
Role variation is exactly that, variation. Variation which, based on function, determines what its essentials are. Function which, based on bonusing, is either maximised or not. Slot parity of Logis to Assaults I believe needlessly leans that maximization more easily to Assaults, especially if done prior to base buffs and the other things I've referred to.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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