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Clone D
1412
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Posted - 2015.01.24 03:28:00 -
[1] - Quote
I downloaded planetside 2 for ps4 tonight and played the closed beta for about an hour and a half.
Even with hundreds of other simultaneous players on my screen, I didn't detect any signs of lag whatsoever. Gameplay is so smooth, without any rubber banding, slow down or low fps.
Why, in Dust, with a maximum of 32 people in a match do we encounter so many lag-related problems?
CCP, please consult with Sony Online Entertainment concerning your network and server configuration. If Dust 514 is your beta test for legion, then please, by all means necessary, learn to optimize your network/servers. Legion simply won't compete if players continue to experience huge lag, while other games offer seamless gameplay.
Dust has something special. Please help your cause and boost server performance. |
Booby Tuesdays
Ahrendee Mercenaries
1224
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Posted - 2015.01.24 03:30:00 -
[2] - Quote
You're playing on a PS4. Dust on a PS4 would run buttery smooth too.
Half-Assed Forum Warrior / Half-Decent Commando / Damn Good Logi / Matari Loyalty 7
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Clone D
1412
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Posted - 2015.01.24 03:36:00 -
[3] - Quote
Booby Tuesdays wrote:You're playing on a PS4. Dust on a PS4 would run buttery smooth too.
There's superior processing on the PS4, like GPU accelleration available to the client, yes. However, object location broadcasting comes from the game servers. |
Booby Tuesdays
Ahrendee Mercenaries
1228
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Posted - 2015.01.24 03:40:00 -
[4] - Quote
Clone D wrote:Booby Tuesdays wrote:You're playing on a PS4. Dust on a PS4 would run buttery smooth too. There's superior processing on the PS4, like GPU accelleration available to the client, yes. However, object location broadcasting comes from the game servers. True. And we are talking about Can't Code Properly.
Half-Assed Forum Warrior / Half-Decent Commando / Damn Good Logi / Matari Loyalty 7
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Delanus Turgias
Subdreddit Test Alliance Please Ignore
522
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Posted - 2015.01.24 03:46:00 -
[5] - Quote
Yeah, it's basically just better hardware for client-side stuff and way better servers, since PS2 is SOE's baby and they'll furnish it with the best they can get.
Closed Beta Vet since April 2012
The Laser Rifle- Reach Out And Burn Slaves
Proud owner of basically every BPO in Dust
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Grimmiers
769
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Posted - 2015.01.24 03:48:00 -
[6] - Quote
There's just not enough memory on the ps3 to have high quality voice chat, a large amount of different suits, vehicles, and skills to calculate, and pinging all that info from a bogged down ps3 is sure to cause extra connection latency.
The non battle related stuff could be optimized. There should be a voice chat quality setting and a visualizer for ping. I would also love if text chat would appear on screen as if it was a pc game. |
Heimdallr69
Imperfects Negative-Feedback
4422
|
Posted - 2015.01.24 04:11:00 -
[7] - Quote
Ps2 was made on pc so it could smoothly transfer to ps4. It has been tested and stressed by us pc gamers for a while. They couldn't have made ps2 on PS3 without it being terrible.
Removed inappropriate content - CCP Logibro
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Bethhy
Ancient Exiles.
3197
|
Posted - 2015.01.24 04:12:00 -
[8] - Quote
Booby Tuesdays wrote:You're playing on a PS4. Dust on a PS4 would run buttery smooth too.
You do understand the MASSIVE difference in how much more demanding PS2 is aswell?
DUST hasn't even run buttery smooth when it was demoed at fanfest on PC's....
Worse part? PS2 and DUST 514 started development mere months apart.
Then we get to Battlefield 4 on PS3, GTA 5... Destiny.. Or even looking back at Mag's player counts and fights...
Yes the ps3 has limitations... But DUST barely pushed any of them. |
Cassa-Nova
KILL-EM-QUICK RISE of LEGION
56
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Posted - 2015.01.24 04:33:00 -
[9] - Quote
Bethhy wrote:Booby Tuesdays wrote:You're playing on a PS4. Dust on a PS4 would run buttery smooth too. You do understand the MASSIVE difference in how much more demanding PS2 is aswell? DUST hasn't even run buttery smooth when it was demoed at fanfest on PC's.... Worse part? PS2 and DUST 514 started development mere months apart. Then we get to Battlefield 4 on PS3, GTA 5... Destiny.. Or even looking back at Mag's player counts and fights... Yes the ps3 has limitations... But DUST barely pushed any of them.
