Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
142
|
Posted - 2015.01.31 05:41:00 -
[1] - Quote
Here let me brake it down nice and simple...
This is evidence to back up my claims that the amarr assault has to little speed or hp.....
460 is the base amarr Ehp so I went off that.....
460/4.0 (1% of Min health) = 115% take that number and now multiply by .0742 (1% of min speed ) = 8.533 meters per second !!!! If we amarr were following the Min health/speed ratio, we would be running at 8.533 meters per second with 460 health...
here I'll compare gal/cal to amarr
460/4.3 (1% Gal/Cal Health) =106.976 take that number and now multiply by .07 ( 1% Gal/Cal Speed ) = 7.488 meters per second!!! If we followed the Gal/Cal health/speed ratio we would be running at 7.488 meters per second with 460 health...
Now lets check if my math is wrong
460/4.6 (1% Amarr Health) = 100 Take that number and multiply by .0672 (1% of amarr Speed) = 6.72 Meters per second which sounds about right
Idk if its the same for every suit but I notice this with the assaults. with Min/Cal/Gal Assaults being more prominent More Data I wouldn't see no reason to look into this... thank you
I would say make both the amarr and min follow the same ratio as the Gal/Cal or make the amarrs health follow its own rule like the Min speed does... which means buff amarr health or speed slightly
Director / Slayer / Emperor
|
Breakin Stuff
Internal Error. Negative-Feedback
6877
|
Posted - 2015.01.31 08:08:00 -
[2] - Quote
Considering that the amarr assault is one of the most solid performers in the game in the hands of someone who has both thumbs intact I'm going to say "no" to your desire to run like a scout or tank like a sentinel. Thank you drive through.
AV
|
shaman oga
Dead Man's Game
3924
|
Posted - 2015.01.31 10:41:00 -
[3] - Quote
Without a single calculation, i can tell the amarr assault is fine as it is. Being fast is great advantage when there are a lot of covers, but have 1 m/s more than someone else will most likely not save you, even in a 5 square meters open area.
Swaglords 1.0 [smiley face]
Minmatar omni-merc
|
TheD1CK
Dead Man's Game RUST415
1671
|
Posted - 2015.01.31 11:16:00 -
[4] - Quote
shaman oga wrote:Without a single calculation, i can tell the amarr assault is fine as it is. Being fast is great advantage when there are a lot of covers, but have 1 m/s more than someone else will most likely not save you, even in a 5 square meters open area.
I love the Amarr Assault is slow this isn't fair QQ You have more stamina that the rest if you don't stack plates you can keep up Have you actually tried racing the other suits? difference is slight Cal/Gal likely won't beat you (less stamina) but yes, as your betters The Minmatar are faster, stronger, smarter and aren't wearing battle-skirts
Along with the highest Alpha DMG (outside of AV) to go along with it .. Yeah lets speed up the Amarr Assault |
All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
147
|
Posted - 2015.01.31 13:40:00 -
[5] - Quote
TheD1CK wrote:shaman oga wrote:Without a single calculation, i can tell the amarr assault is fine as it is. Being fast is great advantage when there are a lot of covers, but have 1 m/s more than someone else will most likely not save you, even in a 5 square meters open area. I love the Amarr Assault is slow this isn't fair QQ You have more stamina that the rest if you don't stack plates you can keep up Have you actually tried racing the other suits? difference is slight Cal/Gal likely won't beat you (less stamina) but yes, as your betters The Minmatar are faster, stronger, smarter and aren't wearing battle-skirts Along with the highest Alpha DMG (outside of AV) to go along with it .. Yeah lets speed up the Amarr Assault
when I actually show up with data to prove my claims people jump to a new excuse , here let me refute that part to...
we have only 75 stamina over gal/cal and 50 over min... while min has a 50 regen that's ***** on our large "pool of stamina" if stamina is supposed to be our thing to why do we come in second place to the min? and by a wide margin?
You people that cry about ScR are the same ones that decide to ignore logic when I approach you with facts and data......bt always want to list the ScR max dps
let me help you think for a second since this isn't one of your strengths ..... If the suit was where it was supposed to be maybe the ScR would get that attention it needs to get that nerf you people have been hoping for... either way amarr has the worst speed/health ratio while gal/cal are second and min is first.....
If speed doesn't matter as much as health then give the amarr/gal/cal the speed boost to where it is consistent or the amarr hp buff so its not consistent with cal/gal to min...... because the hp differences stay consistent why does speed change? isn't that unfair for us slow suits that don't get to reap the benefits of kincats or armor plates? (armor plates because the speed reduction is percentage while the amount you get is number...) Min assaults benefit from armor plates more then we do and that's absurd....
