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Aeon Amadi
Chimera Core
7858
|
Posted - 2015.01.14 19:54:00 -
[1] - Quote
How the hell does Dust 514 lore work o.o;;
1) Question: How big are war-barges? How does each merc obtain one as soon as they become a clone trooper? What's the explanation?
1.a) In-game Basis: So, each merc gets their own personal warbarge. Cool! But uhh, that seems like quite a bit of this to be given out to clone mercs on an individual basis all willy nilly. That's a lot of crew to service and transport every single asset that that merc owns on an infinite scale.
1.b) Player theory: Given the scale of that picture above, it seems rather strange that each merc starting out would have access to that amount of manpower right from the start. Assuming that warbarges come in varying sizes, it's reasonable to assume that a war-barge is about the size of a Destroyer; has a lot of guns, room for modules, quarters, can even hold a lot of cargo. A catalyst destroyer has 400m3 worth of cargo space which is about 90 Tanks assuming that they're the size of an M1 Abrams. But that leads to the question of...
-:- -:- -:- -:- -:-
2) Question: How do our assets get transported?
2.a) In-game Basis: Kay, so, we have a contract half-way across New Eden. It's like, a good couple of light-years away at least. As explained by Project Legion, we transfer our consciousness to our clones as opposed to having to physically go there. But that entails the issue of how our assets get transported over there... We don't necessarily have 'teleportation' technology, sooo how's it get there for us to use? RDVs can bring us the vehicles but they have to come somewhere remotely close to get there as fast as they do...
2.b) Player Theory: Okay, so maybe they don't have to be transported with us to the battle site. Seems rather illogical to have to transport that manually, gate to gate, to get it to us when we're (relatively speaking) instantly hitting the battlefield from our quarters. It'd be even more illogical to say that they magically teleport when we have Freighter pilots in Eve who have to manually ship everything.
So let's say, for the sake of reason, that everything we own is actually a 'credit' that is purchased. We don't -PHYSICALLY- own the asset. We own the credit of the asset and it is provided on site by the contracting corporation or nearest service provider. It just gets manufactured/stocked on site and brought to our clone where-ever they are! But, if they're being brought to our clones...
-:- -:- -:- -:- -:-
3) Question: How do our clones know that they are... our clones?
3.a) In-game Basis: Serpentis contracted a team of 16 people to fight against the Gallente Federation. Cool! They've given us 120 clones to work with. Even better! But, there's a problem... How do those clones know who they're going to be assigned to? In Eve Online, a clone is unique to the Capsuleer. It matches their genetic code and appearance. If the same were to apply to Dust mercs then we'd have to uhh... Well, we'd have to have them ready to go right from the start. We couldn't just jack into however many clones we needed without them being blank slates that just happen to know our skill sets, adapt to our appearances and genetic structure.
3.a) Player Theory: Nanites.
-:- -:- -:- -:- -:-
So, if you're not a dev and you have a theory or additional question.. Discuss! If you're a dev or ISD, give us a hint or something
I am... La línea roja artillero..!
Tears collected from Redline sniping -:- 45
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1362
|
Posted - 2015.01.14 20:01:00 -
[2] - Quote
Lotsa good fun, pseudo lighthearted discussion to be had here. Will edit this when not in my phone, but my short answers include: templar 1 ret-con (and working backwards) those chronicles that are on the dust514 page and some eve aspects. ..infomorph psychology anyone?
1 Warbarge. 5 market networks. Proto for everyone!
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Denak Kalamari
1653
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Posted - 2015.01.14 21:57:00 -
[3] - Quote
Aeon Amadi wrote:How the hell does Dust 514 lore work o.o;; 1) Question: How big are war-barges? How does each merc obtain one as soon as they become a clone trooper? What's the explanation? 1.a) In-game Basis: So, each merc gets their own personal warbarge. Cool! But uhh, that seems like quite a bit of this to be given out to clone mercs on an individual basis all willy nilly. That's a lot of crew to service and transport every single asset that that merc owns on an infinite scale. I'm sorry, but your information is way off on everything on this, where did you even get the idea that every mercenary gets their own Warbarge? And with the picture you're linked, are you referring to the ship docked to the side or the whole structure in general?
