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Joel II X
Bacon with a bottle of Quafe
5862
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Posted - 2015.01.30 19:21:00 -
[1] - Quote
The unfair damage to shield bit is lol-worthy. There are more anti-armor weapons out there then there are anti-shields, plus, the anti-armor ones are the two that are considered OP by those that hold grudges for when they first released: the Combat and Rail Rifle.
As for the amount of shields that could be extended, I'd say they give a pretty decent amount of HP. They're like Ferros, but with a slight penalty that means nothing for the Caldari. |
Joel II X
Bacon with a bottle of Quafe
5864
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Posted - 2015.01.30 19:49:00 -
[2] - Quote
GrimzOvaHourz wrote:Joel II X wrote:The unfair damage to shield bit is lol-worthy. There are more anti-armor weapons out there then there are anti-shields, plus, the anti-armor ones are the two that are considered OP by those that hold grudges for when they first released: the Combat and Rail Rifle.
As for the amount of shields that could be extended, I'd say they give a pretty decent amount of HP. They're like Ferros, but with a slight penalty that means nothing for the Caldari. And they also cost twice their CPU but the same PG. As I recall, Rechargers and Regulators also cost plenty of CPU and not much PG. Those would be the equivalent of the Armor Repair Modules, so by that logic, the armor repair has more than 2x the amount of PG requirements as the shield ones do.
The Gallente have modules that spread out between both CPU and PG, while the Caldari have ones that are heavy on CPU, but use a lot less PG. In this case, one would try arguing on how the suits work and how they would and should be able to fit a racially perfect fit. This is not the case, however, as I am able to fit a STD Caldari Assault with 1 point invested, with PRO extenders and ADV mods and still have room for decent Caldari weapons.
The case OP is trying to make is increasing the shields provided by the extenders, not their requirements. IareI disagreed with his proposal, not because I'm a Gallente and favor armor, but because I tend to try not to be bias when a thread is actually trying on giving out decent ideas.
Anywho, let's see what shields extenders are: provide less HP than a Ferroscale, but more than a Reactive. A lot less than regular plates. Anything other than a Ferroscale slows down the user, while shields do not. Extenders have a delay penalty, Ferroscale have no drawbacks, Reactives slow down the user by 1%, and regular plates morph them into turtles. Shields have a pretty high amount of repair without modules, though they have a delay. Armor has a slow, but steady repair rate, even in combat. Both can be amplified by the use of other modules.
As you can see, both are different playstyles. Shields are for skirmishes, and armor is for brawlers (as stated many, many times). When giving more HP to shields, you'll be having them step into brawler territory while having a solid skirmishing ability. Shield Extenders are decent, in my opinion, on any suit. They don't NEED a buff when it comes to health given. |
Joel II X
Bacon with a bottle of Quafe
5864
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Posted - 2015.01.30 19:53:00 -
[3] - Quote
Grease Spillett wrote:Ok cool thanks Joel Sarcasm detected. Perhaps it's because I gave an indecent amount of explanation behind my reasoning. I hope the post above satisfied. |
Joel II X
Bacon with a bottle of Quafe
5867
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Posted - 2015.01.30 20:01:00 -
[4] - Quote
bolsh lee wrote:Joel II X wrote:The unfair damage to shield bit is lol-worthy. There are more anti-armor weapons out there then there are anti-shields, plus, the anti-armor ones are the two that are considered OP by those that hold grudges for when they first released: the Combat and Rail Rifle.
As for the amount of shields that could be extended, I'd say they give a pretty decent amount of HP. They're like Ferros, but with a slight penalty that means nothing for the Caldari. Show me a weapon that drops armor as fast as a SCR does to shields...... ? For all the people that don't want the SCR nerfed then buff shields, or give them the instant regen armor has ... I can't walk around with 500+ shields and get instant regen......... EDIT: I've been petitioning for increased shield regen time since the Uprising instant shield regen bug.. Mass Drivers, Flaylock Pistols, and Locus Grenades. Combat Rifle, and Submachine Guns are a close second with only 5% less in terms of profile.
