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Grease Spillett
Pure Evil. Capital Punishment.
634
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Posted - 2015.01.30 19:17:00 -
[1] - Quote
I'm sure for many of you caldari type that answer has been yes for a long time. I would also like to add that of all the weapons in game they tend to do an unfair amount of damage to shields. Your thoughts?
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Joel II X
Bacon with a bottle of Quafe
5862
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Posted - 2015.01.30 19:21:00 -
[2] - Quote
The unfair damage to shield bit is lol-worthy. There are more anti-armor weapons out there then there are anti-shields, plus, the anti-armor ones are the two that are considered OP by those that hold grudges for when they first released: the Combat and Rail Rifle.
As for the amount of shields that could be extended, I'd say they give a pretty decent amount of HP. They're like Ferros, but with a slight penalty that means nothing for the Caldari. |
Grease Spillett
Pure Evil. Capital Punishment.
636
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Posted - 2015.01.30 19:23:00 -
[3] - Quote
Ok cool thanks Joel
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Leadfoot10
Molon Labe. General Tso's Alliance
3066
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Posted - 2015.01.30 19:26:00 -
[4] - Quote
A shield buff has been long overdue -- as in more than a year. |
Makuta Miserix
DOD - Fringe Division
315
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Posted - 2015.01.30 19:28:00 -
[5] - Quote
As someone who has been using Cal Ass a lot recently, I would be very hesitant to buff Extenders.
But what do I know. I'm just someone who has been playing since Private Beta. And I still suck at this game.
CEO of DOD - Fringe Division.
Please don't break the universe. Thank you for your cooperation.
Private Beta Veteran.
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Grease Spillett
Pure Evil. Capital Punishment.
636
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Posted - 2015.01.30 19:29:00 -
[6] - Quote
Makuta Miserix wrote:As someone who has been using Cal Ass a lot recently, I would be very hesitant to buff Extenders. But what do I know. I'm just someone who has been playing since Private Beta. And I still suck at this game.
Wow I am shocked I have never met you.
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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GrimzOvaHourz
The Forgotten Spirits
23
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Posted - 2015.01.30 19:30:00 -
[7] - Quote
Joel II X wrote:The unfair damage to shield bit is lol-worthy. There are more anti-armor weapons out there then there are anti-shields, plus, the anti-armor ones are the two that are considered OP by those that hold grudges for when they first released: the Combat and Rail Rifle.
As for the amount of shields that could be extended, I'd say they give a pretty decent amount of HP. They're like Ferros, but with a slight penalty that means nothing for the Caldari. And they also cost twice their CPU but the same PG. |
Vulpes Dolosus
Molon Labe. General Tso's Alliance
2915
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Posted - 2015.01.30 19:32:00 -
[8] - Quote
As far as the mods go, I think everything is alright. You can still get decent ehp with extenders and with the somewhat recent buffs energizers/regs/etc. they're worth fitting now.
The biggest problems I think are laser weaponry, flux grenades, and regen being stopped by too little damage.
Laser weaponry just obliterates shields. I know it's supposed to be strong to it, but being significantly more effective, on a defense type that has lower numbers, as well as being on one of the highest damaging weapons in the game, just over does it imo. I'd much rather see the laser profile drop to 15/-15.
Fluxes have bothered me for a while. I feel like they just do too much too well. First of all, they do stupid amounts of damage against dropsuits; they can obliterate any shield tank, even at standard level. On top of that, they have a much larger AoE. Personally, I'd like to see a damage nerf of some sort. I think a raw damage nerf to about 700-800 at proto along with changes to the damage falloff radius (give it a steeper damage curve, this way it promotes precision throwing while also allowing it to take out equipment) would help a lot. They should not have much of an AV capability either.
Lastly, I think adding a minimal damage threshold for stopping reps should be added (similar to what is on vehicles). Mainly because it's annoying having .5 damage done from a 75m away AR stop your shield regen.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Kain Spero
Negative-Feedback
4469
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Posted - 2015.01.30 19:32:00 -
[9] - Quote
Looking at shield extenders is something on the mind of even the great Rattati it seems: https://trello.com/c/ymc7f2p0/243-heavy-shield-extenders-remove-penalties-from-normal-extenders
Owner of Spero Escrow Services
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sir RAVEN WING
Horizons' Edge
2805
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Posted - 2015.01.30 19:34:00 -
[10] - Quote
No Ark saying shields are super OP and need to take extra damage? Shame.