YOU DO NOT UNDERSTAND THE PS3 IS 9 YEARS OLD!!!!!!!
9 GOD DAMN YEARS!!!!!
Amarr Faction Suit Colour Schemes
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IMMORTAL WAR HERO
NECROM0NGERS
287
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Posted - 2015.01.24 04:35:00 -
[10] - Quote
Clone D wrote:I downloaded planetside 2 for ps4 tonight and played the closed beta for about an hour and a half.
Even with hundreds of other simultaneous players on my screen, I didn't detect any signs of lag whatsoever. Gameplay is so smooth, without any rubber banding, slow down or low fps.
Why, in Dust, with a maximum of 32 people in a match do we encounter so many lag-related problems?
CCP, please consult with Sony Online Entertainment concerning your network and server configuration. If Dust 514 is your beta test for legion, then please, by all means necessary, learn to optimize your network/servers. Legion simply won't compete if players continue to experience huge lag, while other games offer seamless gameplay.
Dust has something special. Please help your cause and boost server performance.
i am experiencing this issue today i am completely unable to play this game due to lag i see like 5 people on other side some new corp called forsaken empire get no deaths i msg them gg u get any lage last battle ? they must be smug becuase no replies i ask other people on my team theirs too got some yes and nos to lag on both teams so its unequal in my opion there is no kd in this game becuase your either givin the kills or not depending on who has the lag and who gets the hitdetection as for PLANETSIDE i have it on pc it experiences same issue your a god if you have good hit detection due to everyone running diffent system specs but on ps4 planet side barfs on everything with its goey goodness as i or none of my friends has had lag issues on planetside ps4
may we not forget dust was promised/advertised as a 48 person multiplayer
Frowned upon by amateurs: The object of war is not to die for your country but make the other bastard die for his. GSP
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IMMORTAL WAR HERO
NECROM0NGERS
287
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Posted - 2015.01.24 04:40:00 -
[11] - Quote
Booby Tuesdays wrote:Clone D wrote:Booby Tuesdays wrote:You're playing on a PS4. Dust on a PS4 would run buttery smooth too. There's superior processing on the PS4, like GPU accelleration available to the client, yes. However, object location broadcasting comes from the game servers. True. And we are talking about Can't Code Properly.
huh i thought it was Criminal Conduct Policies
Frowned upon by amateurs: The object of war is not to die for your country but make the other bastard die for his. GSP
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One Eyed King
Land of the BIind
7388
|
Posted - 2015.01.24 06:32:00 -
[12] - Quote
I don't experience as much lag in Dust as I do in CoD games or Garden Warfare.
Also remember that this is just the first week of Beta for PS2. It currently has a teeny tiny population with maps having a small percentage of the full player total.
If all Dust games only had 2 to 4 people it would probably lag a lot less too.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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Bethhy
Ancient Exiles.
3199
|
Posted - 2015.01.24 06:41:00 -
[13] - Quote
One Eyed King wrote:I don't experience as much lag in Dust as I do in CoD games or Garden Warfare.
Also remember that this is just the first week of Beta for PS2. It currently has a teeny tiny population with maps having a small percentage of the full player total.
If all Dust games only had 2 to 4 people it would probably lag a lot less too.
If only....
Tons of people claim DUST runs solid 30 FPS on their specific Superman PS3... that never has an issue... With their 500mb/s connection that they have pinged CCP servers so it explains why... (Even though we are auto pinged)
The game runs like sh!t... It has ALWAYS ran like sh!t... whether it was running on developer PC's at a fanfest demo... or on a brand new PS3 with a SSD.... Or any Game reviewer's PS3 that has ran countless other more demanding games fine.
Or streaming off any You-tuber that has ever live streamed DUST.... The game runs like a pig... Has had HUNDREDS of memory leaks that CCP has even admitted to over the years...