When mercenaries first become clone soldiers, they get put into their personal quarters within a station that is shared by other clone soldiers, capsuleers and baseliners alike. The system and station information you see on the top right is the station your clone soldier is located in. At no point in this process does every merc get supplied with their own Warbarge, or even an MCC. When a clone soldier deploys into a battle, the Warbarge is the one that stays in orbit, in the least containing the clones, MCC and presumably equipment for the dusters to be used in battle. The corporation that supplied the battle contract are the people who own and control the Warbarge in this entire process.
As for its scale, using these two pictures as a reference, my guesstimation is that they are about the medium sized cruisers like the Thorax or Arbitrator, or very large destroyers.
Aeon Amadi wrote:2) Question: How do our assets get transported?
2.a) In-game Basis: Kay, so, we have a contract half-way across New Eden. It's like, a good couple of light-years away at least. As explained by Project Legion, we transfer our consciousness to our clones as opposed to having to physically go there. But that entails the issue of how our assets get transported over there... We don't necessarily have 'teleportation' technology, sooo how's it get there for us to use? RDVs can bring us the vehicles but they have to come somewhere remotely close to get there as fast as they do...
2.b) Player Theory: Okay, so maybe they don't have to be transported with us to the battle site. Seems rather illogical to have to transport that manually, gate to gate, to get it to us when we're (relatively speaking) instantly hitting the battlefield from our quarters. It'd be even more illogical to say that they magically teleport when we have Freighter pilots in Eve who have to manually ship everything.
So let's say, for the sake of reason, that everything we own is actually a 'credit' that is purchased. We don't -PHYSICALLY- own the asset. We own the credit of the asset and it is provided on site by the contracting corporation or nearest service provider. It just gets manufactured/stocked on site and brought to our clone where-ever they are! But, if they're being brought to our clones... This theory has a much more solid reasoning, and I don't really have much more to add.
Aeon Amadi wrote:3) Question: How do our clones know that they are... our clones?
3.a) In-game Basis: Serpentis contracted a team of 16 people to fight against the Gallente Federation. Cool! They've given us 120 clones to work with. Even better! But, there's a problem... How do those clones know who they're going to be assigned to? In Eve Online, a clone is unique to the Capsuleer. It matches their genetic code and appearance. If the same were to apply to Dust mercs then we'd have to uhh... Well, we'd have to have them ready to go right from the start. We couldn't just jack into however many clones we needed without them being blank slates that just happen to know our skill sets, adapt to our appearances and genetic structure. I don't really see much of an issue here, it's all related to biomass. The same way capsuleer clones are created from biomass, so are clone soldiers but with an even more generic pattern and they are constructed on site of the battle. Duster clones have no unique appearances and only the most generic set of builds and other minor features to match the dropsuit they are used for, the only unique factor a clone soldier has is their skillsets, which can be done easily by rewriting the brain.
Stranded chronicle part 7 is a good basis for this, it specifically states the use of stock clones with no unique features to keep the costs down. It isn't a huge leap in logic to assume that clones used in battle are the same stock type. These clones are meant for nothing but combat, so there is no point in making them unique at all.
I used to have a blog where I wrote stuff about DUST, and people seemed to like it. Now, I can't even be bothered. Woo.
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Aeon Amadi
Chimera Core
7868
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Posted - 2015.01.14 22:10:00 -
[4] - Quote
Denak Kalamari wrote:Aeon Amadi wrote:How the hell does Dust 514 lore work o.o;; 1) Question: How big are war-barges? How does each merc obtain one as soon as they become a clone trooper? What's the explanation? 1.a) In-game Basis: So, each merc gets their own personal warbarge. Cool! But uhh, that seems like quite a bit of this to be given out to clone mercs on an individual basis all willy nilly. That's a lot of crew to service and transport every single asset that that merc owns on an infinite scale. I'm sorry, but your information is way off on everything on this, where did you even get the idea that every mercenary gets their own Warbarge? And with the picture you're linked, are you referring to the ship docked to the side or the whole structure in general? When mercenaries first become clone soldiers, they get put into their personal quarters within a station that is shared by other clone soldiers, capsuleers and baseliners alike. The system and station information you see on the top right is the station your clone soldier is located in. At no point in this process does every merc get supplied with their own Warbarge, or even an MCC. When a clone soldier deploys into a battle, the Warbarge is the one that stays in orbit, in the least containing the clones, MCC and presumably equipment for the dusters to be used in battle. The corporation that supplied the battle contract are the people who own and control the Warbarge in this entire process. As for its scale, using these two pictures as a reference, my guesstimation is that they are about the medium sized cruisers like the Thorax or Arbitrator, or very large destroyers.