Just a joke, Winds know Ark is horrible with his joke scanning skills.
Keshava for Gallente Vehicle!
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Makuta Miserix
DOD - Fringe Division
318
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Posted - 2015.01.30 19:35:00 -
[11] - Quote
Grease Spillett wrote:Makuta Miserix wrote:As someone who has been using Cal Ass a lot recently, I would be very hesitant to buff Extenders. But what do I know. I'm just someone who has been playing since Private Beta. And I still suck at this game. Wow I am shocked I have never met you.
Pretty sure I've played with you once or twice a long time ago.
CEO of DOD - Fringe Division.
Please don't break the universe. Thank you for your cooperation.
Private Beta Veteran.
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Grease Spillett
Pure Evil. Capital Punishment.
636
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Posted - 2015.01.30 19:39:00 -
[12] - Quote
@ Makuta
If I have and don't remember I apologize. Gorilla Grod Got so mad at me because they had changed his name from Gorilla ****. I didn't remember it was him either.
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Henrietta Unknown
Band O' Commandos
780
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Posted - 2015.01.30 19:46:00 -
[13] - Quote
Let's see here:
1. Cmplx Ferroscales take less CPU and PG to fit than a Cmplx Extender. And the Ferroscale gives more hP.
2. Rep tools
3. Continuous reps without a delay.
4. Commonly used anti-shield alpha weapons leave Shield suits with only some armor to defend themselves with. Said weaponry includes the Plasma Shotgun, the Scrambler Rifle's charge, the Scrambler Pistol, the Plasma Cannon, the Ion Pistol's charge, and the pre-heated Laser Rifle.
5. While there are a ton of anti-armor weapons, there are not many alpha weapons of the sort. Ones I can list are the Forge Gun, the Bolt Pistol, the Sniper Rifle, the Mass Driver, and the Flaylock. (Notice that all of these were once the center of passionate grief and were nerfed at one point?) Armor suits don't like being one-shotted the way like shields suits often are.
Please buff my Magsex. It doesn't hit hard enough...
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Joel II X
Bacon with a bottle of Quafe
5864
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Posted - 2015.01.30 19:49:00 -
[14] - Quote
GrimzOvaHourz wrote:Joel II X wrote:The unfair damage to shield bit is lol-worthy. There are more anti-armor weapons out there then there are anti-shields, plus, the anti-armor ones are the two that are considered OP by those that hold grudges for when they first released: the Combat and Rail Rifle.
As for the amount of shields that could be extended, I'd say they give a pretty decent amount of HP. They're like Ferros, but with a slight penalty that means nothing for the Caldari. And they also cost twice their CPU but the same PG. As I recall, Rechargers and Regulators also cost plenty of CPU and not much PG. Those would be the equivalent of the Armor Repair Modules, so by that logic, the armor repair has more than 2x the amount of PG requirements as the shield ones do.
The Gallente have modules that spread out between both CPU and PG, while the Caldari have ones that are heavy on CPU, but use a lot less PG. In this case, one would try arguing on how the suits work and how they would and should be able to fit a racially perfect fit. This is not the case, however, as I am able to fit a STD Caldari Assault with 1 point invested, with PRO extenders and ADV mods and still have room for decent Caldari weapons.
The case OP is trying to make is increasing the shields provided by the extenders, not their requirements. IareI disagreed with his proposal, not because I'm a Gallente and favor armor, but because I tend to try not to be bias when a thread is actually trying on giving out decent ideas.
Anywho, let's see what shields extenders are: provide less HP than a Ferroscale, but more than a Reactive. A lot less than regular plates. Anything other than a Ferroscale slows down the user, while shields do not. Extenders have a delay penalty, Ferroscale have no drawbacks, Reactives slow down the user by 1%, and regular plates morph them into turtles. Shields have a pretty high amount of repair without modules, though they have a delay. Armor has a slow, but steady repair rate, even in combat. Both can be amplified by the use of other modules.
