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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
142
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Posted - 2015.01.31 05:41:00 -
[1] - Quote
Here let me brake it down nice and simple...
This is evidence to back up my claims that the amarr assault has to little speed or hp.....
460 is the base amarr Ehp so I went off that.....
460/4.0 (1% of Min health) = 115% take that number and now multiply by .0742 (1% of min speed ) = 8.533 meters per second !!!! If we amarr were following the Min health/speed ratio, we would be running at 8.533 meters per second with 460 health...
here I'll compare gal/cal to amarr
460/4.3 (1% Gal/Cal Health) =106.976 take that number and now multiply by .07 ( 1% Gal/Cal Speed ) = 7.488 meters per second!!! If we followed the Gal/Cal health/speed ratio we would be running at 7.488 meters per second with 460 health...
Now lets check if my math is wrong
460/4.6 (1% Amarr Health) = 100 Take that number and multiply by .0672 (1% of amarr Speed) = 6.72 Meters per second which sounds about right
Idk if its the same for every suit but I notice this with the assaults. with Min/Cal/Gal Assaults being more prominent More Data I wouldn't see no reason to look into this... thank you
I would say make both the amarr and min follow the same ratio as the Gal/Cal or make the amarrs health follow its own rule like the Min speed does... which means buff amarr health or speed slightly
Director / Slayer / Emperor
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
147
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Posted - 2015.01.31 13:40:00 -
[2] - Quote
TheD1CK wrote:shaman oga wrote:Without a single calculation, i can tell the amarr assault is fine as it is. Being fast is great advantage when there are a lot of covers, but have 1 m/s more than someone else will most likely not save you, even in a 5 square meters open area. I love the Amarr Assault is slow this isn't fair QQ You have more stamina that the rest if you don't stack plates you can keep up Have you actually tried racing the other suits? difference is slight Cal/Gal likely won't beat you (less stamina) but yes, as your betters The Minmatar are faster, stronger, smarter and aren't wearing battle-skirts Along with the highest Alpha DMG (outside of AV) to go along with it .. Yeah lets speed up the Amarr Assault
when I actually show up with data to prove my claims people jump to a new excuse , here let me refute that part to...
we have only 75 stamina over gal/cal and 50 over min... while min has a 50 regen that's ***** on our large "pool of stamina" if stamina is supposed to be our thing to why do we come in second place to the min? and by a wide margin?
You people that cry about ScR are the same ones that decide to ignore logic when I approach you with facts and data......bt always want to list the ScR max dps
let me help you think for a second since this isn't one of your strengths ..... If the suit was where it was supposed to be maybe the ScR would get that attention it needs to get that nerf you people have been hoping for... either way amarr has the worst speed/health ratio while gal/cal are second and min is first.....
If speed doesn't matter as much as health then give the amarr/gal/cal the speed boost to where it is consistent or the amarr hp buff so its not consistent with cal/gal to min...... because the hp differences stay consistent why does speed change? isn't that unfair for us slow suits that don't get to reap the benefits of kincats or armor plates? (armor plates because the speed reduction is percentage while the amount you get is number...) Min assaults benefit from armor plates more then we do and that's absurd....
Everyone always says bring numbers to support your argument and now that I do, you people want to throw out opinions? lmao **** your opinions, approach me with some number if you want to refute what I am saying, and if these numbers don't matter then stop cry about our ScR and pointing out its paper dps since numbers don't matter.....
Director / Slayer / Emperor
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
147
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Posted - 2015.01.31 13:44:00 -
[3] - Quote
Breakin Stuff wrote:Considering that the amarr assault is one of the most solid performers in the game in the hands of someone who has both thumbs intact I'm going to say "no" to your desire to run like a scout or tank like a sentinel. Thank you drive through.
why do you people like to exaggerate all the time?! 1% speed boost to run like a scout.......... are you an idiot? and 15 more health to tank like a sentinel? please keep your exaggerations to yourself and approach me with numbers.... same thing you forum warriors always say.... prove me wrong.
Director / Slayer / Emperor
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
147
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Posted - 2015.01.31 15:37:00 -
[4] - Quote
Breakin Stuff wrote:All Gucci wrote:Breakin Stuff wrote:Considering that the amarr assault is one of the most solid performers in the game in the hands of someone who has both thumbs intact I'm going to say "no" to your desire to run like a scout or tank like a sentinel. Thank you drive through. why do you people like to exaggerate all the time?! 1% speed boost to run like a scout.......... are you an idiot? and 15 more health to tank like a sentinel? please keep your exaggerations to yourself and approach me with numbers.... same thing you forum warriors always say.... prove me wrong. How about this, the lack of a speed to hit point ratio is deliberate because you are ignoring the fact that fitting resources and stamina are part of the balance. Amarr suits universally have the highest stamina in the game, which I expect you to blow off as irrelevant immediately. Amarr and minmatar are counterpoints to each other not mirrors of each other. Because you are monofocusing on two attributes occludes the rest of the picture. Minmatar are faster per HP because their suits are more fragile. Their slot layout doesn't allow for specialized tank because they are able to pick either. Amarr are the slowest, but also the most durable and the weapons that synergize best with their dropsuits also obliterate shields at the rapid rate. There IS NO MATCHING HP/SPEED RATIO that you can apply. Because if you apply it to the amarr you get an unintended high point in speed to mass. Amarr pay for their higher base HP with speed but get stamina to compensate. This is not an equation, this is balancing races by strength and weakness. It never was an equation. And trying to make it an equation is ridiculous because you're trying to balance them based on only two of their attributes.