Then we get to Server rates in which they update our clients... This has NOTHING to do with the Playstation 3's hardware limitations or player counts... and has plagued this game since Closed beta....
If you want to fanboy CCP please goto fanfest.... Don't do it by telling them their game runs decent... Because through thousands and thousands of post's and every review of this game... This game runs like sh!t....
The handful of people who claim they have never had a problem with DUST's game performance just show their ass.
You can compliment them on their art? Content? Persistent skill system? But on building a solid consistent performing game? like common |
Alex-ZX
Valor Coalition Red Whines.
189
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Posted - 2015.01.24 06:41:00 -
[14] - Quote
Maybe because ps2 still in beta... Lol
*Alex's modified ZX-030 HMG
Luis' modified VC-107 CR
Alex's modified VC-107 SMG* Owner of this beasts
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One Eyed King
Land of the BIind
7389
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Posted - 2015.01.24 06:56:00 -
[15] - Quote
Bethhy wrote:One Eyed King wrote:I don't experience as much lag in Dust as I do in CoD games or Garden Warfare.
Also remember that this is just the first week of Beta for PS2. It currently has a teeny tiny population with maps having a small percentage of the full player total.
If all Dust games only had 2 to 4 people it would probably lag a lot less too. If only.... Tons of people claim DUST runs solid 30 FPS on their specific Superman PS3... that never has an issue... With their 500mb/s connection that they have pinged CCP servers so it explains why... (Even though we are auto pinged) The game runs like sh!t... It has ALWAYS ran like sh!t... whether it was running on developer PC's at a fanfest demo... or on a brand new PS3 with a SSD.... Or any Game reviewer's PS3 that has ran countless other more demanding games fine. Or streaming off any You-tuber that has ever live streamed DUST.... The game runs like a pig... Has had HUNDREDS of memory leaks that CCP has even admitted to over the years... Then we get to Server rates in which they update our clients... This has NOTHING to do with the Playstation 3's hardware limitations or player counts... and has plagued this game since Closed beta.... If you want to fanboy CCP please goto fanfest.... Don't do it by telling them their game runs decent... Because through thousands and thousands of post's and every review of this game... This game runs like sh!t.... The handful of people who claim they have never had a problem with DUST's game performance just show their ass. You can compliment them on their art? Content? Persistent skill system? But on building a solid consistent performing game? like common I am by no means a fanboy.
I don't expect you to recall all my posts, but I assure you they are often very critical of CCP and Dust as well.
I am just pointing out my experience.
Garden Warfare has more rubber banding than Dust, despite the fact it is on the PS4.
I always had way more problems with regards to lag on CoD than any other game.
My personal perceptions and experience do not make me a fanboy.
Perhaps if you wish to jump to conclusions you should at the very least use a much larger set of data than a single post you choose to distort for whatever reason.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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GLOBAL RAGE
Consolidated Dust
73
|
Posted - 2015.01.24 07:46:00 -
[16] - Quote
IMMORTAL WAR HERO wrote:Clone D wrote:I downloaded planetside 2 for ps4 tonight and played the closed beta for about an hour and a half.
Even with hundreds of other simultaneous players on my screen, I didn't detect any signs of lag whatsoever. Gameplay is so smooth, without any rubber banding, slow down or low fps.
Why, in Dust, with a maximum of 32 people in a match do we encounter so many lag-related problems?
CCP, please consult with Sony Online Entertainment concerning your network and server configuration. If Dust 514 is your beta test for legion, then please, by all means necessary, learn to optimize your network/servers. Legion simply won't compete if players continue to experience huge lag, while other games offer seamless gameplay.
Dust has something special. Please help your cause and boost server performance. i am experiencing this issue today i am completely unable to play this game due to lag i see like 5 people on other side some new corp called forsaken empire get no deaths i msg them gg u get any lage last battle ? they must be smug becuase no replies i ask other people on my team theirs too got some yes and nos to lag on both teams so its unequal in my opion there is no kd in this game becuase your either givin the kills or not depending on who has the lag and who gets the hitdetection as for PLANETSIDE i have it on pc it experiences same issue your a god if you have good hit detection due to everyone running diffent system specs but on ps4 planet side barfs on everything with its goey goodness as i or none of my friends has had lag issues on planetside ps4 may we not forget dust was promised/advertised as a 48 person multiplayer
Forsaken Empire is a Japanese corp?