As you can see, both are different playstyles. Shields are for skirmishes, and armor is for brawlers (as stated many, many times). When giving more HP to shields, you'll be having them step into brawler territory while having a solid skirmishing ability. Shield Extenders are decent, in my opinion, on any suit. They don't NEED a buff when it comes to health given. |
Joel II X
Bacon with a bottle of Quafe
5864
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Posted - 2015.01.30 19:53:00 -
[15] - Quote
Grease Spillett wrote:Ok cool thanks Joel Sarcasm detected. Perhaps it's because I gave an indecent amount of explanation behind my reasoning. I hope the post above satisfied. |
bolsh lee
Ahrendee Mercenaries
1356
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Posted - 2015.01.30 19:54:00 -
[16] - Quote
Show me a weapon that drops armor as fast as a SCR does to shields...... ?
For all the people that don't want the SCR nerfed hen buff shields, or give them the instant regen armor has ... I can't walk around with 500+ shields and get instant regen......... |
Heimdallr69
Imperfects Negative-Feedback
4513
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Posted - 2015.01.30 19:55:00 -
[17] - Quote
As someone who uses all assaults proto I have put my Caldari In the wasted sp area. Do not buff shield extenders cuz then you're buffing everything that can use a high. Buff caldari assaults, anyone who says otherwise clearly hasn't used it competitively. I guess all caldari other than scouts could use a better shield bonus.
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Heimdallr69
Imperfects Negative-Feedback
4513
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Posted - 2015.01.30 19:56:00 -
[18] - Quote
bolsh lee wrote:Show me a weapon that drops armor as fast as a SCR does to shields...... ?
For all the people that don't want the SCR nerfed hen buff shields, or give them the instant regen armor has ... I can't walk around with 500+ shields and get instant regen......... This is a must why can armor do it but getting hit by 1dmg starts your whole regen over.
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Joel II X
Bacon with a bottle of Quafe
5867
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Posted - 2015.01.30 20:01:00 -
[19] - Quote
bolsh lee wrote:Joel II X wrote:The unfair damage to shield bit is lol-worthy. There are more anti-armor weapons out there then there are anti-shields, plus, the anti-armor ones are the two that are considered OP by those that hold grudges for when they first released: the Combat and Rail Rifle.
As for the amount of shields that could be extended, I'd say they give a pretty decent amount of HP. They're like Ferros, but with a slight penalty that means nothing for the Caldari. Show me a weapon that drops armor as fast as a SCR does to shields...... ? For all the people that don't want the SCR nerfed then buff shields, or give them the instant regen armor has ... I can't walk around with 500+ shields and get instant regen......... EDIT: I've been petitioning for increased shield regen time since the Uprising instant shield regen bug.. Mass Drivers, Flaylock Pistols, and Locus Grenades. Combat Rifle, and Submachine Guns are a close second with only 5% less in terms of profile.
If you give shields instant regen, like the armor has, then you'll have to lower regen rate considerably to bring them closer to balance. If course, you'll risk the uniqueness to them, but hey if everything is the same then it'll be fun, right? |
Ku Shala
The Generals
1193
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Posted - 2015.01.30 20:01:00 -
[20] - Quote
shields are fine base armour on cal assaults needs to be a little over 200 if your brick stacking shield extenders switch to an armour based suit and stack armour, regen is the true way to shield tank.
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist)
Caldari Loyalist
Superior technology will privale.
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bolsh lee
Ahrendee Mercenaries
1360
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Posted - 2015.01.30 20:02:00 -
[21] - Quote
Heimdallr69 wrote:As someone who uses all assaults proto I have put my Caldari In the wasted sp area. Do not buff shield extenders cuz then you're buffing everything that can use a high. Buff caldari assaults, anyone who says otherwise clearly hasn't used it competitively. I guess all caldari other than scouts could use a better shield bonus.
You're exactly right!
I edited my original post, I'm mainly speaking of Caldari.