Someone clearly doesn't pay attention to current events.
Also, the picture linked is a picture of an in-game warbarge from Project Legion. RDVs can be seen and the ships docked on the left are MCC's with HAVs at the bottom.
I am... La línea roja artillero..!
Tears collected from Redline sniping -:- 45
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Arkena Wyrnspire
Fatal Absolution
20797
|
Posted - 2015.01.14 22:16:00 -
[5] - Quote
Denak, you appear to have missed the news that everyone is getting personal warbarges.
Sometimes, one just has an overwhelming urge to throw a potato at someone.
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MINA Longstrike
Kirjuun Heiian
1889
|
Posted - 2015.01.14 22:41:00 -
[6] - Quote
Just to chime in, warbarges have never been given an official model or concept art of their exterior that I've found. We've only been loosely 'shown' that they might be capital sized. Providing that they're even as big as an orca or an industrial or something like that. Also, remember that there is a distinction between MCC (which is what they might be renaming clone packs to, so that flotillas produce MCC's, and public contracts provide them) and War Barges (which house MCC's and almost every other function essential to us. Based simply on the little I've been able to dig up, a warbarge can hold ~10-20 MCC's, which isn't a huge issue when you consider the amount of packed frigates even an industrial can hold - simply have it assemble them before a fight.
It's just another piece of slightly contradictory dust lore like all clones being 'generic'... and then trailers are shown where characters remove their helmets and they each have their own unique model straight out of the eve character creator. I think this would be a great point to establish that all of our clones are unique to us, and are produced onboard the MCC, via a clone facility (using biomass from planet) and then teleported to battle via drop uplinks or anything else that provides the 'spawn-in' coordinates.
In regards to how our assets get transported around - please remember that CCP has always considered missions even for capsuleers to be 'non-canon'. So while 'missions are always being run' just like 'ground battles are always being fought' every single one is simply an abstraction of what happens in the fluff. Warbarges should be something that we move around space to do FW / PC at some later date (ie, when there's resources to actually worry about it), but for now will function fine as an abstraction.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Aeon Amadi
Chimera Core
7869
|
Posted - 2015.01.14 23:00:00 -
[7] - Quote
We saw War Barges back in the closed beta intro scene. We're on War Barges whenever we're about to start a match. There's a lot to offer a sense of scale.
I am... La línea roja artillero..!
Tears collected from Redline sniping -:- 45
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16580
|
Posted - 2015.01.14 23:35:00 -
[8] - Quote
Aeon Amadi wrote:We saw War Barges back in the closed beta intro scene. We're on War Barges whenever we're about to start a match. There's a lot to offer a sense of scale.
Seems almost pointless to have so much wasted space on a ship designed for one Mercenary w/ whatever small number of support crew you actually need.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Sirpidey Adtur
Aloren Foundations
151
|
Posted - 2015.01.15 03:58:00 -
[9] - Quote
Aeon Amadi wrote:3) Question: How do our clones know that they are... our clones? 3.a) In-game Basis: Serpentis contracted a team of 16 people to fight against the Gallente Federation. Cool! They've given us 120 clones to work with. Even better! But, there's a problem... How do those clones know who they're going to be assigned to? In Eve Online, a clone is unique to the Capsuleer. It matches their genetic code and appearance. If the same were to apply to Dust mercs then we'd have to uhh... Well, we'd have to have them ready to go right from the start. We couldn't just jack into however many clones we needed without them being blank slates that just happen to know our skill sets, adapt to our appearances and genetic structure. So, if you're not a dev and you have a theory or additional question.. Discuss! If you're a dev or ISD, give us a hint or something
Ahh, dust cloning technology. It's actually radically different than Capsuleer cloning tech.
For the most part, dusters have no genetic identity, and are all identical. It was actually a huge breakthrough when we managed to have female mercenaries. Still not sure how they managed that.
Regardless, a normal person has their brain scanned, which takes several hours, sometimes days or weeks. That person is then killed.
The memories are then uploaded into a blank dustbunny clone. Once the clone wakes up, an implant in the mercenary records all sensory input.
Suppose the mercenary then dies.
A new clone is loaded with the same brainscan, and then the recorded memories are played back in fast forward, while temporarily speeding up brain functions. This means the new clone experiences what the old one did over the course of a few seconds.