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GLOBAL RAGE
Consolidated Dust
73
|
Posted - 2015.01.24 07:49:00 -
[17] - Quote
Bethhy wrote:One Eyed King wrote:I don't experience as much lag in Dust as I do in CoD games or Garden Warfare.
Also remember that this is just the first week of Beta for PS2. It currently has a teeny tiny population with maps having a small percentage of the full player total.
If all Dust games only had 2 to 4 people it would probably lag a lot less too. If only.... Tons of people claim DUST runs solid 30 FPS on their specific Superman PS3... that never has an issue... With their 500mb/s connection that they have pinged CCP servers so it explains why... (Even though we are auto pinged) The game runs like sh!t... It has ALWAYS ran like sh!t... whether it was running on developer PC's at a fanfest demo... or on a brand new PS3 with a SSD.... Or any Game reviewer's PS3 that has ran countless other more demanding games fine. Or streaming off any You-tuber that has ever live streamed DUST.... The game runs like a pig... Has had HUNDREDS of memory leaks that CCP has even admitted to over the years... Then we get to Server rates in which they update our clients... This has NOTHING to do with the Playstation 3's hardware limitations or player counts... and has plagued this game since Closed beta.... If you want to fanboy CCP please goto fanfest.... Don't do it by telling them their game runs decent... Because through thousands and thousands of post's and every review of this game... This game runs like sh!t.... The handful of people who claim they have never had a problem with DUST's game performance just show their ass. You can compliment them on their art? Content? Persistent skill system? But on building a solid consistent performing game? like common
auto pinged?
post reference please.
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Regis Blackbird
DUST University Ivy League
573
|
Posted - 2015.01.24 08:14:00 -
[18] - Quote
I feel I need to point out a few things in defence of Dust.
- I believe PS2 beta is currently only active in the states, which means it's only Americans vs Americans. Sure, it's a huge country, but trust me the distance to Japan and Australia is longer.
- PS2's servers are sharded, I.e the "ownership" of the continent is different on different servers. There is really no point in selecting a EU server if you live in the states (if there are enough players on it). Dust does not work in this way, even if it has regional battle servers. This means players from around the globe are more likely to face eachother in battle, causing lag.
- Compared to other FPS, dust needs to run extensive background calculations in real time. In a game, it needs to keep track of all players fittings and skills, to recalculate damage and HP... All the time. Yes, there are other more fidelity games on PS3 (even Unreal games), but they can spend their horsepower on graphics instead.
My personal experience, I sometimes DO get lag in Dust but usually I don't have much problems. I actually get more lag and rubber banding in Destiny on the PS4... Go figure
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TiMeSpLiT--TeR
Eyniletti Rangers Minmatar Republic
427
|
Posted - 2015.01.24 08:25:00 -
[19] - Quote
Booby Tuesdays wrote:You're playing on a PS4. Dust on a PS4 would run buttery smooth too. MAG has 256 players without lag. It was tested already with 128 players stampede with SVER, not a single lag or frame drop with airstrike bombarding on top of them. |
Pvt Numnutz
Prophets of the Velocirapture
2044
|
Posted - 2015.01.24 08:58:00 -
[20] - Quote
Why is the ps4 so much better at processing than the ps3?! Nerf ps4 CCP!
Master Skyshark rider
Kaalaka dakka tamer
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Sigberct Amni
Goonfeet Special Planetary Emergency Response Group
819
|
Posted - 2015.01.24 09:02:00 -
[21] - Quote
TiMeSpLiT--TeR wrote:Booby Tuesdays wrote:You're playing on a PS4. Dust on a PS4 would run buttery smooth too. MAG has 256 players without lag. It was tested already with 128 players stampede with SVER, not a single lag or frame drop with airstrike bombarding on top of them. b-b-but CCP's PS3 hardware limitations narrative! |
Oswald Banecroft II
Muteki Armati Virium
45
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Posted - 2015.01.24 09:03:00 -
[22] - Quote
IMMORTAL WAR HERO wrote:Booby Tuesdays wrote:Clone D wrote:Booby Tuesdays wrote:You're playing on a PS4. Dust on a PS4 would run buttery smooth too. There's superior processing on the PS4, like GPU accelleration available to the client, yes. However, object location broadcasting comes from the game servers. True. And we are talking about Can't Code Properly. huh i thought it was Criminal Conduct Policies Nope, it is actually Clown College Productions.
