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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1274
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Posted - 2015.02.10 20:14:00 -
[31] - Quote
Mortishai Belmont wrote:Lol, just use a mass driver, it's great when they try to go all straffy and you just 'splode them.
Makes them look stupid for trying to go all try hard and pro, just to do the rag doll flop ;3
Ok, Massdriver against strafers, kincats for jump out from RE's... Explain why I have to use any equipment for the reason that someone is abusing the shortcomings of the game?
Maybe you do not give me advice and support me for a CCP fix them?
Thank you!
Please support fair play!
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CLONE117
True Pros Forever
881
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Posted - 2015.02.10 20:56:00 -
[32] - Quote
that side to side dance thing is not strafing. its game mechanic abuse.
or what ever that term is.
if only we could pilot the mcc.
id end the matches real quick.
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John ShepardIII
Capital Acquisitions LLC Bad Intention
1280
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Posted - 2015.02.10 21:09:00 -
[33] - Quote
If hit detection worked better CCP would just nerf all weapons to increase TTK
The True Shepard
No longer a corp hopper
Have No Fear. John Shepard Is Here!
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Izlare Lenix
Pub Stars
1246
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Posted - 2015.02.10 21:16:00 -
[34] - Quote
This isn't the days of old where we stand still in a field and take turns shooting each other.
In a real life battlefield you constantly move or you get flanked or a grenade/rpg lands in your lap and you die.
In a futuristic game where I'm a super soldier and have enhanced speed/ mobility you can be damn sure I will take advantage of it.
The only real truth in history is that it was bloody.
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Kayla Michael
Tactical Logistics and Cargo
72
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Posted - 2015.02.10 21:22:00 -
[35] - Quote
Bye. O/
I eat drahp uplink, me thinks this isn't a cookie. ~
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Timtron Victory
Horizons' Edge
340
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Posted - 2015.02.10 21:30:00 -
[36] - Quote
Izlare Lenix wrote:This isn't the days of old where we stand still in a field and take turns shooting each other.
In a real life battlefield you constantly move or you get flanked or a grenade/rpg lands in your lap and you die.
In a futuristic game where I'm a super soldier and have enhanced speed/ mobility you can be damn sure I will take advantage of it.
Its always extreme with guys like you isnt it? I did not say we should be unable to move, read my original post for pete's sake. Its moving so fast that someone could get an epileptic shock. I probably shouldnt bother to reply to messages like yours.
ISK Weekly Lottery
Proud Christian
Jesus Loves You
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Francois Sanchez
Prima Gallicus
238
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Posted - 2015.02.10 21:39:00 -
[37] - Quote
Izlare Lenix wrote:This isn't the days of old where we stand still in a field and take turns shooting each other.
In a real life battlefield you constantly move or you get flanked or a grenade/rpg lands in your lap and you die.
In a futuristic game where I'm a super soldier and have enhanced speed/ mobility you can be damn sure I will take advantage of it.
Even if you're a super soldier, there are some basic physics laws that should be respected, NOTHING can instantly change direction without passing by zero speed. You can't have an infinite acceleration. |
Izlare Lenix
Pub Stars
1246
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Posted - 2015.02.11 00:11:00 -
[38] - Quote
Francois Sanchez wrote:Izlare Lenix wrote:This isn't the days of old where we stand still in a field and take turns shooting each other.
In a real life battlefield you constantly move or you get flanked or a grenade/rpg lands in your lap and you die.
In a futuristic game where I'm a super soldier and have enhanced speed/ mobility you can be damn sure I will take advantage of it. Even if you're a super soldier, there are some basic physics laws that should be respected, NOTHING can instantly change direction without passing by zero speed. You can't have an infinite acceleration.
26,000 years from now I'm sure they have some sort of technology that allows much faster directional changes in addition to being genetically altered and wearing a super suit.
Also have you ever seen how fast a rabbit can change directions? It's pretty damn fast.
I wonder if the dogs complain about rabbit strafing.
The only real truth in history is that it was bloody.
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TritusX
PH4NT0M5
253
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Posted - 2015.02.11 00:21:00 -
[39] - Quote
Timtron Victory wrote:Alex-ZX wrote:Timtron Victory wrote:Next time you see me in game and start strafing, I will just put down my controller and go get something to drink. Its just a game, I rather die than get an epileptic shock.
