|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Cat Merc
Fatal Absolution General Tso's Alliance
14785
|
Posted - 2015.01.30 20:21:00 -
[1] - Quote
Vulpes Dolosus wrote:Fluxes have bothered me for a while. I feel like they just do too much too well. First of all, they do stupid amounts of damage against dropsuits; they can obliterate any shield tank, even at standard level. On top of that, they have a much larger AoE. Personally, I'd like to see a damage nerf of some sort. I think a raw damage nerf to about 700-800 at proto along with changes to the damage falloff radius (give it a steeper damage curve, this way it promotes precision throwing while also allowing it to take out equipment) would help a lot. They should not have much of an AV capability either. You know Core Locus grenades? You know my PRO Gallente Assault suit with 900 eHP? One of those can instantly kill my dropsuit, I know because it has happened.
Can a flux instantly kill your shield tank? Even if it's just 300 shields? No. Can a Core Locus instantly kill your 900 eHP proto shield suit? No.
Fluxes disable you, Locus grenades obliterates us. Fluxes in turn are better for equipment destruction, and are also a form of AV grenade (though one that doesn't track). Crying about the flux is one of the stupidest thing shield tankers do, and I simply don't understand them, at all. Core Locus grenades are more likely to get you killed than fluxes, those things are deadly.
Vulpes Dolosus wrote: Lastly, I think adding a minimal damage threshold for stopping reps should be added (similar to what is on vehicles). Mainly because it's annoying having .5 damage done from a 75m away AR stop your shield regen.
I wouldn't object to that, but you have to be careful with the threshold you apply. Some weapons have very low alpha and just shoot very fast, you have to take into account those to make sure they can stop shield regen up to their max effective range.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
|
Cat Merc
Fatal Absolution General Tso's Alliance
14785
|
Posted - 2015.01.30 20:27:00 -
[2] - Quote
bolsh lee wrote:Joel II X wrote:The unfair damage to shield bit is lol-worthy. There are more anti-armor weapons out there then there are anti-shields, plus, the anti-armor ones are the two that are considered OP by those that hold grudges for when they first released: the Combat and Rail Rifle.
As for the amount of shields that could be extended, I'd say they give a pretty decent amount of HP. They're like Ferros, but with a slight penalty that means nothing for the Caldari. Show me a weapon that drops armor as fast as a SCR does to shields...... ? For all the people that don't want the SCR nerfed then buff shields, or give them (As in Caldari) the instant regen armor has ... I can't walk around with 500+ shields and get instant regen......... EDIT: I've been petitioning for increased shield regen time since the Uprising instant shield regen bug.. You get for FREE the regen that would require THREE COMPLEX armor repairers for me to achieve. If it's a Cal Scout, then it's FIVE. You really expect your shields to have no delay?
As far as the SCR, unless your brick the hell out on armor, something that is unadvisable, the SCR wrecks armor tankers pretty hard too. It's a dangerous weapon regardless of the target. I'm honestly more afraid of it than some anti armor weaponry, yes even the ASCR that everyone appears to be using in PC matches.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
|
Cat Merc
Fatal Absolution General Tso's Alliance
14788
|
Posted - 2015.01.30 20:31:00 -
[3] - Quote
Heimdallr69 wrote:Funkmaster Whale wrote:I don't think Shield extenders need a buff. That creates a very precarious situation in that it would just further promote brick-tanking. I mean, right now the only things worth putting in your High Slots are damage mods or shield extenders. Buffing extenders would just make it even worse.
The thing that really needs to happen is a reevaluation of some of the base stats of shield-based dropsuits. Things like shield regen and regen delays are really what give shields a true distinction from armor. Armor has the high values; buffing shield extenders to match them would just negate that difference. Shield is supposed to be a hit-and-run and armor frontline. Balancing efforts have to retain that difference without overpowering one or the other.
I'm hestitant, though, because certain shield-based dropsuits like the Cal Scout and Min Assault are already some of the strongest suits in their class. The Min Assault is by far the best Assault right now due to a combination of its speed/stamina/layout/dropsuit bonus. Any sort of buff to shield extenders would just further their FotM status, so that's why I think looking at some of the base stats of some of the other shield suits is a better option than directly buffing the modules. ^ this is why we changed it to Caldari only other than scout.. Dual tanking should only be a thing for Min. Also all the other races can have the same ehp as caldari but with 2-3 DMG mods. Did you know that the average Caldari Assault runs with more shields than the average Gal Assault has armor? It's funny how little people know about armor tanking. If you think it's just bricking, then you're either a heavy, or you're one of my easiest targets.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
|
Cat Merc
Fatal Absolution General Tso's Alliance
14788
|
Posted - 2015.01.30 20:32:00 -
[4] - Quote
Heimdallr69 wrote:Cat Merc wrote:bolsh lee wrote:Joel II X wrote:The unfair damage to shield bit is lol-worthy. There are more anti-armor weapons out there then there are anti-shields, plus, the anti-armor ones are the two that are considered OP by those that hold grudges for when they first released: the Combat and Rail Rifle.
