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Heimdallr69
Imperfects Negative-Feedback
4513
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Posted - 2015.01.30 19:55:00 -
[1] - Quote
As someone who uses all assaults proto I have put my Caldari In the wasted sp area. Do not buff shield extenders cuz then you're buffing everything that can use a high. Buff caldari assaults, anyone who says otherwise clearly hasn't used it competitively. I guess all caldari other than scouts could use a better shield bonus.
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Heimdallr69
Imperfects Negative-Feedback
4513
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Posted - 2015.01.30 19:56:00 -
[2] - Quote
bolsh lee wrote:Show me a weapon that drops armor as fast as a SCR does to shields...... ?
For all the people that don't want the SCR nerfed hen buff shields, or give them the instant regen armor has ... I can't walk around with 500+ shields and get instant regen......... This is a must why can armor do it but getting hit by 1dmg starts your whole regen over.
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Heimdallr69
Imperfects Negative-Feedback
4518
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Posted - 2015.01.30 20:13:00 -
[3] - Quote
bolsh lee wrote:Joel II X wrote:bolsh lee wrote:Joel II X wrote:The unfair damage to shield bit is lol-worthy. There are more anti-armor weapons out there then there are anti-shields, plus, the anti-armor ones are the two that are considered OP by those that hold grudges for when they first released: the Combat and Rail Rifle.
As for the amount of shields that could be extended, I'd say they give a pretty decent amount of HP. They're like Ferros, but with a slight penalty that means nothing for the Caldari. Show me a weapon that drops armor as fast as a SCR does to shields...... ? For all the people that don't want the SCR nerfed then buff shields, or give them the instant regen armor has ... I can't walk around with 500+ shields and get instant regen......... EDIT: I've been petitioning for increased shield regen time since the Uprising instant shield regen bug.. Mass Drivers, Flaylock Pistols, and Locus Grenades. Combat Rifle, and Submachine Guns are a close second with only 5% less in terms of profile. If you give shields instant regen, like the armor has, then you'll have to lower regen rate considerably to bring them closer to balance. If course, you'll risk the uniqueness to them, but hey if everything is the same then it'll be fun, right? You obviously must be playing a different game, sure the numbers look good but have you been hit by a flay lock, mass driver or combat rifle. Over a SCR ? The only one that competes even close to damage is the CR, the other ones are just for funnsies and roleplaying.. It takes me 4-5 rounds in my Caldari suit with a LOL-Massdirver to kill a armor suit with lets say 600 armor that's not taking into account their instant regen while they strafe Cough Galente Cough.. Or the amarr buff to SCR. And that's if i can get 4-5 rounds off by the time they two hit me with a fully maxed SCR.. But yet again the SCR isn't the topic of conversation here, buff Caldari shields/regen and leave the guns alone. The guns even the massdriver and flaylock are in a pretty good spot right now.. Dude did 400 DMG 1 charge shot last night, safe to say I went back to Galente
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Heimdallr69
Imperfects Negative-Feedback
4519
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Posted - 2015.01.30 20:28:00 -
[4] - Quote
Funkmaster Whale wrote:I don't think Shield extenders need a buff. That creates a very precarious situation in that it would just further promote brick-tanking. I mean, right now the only things worth putting in your High Slots are damage mods or shield extenders. Buffing extenders would just make it even worse.
The thing that really needs to happen is a reevaluation of some of the base stats of shield-based dropsuits. Things like shield regen and regen delays are really what give shields a true distinction from armor. Armor has the high values; buffing shield extenders to match them would just negate that difference. Shield is supposed to be a hit-and-run and armor frontline. Balancing efforts have to retain that difference without overpowering one or the other.
I'm hestitant, though, because certain shield-based dropsuits like the Cal Scout and Min Assault are already some of the strongest suits in their class. The Min Assault is by far the best Assault right now due to a combination of its speed/stamina/layout/dropsuit bonus. Any sort of buff to shield extenders would just further their FotM status, so that's why I think looking at some of the base stats of some of the other shield suits is a better option than directly buffing the modules. ^ this is why we changed it to Caldari only other than scout.. Dual tanking should only be a thing for Min. Also all the other races can have the same ehp as caldari but with 2-3 DMG mods.
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Heimdallr69
Imperfects Negative-Feedback
4522
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Posted - 2015.01.30 20:30:00 -
[5] - Quote
Cat Merc wrote:bolsh lee wrote:Joel II X wrote:The unfair damage to shield bit is lol-worthy. There are more anti-armor weapons out there then there are anti-shields, plus, the anti-armor ones are the two that are considered OP by those that hold grudges for when they first released: the Combat and Rail Rifle.
As for the amount of shields that could be extended, I'd say they give a pretty decent amount of HP. They're like Ferros, but with a slight penalty that means nothing for the Caldari. Show me a weapon that drops armor as fast as a SCR does to shields...... ? For all the people that don't want the SCR nerfed then buff shields, or give them (As in Caldari) the instant regen armor has ... I can't walk around with 500+ shields and get instant regen......... EDIT: I've been petitioning for increased shield regen time since the Uprising instant shield regen bug.. You get for FREE the regen that would require THREE COMPLEX armor repairers for me to achieve. If it's a Cal Scout, then it's FIVE. You really expect your shields to have no delay? As far as the SCR, unless your brick the hell out on armor, something that is unadvisable, the SCR wrecks armor tankers pretty hard too. It's a dangerous weapon regardless of the target. I'm honestly more afraid of it than some anti armor weaponry. We're fine with delay but why the hell should 1 DMG make us start our regen completely over? Maybe make armor the same way then you guys will understand that it's not fine.
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Heimdallr69
Imperfects Negative-Feedback
4522
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Posted - 2015.01.30 20:55:00 -
[6] - Quote
Funkmaster Whale wrote:Honestly I think one of the best changes they could do that wouldn't break balance and simultaneously increase TTK is toning down the spectrum of all the damage profiles. Bring everything closer to the middle so that certain profiles give a slight advantage without completely destrominating X-based tankers.
What I mean:
Laser - +10 / -10 Explosive - -10 / +10 Projectile - -7.5 / +7.5 Rail - -5 / +5 Plasma - +5 / -5
This change would balance out weapons quite a bit making certain weapons not completely useless when encountering the opposite type of tank and also increase TTK. It would increase TTK because your Proficiency skills wouldn't provide as large of a bonus to their respective damage type because of the reduced percentages.
For example, right now with Prof. V a Laser weapon has 138% efficiency versus shield and 80% versus armor. With the changed profiles, it would 126% shield / 90% armor. A 12% nerf to shield damage for a 10% buff to armor damage. The same principle would apply to everything else.
I just think that because of the current meta of brick-tanking and Sentinel spam that certain weapons just become completely useless in certain scenarios. You don't want to be caught against a Armor-tanked heavy with an ScR or AR or you're dead. Vice versa, you don't want to be caught as a Shield suit against those weapons while things like the Mass Driver just do joke damage against you. I'd like to test this
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