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Darken-Sol
BIG BAD W0LVES
1644
|
Posted - 2015.01.24 09:15:00 -
[23] - Quote
IMMORTAL WAR HERO wrote:Booby Tuesdays wrote:Clone D wrote:Booby Tuesdays wrote:You're playing on a PS4. Dust on a PS4 would run buttery smooth too. There's superior processing on the PS4, like GPU accelleration available to the client, yes. However, object location broadcasting comes from the game servers. True. And we are talking about Can't Code Properly. huh i thought it was Criminal Conduct Policies Someone once had a thread full of these.
Crush them
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J0hlss0n
Molon Labe. General Tso's Alliance
203
|
Posted - 2015.01.24 11:14:00 -
[24] - Quote
Stop talking about MAG, makes me wanna delete this game, forget how much I believed in it, defended it and just go sit in a corner while crying. ... |
Viktor's Alt
Negative-Impact Back and Forth
37
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Posted - 2015.01.24 12:21:00 -
[25] - Quote
TiMeSpLiT--TeR wrote:Booby Tuesdays wrote:You're playing on a PS4. Dust on a PS4 would run buttery smooth too. MAG has 256 players without lag. It was tested already with 128 players stampede with SVER, not a single lag or frame drop with airstrike bombarding on top of them. WHAT!!!!!!!!!!!
When, when did MAG have 256 players on map without lag. i don't remember this.
part of the reason i played sabotage is because it had the least amount of lag.
Just because it ran fine some of the time does not mean it ran fine most of the time.
))<>(( Back and Forth 4EVA
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KingA2thur
35
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Posted - 2015.01.24 12:48:00 -
[26] - Quote
I would like to give you my opinion of the reasons why there are so many lags in the game, but I am afraid if do so CCP will ban me like they did with an alternative character of mine before.
To get trolled press any key.
"I do not see 'any key'. I can only see a square, triangle, circle and cross."
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Ripley Riley
Incorruptibles
6952
|
Posted - 2015.01.24 13:17:00 -
[27] - Quote
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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TritusX
PH4NT0M5
152
|
Posted - 2015.01.24 15:25:00 -
[28] - Quote
The lag comes from my broadcasting on the ISS. If I want to play with you guys, stop complaining about lag. I have a 1000$ satellite up here to play and talk.
Believe in RUST
Don't hate the DUST
lol
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Freccia di Lybra
Maphia Clan Corporation
402
|
Posted - 2015.01.24 15:57:00 -
[29] - Quote
PS3's cell processor is awesome...just saying. It's just its architecture which is way too complicated and "strange" for almost any developer. Destiny runs at solid 30 fps but it also gives you a sensation of smooth play anytime, so does GTAV. Yes, both games had a huge budget, but they've also been developed for old+current generation, and talking about gtaV it's also being developed for PC.
As far as I remember, chromosome was much smoother than now. There must be a problem with something introduced in Uprising. Probably something graphic-related. Might also be an issue with content broadcasting?
Ei fu,
xxwhitedevilxx former Co-CEO Maphia Clan Corporation / Unit Unicorn
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Maken Tosch
DUST University Ivy League
10874
|
Posted - 2015.01.24 16:01:00 -
[30] - Quote
TiMeSpLiT--TeR wrote:Booby Tuesdays wrote:You're playing on a PS4. Dust on a PS4 would run buttery smooth too. MAG has 256 players without lag. It was tested already with 128 players stampede with SVER, not a single lag or frame drop with airstrike bombarding on top of them.
Unfortunately the company that created MAG wasn't able to maintain the servers for long due to costs.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Bendtner92
Imperfects Negative-Feedback
2280
|
Posted - 2015.01.24 16:13:00 -
[31] - Quote
Maken Tosch wrote:Unfortunately the company that created MAG wasn't able to maintain the servers for long due to costs. That's not true in any way.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
R.I.P MAG.
