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Thumb Green
Raymond James Corp
2081
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Posted - 2015.02.09 03:34:00 -
[1] - Quote
Figured I would revive this thread to see if it might gain some traction this time.
Thumb Green wrote: We can all agree that "smart" deploy in ambush does not live up to it's name and I'm sure many of us can agree that uplinks are a sure fire way to get your team spawn camped (partially because "smart" deploy has a hard on for spawning you on them). So instead I propose in ambush we have Orbital Spawns; of course the original spawn should stay the same so the teams are together until they have some tactical awareness. However after that we should have the option to OS using the same interface that OB's use: Move the little circle around, pick an area, and be spawned somewhere inside that area. This will solve all problems that "smart" deploy has and will make spawn camping a mostly nonviable option. It will also help prevent steamrolling by allowing members of your team to spawn behind the enemy making ambush a bit more ambush-y. some will say this makes uplinks useless but I believe they will actually become useful by allowing pin-point spawns without the fear of being forced to spawn there several times if it's being camped.
This of course doesn't need to be implemented in domination or skirmish as they don't have the same spawning problem as ambush; however it could be as another WP reward so instead of calling in an OB you could pick an OS allowing your squad to choose to spawn in an area you pick for up to a minute or something like that.
I don't have anything new to add to it at the moment unfortunately.
Take your stinking paws off me, you damned dirty hipster!
[RYJC]
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Mary Sedillo
Molon Labe. General Tso's Alliance
347
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Posted - 2015.02.09 08:37:00 -
[2] - Quote
I've played games with this -- It isn't enjoyable.
Orbital Spawns give away your position to EVERYONE.
This opens up potentially more spawn-camp abuse. Especially in Ambush.
It quickly grows old over time, and aforementioned camping makes it a hated mechanic. |
tritan abbattere
DBAG CORE
26
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Posted - 2015.02.09 08:45:00 -
[3] - Quote
its cool in concept but i could just see a heavy drop behind me while im trying to deal with a red berry squad in front of me. in the end i think this wound make the game more frustrating and cause more problems.
That being said installations could have more of a use for being AA guns to protect an area. But players would need to be able to call down installations where every they want and cost as much as a basic fitted tank. that might fix the problem.
I am the all mighty Tritan. Fear me for I am a MassHole
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Pseudogenesis
nos nothi
1648
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Posted - 2015.02.09 09:44:00 -
[4] - Quote
Mary Sedillo wrote:I've played games with this -- It isn't enjoyable.
Orbital Spawns give away your position to EVERYONE.
This opens up potentially more spawn-camp abuse. Especially in Ambush.
It quickly grows old over time, and aforementioned camping makes it a hated mechanic. I'm tempted to agree, it would probably get old in like 5.5 seconds. Jumping out of the MCC is just the right amount of this mechanic.
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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CCP Rattati
C C P C C P Alliance
16952
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Posted - 2015.02.09 14:27:00 -
[5] - Quote
we have had this in internal playtest, it gets old fairly quickly and you start thinking, why can't I just spawn on the earth.
I like it as a once per battle thing, maybe with a special module or suit, to claim objectives.
It's still on the list
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7027
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Posted - 2015.02.09 14:59:00 -
[6] - Quote
CCP Rattati wrote:we have had this in internal playtest, it gets old fairly quickly and you start thinking, why can't I just spawn on the earth. I like it as a once per battle thing, maybe with a special module or suit, to claim objectives. It's still on the list
It makes more sense for when you get redlined. when that happens and you're getting farmed an orbital drop makes more sense than trying to push through an execution line
AV
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
863
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Posted - 2015.02.09 15:13:00 -
[7] - Quote
Breakin Stuff wrote:CCP Rattati wrote:we have had this in internal playtest, it gets old fairly quickly and you start thinking, why can't I just spawn on the earth. I like it as a once per battle thing, maybe with a special module or suit, to claim objectives. It's still on the list It makes more sense for when you get redlined. when that happens and you're getting farmed an orbital drop makes more sense than trying to push through an execution line
yea plus they cant as easily predict your spawn. spawn camping only happens when you can cotrol the location of enemy spawns. if you have no control, then you cant camp |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7028
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Posted - 2015.02.09 15:14:00 -
[8] - Quote
100 warpoints for a personal, orbital spawn anywhere on the map.
AV
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Thumb Green
Raymond James Corp
2081
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Posted - 2015.02.09 16:03:00 -
[9] - Quote
CCP Rattati wrote:we have had this in internal playtest, it gets old fairly quickly and you start thinking, why can't I just spawn on the earth. I like it as a once per battle thing, maybe with a special module or suit, to claim objectives. It's still on the list I'd like to clarify that I didn't mean actually spawning in orbit; it'd be a random location on the ground within the circle. It's just "Orbital Spawn" sounds like a cool name for it.
Take your stinking paws off me, you damned dirty hipster!