Everyone always says bring numbers to support your argument and now that I do, you people want to throw out opinions? lmao **** your opinions, approach me with some number if you want to refute what I am saying, and if these numbers don't matter then stop cry about our ScR and pointing out its paper dps since numbers don't matter.....
Director / Slayer / Emperor
|
All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
147
|
Posted - 2015.01.31 13:44:00 -
[6] - Quote
Breakin Stuff wrote:Considering that the amarr assault is one of the most solid performers in the game in the hands of someone who has both thumbs intact I'm going to say "no" to your desire to run like a scout or tank like a sentinel. Thank you drive through.
why do you people like to exaggerate all the time?! 1% speed boost to run like a scout.......... are you an idiot? and 15 more health to tank like a sentinel? please keep your exaggerations to yourself and approach me with numbers.... same thing you forum warriors always say.... prove me wrong.
Director / Slayer / Emperor
|
Breakin Stuff
Internal Error. Negative-Feedback
6880
|
Posted - 2015.01.31 14:14:00 -
[7] - Quote
All Gucci wrote:Breakin Stuff wrote:Considering that the amarr assault is one of the most solid performers in the game in the hands of someone who has both thumbs intact I'm going to say "no" to your desire to run like a scout or tank like a sentinel. Thank you drive through. why do you people like to exaggerate all the time?! 1% speed boost to run like a scout.......... are you an idiot? and 15 more health to tank like a sentinel? please keep your exaggerations to yourself and approach me with numbers.... same thing you forum warriors always say.... prove me wrong. How about this, the lack of a speed to hit point ratio is deliberate because you are ignoring the fact that fitting resources and stamina are part of the balance. Amarr suits universally have the highest stamina in the game, which I expect you to blow off as irrelevant immediately.
Amarr and minmatar are counterpoints to each other not mirrors of each other. Because you are monofocusing on two attributes occludes the rest of the picture. Minmatar are faster per HP because their suits are more fragile. Their slot layout doesn't allow for specialized tank because they are able to pick either.
Amarr are the slowest, but also the most durable and the weapons that synergize best with their dropsuits also obliterate shields at the rapid rate.
There IS NO MATCHING HP/SPEED RATIO that you can apply. Because if you apply it to the amarr you get an unintended high point in speed to mass. Amarr pay for their higher base HP with speed but get stamina to compensate.
This is not an equation, this is balancing races by strength and weakness.
It never was an equation. And trying to make it an equation is ridiculous because you're trying to balance them based on only two of their attributes.
AV
|
TheD1CK
Dead Man's Game RUST415
1676
|
Posted - 2015.01.31 14:50:00 -
[8] - Quote
lol, I'm no Forum warrior.. so what if you come here with numbers to promote your bias The Amarr Assault has strong HP stats, likely the highest fitting (CPU/PG) and stamina..
3 advanatges, 1 downside being speed.
Come back with all the numbers you like, it won't help you see the obvious The Amarr Assault has liitle to do with MY opinion on why ScR is a monster, the dmg multiplier is the main issue So I'll leave the ScR out of discussion, and guess what you will still have the strongest Assault suit The fact your turning this into a contest, shows you just want to win (ie. have the Ak.0 better than the others) The Matari Assault could/should have been set to 5/3 rather than it's current, but thats seperate
I want suits to be balanced and asking for buffs to a suit that is over-performing at times is stupid. So enjoy like-minded replies to your sh!tposting |
All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
147
|
Posted - 2015.01.31 15:37:00 -
[9] - Quote
Breakin Stuff wrote:All Gucci wrote:Breakin Stuff wrote:Considering that the amarr assault is one of the most solid performers in the game in the hands of someone who has both thumbs intact I'm going to say "no" to your desire to run like a scout or tank like a sentinel. Thank you drive through. why do you people like to exaggerate all the time?! 1% speed boost to run like a scout.......... are you an idiot? and 15 more health to tank like a sentinel? please keep your exaggerations to yourself and approach me with numbers.... same thing you forum warriors always say.... prove me wrong. How about this, the lack of a speed to hit point ratio is deliberate because you are ignoring the fact that fitting resources and stamina are part of the balance. Amarr suits universally have the highest stamina in the game, which I expect you to blow off as irrelevant immediately. Amarr and minmatar are counterpoints to each other not mirrors of each other. Because you are monofocusing on two attributes occludes the rest of the picture. Minmatar are faster per HP because their suits are more fragile. Their slot layout doesn't allow for specialized tank because they are able to pick either. Amarr are the slowest, but also the most durable and the weapons that synergize best with their dropsuits also obliterate shields at the rapid rate. There IS NO MATCHING HP/SPEED RATIO that you can apply. Because if you apply it to the amarr you get an unintended high point in speed to mass. Amarr pay for their higher base HP with speed but get stamina to compensate. This is not an equation, this is balancing races by strength and weakness. It never was an equation. And trying to make it an equation is ridiculous because you're trying to balance them based on only two of their attributes.