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Freccia di Lybra
Maphia Clan Corporation
402
|
Posted - 2015.01.24 16:15:00 -
[32] - Quote
Viktor's Alt wrote:TiMeSpLiT--TeR wrote:Booby Tuesdays wrote:You're playing on a PS4. Dust on a PS4 would run buttery smooth too. MAG has 256 players without lag. It was tested already with 128 players stampede with SVER, not a single lag or frame drop with airstrike bombarding on top of them. WHAT!!!!!!!!!!! When, when did MAG have 256 players on map without lag. i don't remember this. part of the reason i played sabotage is because it had the least amount of lag. Just because it ran fine some of the time does not mean it ran fine most of the time.
It was network lag due to servers shut-down. When MAG was fully-operative (first two years of its lifespan) I only had little network lag spikes when playing on Asia/America servers. Never had framerate problems in Domination.
Ei fu,
xxwhitedevilxx former Co-CEO Maphia Clan Corporation / Unit Unicorn
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Maken Tosch
DUST University Ivy League
10876
|
Posted - 2015.01.24 16:16:00 -
[33] - Quote
Bendtner92 wrote:Maken Tosch wrote:Unfortunately the company that created MAG wasn't able to maintain the servers for long due to costs. That's not true in any way.
Source: http://www.cinemablend.com/games/MAG-Shutting-Down-Week-61879.html
Quote: Sony announced in March 2012 that they were shutting down Zipper Interactive, MAG's developer. They said at the time that they would continue to support the game after Zipper Interactive's closure. It was only a matter of time, though, before MAG became too sparsely populated for Sony to justify the server upkeep.
Ok, so I was half right.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1556
|
Posted - 2015.01.24 16:21:00 -
[34] - Quote
i forced myself to log into dust last night 2 matches was all i could take.. this is a very dark time in gaming.. i can continue with MD input lag in dust or watch reruns of Rosanne on netflix while waiting for PS2 beta invite.. sadly the latter is more entertaining.. my PS4 just sits there in the corner. you know when there porting mobile games to console it's pretty disturbing..
AKA Zirzo Valcyn
AFKing since 2012
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Clone D
1418
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Posted - 2015.01.24 16:31:00 -
[35] - Quote
The PS3 is capable of processing graphics. It is a superior 7th generation console. The lag is a server-client architecture issue. I am begging CCP to consult with SOE and find out what is wrong with the CCP network/server config.
That is all.
Optimizing our playing conditions is an improvement for all and should be supported by the community.
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Maken Tosch
DUST University Ivy League
10877
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Posted - 2015.01.24 16:37:00 -
[36] - Quote
Clone D wrote:The PS3 is capable of processing graphics. It is a superior 7th generation console. The lag is a server-client architecture issue. I am begging CCP to consult with SOE and find out what is wrong with the CCP network/server config. That is all. Optimizing our playing conditions is an improvement for all and should be supported by the community.
Honestly, I don't think SOE is someone I would go to for server stability advice given how easy it was for some hackers to just DDoS them.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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bolsh lee
Ahrendee Mercenaries
1289
|
Posted - 2015.01.24 16:47:00 -
[37] - Quote
Like others have said, unlike other companies CCP doesn't restrict players based off region. In all honesty CCP doesn't do to bad of a job networking those players together with playable latency.. Sure it can get bad at times (usually on an individual basis) but that's been the norm for years with online games..
Where CCP absolutely fails at (and where I think people get confused) is frame rate lag.. Especially in comparison to older generation games on the ps3 that could handle larger player count and arguably better graphics..
But to compare a shooter on a next gen system (PS4, Xbone or PC) to a PS3 shooter is pretty ridiculous especially considering the massive differences in specifications...
Now if Dust/Legion was to release on PS4 or PC and we still have these issues then we got problems..
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Clone D
1418
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Posted - 2015.01.24 17:05:00 -
[38] - Quote
bolsh lee wrote:Like others have said, unlike other companies CCP doesn't restrict players based off region. In all honesty CCP doesn't do too bad of a job networking those players together with playable latency.. Sure it can get bad at times (usually on an individual basis) but that's been the norm for years with online games..