Peace! Don't give up so easily buddy, that is the last issue I will cry about. I dont want to use the flaylock anymore. I want to use something else. I am regretting the SP spent on my combat rifle now lol *dies inside
Forced Death
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LUGMOS
Corrosive Synergy
2026
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Posted - 2015.02.11 00:43:00 -
[40] - Quote
Timtron Victory wrote:LUGMOS wrote:4lbert Wesker wrote:Just go little back and aiming helper will do the rest...I just fried full proto strafer with STD Ion Pistol.I was at half armor and he was half shield and full armor...He was just "BLAP" and dead :D IoP charge shot is magnetic, so is the Bolt Pistol. I have fired the bolt at point blank range and done zero damage. The ion pistol I can attest to its accuracy Still magnetic, just has more prominent hit detection issues.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Alaika Arbosa
Minmatar Republic
2491
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Posted - 2015.02.11 00:46:00 -
[41] - Quote
Izlare Lenix wrote:Francois Sanchez wrote:Izlare Lenix wrote:This isn't the days of old where we stand still in a field and take turns shooting each other.
In a real life battlefield you constantly move or you get flanked or a grenade/rpg lands in your lap and you die.
In a futuristic game where I'm a super soldier and have enhanced speed/ mobility you can be damn sure I will take advantage of it. Even if you're a super soldier, there are some basic physics laws that should be respected, NOTHING can instantly change direction without passing by zero speed. You can't have an infinite acceleration. 26,000 years from now I'm sure they have some sort of technology that allows much faster directional changes in addition to being genetically altered and wearing a super suit. Also have you ever seen how fast a rabbit can change directions? It's pretty damn fast. I wonder if the dogs complain about rabbit strafing.
Rabbits have much less mass than our clones.....
We the pc players make up a huge majority of active players. --Roman837
^^ROFLMAO
OMG I need to catch my breath now..
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LUGMOS
Corrosive Synergy
2026
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Posted - 2015.02.11 00:47:00 -
[42] - Quote
Makuta Miserix wrote:LUGMOS wrote:Makuta Miserix wrote:For the record Timtron is speaking about the side-to-side-break-hit-detection strafing.
I have never seen such 'strafing' outside of dust. No other game that I've played let's you 'strafe' like that. Because in CoD (or any other game for that matter) you die in 0.2 seconds, so you don't get to strafe. Try using a MinScout with no HP mods, and you'll see that it is the same. One: I mean you cannot strafe that way at all. I've tested it when I'm not under fire. Two: I don't play CoDThree: Minja without HP mods is my main Scout. Try again. I don't either, but we all know TTK is pretty much insta-kill there. That was the point.
Also, you know how fast a Minscout dies with no HP mods, so I don't have to explain there. That is good.
And what kind of epic strafe are you talking about for #1?
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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One Eyed King
Nos Nothi
7758
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Posted - 2015.02.11 00:55:00 -
[43] - Quote
I would just like to point out PLCs.
Those are fun too.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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LUGMOS
Corrosive Synergy
2029
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Posted - 2015.02.11 00:59:00 -
[44] - Quote
One Eyed King wrote:I would just like to point out PLCs.
Those are fun too. Wut? But I have to use a weapon that requires skill to kill skill-less skrubs...
That's OP man ;~;
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Izlare Lenix
Pub Stars
1246
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Posted - 2015.02.11 01:12:00 -
[45] - Quote
Alaika Arbosa wrote:Izlare Lenix wrote:Francois Sanchez wrote:Izlare Lenix wrote:This isn't the days of old where we stand still in a field and take turns shooting each other.
In a real life battlefield you constantly move or you get flanked or a grenade/rpg lands in your lap and you die.
In a futuristic game where I'm a super soldier and have enhanced speed/ mobility you can be damn sure I will take advantage of it. Even if you're a super soldier, there are some basic physics laws that should be respected, NOTHING can instantly change direction without passing by zero speed. You can't have an infinite acceleration. 26,000 years from now I'm sure they have some sort of technology that allows much faster directional changes in addition to being genetically altered and wearing a super suit. Also have you ever seen how fast a rabbit can change directions? It's pretty damn fast. I wonder if the dogs complain about rabbit strafing. Rabbits have much less mass than our clones.....