The min has better stamina then the amarr there is no debate about this..... while having more hp then us (assuming you can do math... amarr trade the same amount of hp that gal/cal do with Min but take a huge speed penalty..... assuming stamina is the balance for that, why does the min stillllll have better stamina then the amarr while having more health? (Health/speed ratio wise ) don't be delusional ccp makes balance mistakes on weapons constantly.... is it hard to believe they messed up with a suit? just because our ScR ***** on you people you are so scared to see logic ???? if the suit gets a buff then the ScR will be used more and the data can be used to nerf it if it needs one....
I shouldn't be glued to using only the ScR to be effective with my amarr assault.....
Director / Slayer / Emperor
|
All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
148
|
Posted - 2015.01.31 16:00:00 -
[10] - Quote
TheD1CK wrote:lol, I'm no Forum warrior.. so what if you come here with numbers to promote your bias The Amarr Assault has strong HP stats, likely the highest fitting (CPU/PG) and stamina.. 3 advanatges, 1 downside being speed. Come back with all the numbers you like, it won't help you see the obvious The Amarr Assault has liitle to do with MY opinion on why ScR is a monster, the dmg multiplier is the main issue So I'll leave the ScR out of discussion, and guess what you will still have the strongest Assault suit The fact your turning this into a contest, shows you just want to win (ie. have the Ak.0 better than the others) The Matari Assault could/should have been set to 5/3 rather than it's current, but thats seperate I want suits to be balanced and asking for buffs to a suit that is over-performing at times is stupid. So enjoy like-minded replies to your sh!tposting 35 hp is strong hp stats? lmfao at proto the diffrence in ttk for 35 is laughable.... I can just easily turn this into a min nerf thread because that suit is whats over performing.... amarr aren't over performing lmao funniest thing I have read today...
and its 3 down sides because there are 3 different speed stats to consider... and we have the highest fitting cost for our racial weapon so no "cpu/pg" isn't a strength its an essential....
Stamina pool pales in comparison to stamina regen so no, we have a slight stamina advantage over cal/gal while they also have a better speed/health ratio then us.... while the min has better speed/health ratio aaaaaaaaaaaaand better stamina.
anything else you need to say? Like I said approach with numbers not opinions because I have.
Director / Slayer / Emperor
|
|
Breakin Stuff
Internal Error. Negative-Feedback
6892
|
Posted - 2015.01.31 16:17:00 -
[11] - Quote
All Gucci wrote:TheD1CK wrote:lol, I'm no Forum warrior.. so what if you come here with numbers to promote your bias The Amarr Assault has strong HP stats, likely the highest fitting (CPU/PG) and stamina.. 3 advanatges, 1 downside being speed. Come back with all the numbers you like, it won't help you see the obvious The Amarr Assault has liitle to do with MY opinion on why ScR is a monster, the dmg multiplier is the main issue So I'll leave the ScR out of discussion, and guess what you will still have the strongest Assault suit The fact your turning this into a contest, shows you just want to win (ie. have the Ak.0 better than the others) The Matari Assault could/should have been set to 5/3 rather than it's current, but thats seperate I want suits to be balanced and asking for buffs to a suit that is over-performing at times is stupid. So enjoy like-minded replies to your sh!tposting 35 hp is strong hp stats? lmfao at proto the diffrence in ttk for 35 is laughable.... I can just easily turn this into a min nerf thread because that suit is whats over performing.... amarr aren't over performing lmao funniest thing I have read today... and its 3 down sides because there are 3 different speed stats to consider... and we have the highest fitting cost for our racial weapon so no "cpu/pg" isn't a strength its an essential.... Stamina pool pales in comparison to stamina regen so no, we have a slight stamina advantage over cal/gal while they also have a better speed/health ratio then us.... while the min has better speed/health ratio aaaaaaaaaaaaand better stamina. anything else you need to say? Like I said approach with numbers not opinions because I have. You have nothing but opinions and numbers you decided to put together out of context.
Was going to play but bored now, same tactics same silly marks.
2/10 you're trying too hard.
AV
|
All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
152
|
Posted - 2015.01.31 17:34:00 -
[12] - Quote
Breakin Stuff wrote: You have nothing but opinions and numbers you decided to put together out of context.
