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Bendtner92
Imperfects Negative-Feedback
2280
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Posted - 2015.01.24 16:13:00 -
[31] - Quote
Maken Tosch wrote:Unfortunately the company that created MAG wasn't able to maintain the servers for long due to costs. That's not true in any way.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
R.I.P MAG.
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Freccia di Lybra
Maphia Clan Corporation
402
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Posted - 2015.01.24 16:15:00 -
[32] - Quote
Viktor's Alt wrote:TiMeSpLiT--TeR wrote:Booby Tuesdays wrote:You're playing on a PS4. Dust on a PS4 would run buttery smooth too. MAG has 256 players without lag. It was tested already with 128 players stampede with SVER, not a single lag or frame drop with airstrike bombarding on top of them. WHAT!!!!!!!!!!! When, when did MAG have 256 players on map without lag. i don't remember this. part of the reason i played sabotage is because it had the least amount of lag. Just because it ran fine some of the time does not mean it ran fine most of the time.
It was network lag due to servers shut-down. When MAG was fully-operative (first two years of its lifespan) I only had little network lag spikes when playing on Asia/America servers. Never had framerate problems in Domination.
Ei fu,
xxwhitedevilxx former Co-CEO Maphia Clan Corporation / Unit Unicorn
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Maken Tosch
DUST University Ivy League
10876
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Posted - 2015.01.24 16:16:00 -
[33] - Quote
Bendtner92 wrote:Maken Tosch wrote:Unfortunately the company that created MAG wasn't able to maintain the servers for long due to costs. That's not true in any way.
Source: http://www.cinemablend.com/games/MAG-Shutting-Down-Week-61879.html
Quote: Sony announced in March 2012 that they were shutting down Zipper Interactive, MAG's developer. They said at the time that they would continue to support the game after Zipper Interactive's closure. It was only a matter of time, though, before MAG became too sparsely populated for Sony to justify the server upkeep.
Ok, so I was half right.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1556
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Posted - 2015.01.24 16:21:00 -
[34] - Quote
i forced myself to log into dust last night 2 matches was all i could take.. this is a very dark time in gaming.. i can continue with MD input lag in dust or watch reruns of Rosanne on netflix while waiting for PS2 beta invite.. sadly the latter is more entertaining.. my PS4 just sits there in the corner. you know when there porting mobile games to console it's pretty disturbing..
AKA Zirzo Valcyn
AFKing since 2012
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Clone D
1418
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Posted - 2015.01.24 16:31:00 -
[35] - Quote
The PS3 is capable of processing graphics. It is a superior 7th generation console. The lag is a server-client architecture issue. I am begging CCP to consult with SOE and find out what is wrong with the CCP network/server config.
That is all.
Optimizing our playing conditions is an improvement for all and should be supported by the community.
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Maken Tosch
DUST University Ivy League
10877
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Posted - 2015.01.24 16:37:00 -
[36] - Quote
Clone D wrote:The PS3 is capable of processing graphics. It is a superior 7th generation console. The lag is a server-client architecture issue. I am begging CCP to consult with SOE and find out what is wrong with the CCP network/server config. That is all. Optimizing our playing conditions is an improvement for all and should be supported by the community.
Honestly, I don't think SOE is someone I would go to for server stability advice given how easy it was for some hackers to just DDoS them.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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bolsh lee
Ahrendee Mercenaries
1289
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Posted - 2015.01.24 16:47:00 -
[37] - Quote
Like others have said, unlike other companies CCP doesn't restrict players based off region. In all honesty CCP doesn't do to bad of a job networking those players together with playable latency.. Sure it can get bad at times (usually on an individual basis) but that's been the norm for years with online games..
Where CCP absolutely fails at (and where I think people get confused) is frame rate lag.. Especially in comparison to older generation games on the ps3 that could handle larger player count and arguably better graphics..
But to compare a shooter on a next gen system (PS4, Xbone or PC) to a PS3 shooter is pretty ridiculous especially considering the massive differences in specifications...
Now if Dust/Legion was to release on PS4 or PC and we still have these issues then we got problems..