We get little bonuses to shields, besides increased regen amount but that doesn't mean **** if you can't even see your shields regen in a 1v1... |
bolsh lee
Ahrendee Mercenaries
1360
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Posted - 2015.01.30 20:10:00 -
[22] - Quote
Joel II X wrote:bolsh lee wrote:Joel II X wrote:The unfair damage to shield bit is lol-worthy. There are more anti-armor weapons out there then there are anti-shields, plus, the anti-armor ones are the two that are considered OP by those that hold grudges for when they first released: the Combat and Rail Rifle.
As for the amount of shields that could be extended, I'd say they give a pretty decent amount of HP. They're like Ferros, but with a slight penalty that means nothing for the Caldari. Show me a weapon that drops armor as fast as a SCR does to shields...... ? For all the people that don't want the SCR nerfed then buff shields, or give them the instant regen armor has ... I can't walk around with 500+ shields and get instant regen......... EDIT: I've been petitioning for increased shield regen time since the Uprising instant shield regen bug.. Mass Drivers, Flaylock Pistols, and Locus Grenades. Combat Rifle, and Submachine Guns are a close second with only 5% less in terms of profile. If you give shields instant regen, like the armor has, then you'll have to lower regen rate considerably to bring them closer to balance. If course, you'll risk the uniqueness to them, but hey if everything is the same then it'll be fun, right?
You obviously must be playing a different game, sure the numbers look good but have you been hit by a flay lock, mass driver or combat rifle. Over a SCR ? The only one that competes even close to damage is the CR, the other ones are just for funnsies and roleplaying..
It takes me 4-5 rounds in my Caldari suit with a LOL-Massdirver to kill a armor suit with lets say 600 armor that's not taking into account their instant regen while they strafe Cough Galente Cough.. Or the amarr buff to SCR. And that's if i can get 4-5 rounds off by the time they two hit me with a fully maxed SCR..
But yet again the SCR isn't the topic of conversation here, buff Caldari shields/regen and leave the guns alone. The guns even the massdriver and flaylock are in a pretty good spot right now.. |
7th Son 7
BLITZKRIEG7
405
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Posted - 2015.01.30 20:10:00 -
[23] - Quote
Grease Spillett wrote:Makuta Miserix wrote:As someone who has been using Cal Ass a lot recently, I would be very hesitant to buff Extenders. But what do I know. I'm just someone who has been playing since Private Beta. And I still suck at this game. Wow I am shocked I have never met you.
You shoud'nt be shocked. What you going to look at my likes or my character and say "oh he's new"? Do I have to give you all my character names i've biomassed since 2013? no I don't, just so it can satisfy some vet complex?
Conduct on the battlefield is the ultimate measure of a man
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Heimdallr69
Imperfects Negative-Feedback
4518
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Posted - 2015.01.30 20:13:00 -
[24] - Quote
bolsh lee wrote:Joel II X wrote:bolsh lee wrote:Joel II X wrote:The unfair damage to shield bit is lol-worthy. There are more anti-armor weapons out there then there are anti-shields, plus, the anti-armor ones are the two that are considered OP by those that hold grudges for when they first released: the Combat and Rail Rifle.
As for the amount of shields that could be extended, I'd say they give a pretty decent amount of HP. They're like Ferros, but with a slight penalty that means nothing for the Caldari. Show me a weapon that drops armor as fast as a SCR does to shields...... ? For all the people that don't want the SCR nerfed then buff shields, or give them the instant regen armor has ... I can't walk around with 500+ shields and get instant regen......... EDIT: I've been petitioning for increased shield regen time since the Uprising instant shield regen bug.. Mass Drivers, Flaylock Pistols, and Locus Grenades. Combat Rifle, and Submachine Guns are a close second with only 5% less in terms of profile. If you give shields instant regen, like the armor has, then you'll have to lower regen rate considerably to bring them closer to balance. If course, you'll risk the uniqueness to them, but hey if everything is the same then it'll be fun, right? You obviously must be playing a different game, sure the numbers look good but have you been hit by a flay lock, mass driver or combat rifle. Over a SCR ? The only one that competes even close to damage is the CR, the other ones are just for funnsies and roleplaying.. It takes me 4-5 rounds in my Caldari suit with a LOL-Massdirver to kill a armor suit with lets say 600 armor that's not taking into account their instant regen while they strafe Cough Galente Cough.. Or the amarr buff to SCR. And that's if i can get 4-5 rounds off by the time they two hit me with a fully maxed SCR.. But yet again the SCR isn't the topic of conversation here, buff Caldari shields/regen and leave the guns alone. The guns even the massdriver and flaylock are in a pretty good spot right now.. Dude did 400 DMG 1 charge shot last night, safe to say I went back to Galente
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bolsh lee
Ahrendee Mercenaries
1360
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Posted - 2015.01.30 20:17:00 -
[25] - Quote
Heimdallr69 wrote: Dude did 400 DMG 1 charge shot last night, safe to say I went back to Galente
LOL Sad thing is I love my Caldari suit and that thought has crossed my mind a few times, like Dubbs has said on here before "Caldari is hardmode."