Was going to play but bored now, same tactics same silly marks. 2/10 you're trying too hard.
coming from the guy who thinks 1% will allow them to run like a scouts and 15 hp to tank like sentinels lmfao you a joke dude.
Quote:There IS NO MATCHING HP/SPEED RATIO that you can apply. Because if you apply it to the amarr you get an unintended high point in speed to mass.
^ that's the point I am getting at, if the min had amarr health with their speed to health ratio they would run 1.81 faster then the amarr..... you people constantly bring up ScR paper dps while ignoring all its drawbacks but as soon as someone states their is something wrong with min/amarr speed/health ratio you people want to throw in all the little attributes you can to make it seem like its intended...
here Ill make it super extra simple for you....
Its simple for losing 35 hp cal/gal get a 4.1% increase compared to amarr
for losing another 35 hp min gets an additional 6.1% increase....
All I am saying is it makes no sense that amarr have same hp difference that gal/cal have to the min but not the same speed difference..... 35 health isn't a big deal when you can out strafe most weapons... thats why the min is FOTM ,Im sure your using it to....
Director / Slayer / Emperor
|
Llast 326
An Arkhos
6660
|
Posted - 2015.01.31 17:53:00 -
[13] - Quote
As far as I know the Amarr Assault is not under performing It is tied as the third most purchased suit in the game. http://dust.thang.dk/market_tryhardinator.php
#1 - 13.3% - Assault M/1 #2 - 11.6% - Assault C/1 #3 - 11.1% - Assault A/1 #4 - 11.1% - Scout G/1 #5 - 11.1% - Assault G/1
If it is not under performing why does it need a buff?
MOAR Ladders
|
gustavo acosta
Capital Acquisitions LLC Bad Intention
833
|
Posted - 2015.01.31 18:02:00 -
[14] - Quote
Gucci is one of those people that believes that the forum is just a bunch of people who can push their agenda into the game. You know like politicians, but that's not how it works no matter how many pub scrubs say it does...
GimmeDatSuhWeet isk
#We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
|
Breakin Stuff
Internal Error. Negative-Feedback
6895
|
Posted - 2015.01.31 18:03:00 -
[15] - Quote
All Gucci wrote:
All I am saying is it makes no sense that amarr have same hp difference that gal/cal have to the min but not the same speed difference..... 35 health isn't a big deal when you can out strafe most weapons... thats why the min is FOTM ,Im sure your using it to....
I use all of the racial suits, so yes i do use the minassault.
But I prefer the min Sentinel and Calsent by a wide margin, but thanks for playing! I'm sure you'll get the grand prize one day!
AV
|
All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
152
|
Posted - 2015.01.31 18:09:00 -
[16] - Quote
Llast 326 wrote:As far as I know the Amarr Assault is not under performing It is tied as the third most purchased suit in the game. http://dust.thang.dk/market_tryhardinator.php#1 - 13.3% - Assault M/1 #2 - 11.6% - Assault C/1 #3 - 11.1% - Assault A/1 #4 - 11.1% - Scout G/1 #5 - 11.1% - Assault G/1 If it is not under performing why does it need a buff?
Never said it was under performing.... how many times do I have to say this?!? the suits bonus is what's keeping it viable... but it shouldn't be that way...if the suit got its stats fixed then the ScR could get properly fixed
Director / Slayer / Emperor
|
TheD1CK
Dead Man's Game RUST415
1682
|
Posted - 2015.01.31 20:21:00 -
[17] - Quote
wow.. All those numbers won't stop people thinking your a biased douche some of your replies have brought this thread from - stats/facts to - biased QQ
Your here mentioning how small the HP / speed increase would be, and still your butthurt over it The reason mercs are replying with their opinion 'If it's not broke don't fix it' is fair. You are just attempting to use numbers to fulfill your biased opinion, GG 1/10
Yes the MinAssault is quite good, I'm not here to compete who's suit is OP (unlike you) I am just pointing out you are asking for one of the most pointless changes I've seen today
If your numbers mean so much, put it to work on actual balancing, QQ is QQ no matter what numbers you spew. |
TheD1CK
Dead Man's Game RUST415
1682
|
Posted - 2015.01.31 20:24:00 -
[18] - Quote
And you want the suits stats fixed, so the ScR can be fixed too?? Almost makes sense, but talk about putting the cart in front of the horse If the ScR was balanced (as you pointed out it needs it) then the suit should/could be re-worked
refuting your post? you did that yourslef with the fountain of tears. I'm just here to be a D1CK |
Pokey Dravon
OSG Planetary Operations Covert Intervention
4676
|
Posted - 2015.01.31 21:05:00 -
[19] - Quote
I get that you feel strongly about this but do you really need to make a new thread about it every time?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
One Eyed King
Nos Nothi
7546
|
Posted - 2015.01.31 21:13:00 -
[20] - Quote
I think you are cherry picking your data.