[RYJC]
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Thumb Green
Raymond James Corp
2081
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Posted - 2015.02.09 16:12:00 -
[10] - Quote
tritan abbattere wrote:its cool in concept but i could just see a heavy drop behind me while im trying to deal with a red berry squad in front of me. in the end i think this wound make the game more frustrating and cause more problems. But imagine a heavy spawning in behind the redberry squad. However this wouldn't be a pinpoint spawn so either heavy could end up spawning in front of their respective enemies while facing the wrong way.
Take your stinking paws off me, you damned dirty hipster!
[RYJC]
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Regis Blackbird
DUST University Ivy League
626
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Posted - 2015.02.09 16:13:00 -
[11] - Quote
CCP Rattati wrote:we have had this in internal playtest, it gets old fairly quickly and you start thinking, why can't I just spawn on the earth. I like it as a once per battle thing, maybe with a special module or suit, to claim objectives. It's still on the list
While I agree it will probably get old fast if this would be the only way to spawn, I still think it would be a great "backup" in case of redline or spawn camp. It's basically impossible to spawn camp an "orbital" (sky) spawn as you will have some control over where to land using the drifting mechanic.
I would rather take my chances sky dropping, than certain death using "smart deploy" or friendly spawn-camped uplink |
Wayward Psycho
UNITED MERCINARY AND PILOTS ALLIANCE
26
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Posted - 2015.02.09 16:57:00 -
[12] - Quote
Orbital Spawns should really operate as an OB. 750 to a 1000 warpoints. Squad leader marks an area on the map, like that roof that reddots are camping and drop a holy hell of 8 heavies on top of their heads. It would help with skirm and dom but maybe not ambush so much
Squad leader gets 25 warpoints per a spawn in a 15 to 30 second spawn window. Spawns from the OB only take 3 to 5 seconds. |
Thumb Green
Raymond James Corp
2081
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Posted - 2015.02.09 17:02:00 -
[13] - Quote
Wayward Psycho wrote:Orbital Spawns should really operate as an OB. 750 to a 1000 warpoints. Squad leader marks an area on the map, like that roof that reddots are camping and drop a holy hell of 8 heavies on top of their heads. It would help with skirm and dom but maybe not ambush so much
Squad leader gets 25 warpoints per a spawn in a 15 to 30 second spawn window. Spawns from the OB only take 3 to 5 seconds. In Dom and Skirm that would be ok but in ambush there would be no WP requirement; otherwise it would defeat the entire purpose of the idea to begin with.
Take your stinking paws off me, you damned dirty hipster!
[RYJC]
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Kierkegaard Soren
Corrosive Synergy
708
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Posted - 2015.02.09 18:58:00 -
[14] - Quote
Drop pods for squads that can be bought by squad leaders like an orbital would be sweet. Act as a limited-spawn CRU with top-mounted mannable blaster cannon with HP level of a turret installation.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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Aeon Amadi
Chimera Core
8595
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Posted - 2015.02.09 19:16:00 -
[15] - Quote
Breakin Stuff wrote:CCP Rattati wrote:we have had this in internal playtest, it gets old fairly quickly and you start thinking, why can't I just spawn on the earth. I like it as a once per battle thing, maybe with a special module or suit, to claim objectives. It's still on the list It makes more sense for when you get redlined. when that happens and you're getting farmed an orbital drop makes more sense than trying to push through an execution line
I agree. I would love to see the competition come raining down from the sky, unable to do anything as they land within killing distance of me.
Great concept but the only way it'd ever work is if they had perfect cloaking on the way down. Otherwise you're just giving people a 5-10 second window to spot them falling from across the map.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Funkmaster Whale
Whale Pod
2862
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Posted - 2015.02.09 21:16:00 -
[16] - Quote
CCP Rattati wrote:we have had this in internal playtest, it gets old fairly quickly and you start thinking, why can't I just spawn on the earth. I like it as a once per battle thing, maybe with a special module or suit, to claim objectives. It's still on the list The idea I think would be to have a bit more control over where you spawn in Ambush.
The spawning mechanics in Ambush still are and always have been kind of crap. Even after the supposed tweaking that went on in the past, the system still spawns you in the middle of your friendlies that are getting pummeled by the enemy. Many a time I have to sit there and wait until the friendlies in an area are completely wiped out to reset the spawn location.
If your team is getting steam rolled in Ambush, the spawning system pretty much does everything in its power to aid that steamroll. Instead of putting you in a fresh spawn location whenever you die, it spawns you in the middle of your teammates already engaged in a firefight. The spawning mechanic combined with active scanners turns Ambush into blob warfare instead of a proper deathmatch.
Honestly, if Ambush had much smaller maps, no vehicles, and a more intuitive spawn system it would be a hell of a lot better. There's still a huge problem of massive maps and typically one squad busting out a Dropship + Tank combo with no supply depots in sight. You spawn into your fit and realize the enemy team is immediately dropping vehicles. AV isn't effective nor even worth the effort in Ambush, so whoever established vehicle superiority in the first 20 seconds is usually the winner. There's a reason why 6-man proto squads run Spambush to get money. It's simply the easiest mode to farm noobs and there's hardly ever competent matchmaking.
Follow me on Twitch.tv!