As for the amount of shields that could be extended, I'd say they give a pretty decent amount of HP. They're like Ferros, but with a slight penalty that means nothing for the Caldari. Show me a weapon that drops armor as fast as a SCR does to shields...... ? For all the people that don't want the SCR nerfed then buff shields, or give them (As in Caldari) the instant regen armor has ... I can't walk around with 500+ shields and get instant regen......... EDIT: I've been petitioning for increased shield regen time since the Uprising instant shield regen bug.. You get for FREE the regen that would require THREE COMPLEX armor repairers for me to achieve. If it's a Cal Scout, then it's FIVE. You really expect your shields to have no delay? As far as the SCR, unless your brick the hell out on armor, something that is unadvisable, the SCR wrecks armor tankers pretty hard too. It's a dangerous weapon regardless of the target. I'm honestly more afraid of it than some anti armor weaponry. We're fine with delay but why the hell should 1 DMG make us start our regen completely over? Maybe make armor the same way then you guys will understand that it's not fine. If armor was the same way then it would be blatantly underpowered, because our regen would suck if it wasn't for this trait.
But look a few posts up, I did say that having a threshold would be fine, but it would need to be carefully balanced and checked for edge cases.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
|
Cat Merc
Fatal Absolution General Tso's Alliance
14788
|
Posted - 2015.01.30 20:35:00 -
[5] - Quote
bolsh lee wrote:Cat Merc wrote:Vulpes Dolosus wrote:Fluxes have bothered me for a while. I feel like they just do too much too well. First of all, they do stupid amounts of damage against dropsuits; they can obliterate any shield tank, even at standard level. On top of that, they have a much larger AoE. Personally, I'd like to see a damage nerf of some sort. I think a raw damage nerf to about 700-800 at proto along with changes to the damage falloff radius (give it a steeper damage curve, this way it promotes precision throwing while also allowing it to take out equipment) would help a lot. They should not have much of an AV capability either. You know Core Locus grenades? You know my PRO Gallente Assault suit with 900 eHP? One of those can instantly kill my dropsuit, I know because it has happened. Can a flux instantly kill your shield tank? Even if it's just 300 shields? No. Can a Core Locus instantly kill your 900 eHP proto shield suit? No. Fluxes disable you, Locus grenades obliterates us. Fluxes in turn are better for equipment destruction, and are also a form of AV grenade (though one that doesn't track). Crying about the flux is one of the stupidest thing shield tankers do, and I simply don't understand them, at all. Core Locus grenades are more likely to get you killed than fluxes, those things are deadly. Vulpes Dolosus wrote: Lastly, I think adding a minimal damage threshold for stopping reps should be added (similar to what is on vehicles). Mainly because it's annoying having .5 damage done from a 75m away AR stop your shield regen.
I wouldn't object to that, but you have to be careful with the threshold you apply. Some weapons have very low alpha and just shoot very fast, you have to take into account those to make sure they can stop shield regen up to their max effective range. Cat..... Bro.... I love you and all but your only argument can't be grenades, I can take my 700shields 900ehp proto caldari suit and a grenade will still ohk me.. Your death may hurt more then mine and may be a few miliseconds quicker but we both are still dead... Edit: I understand your argument was to Flux grenades but I don't think anyone besides that guy minds Flux nades especially if Caldari can get the proper buffs/tweaks they need.. You may be OHK'd by them, but it happens to me at a much farther range. Someone targeting a Cal Assault has to be far, far more precise with their throwing. So precise that I would honestly call it an edge case, a rare occurrence. I rarely see it happen.
As far as the Cal Assault, it's honestly comparable to the Gal Assault. Just that both need: A. A better bonus B. Some more stamina or stamina regen, because the Min and Am geet it while still remaining competitive in all other aspects.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
|
Cat Merc
Fatal Absolution General Tso's Alliance
14789
|
Posted - 2015.01.30 20:45:00 -
[6] - Quote
Funkmaster Whale wrote:Honestly I think one of the best changes they could do that wouldn't break balance and simultaneously increase TTK is toning down the spectrum of all the damage profiles. Bring everything closer to the middle so that certain profiles give a slight advantage without completely destrominating X-based tankers.
What I mean:
Laser - +10 / -10 Explosive - -10 / +10 Projectile - -7.5 / +7.5 Rail - -5 / +5 Plasma - +5 / -5
This change would balance out weapons quite a bit making certain weapons not completely useless when encountering the opposite type of tank and also increase TTK. It would increase TTK because your Proficiency skills wouldn't provide as large of a bonus to their respective damage type because of the reduced percentages.
For example, right now with Prof. V a Laser weapon has 138% efficiency versus shield and 80% versus armor. With the changed profiles, it would 126% shield / 90% armor. A 12% nerf to shield damage for a 10% buff to armor damage. The same principle would apply to everything else.
I just think that because of the current meta of brick-tanking and Sentinel spam that certain weapons just become completely useless in certain scenarios. You don't want to be caught against a Armor-tanked heavy with an ScR or AR or you're dead. Vice versa, you don't want to be caught as a Shield suit against those weapons while things like the Mass Driver just do joke damage against you. I can get behind that. I always saw Hybrid weapons as doing nearly identical armor and shield damage, so that fits more in line with what I was expecting.
It would also discourage brick tanking to try and survive the opposite damage type. God knows that my shield extenders are fitted because of explosives and the ACR giving me hell.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
|
|
|
|