HP relative to speed is all over the place.
What if you had used a Logi as a comparison instead? You might suggest that the Amarr was too fast, or had too much HP.
I do think that there needs to be some sort of reconciling between HP and speed, but I don't think a flat increase to Amarr speed is the appropriate starting point.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
|
Starlight Burner
ROGUE RELICS VP Gaming Alliance
100
|
Posted - 2015.01.31 22:29:00 -
[21] - Quote
I support All Gucci's appeal and approach to fix the Amar base stats. His statistics are on point.
I'm glad somebody is finally doing the math, I couldn't do, to fix my suit. Thank you very much!
x Starlight Burner
Thank god for CCP Rattati!!
Rogue Relics is my home away from home.
|
Breakin Stuff
Internal Error. Negative-Feedback
6905
|
Posted - 2015.02.01 02:46:00 -
[22] - Quote
Starlight Burner wrote:I support All Gucci's appeal and approach to fix the Amar base stats. His statistics are on point.
I'm glad somebody is finally doing the math, I couldn't do, to fix my suit. Thank you very much!
x Starlight Burner Nice altpost
AV
|
Starlight Burner
ROGUE RELICS VP Gaming Alliance
100
|
Posted - 2015.02.01 02:50:00 -
[23] - Quote
Breakin Stuff wrote:Starlight Burner wrote:I support All Gucci's appeal and approach to fix the Amar base stats. His statistics are on point.
I'm glad somebody is finally doing the math, I couldn't do, to fix my suit. Thank you very much!
x Starlight Burner Nice altpost
Alt post?
I've been around since Closed Beta Phase 2................
My personal alts are Doomdog19 & Doomdog Kolser.....
Clearly shows how well you know people in the community though. So nice job.
Thank god for CCP Rattati!!
Rogue Relics is my home away from home.
|
All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
164
|
Posted - 2015.02.01 03:03:00 -
[24] - Quote
Breakin Stuff wrote:Starlight Burner wrote:I support All Gucci's appeal and approach to fix the Amar base stats. His statistics are on point.
I'm glad somebody is finally doing the math, I couldn't do, to fix my suit. Thank you very much!
x Starlight Burner Nice altpost
You are a duck dude, that sounds more like something you would do... don't put me in the same category as you ***** boy. what server do you play on anyway? always on the forums but never in the battlefield
Director / Slayer / Emperor
|
All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
164
|
Posted - 2015.02.01 03:07:00 -
[25] - Quote
Starlight Burner wrote:Breakin Stuff wrote:Starlight Burner wrote:I support All Gucci's appeal and approach to fix the Amar base stats. His statistics are on point.
I'm glad somebody is finally doing the math, I couldn't do, to fix my suit. Thank you very much!
x Starlight Burner Nice altpost Alt post? I've been around since Closed Beta Phase 2................ My personal alts are Doomdog19 & Doomdog Kolser..... Clearly shows how well you know people in the community though. So nice job.
Its the forum likes , he assumes he is relevant because of some internet likes lmfao!!! I know a bunch of bitches that do the same thing....
Director / Slayer / Emperor
|
Nocturnal Soul
Primordial Threat
5186
|
Posted - 2015.02.01 03:12:00 -
[26] - Quote
Breakin Stuff wrote:Starlight Burner wrote:I support All Gucci's appeal and approach to fix the Amar base stats. His statistics are on point.
I'm glad somebody is finally doing the math, I couldn't do, to fix my suit. Thank you very much!
x Starlight Burner Nice altpost I can honestly confirm that Star is not an alt of Gucci
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
|
Archduke Ferd1nand
Nos Nothi
27
|
Posted - 2015.02.01 04:55:00 -
[27] - Quote
Amarr assault has 460 base armor.
Minmitar assault has 237 base armor.
21 is the drinking age in the US.
237-21=206.
460+206=666.
Amarr Assault illuminati confirmed.
Killed by Gavr1lo Pr1nc1p on June 28 1914.
Last words: "Nova Knives and a Flaylock Pistol? I might just die laughing!"
|
Breakin Stuff
Internal Error. Negative-Feedback
6910
|
Posted - 2015.02.01 13:04:00 -
[28] - Quote
Archduke Ferd1nand wrote:Amarr assault has 460 base armor.