Where CCP absolutely fails at (and where I think people get confused) is frame rate lag.. Especially in comparison to older generation games on the ps3 that could handle larger player count and arguably better graphics..
But to compare a shooter on a next gen system (PS4, Xbone or PC) to a PS3 shooter is pretty ridiculous especially considering the massive differences in specifications...
Now if Dust/Legion was to release on PS4 or PC and we still have these issues then we got problems..
Why anybody would argue against trying to improve server/client performance is beyond me. It just goes to show you that for any position in this community, someone will always have an opposing view.
My comparison between planetside 2 and dust is appropriate. Yes they run on different client machines, however:
1. I am using the same ISP connection for both games. 2. Planetside 2 has many times more objects with locational data being piped across the network, so A.) there is more data being broadcasted to the player base, and B.) there are more players to whom that data is being broadcasted. Broadcasting game-state data is specifically a server function. Reporting user actions is a client-side function and should be directly reflected in game state. The game state can be broadcasted at a regular interval regardless of client action reporting frequency. In other words, the game goes on regardless of a specific user's network latency. 3. CCP never play tests their changes, so we can assume that they never load tested their servers before putting them into production. 4. The perception of whether or not the amount of lag is acceptable is up to each player to decide. Judging from the amount of lag complaints, CCP is not keeping the player base happy concerning server performance. |
Ripley Riley
Incorruptibles
6954
|
Posted - 2015.01.24 17:29:00 -
[39] - Quote
Yeah yeah, I hear what you are saying, but... PS4.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Freccia di Lybra
Maphia Clan Corporation
406
|
Posted - 2015.01.24 17:34:00 -
[40] - Quote
Ah, if they only moved to ps4 (or whatever) when their community was asking for at this point PS4 owners were playing Dust 514 Beta on PS4.
Anyway, what clone D is saying is pretty right. Talking about networking, there are much better games both old and next gen.
Ei fu,
xxwhitedevilxx former Co-CEO Maphia Clan Corporation / Unit Unicorn
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Heimdallr69
Imperfects Negative-Feedback
4424
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Posted - 2015.01.24 18:13:00 -
[41] - Quote
Freccia di Lybra wrote:Ah, if they only moved to ps4 (or whatever) when their community was asking for at this point PS4 owners were playing Dust 514 Beta on PS4.
Anyway, what clone D is saying is pretty right. Talking about networking, there are much better games both old and next gen. Dust was originally on pc then they had to scrap it and start over for ps3, it was running carbon if I remember correctly. Why they wanted a console game so bad is something I'll never understand.
Removed inappropriate content - CCP Logibro
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Freccia di Lybra
Maphia Clan Corporation
409
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Posted - 2015.01.24 18:25:00 -
[42] - Quote
Heimdallr69 wrote:Freccia di Lybra wrote:Ah, if they only moved to ps4 (or whatever) when their community was asking for at this point PS4 owners were playing Dust 514 Beta on PS4.
Anyway, what clone D is saying is pretty right. Talking about networking, there are much better games both old and next gen. Dust was originally on pc then they had to scrap it and start over for ps3, it was running carbon if I remember correctly. Why they wanted a console game so bad is something I'll never understand.
Well, if the game was even decent ( compared to shooters standards ) it would have been CCP's gold-mine. It's one of the very few F2P on Ps3, it's not pay-to-win, it has a very well-created social aspect, good progression flow. It has been pretty dumb to develop on ps3 only, without thinking about the incoming future generation, but moving on console, it's been a very good idea. Unfortunately, they didn't take into account their inexperience with Cell and FPS in general, but at least conceptually the most revenues and playtime would have come from consoles.
Ei fu,
xxwhitedevilxx former Co-CEO Maphia Clan Corporation / Unit Unicorn
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Avinash Decker
Seykal Expeditionary Group Minmatar Republic
168
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Posted - 2015.01.24 19:19:00 -
[43] - Quote
Heimdallr69 wrote:Freccia di Lybra wrote:Ah, if they only moved to ps4 (or whatever) when their community was asking for at this point PS4 owners were playing Dust 514 Beta on PS4.
