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Bright Cloud
Namtar Elite Gallente Federation
771
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Posted - 2015.01.15 17:48:00 -
[1] - Quote
In my opinion the max travel distance for swarms should be equal to the lock on range which is i believe 175m. That way dropships actually could escape and not be doomed to death as soon a random guy fires 3 swarm volleys.
Bright is the opposite of dark! Who would have thought of that?!
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Stupid Blueberry
Pure Evil. Capital Punishment.
926
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Posted - 2015.01.15 17:49:00 -
[2] - Quote
There are many problems with swarms, but I don't believe this is one of them.
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
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Makuta Miserix
DOD - Fringe Division
304
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Posted - 2015.01.15 17:52:00 -
[3] - Quote
I don't even know what to say...
CEO of DOD - Fringe Division.
Please don't break the universe. Thank you for your cooperation.
Private Beta Veteran.
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Bright Cloud
Namtar Elite Gallente Federation
773
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Posted - 2015.01.15 17:52:00 -
[4] - Quote
Stupid Blueberry wrote:There are many problems with swarms, but I don't believe this is one of them. actually it is cause the max travel distance for swarms is ~400m. That and the increase in speed they got makes it a death sentence as soon 3 volleys are fired from a decent skilled swarmer for allmost any dropship. LAV's are quick enough and can untilise cover on the ground and a gunnlogi can do this too due its better mobility over a madrugar.
Bright is the opposite of dark! Who would have thought of that?!
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
109
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Posted - 2015.01.15 17:52:00 -
[5] - Quote
Getting fired at by swarms is like contracting ebola.
Once they start firing at you are going to get hit.
There's no cure. No countermeasure.
Once there's 3 volleys in the air most of my ADS's are dead.
Specialization: Making typo's.
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TooMany Names AlreadyTaken
Going for the gold
553
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Posted - 2015.01.15 17:52:00 -
[6] - Quote
What are you talking about? They always get away!
Sounds like you're a pilot... TIP: As soon as you hear swarms getting launched, GTFO of there as fast as possible.
Their "follow the target" range is I guess 300m, the same distance at which you can get shot by Forge guns, Railguns and Missile launchers. (I might be slightly off on that range, it might vary slightly from weapon to weapon IIRC)
EDIT: I didn't see any other posts when I started writing all of this... lol
I may not have a mic, but trust me, you NEED me in your squad if you want to win.
When I'm on a roll, I'm unstoppable.
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Darken-Sol
BIG BAD W0LVES
1524
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Posted - 2015.01.15 17:52:00 -
[7] - Quote
They shud just remove them. New eden has a steep learning curve....except with swarms, they offer them to the dummies.
Crush them
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Lazer Fo Cused
Shining Flame Amarr Empire
470
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Posted - 2015.01.15 17:58:00 -
[8] - Quote
Bright Cloud wrote:In my opinion the max travel distance for swarms should be equal to the lock on range which is i believe 175m. That way dropships actually could escape and not be doomed to death as soon a random guy fires 3 swarm volleys.
1. That sounds fair |
Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
109
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Posted - 2015.01.15 17:58:00 -
[9] - Quote
TooMany Names AlreadyTaken wrote:What are you talking about? They always get away!
Sounds like you're a pilot... TIP: As soon as you hear swarms getting launched, GTFO of there as fast as possible.
Their "follow the target" range is I guess 300m, the same distance at which you can get shot by Forge guns, Railguns and Missile launchers. (I might be slightly off on that range, it might vary slightly from weapon to weapon IIRC)
EDIT: I didn't see any other posts when I started writing all of this... lol I don't know how experienced you are flying and ADS, but it feels like 50% of the time, if not more, either I can't hear the swarms (audio glitch) or they don't render. Sometimes both.
Without lock on warnings it's often too difficult to know if theres swarms after you.
Specialization: Making typo's.
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Atiim
Titans of Phoenix
15070
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Posted - 2015.01.15 18:04:00 -
[10] - Quote
I agree, we should make the lock range 400m to even things out.
The 1st Matari Commando
-HAND
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Stupid Blueberry
Pure Evil. Capital Punishment.
929
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Posted - 2015.01.15 18:06:00 -
[11] - Quote
Toobar Zoobar wrote:TooMany Names AlreadyTaken wrote:What are you talking about? They always get away!
Sounds like you're a pilot... TIP: As soon as you hear swarms getting launched, GTFO of there as fast as possible.
Their "follow the target" range is I guess 300m, the same distance at which you can get shot by Forge guns, Railguns and Missile launchers. (I might be slightly off on that range, it might vary slightly from weapon to weapon IIRC)
EDIT: I didn't see any other posts when I started writing all of this... lol I don't know how experienced you are flying an ADS, but it feels like 50% of the time, if not more, either I can't hear the swarms (audio glitch) or they don't render. Sometimes both. Without lock on warnings it's often too difficult to know if theres swarms after you.
"Yyyyyyyyyyeayah gonna turn this guy I caught out in the open to a pile of a--"
*boom boom boom*
dafuq
*cuts ab on*
*boom boom boom*
turns to go around building
*boom boom boom* *boom boom boom*
*beep beep beep beep beep beep*
*boom*
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
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Spkr4theDead
Red Star.