Minmitar assault has 237 base armor.
21 is the drinking age in the US.
237-21=206.
460+206=666.
Amarr Assault illuminati confirmed.
It's like you can see all of the secrets!
AV
|
All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
165
|
Posted - 2015.02.01 15:36:00 -
[29] - Quote
Archduke Ferd1nand wrote:Amarr assault has 460 base armor.
Minmitar assault has 237 base armor.
21 is the drinking age in the US.
237-21=206.
460+206=666.
Amarr Assault illuminati confirmed.
amarr assault base armor isn't 460..... you have just been debunked you are a hoax
Director / Slayer / Emperor
|
Imp Smash
Molon Labe. General Tso's Alliance
605
|
Posted - 2015.02.02 00:04:00 -
[30] - Quote
OK, so you are comparing the health to speed ratio.
And leaving out the slot layout which is favorable for both speed AND armor on the Am Ass. And leaving out the better PG/CPU to allow better modules in the aforementioned slot layout.
What about native in built Armor rep, shield rep/delay.
I mean, really, you kind of need to compare more than just those two things..... |
|
Faquira Bleuetta
Fatal Absolution General Tso's Alliance
482
|
Posted - 2015.02.02 00:13:00 -
[31] - Quote
All Gucci wrote:Here let me brake it down nice and simple... This is evidence to back up my claims that the amarr assault has to little speed or hp..... 460 is the base amarr Ehp so I went off that..... 460/4.0 (1% of Min health) = 115% take that number and now multiply by .0742 (1% of min speed ) = 8.533 meters per second !!!! If we amarr were following the Min health/speed ratio, we would be running at 8.533 meters per second with 460 health... here I'll compare gal/cal to amarr 460/4.3 (1% Gal/Cal Health) =106.976 take that number and now multiply by .07 ( 1% Gal/Cal Speed ) = 7.488 meters per second!!! If we followed the Gal/Cal health/speed ratio we would be running at 7.488 meters per second with 460 health... Now lets check if my math is wrong 460/4.6 (1% Amarr Health) = 100 Take that number and multiply by .0672 (1% of amarr Speed) = 6.72 Meters per second which sounds about right Idk if its the same for every suit but I notice this with the assaults. with Min/Cal/Gal Assaults being more prominent More Data I wouldn't see no reason to look into this... thank you I would say make both the amarr and min follow the same ratio as the Gal/Cal or make the amarrs health follow its own rule like the Min speed does... which means buff amarr health or speed slightly
i only want a - 1.4 % movement speed penalty instead of the stupid non sense - 4 % |
Ice Royal Glantix
Heaven's Lost Property
72
|
Posted - 2015.02.02 00:32:00 -
[32] - Quote
All Gucci wrote:460 is the base amarr Ehp so I went off that..... 460/4.0 (1% of Min health) = 115% take that number and now multiply by .0742 (1% of min speed ) = 8.533 meters per second !!!! If we amarr were following the Min health/speed ratio, we would be running at 8.533 meters per second with 460 health... You get an "A" for math. Calculations appear to be spot on and your method is pretty solid as well.
You get an "F" for logic. Let me just break your logic down.
The Amarr have 115% the health of the Minmatar; thus, the Amarr must need 115% of the speed too.
Now let me use my logic:
The Amarr have 115% the health of the Minmatar: thus, the Amarr should have 115% less speed.
So the calculations should be as follows:
7.42(Minmatar Speed) / 1.15 = 6.45
So by this logic the Amarr should run at 6.45 m/s.
"Don't be dead; be happy!"
Aim to please. Shoot to kill.
I watch anime for the romance and the tears.
:'(
|
All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
171
|
Posted - 2015.02.02 00:52:00 -
[33] - Quote
Imp Smash wrote:OK, so you are comparing the health to speed ratio. And leaving out the slot layout which is favorable for both speed AND armor on the Am Ass. And leaving out the better PG/CPU to allow better modules in the aforementioned slot layout. What about native in built Armor rep, shield rep/delay. I mean, really, you kind of need to compare more than just those two things.....