The min has better stamina then the amarr there is no debate about this..... while having more hp then us (assuming you can do math... amarr trade the same amount of hp that gal/cal do with Min but take a huge speed penalty..... assuming stamina is the balance for that, why does the min stillllll have better stamina then the amarr while having more health? (Health/speed ratio wise ) don't be delusional ccp makes balance mistakes on weapons constantly.... is it hard to believe they messed up with a suit? just because our ScR ***** on you people you are so scared to see logic ???? if the suit gets a buff then the ScR will be used more and the data can be used to nerf it if it needs one....
I shouldn't be glued to using only the ScR to be effective with my amarr assault.....
Director / Slayer / Emperor
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
148
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Posted - 2015.01.31 16:00:00 -
[5] - Quote
TheD1CK wrote:lol, I'm no Forum warrior.. so what if you come here with numbers to promote your bias The Amarr Assault has strong HP stats, likely the highest fitting (CPU/PG) and stamina.. 3 advanatges, 1 downside being speed. Come back with all the numbers you like, it won't help you see the obvious The Amarr Assault has liitle to do with MY opinion on why ScR is a monster, the dmg multiplier is the main issue So I'll leave the ScR out of discussion, and guess what you will still have the strongest Assault suit The fact your turning this into a contest, shows you just want to win (ie. have the Ak.0 better than the others) The Matari Assault could/should have been set to 5/3 rather than it's current, but thats seperate I want suits to be balanced and asking for buffs to a suit that is over-performing at times is stupid. So enjoy like-minded replies to your sh!tposting 35 hp is strong hp stats? lmfao at proto the diffrence in ttk for 35 is laughable.... I can just easily turn this into a min nerf thread because that suit is whats over performing.... amarr aren't over performing lmao funniest thing I have read today...
and its 3 down sides because there are 3 different speed stats to consider... and we have the highest fitting cost for our racial weapon so no "cpu/pg" isn't a strength its an essential....
Stamina pool pales in comparison to stamina regen so no, we have a slight stamina advantage over cal/gal while they also have a better speed/health ratio then us.... while the min has better speed/health ratio aaaaaaaaaaaaand better stamina.
anything else you need to say? Like I said approach with numbers not opinions because I have.
Director / Slayer / Emperor
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
152
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Posted - 2015.01.31 17:34:00 -
[6] - Quote
Breakin Stuff wrote: You have nothing but opinions and numbers you decided to put together out of context.
Was going to play but bored now, same tactics same silly marks. 2/10 you're trying too hard.
coming from the guy who thinks 1% will allow them to run like a scouts and 15 hp to tank like sentinels lmfao you a joke dude.
Quote:There IS NO MATCHING HP/SPEED RATIO that you can apply. Because if you apply it to the amarr you get an unintended high point in speed to mass.
^ that's the point I am getting at, if the min had amarr health with their speed to health ratio they would run 1.81 faster then the amarr..... you people constantly bring up ScR paper dps while ignoring all its drawbacks but as soon as someone states their is something wrong with min/amarr speed/health ratio you people want to throw in all the little attributes you can to make it seem like its intended...
here Ill make it super extra simple for you....
Its simple for losing 35 hp cal/gal get a 4.1% increase compared to amarr
for losing another 35 hp min gets an additional 6.1% increase....
All I am saying is it makes no sense that amarr have same hp difference that gal/cal have to the min but not the same speed difference..... 35 health isn't a big deal when you can out strafe most weapons... thats why the min is FOTM ,Im sure your using it to....
Director / Slayer / Emperor
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
152
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Posted - 2015.01.31 18:09:00 -
[7] - Quote
Llast 326 wrote:As far as I know the Amarr Assault is not under performing It is tied as the third most purchased suit in the game. http://dust.thang.dk/market_tryhardinator.php#1 - 13.3% - Assault M/1 #2 - 11.6% - Assault C/1 #3 - 11.1% - Assault A/1 #4 - 11.1% - Scout G/1 #5 - 11.1% - Assault G/1 If it is not under performing why does it need a buff?
Never said it was under performing.... how many times do I have to say this?!? the suits bonus is what's keeping it viable... but it shouldn't be that way...if the suit got its stats fixed then the ScR could get properly fixed
Director / Slayer / Emperor
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
164
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Posted - 2015.02.01 03:03:00 -
[8] - Quote
Breakin Stuff wrote:Starlight Burner wrote:I support All Gucci's appeal and approach to fix the Amar base stats. His statistics are on point.