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Thumb Green
Raymond James Corp
2087
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Posted - 2015.02.09 23:07:00 -
[17] - Quote
Aeon Amadi wrote:Breakin Stuff wrote:CCP Rattati wrote:we have had this in internal playtest, it gets old fairly quickly and you start thinking, why can't I just spawn on the earth. I like it as a once per battle thing, maybe with a special module or suit, to claim objectives. It's still on the list It makes more sense for when you get redlined. when that happens and you're getting farmed an orbital drop makes more sense than trying to push through an execution line I agree. I would love to see the competition come raining down from the sky, unable to do anything as they land within killing distance of me. Great concept but the only way it'd ever work is if they had perfect cloaking on the way down. Otherwise you're just giving people a 5-10 second window to spot them falling from across the map. Or it could work by spawning people on a surface (ground or structure) instead of them falling from the sky; which was my intent to begin with but I clearly didn't make that obvious. Hopefully the edit I made earlier will help avoid the confusion for others. I picture it working like an inaccurate version of the transporter from Star Trek, the MCC just beams you down basically and uplinks could then be viewed as transponders that allow for pin-point "beaming".
Take your stinking paws off me, you damned dirty hipster!
[RYJC]
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Imp Smash
Molon Labe. General Tso's Alliance
667
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Posted - 2015.02.10 00:11:00 -
[18] - Quote
Drop pods should be a vehicle. That cost Isk and have 1 use. Spawn in your RL, call your drop pod, get in, blast off to some point on the map.
You know -- like the old old school trailer. |
tritan abbattere
DBAG CORE
28
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Posted - 2015.02.10 00:18:00 -
[19] - Quote
Imp Smash wrote:Drop pods should be a vehicle. That cost Isk and have 1 use. Spawn in your RL, call your drop pod, get in, blast off to some point on the map.
You know -- like the old old school trailer.
Its a self piloted dropship for 1 person xD. Though that would work really well as long as you can not get shot in your red line (happens all the time). We kinda need the red line to be a force field to prevent spawn camping. I'm surprised the MCC can't generate a safe zone force field.
also if that was made the enemy would need a counter of some sorts. an AA Installation(they cost isk) that the enemy can call down so you can't drop right on top of them. So you can drop off to the side of them and flank but not bomb rush them with heavies.
I am the all mighty Tritan. Fear me for I am a MassHole
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Kain Spero
Negative-Feedback
4551
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Posted - 2015.02.10 01:54:00 -
[20] - Quote
Breakin Stuff wrote:CCP Rattati wrote:we have had this in internal playtest, it gets old fairly quickly and you start thinking, why can't I just spawn on the earth. I like it as a once per battle thing, maybe with a special module or suit, to claim objectives. It's still on the list It makes more sense for when you get redlined. when that happens and you're getting farmed an orbital drop makes more sense than trying to push through an execution line
Off Map Support Option: Orbital Spawn? Would be a great choice to keep some of the WP pool in reserve and use an orbital spawn to get out of a redline.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17064
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Posted - 2015.02.10 02:19:00 -
[21] - Quote
I want to Deep Strike those Minmatar heathens........ wait no....not "that" kind of Deep Strike.....I-I mean the kinda with the terminators and the Thunder Hammers and Stormshields.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Ekrano Fergus
Molon Labe. General Tso's Alliance
71
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Posted - 2015.02.10 03:41:00 -
[22] - Quote
Starhawk seemed to have a decent system.
/)_/)
( . .)
C(") (")
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Imp Smash
Molon Labe. General Tso's Alliance
670
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Posted - 2015.02.10 05:11:00 -
[23] - Quote
tritan abbattere wrote:Imp Smash wrote:Drop pods should be a vehicle. That cost Isk and have 1 use. Spawn in your RL, call your drop pod, get in, blast off to some point on the map.
You know -- like the old old school trailer. Its a self piloted dropship for 1 person xD. Though that would work really well as long as you can not get shot in your red line (happens all the time). We kinda need the red line to be a force field to prevent spawn camping. I'm surprised the MCC can't generate a safe zone force field. also if that was made the enemy would need a counter of some sorts. an AA Installation(they cost isk) that the enemy can call down so you can't drop right on top of them. So you can drop off to the side of them and flank but not bomb rush them with heavies.
Jump in, get a map display a la warbarge. Click your landing point. Spawn there. Costs 300k isk. Ship is non recoverable.
If anything like this were EVER implemented it couldn't be free or even warpoint fueled. It has to be an economical cost as Dust is an economical game. |
Thaddeus Reynolds
Facepunch Security
197
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Posted - 2015.02.10 05:48:00 -
[24] - Quote
True Adamance wrote:I want to Deep Strike those Minmatar heathens........ wait no....not "that" kind of Deep Strike.....I-I mean the kinda with the terminators and the Thunder Hammers and Stormshields.
Shadow-Sight bomb (Cheesy Tau Tactics are borderline OP)...out Dakka them with High Strength, Good AP weaponry...hit em hard hit em fast...
come to think of it...Give Commandos Deep Strike? err...make it to where you can sky-spawn as a commando suit (would be part of an overall commando re-balance...because AV and imbalances between the commandos themselves)...might be an idea to help solidify them as a shock-trooper role
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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