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Clone D
1418
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Posted - 2015.01.24 17:05:00 -
[38] - Quote
bolsh lee wrote:Like others have said, unlike other companies CCP doesn't restrict players based off region. In all honesty CCP doesn't do too bad of a job networking those players together with playable latency.. Sure it can get bad at times (usually on an individual basis) but that's been the norm for years with online games..
Where CCP absolutely fails at (and where I think people get confused) is frame rate lag.. Especially in comparison to older generation games on the ps3 that could handle larger player count and arguably better graphics..
But to compare a shooter on a next gen system (PS4, Xbone or PC) to a PS3 shooter is pretty ridiculous especially considering the massive differences in specifications...
Now if Dust/Legion was to release on PS4 or PC and we still have these issues then we got problems..
Why anybody would argue against trying to improve server/client performance is beyond me. It just goes to show you that for any position in this community, someone will always have an opposing view.
My comparison between planetside 2 and dust is appropriate. Yes they run on different client machines, however:
1. I am using the same ISP connection for both games. 2. Planetside 2 has many times more objects with locational data being piped across the network, so A.) there is more data being broadcasted to the player base, and B.) there are more players to whom that data is being broadcasted. Broadcasting game-state data is specifically a server function. Reporting user actions is a client-side function and should be directly reflected in game state. The game state can be broadcasted at a regular interval regardless of client action reporting frequency. In other words, the game goes on regardless of a specific user's network latency. 3. CCP never play tests their changes, so we can assume that they never load tested their servers before putting them into production. 4. The perception of whether or not the amount of lag is acceptable is up to each player to decide. Judging from the amount of lag complaints, CCP is not keeping the player base happy concerning server performance. |
Ripley Riley
Incorruptibles
6954
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Posted - 2015.01.24 17:29:00 -
[39] - Quote
Yeah yeah, I hear what you are saying, but... PS4.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Freccia di Lybra
Maphia Clan Corporation
406
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Posted - 2015.01.24 17:34:00 -
[40] - Quote
Ah, if they only moved to ps4 (or whatever) when their community was asking for at this point PS4 owners were playing Dust 514 Beta on PS4.
Anyway, what clone D is saying is pretty right. Talking about networking, there are much better games both old and next gen.
Ei fu,
xxwhitedevilxx former Co-CEO Maphia Clan Corporation / Unit Unicorn
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Heimdallr69
Imperfects Negative-Feedback
4424
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Posted - 2015.01.24 18:13:00 -
[41] - Quote
Freccia di Lybra wrote:Ah, if they only moved to ps4 (or whatever) when their community was asking for at this point PS4 owners were playing Dust 514 Beta on PS4.
Anyway, what clone D is saying is pretty right. Talking about networking, there are much better games both old and next gen. Dust was originally on pc then they had to scrap it and start over for ps3, it was running carbon if I remember correctly. Why they wanted a console game so bad is something I'll never understand.
Removed inappropriate content - CCP Logibro
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Freccia di Lybra
Maphia Clan Corporation
409
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Posted - 2015.01.24 18:25:00 -
[42] - Quote
Heimdallr69 wrote:Freccia di Lybra wrote:Ah, if they only moved to ps4 (or whatever) when their community was asking for at this point PS4 owners were playing Dust 514 Beta on PS4.
Anyway, what clone D is saying is pretty right. Talking about networking, there are much better games both old and next gen. Dust was originally on pc then they had to scrap it and start over for ps3, it was running carbon if I remember correctly. Why they wanted a console game so bad is something I'll never understand.
Well, if the game was even decent ( compared to shooters standards ) it would have been CCP's gold-mine. It's one of the very few F2P on Ps3, it's not pay-to-win, it has a very well-created social aspect, good progression flow. It has been pretty dumb to develop on ps3 only, without thinking about the incoming future generation, but moving on console, it's been a very good idea. Unfortunately, they didn't take into account their inexperience with Cell and FPS in general, but at least conceptually the most revenues and playtime would have come from consoles.
Ei fu,
xxwhitedevilxx former Co-CEO Maphia Clan Corporation / Unit Unicorn
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Avinash Decker
Seykal Expeditionary Group Minmatar Republic
168
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Posted - 2015.01.24 19:19:00 -
[43] - Quote
Heimdallr69 wrote:Freccia di Lybra wrote:Ah, if they only moved to ps4 (or whatever) when their community was asking for at this point PS4 owners were playing Dust 514 Beta on PS4.