Yet again you think an extremely more advanced society won't develop ways to move our mass faster through science and technology?
The rabbit evolved to do what it can do. Technology is vastly better than evolution in many ways especially since we can tailor it to our needs.
Speed has always been an advantage in war. The Mongols used the speed of their horses. The Germans used the speed of their tanks and the blitzkrieg. Jet engines replaced propellers. Speed is always important.
If you don't think a highly advanced military wouldn't make its soldiers as fast and maneuverable as technologically possible than that's your problem.
The only real truth in history is that it was bloody.
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Timtron Victory
Horizons' Edge
349
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Posted - 2015.02.11 02:17:00 -
[46] - Quote
Wow history lessons, rabbits and evolution haha. I am outta here
ISK Weekly Lottery
Proud Christian
Jesus Loves You
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Izlare Lenix
Pub Stars
1248
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Posted - 2015.02.11 02:26:00 -
[47] - Quote
Timtron Victory wrote:Wow history lessons, rabbits and evolution haha. I am outta here
It's better than hearing more bitching from baddies that can't deal with a core mechanic of this game.
If these scubs want another boring ass twitch shooter where the first person to shoot wins 90% of the time there are plenty of them to choose from. Strafing actually adds complexity and player skill into Dust instead of most of the FPS which are just all copies of each other.
The only real truth in history is that it was bloody.
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Timtron Victory
Horizons' Edge
350
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Posted - 2015.02.11 03:10:00 -
[48] - Quote
Izlare Lenix wrote:Timtron Victory wrote:Wow history lessons, rabbits and evolution haha. I am outta here It's better than hearing more bitching from baddies that can't deal with a core mechanic of this game. If these scubs want another boring ass twitch shooter where the first person to shoot wins 90% of the time there are plenty of them to choose from. Strafing actually adds complexity and player skill into Dust instead of most of the FPS which are just all copies of each other.
Wow human stupidity is baffling, dude if you consider breaking hit detection a skill then God help you.You can't be reasoned with.
ISK Weekly Lottery
Proud Christian
Jesus Loves You
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Izlare Lenix
Pub Stars
1248
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Posted - 2015.02.11 03:16:00 -
[49] - Quote
Timtron Victory wrote:Izlare Lenix wrote:Timtron Victory wrote:Wow history lessons, rabbits and evolution haha. I am outta here It's better than hearing more bitching from baddies that can't deal with a core mechanic of this game. If these scubs want another boring ass twitch shooter where the first person to shoot wins 90% of the time there are plenty of them to choose from. Strafing actually adds complexity and player skill into Dust instead of most of the FPS which are just all copies of each other. Wow human stupidity is baffling, dude if you consider breaking hit detection a skill then God help you.You can't be reasoned with.
No but insta killing another player because you saw him .2 seconds before he saw you like in COD and BF while using the insanely strong aim assist those games have...that takes skill.
The only real truth in history is that it was bloody.
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Alaika Arbosa
Minmatar Republic
2492
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Posted - 2015.02.11 12:34:00 -
[50] - Quote
Izlare Lenix wrote:Timtron Victory wrote:Izlare Lenix wrote:Timtron Victory wrote:Wow history lessons, rabbits and evolution haha. I am outta here It's better than hearing more bitching from baddies that can't deal with a core mechanic of this game. If these scubs want another boring ass twitch shooter where the first person to shoot wins 90% of the time there are plenty of them to choose from. Strafing actually adds complexity and player skill into Dust instead of most of the FPS which are just all copies of each other. Wow human stupidity is baffling, dude if you consider breaking hit detection a skill then God help you.You can't be reasoned with. No but insta killing another player because you saw him .2 seconds before he saw you like in COD and BF while using the insanely strong aim assist those games have...that takes skill. Actually, neither of them is truly a skill.
Breaking hit detection with a stupid gimmick doesn't take skill and neither does relying on a client-embedded aimbot.
The real "baddies" are anyone who can actually defend either of these.
Dust514 =/= BF4 Dust514 =/= CoD Dust514 =/= DDR
Dust514 === Dust514 and it should remain that way.