When people say Caldari are fine you either have
A: Casuals that roleplay in the suit..
B: Everyone else that doesn't even use Caldari but loves killing them..
Edit: C: Or scouts they don't make too bad of scouts.. |
Cat Merc
Fatal Absolution General Tso's Alliance
14785
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Posted - 2015.01.30 20:21:00 -
[26] - Quote
Vulpes Dolosus wrote:Fluxes have bothered me for a while. I feel like they just do too much too well. First of all, they do stupid amounts of damage against dropsuits; they can obliterate any shield tank, even at standard level. On top of that, they have a much larger AoE. Personally, I'd like to see a damage nerf of some sort. I think a raw damage nerf to about 700-800 at proto along with changes to the damage falloff radius (give it a steeper damage curve, this way it promotes precision throwing while also allowing it to take out equipment) would help a lot. They should not have much of an AV capability either. You know Core Locus grenades? You know my PRO Gallente Assault suit with 900 eHP? One of those can instantly kill my dropsuit, I know because it has happened.
Can a flux instantly kill your shield tank? Even if it's just 300 shields? No. Can a Core Locus instantly kill your 900 eHP proto shield suit? No.
Fluxes disable you, Locus grenades obliterates us. Fluxes in turn are better for equipment destruction, and are also a form of AV grenade (though one that doesn't track). Crying about the flux is one of the stupidest thing shield tankers do, and I simply don't understand them, at all. Core Locus grenades are more likely to get you killed than fluxes, those things are deadly.
Vulpes Dolosus wrote: Lastly, I think adding a minimal damage threshold for stopping reps should be added (similar to what is on vehicles). Mainly because it's annoying having .5 damage done from a 75m away AR stop your shield regen.
I wouldn't object to that, but you have to be careful with the threshold you apply. Some weapons have very low alpha and just shoot very fast, you have to take into account those to make sure they can stop shield regen up to their max effective range.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Funkmaster Whale
Whale Pod
2794
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Posted - 2015.01.30 20:24:00 -
[27] - Quote
I don't think Shield extenders need a buff. That creates a very precarious situation in that it would just further promote brick-tanking. I mean, right now the only things worth putting in your High Slots are damage mods or shield extenders. Buffing extenders would just make it even worse.
The thing that really needs to happen is a reevaluation of some of the base stats of shield-based dropsuits. Things like shield regen and regen delays are really what give shields a true distinction from armor. Armor has the high values; buffing shield extenders to match them would just negate that difference. Shield is supposed to be a hit-and-run and armor frontline. Balancing efforts have to retain that difference without overpowering one or the other.
I'm hestitant, though, because certain shield-based dropsuits like the Cal Scout and Min Assault are already some of the strongest suits in their class. The Min Assault is by far the best Assault right now due to a combination of its speed/stamina/layout/dropsuit bonus. Any sort of buff to shield extenders would just further their FotM status, so that's why I think looking at some of the base stats of some of the other shield suits is a better option than directly buffing the modules.
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Cat Merc
Fatal Absolution General Tso's Alliance
14785
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Posted - 2015.01.30 20:27:00 -
[28] - Quote
bolsh lee wrote:Joel II X wrote:The unfair damage to shield bit is lol-worthy. There are more anti-armor weapons out there then there are anti-shields, plus, the anti-armor ones are the two that are considered OP by those that hold grudges for when they first released: the Combat and Rail Rifle.