2756
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Posted - 2015.01.15 18:14:00 -
[12] - Quote
Atiim wrote:I agree, we should make the lock range 400m to even things out. Another bad idea by infantry.
CCP want swarms to be area of denial, not whole map denial. Find another game to ruin.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Lazer Fo Cused
Shining Flame Amarr Empire
473
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Posted - 2015.01.15 18:14:00 -
[13] - Quote
Atiim wrote:I agree, we should make the lock range 400m to even things out.
1. You have to keep lock on the target and guide the missiles towards it and if line of sight gets broken the missiles blow up |
KING CHECKMATE
Opus Arcana Covert Intervention
7059
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Posted - 2015.01.15 18:27:00 -
[14] - Quote
''Why can swarms travel past lock on range? ''
Because thanks to the QQ of vehicle drivers the Lock on range has been reduced to sh*t, and its so low that if the travel range would be equal Swarms would never hit an ADS.
Playing as : Calscout + Amarr Assault
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Nirwanda Vaughns
1202
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Posted - 2015.01.15 18:27:00 -
[15] - Quote
Makuta Miserix wrote:I don't even know what to say...
people like the O.P are the reason for my sig
give an idiot a forum and he shall ask stupid questions
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Onesimus Tarsus
is-a-Corporation
2861
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Posted - 2015.01.15 18:56:00 -
[16] - Quote
Bright Cloud wrote:In my opinion the max travel distance for swarms should be equal to the lock on range which is i believe 175m. That way dropships actually could escape and not be doomed to death as soon a random guy fires 3 swarm volleys.
Cool. ADSs get same 175m range for guns, with same lock-on time for shooting infantry, and we're dealing.
Until then, walmart.com might have an indestructible death balloon you can order.
This is a prototype-level sig. I worked hard for it, and I'm going to use it every time. So, just get used to it.
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Stupid Blueberry
Pure Evil. Capital Punishment.
934
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Posted - 2015.01.15 19:41:00 -
[17] - Quote
Onesimus Tarsus wrote:Bright Cloud wrote:In my opinion the max travel distance for swarms should be equal to the lock on range which is i believe 175m. That way dropships actually could escape and not be doomed to death as soon a random guy fires 3 swarm volleys. Cool. ADSs get same 175m range for guns, with same lock-on time for shooting infantry, and we're dealing. Until then, walmart.com might have an indestructible death balloon you can order.
Oh, we ads pilots apologize. We didn't realize we were invisible to you.
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
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Ku Shala
The Generals
1135
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Posted - 2015.01.15 19:53:00 -
[18] - Quote
a way to break the lock with maneuvering would be nice, flying low around a building and getting hit by swarms that followed you from halfway across the map is lame
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist)
Caldari Loyalist
Tiger Style
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DeadlyAztec11
Ostrakon Agency
7066
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Posted - 2015.01.15 19:55:00 -
[19] - Quote
Spkr4theDead wrote:Atiim wrote:I agree, we should make the lock range 400m to even things out. Another bad idea by infantry. CCP want swarms to be area of denial, not whole map denial. Find another game to ruin. At+»m was trying to troll the OP for making a ridiculous suggestion.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16598
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Posted - 2015.01.15 19:58:00 -
[20] - Quote
TooMany Names AlreadyTaken wrote:What are you talking about? They always get away!
Sounds like you're a pilot... TIP: As soon as you hear swarms getting launched, GTFO of there as fast as possible.
Their "follow the target" range is I guess 300m, the same distance at which you can get shot by Forge guns, Railguns and Missile launchers. (I might be slightly off on that range, it might vary slightly from weapon to weapon IIRC)
EDIT: I didn't see any other posts when I started writing all of this... lol
You'd be surprised how easy it is in other games with arguably shorter vehicle TTK to get away from a combat zone, get out, rep your vehicle, and return to the fight.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Breakin Stuff
Internal Error. Negative-Feedback
6461
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Posted - 2015.01.15 20:05:00 -
[21] - Quote
True Adamance wrote:
You'd be surprised how easy it is in other games with arguably shorter vehicle TTK to get away from a combat zone, get out, rep your vehicle, and return to the fight.
that has more to do with weird core mechanics than anything.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Atiim
Titans of Phoenix
15076
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Posted - 2015.01.15 20:06:00 -
[22] - Quote
Lazer Fo Cused wrote:Atiim wrote:I agree, we should make the lock range 400m to even things out. 1. You have to keep lock on the target and guide the missiles towards it and if line of sight gets broken the missiles blow up 1. Sure
The 1st Matari Commando
-HAND
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16598
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Posted - 2015.01.15 20:11:00 -
[23] - Quote
Breakin Stuff wrote:True Adamance wrote:
You'd be surprised how easy it is in other games with arguably shorter vehicle TTK to get away from a combat zone, get out, rep your vehicle, and return to the fight.
that has more to do with weird core mechanics than anything.
I don't see how.