IDK about you but I was attracted by the potential of this being something other than your run-of-the-mill shooter. If I wanted to have a twitchy DDR lobby shooter experience, I'd play some other mass produced Lowest Common Denominator FPS because let's face it, it has core mechanics that are 100% more stable than what we have here.
I'm not though. I am right here and I will be right here.
We the pc players make up a huge majority of active players. --Roman837
^^ROFLMAO
OMG I need to catch my breath now..
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Starlight Burner
ROGUE RELICS VP Gaming Alliance
124
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Posted - 2015.02.11 15:19:00 -
[51] - Quote
pegasis prime wrote:Would you rather i stood still ? Dust is a tracking based shooter and not a twich shooter like bf or cod this Unfortunately is bad for folks with bad hand eye coordination and bad fine more skills the hight TTK means either you stand there like a dumbass or straif to put the enimy off their aim. DUST is a twitch shooter.
Thank god for CCP Rattati!!
Rogue Relics is my home away from home.
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Izlare Lenix
Pub Stars
1248
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Posted - 2015.02.11 15:31:00 -
[52] - Quote
Starlight Burner wrote:pegasis prime wrote:Would you rather i stood still ? Dust is a tracking based shooter and not a twich shooter like bf or cod this Unfortunately is bad for folks with bad hand eye coordination and bad fine more skills the hight TTK means either you stand there like a dumbass or straif to put the enimy off their aim. DUST is a twitch shooter.
Not compared to many other FPS out there.
Many times in dust I have been attacked from behind and I'm able to turn, fire at the enemy and kill them before they kill me.
This is very hard to achieve in real twitch shooters as the first one to attack wins most of the time because TTK is so short.
The hallmark of a twitch game is normally the fastest reaction time wins. But being first, or reacting faster doesn't always guarantee a win in Dust as there are many more variables to consider in Dust versus other FPS.
Skills, suits, damage types and yes even strafing contribute to who wins in a 1 v 1. Not just who shoots first.
The only real truth in history is that it was bloody.
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Starlight Burner
ROGUE RELICS VP Gaming Alliance
125
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Posted - 2015.02.11 15:34:00 -
[53] - Quote
Izlare Lenix wrote:Starlight Burner wrote:pegasis prime wrote:Would you rather i stood still ? Dust is a tracking based shooter and not a twich shooter like bf or cod this Unfortunately is bad for folks with bad hand eye coordination and bad fine more skills the hight TTK means either you stand there like a dumbass or straif to put the enimy off their aim. DUST is a twitch shooter. Not compared to many other FPS out there. Many times in dust I have been attacked from behind and I'm able to turn, fire at the enemy and kill them before they kill me. This is very hard to achieve in real twitch shooters as the first one to attack wins most of the time because TTK is so short. The hallmark of a twitch game is normally the fastest reaction time wins. But being first, or reacting faster doesn't always guarantee a win in Dust as there are many more variables to consider in Dust versus other FPS. Skills, suits, damage types and yes even strafing contribute to who wins in a 1 v 1. Not just who shoots first. I've experienced more of a 'Twitch shooting' aspect than what you've described. Obviously, if someone is a brick tanked infantry it will take a bit unless you're using the SG, RE, or NK.
DUST TTK has gone down over the years. Turning what battles I used to love into more of a 'twitch' shooter and/or 'strafe hero' game, something I'm tired of in other games.
Thank god for CCP Rattati!!
Rogue Relics is my home away from home.
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Makuta Miserix
Nos Nothi
372
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Posted - 2015.02.11 15:38:00 -
[54] - Quote
LUGMOS wrote:Makuta Miserix wrote:LUGMOS wrote:Makuta Miserix wrote:For the record Timtron is speaking about the side-to-side-break-hit-detection strafing.
I have never seen such 'strafing' outside of dust. No other game that I've played let's you 'strafe' like that. Because in CoD (or any other game for that matter) you die in 0.2 seconds, so you don't get to strafe. Try using a MinScout with no HP mods, and you'll see that it is the same. One: I mean you cannot strafe that way at all. I've tested it when I'm not under fire. Two: I don't play CoDThree: Minja without HP mods is my main Scout. Try again. I don't either, but we all know TTK is pretty much insta-kill there. That was the point. Also, you know how fast a Minscout dies with no HP mods, so I don't have to explain there. That is good. And what kind of epic strafe are you talking about for #1?