Anyway, what clone D is saying is pretty right. Talking about networking, there are much better games both old and next gen. Dust was originally on pc then they had to scrap it and start over for ps3, it was running carbon if I remember correctly. Why they wanted a console game so bad is something I'll never understand.
It was never designed for the PC the intent was gain a different audience without cannibalizing their current audience; they already had eve players money. I think it was suppose to be on the ps3 and xbox 360, but Microsoft doesn't allow cross platform at the time, so it went ps3 only.
I'm sure CCP knew the next gen consoles were coming soon, but now it probably wouldn't be a good idea as they probably don't have the resources for it and/or they changed direction for dust( hence legion) and around dust release they were working on the game, some people left, probably didn't have time to port, and dust probably wasn't a financial success as they hoped . |
Derpty Derp
Dead Man's Game
659
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Posted - 2015.01.24 19:35:00 -
[44] - Quote
Bethhy wrote:[quote=Booby Tuesdays]Or even looking back at Mag's player counts and fights...
I'm gonna hate myself for saying something remotely nice about CCP... But MAG lagged like hell, I mean like a constant stream of people complaining about being shot after they've run behind cover.
I personally lag a lot less on Dust than I did on MAG.
Also even on the larger battles, everyone was shoehorned into smaller areas... There would have been serious unplayable issues if they had all 256 people in one small area.
But even with it's issues, I did enjoy it. |
Bendtner92
Imperfects Negative-Feedback
2281
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Posted - 2015.01.24 19:53:00 -
[45] - Quote
Derpty Derp wrote:Also even on the larger battles, everyone was shoehorned into smaller areas... There would have been serious unplayable issues if they had all 256 people in one small area. Shoehorned into smaller areas? You make it sound like everyone wasn't playing on the same map, which is completely wrong. The maps were what, about the same size as the maps in DUST? And sometimes everyone was fighting at the letters and you can't say that's not a small fighting area.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
R.I.P MAG.
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Freccia di Lybra
Maphia Clan Corporation
415
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Posted - 2015.01.24 20:11:00 -
[46] - Quote
Derpty Derp wrote:Bethhy wrote:[quote=Booby Tuesdays]Or even looking back at Mag's player counts and fights...
I'm gonna hate myself for saying something remotely nice about CCP... But MAG lagged like hell, I mean like a constant stream of people complaining about being shot after they've run behind cover. I personally lag a lot less on Dust than I did on MAG. Also even on the larger battles, everyone was shoehorned into smaller areas... There would have been serious unplayable issues if they had all 256 people in one small area. But even with it's issues, I did enjoy it.
That's right, it was network lag and at least for me it happened only when playing against americans/ asians. But framerate lag...never had any.
Ei fu,
xxwhitedevilxx former Co-CEO Maphia Clan Corporation / Unit Unicorn
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Bendtner92
Imperfects Negative-Feedback
2281
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Posted - 2015.01.24 20:12:00 -
[47] - Quote
Freccia di Lybra wrote:That's right, it was network lag and at least for me it happened only when playing against americans/ asians. But framerate lag...never had any. Also this yeah.
MAG did have some lag, but always had decent framerate from what I remember.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
R.I.P MAG.
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Freccia di Lybra
Maphia Clan Corporation
415
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Posted - 2015.01.24 20:20:00 -
[48] - Quote
Bendtner92 wrote:Derpty Derp wrote:Also even on the larger battles, everyone was shoehorned into smaller areas... There would have been serious unplayable issues if they had all 256 people in one small area. Shoehorned into smaller areas? You make it sound like everyone wasn't playing on the same map, which is completely wrong. The maps were what, about the same size as the maps in DUST? And sometimes everyone was fighting at the letters and you can't say that's not a small fighting area.
Bendtner is actually right. Remember Raven's Domination? By unlocking the inner letters you was actually fighting in 256 in a very tiny space.
A-B-C-D-E-F-G-H as always, thanks to UPS for the HD image ;)
Ei fu,
xxwhitedevilxx former Co-CEO Maphia Clan Corporation / Unit Unicorn
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