The new clone then wakes up, with all the memories of the old one.
However, early clones weren't perfect, and sometimes the recording went slightly wrong. Could you imagine what would happen? Imagine living through your life, seeing through your eyes.... except one day your actions stop lining up with what you try to do. It's very similar to what you would have done, but not identical. That's probably why so many 1st gen templars went crazy. |
Kain Spero
Internal Error.
4209
|
Posted - 2015.01.15 04:36:00 -
[10] - Quote
I think simply you just have the understanding that there are different classes of barges. AKA Merc barges and Corp Barges.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Aeon Amadi
Chimera Core
7874
|
Posted - 2015.01.15 05:10:00 -
[11] - Quote
Kain Spero wrote:I think simply you just have the understanding that there are different classes of barges. AKA Merc barges and Corp Barges.
Good enough x3
I am... La línea roja artillero..!
Tears collected from Redline sniping -:- 45
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MINA Longstrike
Kirjuun Heiian
1890
|
Posted - 2015.01.15 05:29:00 -
[12] - Quote
Doing some reading for the theoretical production of our own clones (could explain why payouts are so low in isk, as we also receive a substantial bit of biomass as payment). Titans can carry 75 jump clones, as part of their production requirements they require 500 capital clone vat bays which have a listed volume of 10000m3 and a mass of 10000kg each. Rorquals also use these things, but only hold 6 jump clones and use 30 parts.
Both of these numbers put it around somewhere like 6 clone vat bays to an individual clone. They also use a special module to receive jump clone data.
Making an assumption and stating that the average mercenary uses maybe 12-15 clones in a crazy hard fight, and would likely carry a reserve of 2x expected losses we'd carry maybe 30 prepped clones. 30 * 6 = 180 capital clone vat bays at 10000m3 per equals 1.8million m3 of space. Maybe say this also includes some of the production facilities too, and that we can churn out clones rather fast (>1hr).
Gives us a starting point for scale, we'd also have w/e warbarge modules, armoury, vehicle bays, mcc storage, etcetera.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Sgt Kirk
Fatal Absolution
9236
|
Posted - 2015.01.15 06:05:00 -
[13] - Quote
If Warbarges could be ships that were small for individual mercenaries then I'd be fine with that but having corporation sized warbarges for a single merc is just unfoundingly ridiculous. Even if it was an extremely lucrative business one single clone does not need a ship that can hold multiple MCCs, Infantry, Supplies and vehicles.
CCP holds the Caldari's hand so this doesn't happen again.
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MINA Longstrike
Kirjuun Heiian
1890
|
Posted - 2015.01.15 07:27:00 -
[14] - Quote
^are you aware of how many carriers, dreads, orcas, rorquals, freighters, jump freighters & machariels there are in eve? Every one of those is either a cap or cap sized.
In an API thing I found on reddit from 2012, it lists something like 10000+ super carrier & Titan pilots by name. https://docs.google.com/spreadsheets/d/ttaPlFogNceWTfN5jKl5PXg/htmlview
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Kain Spero
Internal Error.
4211
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Posted - 2015.01.15 08:55:00 -
[15] - Quote
MINA Longstrike wrote:Doing some reading for the theoretical production of our own clones (could explain why payouts are so low in isk, as we also receive a substantial bit of biomass as payment). Titans can carry 75 jump clones, as part of their production requirements they require 500 capital clone vat bays which have a listed volume of 10000m3 and a mass of 10000kg each. Rorquals also use these things, but only hold 6 jump clones and use 30 parts. Both of these numbers put it around somewhere like 6 clone vat bays to an individual clone. They also use a special module to receive jump clone data. Making an assumption and stating that the average mercenary uses maybe 12-15 clones in a crazy hard fight, and would likely carry a reserve of 2x expected losses we'd carry maybe 30 prepped clones. 30 * 6 = 180 capital clone vat bays at 10000m3 per equals 1.8million m3 of space. Maybe say this also includes some of the production facilities too, and that we can churn out clones rather fast (>1hr). Gives us a starting point for scale, we'd also have w/e warbarge modules, armoury, vehicle bays, mcc storage, etcetera.