I'm talking about people switching directions in fraction of a second constantly.
Games like Killzone do not let you go left-right-left-right constantly to break the games hit detection. Then again, games like Killzone don't have hit detection issues.
I miss the AR camera sight. :(
Please don't break the universe. Thank you for your cooperation.
Private Beta Veteran
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Luis rules 1st
Valor Coalition
54
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Posted - 2015.02.11 23:32:00 -
[55] - Quote
Francois Sanchez wrote:Izlare Lenix wrote:This isn't the days of old where we stand still in a field and take turns shooting each other.
In a real life battlefield you constantly move or you get flanked or a grenade/rpg lands in your lap and you die.
In a futuristic game where I'm a super soldier and have enhanced speed/ mobility you can be damn sure I will take advantage of it. Even if you're a super soldier, there are some basic physics laws that should be respected, NOTHING can instantly change direction without passing by zero speed. You can't have an infinite acceleration.
Wait, wait.... who taught you physics? This is way better explained in Spanish and Latin, but here it comes. A vector, to be a vector needs to fulfill some stuff: 1.- Magnitude. In this case, speed. Which will determinate how fast the object moves. (Usually the longer the line, the greater the magnitude) 2.- Direction. Usually represented by a straight line. 3.- "sense" In Spanish is called "Sentido", in English is sometimes referred as "arrow". Or a mark to determinate where is the force applied to, or the speed in this matter.
Implying that an object can ONLY move in one direction, and one only, without passing from "zero speed" means that circular movement is a myth. And many, many objects change direction without stopping first in order to do so. Examples are many. A car in the highway taking a curve, a freaking mosquito flying around you, the Earth itself is moving changing direction constantly.
And there are many ways to achieve what you believe it's impossible. Someone mentioned a rabbit, which can strafe. Not only with a lighter (Or less) mass, but with a greater magnitude/force applied (Legs). So as some mentioned, a suit with a greater force applied in the legs could easily achieve what you mark as impossible. Yes, it passes from "zero speed", but that moment is just to short for you to notice, so it can be considered as if it didn't exist in first place.
And having a greater force in the legs wouldn't imply that it can move at the speed of light. It'd be like a car with more horse power (HP). And as people know, a car that has more HP than another doesn't imply it can move at a higher speed.
Physics are OP XD
Some links, just for reference. http://en.wikipedia.org/wiki/Circular_motion http://es.wikipedia.org/wiki/Vector
Getting back to the original post, someone already mentioned it: Dust is Dust. Don't try to make it fit where it doesn't belong. Crappy games like BF, CoD, MoH and so, will stay as crappy as ever because of what they are. (Hope you get a chance to get into last BF beta) I've played plenty shooters, and in everyone you can strafe. It's most used in close combats. Either you receive the bullet or you move, your call.
L8er!
Edit: In this video you can hear about the magnitude, direction and the "arrow" https://www.youtube.com/watch?v=GKQdkS0qG3g
Even when it's orientated for little kids XD |
Mejt0
Dead Man's Game RUST415
846
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Posted - 2015.02.12 00:14:00 -
[56] - Quote
Dust of old was much better.
Now you can jump in in front of somebody and strafe. And if there are lags.. you can forget about killing him due to broken hit detection.
Loyal to State.
> Gallus in suo sterquilinio plurimum potest - the rooster can do plenty in his own dungheap
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Devadander
Woodgrain Atari
235
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Posted - 2015.02.12 00:34:00 -
[57] - Quote
I had a minstrafer jump out and after 2 seconds of dizziness I stopped shooting. He kept on wigglewigglewiggle and I literally died whilst laughing.
My minds eye saw a 12 year old with a 5 gallon monster and three thumbs on left hand "IM SOOOOOO PROOOOOOO" He then proceeded to strafe to his poop bucket ...
Sorry. I'm bat dook crazy.