Defilade and Enfilade should be core terms in any tank user's operational manual.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Onesimus Tarsus
is-a-Corporation
2861
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Posted - 2015.01.15 20:16:00 -
[24] - Quote
Stupid Blueberry wrote:Onesimus Tarsus wrote:Bright Cloud wrote:In my opinion the max travel distance for swarms should be equal to the lock on range which is i believe 175m. That way dropships actually could escape and not be doomed to death as soon a random guy fires 3 swarm volleys. Cool. ADSs get same 175m range for guns, with same lock-on time for shooting infantry, and we're dealing. Until then, walmart.com might have an indestructible death balloon you can order. Oh, we ads pilots apologize. We didn't realize we were invisible to you.
Well, now you know.
This is a prototype-level sig. I worked hard for it, and I'm going to use it every time. So, just get used to it.
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1710
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Posted - 2015.01.15 21:48:00 -
[25] - Quote
Too many times we AV users are snuck upon my ADS / DS when they supposedly fixed the tacnet to detect vehicles better but it just isn't constant at all .
It's the same for HAV's as well .
I can't understand why you pilots can't hear the missiles as they travel towards you .?. I can and do and why don't you take defensive measures once you noticed that your hit ?
There isn't much that can even reach you so you know that it's either a swarm , forge , railgun , missile turret or blaster turret and swarms make a distinctive sound when traveling .
Doubts are like flies and should be treated as such and crushed .
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Union118
MONSTER SYNERGY
329
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Posted - 2015.01.15 21:52:00 -
[26] - Quote
Bright Cloud wrote:In my opinion the max travel distance for swarms should be equal to the lock on range which is i believe 175m. That way dropships actually could escape and not be doomed to death as soon a random guy fires 3 swarm volleys. Then dropships would hover over us and nothing would dmg it.
Starter Fit Suits are OP :-)
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Stupid Blueberry
Pure Evil. Capital Punishment.
941
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Posted - 2015.01.15 21:55:00 -
[27] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Too many times we AV users are snuck upon my ADS / DS when they supposedly fixed the tacnet to detect vehicles better but it just isn't constant at all .
It's the same for HAV's as well .
I can't understand why you pilots can't hear the missiles as they travel towards you .?. I can and do and why don't you take defensive measures once you noticed that your hit ?
There isn't much that can even reach you so you know that it's either a swarm , forge , railgun , missile turret or blaster turret and swarms make a distinctive sound when traveling .
Because they're bugged. Lots of time they make no sound and are invisible on top of that. Yeah the ads pilot spent so much time learning to fly the damn thing but they're too dumb to move out of the way if they hear or see swarms. Makes sense.
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
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a brackers
Molon Labe. General Tso's Alliance
89
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Posted - 2015.01.15 21:56:00 -
[28] - Quote
Onesimus Tarsus wrote:Bright Cloud wrote:In my opinion the max travel distance for swarms should be equal to the lock on range which is i believe 175m. That way dropships actually could escape and not be doomed to death as soon a random guy fires 3 swarm volleys. Cool. ADSs get same 175m range for guns, with same lock-on time for shooting infantry, and we're dealing. Until then, walmart.com might have an indestructible death balloon you can order.
Ok fine, same lock on time so we get easy mode lock on missiles which will always head shot your target, even if it's behind a building, I'm perfectly happy with that
Proto dropship pilot
The sandbox shooter
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Onesimus Tarsus
is-a-Corporation
2863
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Posted - 2015.01.15 22:04:00 -
[29] - Quote
a brackers wrote:Onesimus Tarsus wrote:Bright Cloud wrote:In my opinion the max travel distance for swarms should be equal to the lock on range which is i believe 175m. That way dropships actually could escape and not be doomed to death as soon a random guy fires 3 swarm volleys. Cool. ADSs get same 175m range for guns, with same lock-on time for shooting infantry, and we're dealing. Until then, walmart.com might have an indestructible death balloon you can order. Ok fine, same lock on time so we get easy mode lock on missiles which will always head shot your target, even if it's behind a building, I'm perfectly happy with that You wanted to fly, Wendy. Learn how to fall.
This is a prototype-level sig. I worked hard for it, and I'm going to use it every time. So, just get used to it.
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a brackers
Molon Labe. General Tso's Alliance
89
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Posted - 2015.01.15 22:11:00 -
[30] - Quote
Onesimus Tarsus wrote:a brackers wrote:Onesimus Tarsus wrote:Bright Cloud wrote:In my opinion the max travel distance for swarms should be equal to the lock on range which is i believe 175m. That way dropships actually could escape and not be doomed to death as soon a random guy fires 3 swarm volleys. Cool. ADSs get same 175m range for guns, with same lock-on time for shooting infantry, and we're dealing. Until then, walmart.com might have an indestructible death balloon you can order. Ok fine, same lock on time so we get easy mode lock on missiles which will always head shot your target, even if it's behind a building, I'm perfectly happy with that You wanted to fly, Wendy. Learn how to fall.
I think a guaranteed lost python every time a guy decides to get any swarms out has taught me well enough how to fall
Proto dropship pilot
The sandbox shooter
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