You also have to remember that merc clone tech is VERY different from what the eggers use. Pretty much every aspect of our technology is smaller and in many ways more efficient. Our minds actually stay in the same spot and then the clones with armor, weapons, etc. are 3d printed on the battlefield and then we remote control that body but the original copy stays at home base (our barge). In public contracts the biomass and nanites for building us live on the battlefield is provided by our contractors.
This is also one of the reasons all of our stuff is just blueprints. We provide the data and the person we are fighting for prints it for us.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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MINA Longstrike
Kirjuun Heiian
1890
|
Posted - 2015.01.15 09:22:00 -
[16] - Quote
^There's a lot of contradictory fluff out there in regards to that. I'm of the opinion that warbarges are and very much should be driving a fluff change for us.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Jonny D Buelle
Mors Effera
416
|
Posted - 2015.01.15 13:53:00 -
[17] - Quote
True Adamance wrote:Aeon Amadi wrote:We saw War Barges back in the closed beta intro scene. We're on War Barges whenever we're about to start a match. There's a lot to offer a sense of scale. Seems almost pointless to have so much wasted space on a ship designed for one Mercenary w/ whatever small number of support crew you actually need.
Well that would be a matter of opinion. Seeing as mercs (or clones in general) do have their own unique personalities it only stand to reason that what one would see as wasted space, another could see it as an opportunity.
Infact, I think I could see Jonny right now relaxing in a private sex dungeon he constructed from strong boxes in a corner that was previously empty.
Drink until you can't drink no more. Then grab another bottle and drink some more! - Demetrious 'Jonny' Buelle.
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Aeon Amadi
Chimera Core
7879
|
Posted - 2015.01.15 19:04:00 -
[18] - Quote
Please provide sources when claiming that someone's lore citation is incorrect, contradictory, or otherwise wrong.
I am... La línea roja artillero..!
Tears collected from Redline sniping -:- 45
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16598
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Posted - 2015.01.15 20:37:00 -
[19] - Quote
MINA Longstrike wrote:^are you aware of how many carriers, dreads, orcas, rorquals, freighters, jump freighters & machariels there are in eve? Every one of those is either a cap or cap sized. In an API thing I found on reddit from 2012, it lists something like 5000+ super carrier & Titan pilots by name. https://docs.google.com/spreadsheets/d/ttaPlFogNceWTfN5jKl5PXg/htmlviewNon super caps are much easier to get.
Why the **** would any in Dust ever need a capital ship? That doesn't even begin to make sense to me Mina?
I don't have the ISK to manage a vessel that large? Hell in New Eden I can't even buy one. And Rattati is telling me I either built this monstrosity, stole it (someone is going to ******* want it back), or was given it.....well over a Billion ISK's worth of goodies.....
I don't even think I've ever earned one billion ISK in my 2 years of playing. Unlike us those Capital pilots have earned the right to fly their vessels through weeks and months of skill training, we are being given them for free........
I could understand each player being given something the size of a destroyer or a Cruiser with which to transport their materiel around the cluster and to live out of....but anything bigger begs the question "Why?".
Do I need 90 Tanks for any conflict? Nope 2-3 a Match at most.
Now if Rattati is giving our assets locality aka our warbarge.....how is travel time around New Eden accounted for? We don't zap across to flash points around the cluster do we anyone? If we do why need the warbarge? None of my assets need be physical things until I use my "item token" to have my employer fabricate the equipment for me.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16598
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Posted - 2015.01.15 20:39:00 -
[20] - Quote
Jonny D Buelle wrote:True Adamance wrote:Aeon Amadi wrote:We saw War Barges back in the closed beta intro scene. We're on War Barges whenever we're about to start a match. There's a lot to offer a sense of scale. Seems almost pointless to have so much wasted space on a ship designed for one Mercenary w/ whatever small number of support crew you actually need. Well that would be a matter of opinion. Seeing as mercs (or clones in general) do have their own unique personalities it only stand to reason that what one would see as wasted space, another could see it as an opportunity. Infact, I think I could see Jonny right now relaxing in a private sex dungeon he constructed from strong boxes in a corner that was previously empty.
You don't need 10,000m3 to have a sex dungeon......