the slot layout isn't favorable for amarr lmfao you have to trade speed for decent hp and vice versa not to mention we have to use up a slot to have survivable armor regen... the min has the same amount of passive armor reps we do..... and despite being created dual tank...the amarr has the worst shield rep/delay... and better PG/CPU because our weapons take waaaay more fitting then a cr does..... I chose to compare the two because that's their strengths... I am only pointing out that one suits isn't getting what it truly deserves
Director / Slayer / Emperor
|
One Eyed King
Nos Nothi
7572
|
Posted - 2015.02.02 00:59:00 -
[34] - Quote
All Gucci wrote:Imp Smash wrote:OK, so you are comparing the health to speed ratio. And leaving out the slot layout which is favorable for both speed AND armor on the Am Ass. And leaving out the better PG/CPU to allow better modules in the aforementioned slot layout. What about native in built Armor rep, shield rep/delay. I mean, really, you kind of need to compare more than just those two things..... the slot layout isn't favorable for amarr lmfao you have to trade speed for decent hp and vice versa not to mention we have to use up a slot to have survivable armor regen... the min has the same amount of passive armor reps we do..... and despite being created dual tank...the amarr has the worst shield rep/delay... and better PG/CPU because our weapons take waaaay more fitting then a cr does..... I chose to compare the two because that's their strengths... I am only pointing out that one suits isn't getting what it truly deserves Based upon your completely biased analysis that in no way shape or form takes into account all factors, like stamina, or all HP/Speed ratios, like Logis.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
Faquira Bleuetta
Fatal Absolution General Tso's Alliance
482
|
Posted - 2015.02.02 02:00:00 -
[35] - Quote
the amarr only need - 1.4 % movement speed penalty no more no less |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16918
|
Posted - 2015.02.02 02:31:00 -
[36] - Quote
All Gucci wrote:Breakin Stuff wrote:All Gucci wrote:Breakin Stuff wrote:Considering that the amarr assault is one of the most solid performers in the game in the hands of someone who has both thumbs intact I'm going to say "no" to your desire to run like a scout or tank like a sentinel. Thank you drive through. why do you people like to exaggerate all the time?! 1% speed boost to run like a scout.......... are you an idiot? and 15 more health to tank like a sentinel? please keep your exaggerations to yourself and approach me with numbers.... same thing you forum warriors always say.... prove me wrong. How about this, the lack of a speed to hit point ratio is deliberate because you are ignoring the fact that fitting resources and stamina are part of the balance. Amarr suits universally have the highest stamina in the game, which I expect you to blow off as irrelevant immediately. Amarr and minmatar are counterpoints to each other not mirrors of each other. Because you are monofocusing on two attributes occludes the rest of the picture. Minmatar are faster per HP because their suits are more fragile. Their slot layout doesn't allow for specialized tank because they are able to pick either. Amarr are the slowest, but also the most durable and the weapons that synergize best with their dropsuits also obliterate shields at the rapid rate. There IS NO MATCHING HP/SPEED RATIO that you can apply. Because if you apply it to the amarr you get an unintended high point in speed to mass. Amarr pay for their higher base HP with speed but get stamina to compensate. This is not an equation, this is balancing races by strength and weakness. It never was an equation. And trying to make it an equation is ridiculous because you're trying to balance them based on only two of their attributes. The min has better stamina then the amarr there is no debate about this..... while having more hp then us (assuming you can do math... amarr trade the same amount of hp that gal/cal do with Min but take a huge speed penalty..... assuming stamina is the balance for that, why does the min stillllll have better stamina then the amarr while having more health? (Health/speed ratio wise ) don't be delusional ccp makes balance mistakes on weapons constantly.... is it hard to believe they messed up with a suit? just because our ScR ***** on you people you are so scared to see logic ???? if the suit gets a buff then the ScR will be used more and the data can be used to nerf it if it needs one.... I shouldn't be glued to using only the ScR to be effective with my amarr assault.....
Actually mate we do have the highest stamina values...... however one could suggest that with speed your stamina becomes more valuable....... but not enough to justify HP and speed buffs for the Amarr line of suits.
Seriously I suggest you ignore this insidious and down right foolish notion that when you roll amarr stuff you should stack eHP. Don't you'll be more efficient boosting your regen and speed.
This was you can run further and more swiftly, rely on your higher base armour stats, and ability to stack 3x damage modules for the ultimate hit and run assault build. Running at 8m/s, with an adaptable gun, the ability to see everything not hyper damped, 559 armour, and all the range you needs you have the Imperial Navy Slicer in a compact PG/CPU tight suit.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
|
Faquira Bleuetta
Fatal Absolution General Tso's Alliance
482
|
Posted - 2015.02.02 02:37:00 -
[37] - Quote
amarr need to have -10000 % penalty in speed , scr op , stamina op |
Yokal Bob
State of Purgatory
760
|
Posted - 2015.02.02 03:33:00 -
[38] - Quote
Amarr assault is fine as it is. It is a strong performer on the field.