Anyway, what clone D is saying is pretty right. Talking about networking, there are much better games both old and next gen. Dust was originally on pc then they had to scrap it and start over for ps3, it was running carbon if I remember correctly. Why they wanted a console game so bad is something I'll never understand.
It was never designed for the PC the intent was gain a different audience without cannibalizing their current audience; they already had eve players money. I think it was suppose to be on the ps3 and xbox 360, but Microsoft doesn't allow cross platform at the time, so it went ps3 only.
I'm sure CCP knew the next gen consoles were coming soon, but now it probably wouldn't be a good idea as they probably don't have the resources for it and/or they changed direction for dust( hence legion) and around dust release they were working on the game, some people left, probably didn't have time to port, and dust probably wasn't a financial success as they hoped . |
Derpty Derp
Dead Man's Game
659
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Posted - 2015.01.24 19:35:00 -
[44] - Quote
Bethhy wrote:[quote=Booby Tuesdays]Or even looking back at Mag's player counts and fights...
I'm gonna hate myself for saying something remotely nice about CCP... But MAG lagged like hell, I mean like a constant stream of people complaining about being shot after they've run behind cover.
I personally lag a lot less on Dust than I did on MAG.
Also even on the larger battles, everyone was shoehorned into smaller areas... There would have been serious unplayable issues if they had all 256 people in one small area.
But even with it's issues, I did enjoy it. |
Bendtner92
Imperfects Negative-Feedback
2281
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Posted - 2015.01.24 19:53:00 -
[45] - Quote
Derpty Derp wrote:Also even on the larger battles, everyone was shoehorned into smaller areas... There would have been serious unplayable issues if they had all 256 people in one small area. Shoehorned into smaller areas? You make it sound like everyone wasn't playing on the same map, which is completely wrong. The maps were what, about the same size as the maps in DUST? And sometimes everyone was fighting at the letters and you can't say that's not a small fighting area.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
R.I.P MAG.
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Freccia di Lybra
Maphia Clan Corporation
415
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Posted - 2015.01.24 20:11:00 -
[46] - Quote
Derpty Derp wrote:Bethhy wrote:[quote=Booby Tuesdays]Or even looking back at Mag's player counts and fights...
I'm gonna hate myself for saying something remotely nice about CCP... But MAG lagged like hell, I mean like a constant stream of people complaining about being shot after they've run behind cover. I personally lag a lot less on Dust than I did on MAG. Also even on the larger battles, everyone was shoehorned into smaller areas... There would have been serious unplayable issues if they had all 256 people in one small area. But even with it's issues, I did enjoy it.
That's right, it was network lag and at least for me it happened only when playing against americans/ asians. But framerate lag...never had any.
Ei fu,
xxwhitedevilxx former Co-CEO Maphia Clan Corporation / Unit Unicorn
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Bendtner92
Imperfects Negative-Feedback
2281
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Posted - 2015.01.24 20:12:00 -
[47] - Quote
Freccia di Lybra wrote:That's right, it was network lag and at least for me it happened only when playing against americans/ asians. But framerate lag...never had any. Also this yeah.
MAG did have some lag, but always had decent framerate from what I remember.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
R.I.P MAG.
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Freccia di Lybra
Maphia Clan Corporation
415
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Posted - 2015.01.24 20:20:00 -
[48] - Quote
Bendtner92 wrote:Derpty Derp wrote:Also even on the larger battles, everyone was shoehorned into smaller areas... There would have been serious unplayable issues if they had all 256 people in one small area. Shoehorned into smaller areas? You make it sound like everyone wasn't playing on the same map, which is completely wrong. The maps were what, about the same size as the maps in DUST? And sometimes everyone was fighting at the letters and you can't say that's not a small fighting area.
Bendtner is actually right. Remember Raven's Domination? By unlocking the inner letters you was actually fighting in 256 in a very tiny space.
A-B-C-D-E-F-G-H as always, thanks to UPS for the HD image ;)
Ei fu,
xxwhitedevilxx former Co-CEO Maphia Clan Corporation / Unit Unicorn
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