"Lets group up and push an objective" ~ No blueberry ever
07-28-12 ~Deal with it~
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gustavo acosta
Capital Acquisitions LLC Bad Intention
916
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Posted - 2015.02.12 00:40:00 -
[58] - Quote
Luis rules 1st wrote:
Implying that an object can ONLY move in one direction, and one only, without passing from "zero speed" means that circular movement is a myth.
The players who strafe with a k/bm don't use circular motion, they keep a constant speed going opposite directions without any deceleration. No matter how hard you try you can't go <---that way, and then go ----> that way without stopping to change the direction of force applied. That force required to do that would have to be greater than the force that initiates and maintains that motion, but as you can see from the stats of dropsuit characters all suits run at a fixed constant rate.
Even circular motion requires a greater amount of force to be applied to go against the angle of the motion. Both forms of motion cannot allow for an object going at a constant rate to change directions, suddenly and against it's original direction.
That's just silly.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1283
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Posted - 2015.02.12 00:42:00 -
[59] - Quote
Luis rules 1st wrote: Examples are many. A car in the highway taking a curve, a freaking mosquito flying around you, the Earth itself is moving changing direction constantly.
...my dear planet, could you change the direction of flight and change orbit slightly closer to Venus? I froze in my latitude...
Please support fair play!
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Luis rules 1st
Valor Coalition
56
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Posted - 2015.02.13 22:13:00 -
[60] - Quote
gustavo acosta wrote: The players who strafe with a k/bm don't use circular motion, they keep a constant speed going opposite directions without any deceleration. No matter how hard you try you can't go <---that way, and then go ----> that way without stopping to change the direction of force applied. The force required to do that would have to be greater than the force that initiates and maintains that motion, but as you can see from the stats of dropsuits, all suits run at a fixed constant rate.
Even circular motion requires a greater amount of force to be applied to go against the angle of the motion. Both forms of motion cannot allow for an object going at a constant rate to change directions, suddenly and against it's original direction.
That's just silly.
Ok, so physics again. Strictly toalking, changing from --> to <-- is not a "direction change". You only change the little arrow which could be described as "sentido", "Sense", "Way", "Arrow".
Again, it need 3 things. Magnitude: ---> -------> Both are vectors with the same direction and arrow.
Direction: ------>
+« | |
Two vectors with about the same magnitude, but different direction.
Arrow (Sentido, sense, way): <----- -----> Both vectors have the exact same magnitude and direction. They change the arrow.
But forget about that.
gustavo acosta wrote:The players who strafe with a k/bm don't use circular motion What is a k/bm?
gustavo acosta wrote:They keep a constant speed going opposite directions without any deceleration. Have you actually tried to do that? If you do it as fast as you thing, the character will remain almost still, because it stops before going the other way. And I'm guessing that by "speed" you mean it's velocity, but what about acceleration? (Deceleration is a negative acceleration) The acceleration and the velocity are related, but they describe different things. The original posts said infinite acceleration, but that's even more stupid, as not even the light has an infinite acceleration. In fact light, even when it moves that fast, it has 0 acceleration. But when the movement starts, the acceleration is huge. Mathematically you could describe any movement that starts as an infinite acceleration in an infinitesimal time. Meaning a huge force applied in a fraction of time. And all systems have responses to the "impulse". Anyway, getting outta subject here. But keep in mind, you, as a person have "infinite" acceleration when you start walking. Or could be considered that way. And you don't increase the walking speed gradually over time.
gustavo acosta wrote: The force required to do that would have to be greater than the force that initiates and maintains that motion, but as you can see from the stats of dropsuits, all suits run at a fixed constant rate.
Yes, but the fact that the suits might have a superior strength (Legs in this case) doesn't imply they would run at non-constant rate. This could only mean that they reach its top speed in a fraction of time. As well, that's why I mentioned HP. A car with 1000HP doesn't necessarily go "faster" (Higher velocity) than a car with 800HP. And yes, a car with 1000HP would have greater force than one with 800HP. At the end this just means how easily it can maintain its top speed. And how fast it can reach it.
Physics are OP! XD
L8er!
John Psi wrote: ...my dear planet, could you change the direction of flight and change orbit slightly closer to Venus? I froze in my latitude... Lol I'm OK at this distance n.n You should move to a warmer location :P |
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