/{o.o}/ ---L Inflatable hammer strikes again
|
All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
173
|
Posted - 2015.02.02 04:30:00 -
[39] - Quote
All Gucci wrote:Here let me brake it down nice and simple... This is evidence to back up my claims that the amarr assault has to little speed or hp..... 460 is the base amarr Ehp so I went off that..... 460/4.0 (1% of Min health) = 115% take that number and now multiply by .0742 (1% of min speed ) = 8.533 meters per second !!!! If we amarr were following the Min health/speed ratio, we would be running at 8.533 meters per second with 460 health... here I'll compare gal/cal to amarr 460/4.3 (1% Gal/Cal Health) =106.976 take that number and now multiply by .07 ( 1% Gal/Cal Speed ) = 7.488 meters per second!!! If we followed the Gal/Cal health/speed ratio we would be running at 7.488 meters per second with 460 health... Now lets check if my math is wrong 460/4.6 6.72 Meters per second which sounds about right Idk if its the same for every suit but I notice this with the assaults. with Min/Cal/Gal Assaults being more prominent More Data I wouldn't see no reason to look into this... thank you I would say make both the amarr and min follow the same ratio as the Gal/Cal or make the amarrs health follow its own rule like the Min speed does... which means buff amarr health or speed slightly
I will use the gal/cal base health to help people understand that no matter what base health you use the amarr take a bigger hit in speed then all the other suits do.
430/4.0 (1% of Min health ) = 107.5 multiply by .0742 (1% of min speed) = 7.97 using min/speed health ratio at 430 health gal/cal would be running at 7.97 that's more than than gal/cal and way more than amarr....
430/4.3 (1 % Gal/Cal Health ) = 100 multiply that by .07 (1% Gal/Cal Speed ) = 7 meters per second.. which sounds right. more than amarr and less then min
430/4.6(1% Amarr Health) = 93.47 Take that number and multiply by .0672 (1% of amarr Speed) =6.281 using amarr speed/health ratio at 430 hp gal/cal would run a 6.281 that's less then Gal/Cal and way less then Min..
I could do the same with min base hp but it will follow the same pattern.... Amarr - Gal/Cal - Min (From worst to best )
I'll do min and amar since that's what we will use to balance the ratios out
400/4.6 = 86.95 take that number and multiply by .0672 = 5.84 if we used the amarr health to speed ratio we would have 5.84 with 400 health....obviously way slower then what the mins actual speed is....
Either min has to much speed or amarr have to little health...
Director / Slayer / Emperor
|
Imp Smash
Molon Labe. General Tso's Alliance
610
|
Posted - 2015.02.02 23:51:00 -
[40] - Quote
All Gucci wrote:Imp Smash wrote:OK, so you are comparing the health to speed ratio. And leaving out the slot layout which is favorable for both speed AND armor on the Am Ass. And leaving out the better PG/CPU to allow better modules in the aforementioned slot layout. What about native in built Armor rep, shield rep/delay. I mean, really, you kind of need to compare more than just those two things..... the slot layout isn't favorable for amarr lmfao you have to trade speed for decent hp and vice versa not to mention we have to use up a slot to have survivable armor regen... the min has the same amount of passive armor reps we do..... and despite being created dual tank...the amarr has the worst shield rep/delay... and better PG/CPU because our weapons take waaaay more fitting then a cr does..... I chose to compare the two because that's their strengths... I am only pointing out that one suits isn't getting what it truly deserves
Yes, you are correct. Amarr DO have to trade speed for decent HP and vice versa. But seeing as modules do NOT go into different slots depending on suits, EVERY suit has to trade speed for hp (and vice versa.)
Amarr have the most low slots so they can fit the most speed mods, or the most HP mods, OR the most of both. So yes, actually the Amarr have a very favorable slot layout in terms of going pure HP, pure speed, or a mix of both. And, as you yourself mentioned: The Minmatar have the same passive reps as the Amarr + the Amarr have to use a slot for survivable armor regen. So don't the Minmatar need to use a slot for survivable passive regen as you call it? Why would you list something that is true for pretty much every suit (minus caldari) as a reason for why the Amarr is lacking over Min?
But if you want to compare racial strengths -- amarr run longer. Minmatar run more often.
Again -- I fail to see how you think this is unfair.
Also the highlighted part makes no sense to me. Can you explain what you mean by that?
I mean I get your point behind why you think the Amarr is lacking. Your math is spot on and if it was the only difference between all the suits it would be a reasonable (actually almost ironclad) argument. All I, and pretty much everyone else in the thread, are saying is that when you account for the other strengths that the Amarr assault has it makes up for the Health/Speed Ratio difference. |
|
|
|
|
Pages: 1 2 :: [one page] |