As for the amount of shields that could be extended, I'd say they give a pretty decent amount of HP. They're like Ferros, but with a slight penalty that means nothing for the Caldari. Show me a weapon that drops armor as fast as a SCR does to shields...... ? For all the people that don't want the SCR nerfed then buff shields, or give them (As in Caldari) the instant regen armor has ... I can't walk around with 500+ shields and get instant regen......... EDIT: I've been petitioning for increased shield regen time since the Uprising instant shield regen bug.. You get for FREE the regen that would require THREE COMPLEX armor repairers for me to achieve. If it's a Cal Scout, then it's FIVE. You really expect your shields to have no delay?
As far as the SCR, unless your brick the hell out on armor, something that is unadvisable, the SCR wrecks armor tankers pretty hard too. It's a dangerous weapon regardless of the target. I'm honestly more afraid of it than some anti armor weaponry, yes even the ASCR that everyone appears to be using in PC matches.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Heimdallr69
Imperfects Negative-Feedback
4519
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Posted - 2015.01.30 20:28:00 -
[29] - Quote
Funkmaster Whale wrote:I don't think Shield extenders need a buff. That creates a very precarious situation in that it would just further promote brick-tanking. I mean, right now the only things worth putting in your High Slots are damage mods or shield extenders. Buffing extenders would just make it even worse.
The thing that really needs to happen is a reevaluation of some of the base stats of shield-based dropsuits. Things like shield regen and regen delays are really what give shields a true distinction from armor. Armor has the high values; buffing shield extenders to match them would just negate that difference. Shield is supposed to be a hit-and-run and armor frontline. Balancing efforts have to retain that difference without overpowering one or the other.
I'm hestitant, though, because certain shield-based dropsuits like the Cal Scout and Min Assault are already some of the strongest suits in their class. The Min Assault is by far the best Assault right now due to a combination of its speed/stamina/layout/dropsuit bonus. Any sort of buff to shield extenders would just further their FotM status, so that's why I think looking at some of the base stats of some of the other shield suits is a better option than directly buffing the modules. ^ this is why we changed it to Caldari only other than scout.. Dual tanking should only be a thing for Min. Also all the other races can have the same ehp as caldari but with 2-3 DMG mods.
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bolsh lee
Ahrendee Mercenaries
1365
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Posted - 2015.01.30 20:29:00 -
[30] - Quote
Cat Merc wrote:Vulpes Dolosus wrote:Fluxes have bothered me for a while. I feel like they just do too much too well. First of all, they do stupid amounts of damage against dropsuits; they can obliterate any shield tank, even at standard level. On top of that, they have a much larger AoE. Personally, I'd like to see a damage nerf of some sort. I think a raw damage nerf to about 700-800 at proto along with changes to the damage falloff radius (give it a steeper damage curve, this way it promotes precision throwing while also allowing it to take out equipment) would help a lot. They should not have much of an AV capability either. You know Core Locus grenades? You know my PRO Gallente Assault suit with 900 eHP? One of those can instantly kill my dropsuit, I know because it has happened. Can a flux instantly kill your shield tank? Even if it's just 300 shields? No. Can a Core Locus instantly kill your 900 eHP proto shield suit? No. Fluxes disable you, Locus grenades obliterates us. Fluxes in turn are better for equipment destruction, and are also a form of AV grenade (though one that doesn't track). Crying about the flux is one of the stupidest thing shield tankers do, and I simply don't understand them, at all. Core Locus grenades are more likely to get you killed than fluxes, those things are deadly. Vulpes Dolosus wrote: Lastly, I think adding a minimal damage threshold for stopping reps should be added (similar to what is on vehicles). Mainly because it's annoying having .5 damage done from a 75m away AR stop your shield regen.
I wouldn't object to that, but you have to be careful with the threshold you apply. Some weapons have very low alpha and just shoot very fast, you have to take into account those to make sure they can stop shield regen up to their max effective range.
Cat..... Bro.... I love you and all but your only argument can't be grenades, I can take my 700shields 900ehp proto caldari suit and a grenade will still ohk me.. Your death may hurt more then mine and may be a few miliseconds quicker but we both are still dead...
Edit: I understand your argument was to Flux grenades but I don't think anyone besides that guy minds Flux nades especially if Caldari can get the proper buffs/tweaks they need.. |
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