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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 7114
 
 
      | Posted - 2015.02.11 23:39:00 -
          [1] - Quote 
 Can a battle be opened and run 23/7 just rotating people into districts as people leave rather than the whole 150 clone match or whatever?
 
 AV | 
      
      
        |  el OPERATOR
 Capital Acquisitions LLC
 Bad Intention
 
 812
 
 
      | Posted - 2015.02.11 23:43:00 -
          [2] - Quote 
 DO THIS, CCP!!
 
 and maybe make it more than 16v16 ( 32v 32 would be a good start)
 
 Open-Beta Vet.Drunk Night Tree Burner.
This is my Main and Original.
 DUST514 is WARFARE, not WAR-FAIR.
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        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 7114
 
 
      | Posted - 2015.02.11 23:46:00 -
          [3] - Quote 
 
 el OPERATOR wrote:DO THIS, CCP!!
 and maybe make it more than 16v16 ( 32v 32 would be a good start)
 
 I was thinking for faction warfare, actually, to represent constant warfare.
 
 Godin's other thread has merit.
 
 But tie LP/ISk rewards to time spent in match, combined with your warpoints and how much your team contributed to planetary SOV.
 
 make it the meatgrinder we always wanted.
 
 AV | 
      
      
        |  Pokey Dravon
 OSG Planetary Operations
 Covert Intervention
 
 4923
 
 
      | Posted - 2015.02.11 23:48:00 -
          [4] - Quote 
 Well for one, 32v32 simply wont happen, system can't handle it.
 
 Secondly, are there win conditions?
 
 "That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032 Dust514 // Podcast www.biomassed.net | 
      
      
        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 7114
 
 
      | Posted - 2015.02.11 23:56:00 -
          [5] - Quote 
 
 Pokey Dravon wrote:Well for one, 32v32 simply wont happen, system can't handle it.
 Secondly, are there win conditions?
 Direct contribution to planetary SOV by holding hack points. Which in turn adds or degrades system SOV.
 
 Tie earned ISK/LP to your warpoints and the team's sov gains while holding points.
 
 Set the installations to respawn in place as neneutral every ten minutes.
 
 You must earn 1000 WP in order to qualify for match rewards which are calculated by WP earned and SOV contribution.
 
 Have the server run a tally once when you enter and once when you leave.
 
 Kinda like running a facwar complex only the server fills the districts one by one in order of how contested they are.
 
 AV | 
      
      
        |  el OPERATOR
 Capital Acquisitions LLC
 Bad Intention
 
 815
 
 
      | Posted - 2015.02.12 00:58:00 -
          [6] - Quote 
 
 Breakin Stuff wrote:Pokey Dravon wrote:Well for one, 32v32 simply wont happen, system can't handle it.
 Secondly, are there win conditions?
 Direct contribution to planetary SOV by holding hack points. Which in turn adds or degrades system SOV. Tie earned ISK/LP to your warpoints and the team's sov gains while holding points. Set the installations to respawn in place as neneutral every ten minutes. You must earn 1000 WP in order to qualify for match rewards which are calculated by WP earned and SOV contribution. Have the server run a tally once when you enter and once when you leave. Kinda like running a facwar complex only the server fills the districts one by one in order of how contested they are. 
 
 ^Pretty much all of that.
 
 If the system won't handle 32v32 its time to upgrade, BF does it and so did MAG, granted the games are very different but still. More players in one match equals deeper immersion into what would be considered "warfare".
 
 I actually originally thought this kind of open constant battle area was what FW was going to be, not more pub modes with a different payout. Queue your battlefinder, find your faction, join their battlezone and hotdrop onto an ongoing engagement area, maybe the size of a quarter of the full map (the old zoom out view that let you see the whole area around the map you were on). Like old game trailer showed, rank after rank of fresh troops deploying into huge conflict areas.
 
 Open-Beta Vet.Drunk Night Tree Burner.
This is my Main and Original.
 DUST514 is WARFARE, not WAR-FAIR.
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        |  True Adamance
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 17119
 
 
      | Posted - 2015.02.12 01:17:00 -
          [7] - Quote 
 
 Pokey Dravon wrote:Well for one, 32v32 simply wont happen, system can't handle it.
 Secondly, are there win conditions?
 
 FW doesn't have win conditions so its not like much would change.
 
 "This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty." | 
      
      
        |  Pokey Dravon
 OSG Planetary Operations
 Covert Intervention
 
 4925
 
 
      | Posted - 2015.02.12 01:39:00 -
          [8] - Quote 
 
 True Adamance wrote:Pokey Dravon wrote:Well for one, 32v32 simply wont happen, system can't handle it.
 Secondly, are there win conditions?
 FW doesn't have win conditions so its not like much would change. 
 
 I mean like, what actions in battle cause Sov to change? Im not pissing on the idea, I just wanted to know what can I do in match that help my faction? Because right now the end of the battle determines which way the Sov change goes.
 
 Obviously if the battle never ends that doesnt work, so what metric is used measure battle control?
 
 "That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032 Dust514 // Podcast www.biomassed.net | 
      
      
        |  Imp Smash
 Molon Labe.
 General Tso's Alliance
 
 675
 
 
      | Posted - 2015.02.12 04:24:00 -
          [9] - Quote 
 So basically PlanetSide 2.
 
 If the PS3 can handle it I'd be excited.
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        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 7120
 
 
      | Posted - 2015.02.12 05:22:00 -
          [10] - Quote 
 
 Pokey Dravon wrote:True Adamance wrote:Pokey Dravon wrote:Well for one, 32v32 simply wont happen, system can't handle it.
 Secondly, are there win conditions?
 FW doesn't have win conditions so its not like much would change. I mean like, what actions in battle cause Sov to change? Im not pissing on the idea, I just wanted to know what can I do in match that help my faction? Because right now the end of the battle determines which way the Sov change goes. Obviously if the battle never ends that doesnt work, so what metric is used measure battle control? The more hack points held the more sov changes.
 
 AV | 
      
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