I'm glad somebody is finally doing the math, I couldn't do, to fix my suit. Thank you very much!
x Starlight Burner Nice altpost
You are a duck dude, that sounds more like something you would do... don't put me in the same category as you ***** boy. what server do you play on anyway? always on the forums but never in the battlefield
Director / Slayer / Emperor
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
164
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Posted - 2015.02.01 03:07:00 -
[9] - Quote
Starlight Burner wrote:Breakin Stuff wrote:Starlight Burner wrote:I support All Gucci's appeal and approach to fix the Amar base stats. His statistics are on point.
I'm glad somebody is finally doing the math, I couldn't do, to fix my suit. Thank you very much!
x Starlight Burner Nice altpost Alt post? I've been around since Closed Beta Phase 2................ My personal alts are Doomdog19 & Doomdog Kolser..... Clearly shows how well you know people in the community though. So nice job.
Its the forum likes , he assumes he is relevant because of some internet likes lmfao!!! I know a bunch of bitches that do the same thing....
Director / Slayer / Emperor
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
165
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Posted - 2015.02.01 15:36:00 -
[10] - Quote
Archduke Ferd1nand wrote:Amarr assault has 460 base armor.
Minmitar assault has 237 base armor.
21 is the drinking age in the US.
237-21=206.
460+206=666.
Amarr Assault illuminati confirmed.
amarr assault base armor isn't 460..... you have just been debunked you are a hoax
Director / Slayer / Emperor
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
171
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Posted - 2015.02.02 00:52:00 -
[11] - Quote
Imp Smash wrote:OK, so you are comparing the health to speed ratio. And leaving out the slot layout which is favorable for both speed AND armor on the Am Ass. And leaving out the better PG/CPU to allow better modules in the aforementioned slot layout. What about native in built Armor rep, shield rep/delay. I mean, really, you kind of need to compare more than just those two things.....
the slot layout isn't favorable for amarr lmfao you have to trade speed for decent hp and vice versa not to mention we have to use up a slot to have survivable armor regen... the min has the same amount of passive armor reps we do..... and despite being created dual tank...the amarr has the worst shield rep/delay... and better PG/CPU because our weapons take waaaay more fitting then a cr does..... I chose to compare the two because that's their strengths... I am only pointing out that one suits isn't getting what it truly deserves
Director / Slayer / Emperor
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
173
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Posted - 2015.02.02 04:30:00 -
[12] - Quote
All Gucci wrote:Here let me brake it down nice and simple... This is evidence to back up my claims that the amarr assault has to little speed or hp..... 460 is the base amarr Ehp so I went off that..... 460/4.0 (1% of Min health) = 115% take that number and now multiply by .0742 (1% of min speed ) = 8.533 meters per second !!!! If we amarr were following the Min health/speed ratio, we would be running at 8.533 meters per second with 460 health... here I'll compare gal/cal to amarr 460/4.3 (1% Gal/Cal Health) =106.976 take that number and now multiply by .07 ( 1% Gal/Cal Speed ) = 7.488 meters per second!!! If we followed the Gal/Cal health/speed ratio we would be running at 7.488 meters per second with 460 health... Now lets check if my math is wrong 460/4.6 6.72 Meters per second which sounds about right Idk if its the same for every suit but I notice this with the assaults. with Min/Cal/Gal Assaults being more prominent More Data I wouldn't see no reason to look into this... thank you I would say make both the amarr and min follow the same ratio as the Gal/Cal or make the amarrs health follow its own rule like the Min speed does... which means buff amarr health or speed slightly
I will use the gal/cal base health to help people understand that no matter what base health you use the amarr take a bigger hit in speed then all the other suits do.
430/4.0 (1% of Min health ) = 107.5 multiply by .0742 (1% of min speed) = 7.97 using min/speed health ratio at 430 health gal/cal would be running at 7.97 that's more than than gal/cal and way more than amarr....
430/4.3 (1 % Gal/Cal Health ) = 100 multiply that by .07 (1% Gal/Cal Speed ) = 7 meters per second.. which sounds right. more than amarr and less then min
430/4.6(1% Amarr Health) = 93.47 Take that number and multiply by .0672 (1% of amarr Speed) =6.281 using amarr speed/health ratio at 430 hp gal/cal would run a 6.281 that's less then Gal/Cal and way less then Min..
I could do the same with min base hp but it will follow the same pattern.... Amarr - Gal/Cal - Min (From worst to best )
I'll do min and amar since that's what we will use to balance the ratios out
400/4.6 = 86.95 take that number and multiply by .0672 = 5.84 if we used the amarr health to speed ratio we would have 5.84 with 400 health....obviously way slower then what the mins actual speed is....
Either min has to much speed or amarr have to little health...
Director / Slayer / Emperor
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