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Skullmiser Vulcansu
302
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Posted - 2015.02.12 17:38:00 -
[1] - Quote
Discussion about this has really died down. Changed proposed in Hotfix Charlie never made it.
I know it's been discussed to death, but not recently enough. Sorry anyway for bringing it up again. Here is my take, though.
Slot progression is crumby for every Logistics suit that isn't Minmatar, Standard amarr suits don't have enough equipment, the gallente suits don't have enough modules, Caldari don't have enough of either. At the advanced level, The Amarr is perfect, and I have no complaints, the Caldari and Gallente suit still lack modules. At the prototype level, the Amarr have too few module slots.
If it was up to me, I would give the caldari an extra module slot at every tier, like how the amarr got their sidearm at every tier. The caldari do, after all, have reduced CPU at every tier like the Amarr do PG.
I think that it's fine to sacrifice CPU for a high slot, and PG for a sidearm, not so much the power grid AND a module slot. The Minmatar and Gallente suits don't sacrifice anything right now for their fourth equipment slots, if they did, then they should get them at all tiers also. That would be cool.
I don't think that equipment bonuses are relevant to this discussion. They seemed to be discussed separately.
My way of resolving issues is different from giving all the suits four equipment slots. I like the present uniqueness of the Amarr and Caldari suits.
If this game was fun, I wouldn't be playing it.
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Skullmiser Vulcansu
303
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Posted - 2015.02.12 18:02:00 -
[2] - Quote
Pokey Dravon wrote:The thing is the Caldari suits are really not all that unique, at proto they try to justify having 3 equipment in exchange for an extra low slot, but in reality their CPU is so ****** that slot is typically filled with a Co-Processor, so it's a 'lost slot' anyways.
What are your thoughts on simply matching the slot layout between Logistics and Assault? I feel the Assault progression is actually pretty solid and I think it makes sense that suits within the same frame would have similar if not identical slot layouts. Amarr would maintain its sidearm in exchange for an equipment, but all other logis (Caldari included) would max out at 4 equipment and no sidearm.
I think that would also be fine for the caldari suits, but boring. It would also be fine if gallente and Minmatar suits were punished somehow for their equipment slots(lose a grenade, lose cpu/pg, what have you.), or if all the suits had the same PG and CPU.
I kind of miss the balanced layout for the Amarr. The description of a balanced layout still exists for the Amarr Assault.
If this game was fun, I wouldn't be playing it.
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Skullmiser Vulcansu
303
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Posted - 2015.02.12 19:41:00 -
[3] - Quote
Pokey Dravon wrote: I'm not really sure why you feel they need to be punished for having a 4th equipment when they already don't have a sidearm? A sidearm for an equipment slot seems like a fair and reasonable tradeoff. Also all having the same CPU/PG would be really bad, as they're all tanked differently and certain tanking styles use different ratios of PG and CPU.
I guess most people consider four equipment at the prototype tier to be normal, but I consider three to be normal. From this point of view, the Caldari gain a module slot at the cost of CPU, the Amarr gain a sidearm at the cost of PG and a module slot(I admit the PG penalty isn't as bas as it used to be.), and the Minmatar and Gallente gain an equipment slot at the cost of nothing. That is why I feel they should be punished. Not punishing any of them would also be agreeable.
If this game was fun, I wouldn't be playing it.
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Skullmiser Vulcansu
303
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Posted - 2015.02.12 20:03:00 -
[4] - Quote
Pokey Dravon wrote: Well in the end it's basically the same thing really.
If all Logis naturally have 3 slots
Amarr +1 Sidearm +0 Equipment Everything else +0 Sidearms +1 Equipment
or if all Logis naturally have 4 slots Amarr +1 Sidearm -1 Equipment Everything else +0 Sidearms +0 Equipment
Have you by chance checked out Cross Atu's Threadnaught on Logistics/Support? His proposals are pretty legit.
As one who plays with amarr logistics suits, I would also prefer another module slot at the prototype tier over an equipment slot, so I wonder why the equipment slot is simultaneously preferable for the caldari suit. What are your thoughts on that?
I may or may not have read the "threadnaught." Probably not. I don't remember it.
If this game was fun, I wouldn't be playing it.
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