rpastry wrote:ive been hit with 3 swarms plenty times and survived. no chance i'll be within lock range to take another clip. all it takes is an extender a hardener and a booster. i usually put the hardener on after the first volley and activate the booster after the second. if the third even hits i'm safe by that point.
if i try to return to battle after that and my hardeners are on cooldown, and the swarmer is still around, or has av friends, then yes i'll probably lose the ship. i deserve to. but even then i wont die.
from the other side its a pita to lock three volleys on a constanly moving target that has free run of the entire sky, that can cover my 175m range in less than 2 seconds, whilst i'm trying to avoid enemy infantry. if im distracted by enemy infantry and the DS closes, then there's a good change they will be able to kill me with a turret.
DS are more balanced now than ever. the days of mediocre pilots hovering and pelting infantry are thankfully over.
I recently skilled into proto swarms just so I can see what it's like from the other side of the fence. I can honestly say the first match was the easiest 500k isk I have ever earnt. All from a suit which costs 50k and I only lost one. Almost every swarmer now runs commando, and even though I was on gallante, not minmitar, I was having no problem killing a pretty well fitted ads, even though the enemy pilot knew where I was after my first kill.
Now I know some of u are going to say he shouldn't have tried to kill me if he knew where I was, but really a hit and run craft which knows where it's target is should easily be able to deal a lethal amount of damage and then run away before it is itself destroyed.
Anyone wanting to know I used an advanced gal commando with armour plates and damage mods and one cbr7 and one wirikomi swarm. With very limited skills I could easily fire off the swarms needed to kill ads' s and normally fire off a fifth as well for good measure, and once those swarms were in the air they were guaranteed to hit. I have only ever seen one swarm I fired not hit it's target when that target was a dropship.
During flying I noticed all of my targets were jumping every time I fired a missile at them. In my swarm suit I decided to test why this was. I FOUND THIS JUMP COMPLETELY NULLIFIED ALL SPLASH DAMAGE AGAINST ME even though I was jumping less than the splash range.
Literally the only vehicle I am having difficulty against with my swarm suit are shield hardened gunlogis as they can tank more than 6 swarms from me so I need to reload, and they can easily get behind cover to stop me locking on to them, they don't need to get 175m away.
I strongly feel it is too easy to kill all vehicles with swarms (except the gunlogi) and therefor I at least request a lock on warning sound for all vehicles