If you give shields instant regen, like the armor has, then you'll have to lower regen rate considerably to bring them closer to balance. If course, you'll risk the uniqueness to them, but hey if everything is the same then it'll be fun, right? |
Joel II X
Bacon with a bottle of Quafe
5876
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Posted - 2015.01.30 23:43:00 -
[5] - Quote
Tectonic Fusion wrote:Joel II X wrote:The unfair damage to shield bit is lol-worthy. There are more anti-armor weapons out there then there are anti-shields, plus, the anti-armor ones are the two that are considered OP by those that hold grudges for when they first released: the Combat and Rail Rifle.
As for the amount of shields that could be extended, I'd say they give a pretty decent amount of HP. They're like Ferros, but with a slight penalty that means nothing for the Caldari. As a Caldari Assault payer, the penalty is certainly not "nothing." Those extra seconds count when fighting halfway decent players. I would say shields are almost balanced, but armor is a bit better in terms of overall combat. At range (which is shields primary advantage) it's far too easy to overwhelm any shield suit before they get to recover. Shields should not stop repping if a bullet that does 1 HP hits. I said nothing because if you use regulators, you still manage a net gain out of it. Besides, 3 CPX Regulators is awesome! So awesome, in fact, that it makes the penalty mean nothing. All this is my opinion, of course, so whatever. I do agree that taking 1 damage stopping your shield regen is bull, though. Perhaps it should work by a threshold. If you do more damage than, say 50% of your regen rate, then it disables it. If less, your regen continues as if nothing happened. |
Joel II X
Bacon with a bottle of Quafe
5930
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Posted - 2015.02.02 00:33:00 -
[6] - Quote
Tectonic Fusion wrote:Joel II X wrote:Tectonic Fusion wrote:Joel II X wrote:The unfair damage to shield bit is lol-worthy. There are more anti-armor weapons out there then there are anti-shields, plus, the anti-armor ones are the two that are considered OP by those that hold grudges for when they first released: the Combat and Rail Rifle.
As for the amount of shields that could be extended, I'd say they give a pretty decent amount of HP. They're like Ferros, but with a slight penalty that means nothing for the Caldari. As a Caldari Assault payer, the penalty is certainly not "nothing." Those extra seconds count when fighting halfway decent players. I would say shields are almost balanced, but armor is a bit better in terms of overall combat. At range (which is shields primary advantage) it's far too easy to overwhelm any shield suit before they get to recover. Shields should not stop repping if a bullet that does 1 HP hits. I said nothing because if you use regulators, you still manage a net gain out of it. Besides, 3 CPX Regulators is awesome! So awesome, in fact, that it makes the penalty mean nothing. All this is my opinion, of course, so whatever. I do agree that taking 1 damage stopping your shield regen is bull, though. Perhaps it should work by a threshold. If you do more damage than, say 50% of your regen rate, then it disables it. If less, your regen continues as if nothing happened. When they have damage mods and a decent ranged weapon, even if I use cover they have a massive advantage. I do use all regulators in my lows, but you absolutely NEED someone else covering you while you regen. Same thing with armor, though. I guess it really IS a team based game. |
Joel II X
Bacon with a bottle of Quafe
5930
|
Posted - 2015.02.02 00:36:00 -
[7] - Quote
All Gucci wrote:Sequal's Back wrote:Complex shield extenders should give 85HP (passive not included). Let's compare them with ferros: -Ferros: 23CPU/8PG, 75HP, no disadvantages. -Extenders: 54CPU/11PG, 66HP, +7% depleted delay.
For their cost in PG/CPU and their drawback, they should get this buff^^ Ferros don't self rep so no. Not having reps isn't a disadvantage. Having reps is an advantage, or bonus. Therefore, Ferroscales don't have any disadvantages.
One could argue that they don't give enough armor, so that would be a disadvantage, but that's for some other thread. Plus, I don't think they don't give enough armor, either. |
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