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Iron Wolf Saber
Den of Swords
18319
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Posted - 2015.01.15 23:53:00 -
[21] - Quote
Kain Spero wrote:MINA Longstrike wrote:Doing some reading for the theoretical production of our own clones (could explain why payouts are so low in isk, as we also receive a substantial bit of biomass as payment). Titans can carry 75 jump clones, as part of their production requirements they require 500 capital clone vat bays which have a listed volume of 10000m3 and a mass of 10000kg each. Rorquals also use these things, but only hold 6 jump clones and use 30 parts. Both of these numbers put it around somewhere like 6 clone vat bays to an individual clone. They also use a special module to receive jump clone data. Making an assumption and stating that the average mercenary uses maybe 12-15 clones in a crazy hard fight, and would likely carry a reserve of 2x expected losses we'd carry maybe 30 prepped clones. 30 * 6 = 180 capital clone vat bays at 10000m3 per equals 1.8million m3 of space. Maybe say this also includes some of the production facilities too, and that we can churn out clones rather fast (>1hr). Gives us a starting point for scale, we'd also have w/e warbarge modules, armoury, vehicle bays, mcc storage, etcetera. You also have to remember that merc clone tech is VERY different from what the eggers use. Pretty much every aspect of our technology is smaller and in many ways more efficient. Our minds actually stay in the same spot and then the clones with armor, weapons, etc. are 3d printed on the battlefield and then we remote control that body but the original copy stays at home base (our barge). In public contracts the biomass and nanites for building us live on the battlefield is provided by our contractors. This is also one of the reasons all of our stuff is just blueprints. We provide the data and the person we are fighting for prints it for us.
One more major difference between our clones and capsuleer clones;
We're carbon copies of each other on the field; the military grade clones x and y all built the same with no regards to race or blood. Same build; same skeleton; same extra organs; same blood; same facial features. The only thing they bother altering between clones is the voice box which for all we know could be a mechanical one used as a NBCR filter. Operational Time is about 5 years for every clone as well.
Also looking at war barges design (the current ones) they seem pre-clone tech relics; they're probably some old shipping company trying to scrap em all and we'd took them over.
The fact is they're not even fully functional when we take these essentially suggests these things are nothing more than giant space cans with engines. Also its likely a non capsuleer ship; hence the stealthing from capsuleers whose sensors don't even pick up those kinds of ships anyways as they're beneath them.
Hell could be one of those garbage trucks in space that picks up the scraps and cans of capsuleers; they certainly leave a lot of garbage everywhere; maybe that how our component factory works.
Point is
War Barge is so loreable just need some creativity to surround it and you would break nothing. (As opposed to apex which would take something out of the wild blue to explain)
An immortal soldier requiring a War Barge and staff and crew is still significantly cheaper than an a standing special forces army who would likely have also required a standing navy to support as well.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Kain Spero
Internal Error.
4224
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Posted - 2015.01.15 23:58:00 -
[22] - Quote
MINA Longstrike wrote:^There's a lot of contradictory fluff out there in regards to that. I'm of the opinion that warbarges are and very much should be driving a fluff change for us.
I'm not sure how much contradictory information is really out there. Merc clones on the battlefield are a horse of a different color from what the eggers use.
One them wouldn't be able to stand being a generic combat clone that's fugly but purpose built for dying. Combat clones are MUCH cheaper and easier to produce than what a capsuleer requests. The eggers have clones grown WITHOUT ARMS or just chopped off just so they can attach their fashion statement prosthetics.
Heck, we only recently got female combat clones. Before is was a generic male clone (without all the unneeded parts for battle) for everyone no matter who you were.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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MINA Longstrike
Kirjuun Heiian
1899
|
Posted - 2015.01.15 23:59:00 -
[23] - Quote
I can pull a few old trailers that show us having customized clones inside our dropsuit. Straight from the eve character creator. Personally I feel like this is a fluff change that should be happening with warbarges. No more generic clones, all custom ones.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Iron Wolf Saber
Den of Swords
18319
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Posted - 2015.01.16 00:00:00 -
[24] - Quote
As for why ever merc gets a barge; you could blame mordu and likely concord; the same guy that gave us all the generation 2 implants and the two probably together are keeping a tight lid on who gets to become an immortal soldier and maybe barges are a means of control.
Immortal soldiers are scary; concord has a reliable means of permanently killing capsuleers; they have yet shown this capability for immortal soldiers. Barges may be that solution.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Kain Spero
Internal Error.
4224
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Posted - 2015.01.16 00:08:00 -
[25] - Quote
Iron Wolf Saber wrote:As for why ever merc gets a barge; you could blame mordu and likely concord; the same guy that gave us all the generation 2 implants and the two probably together are keeping a tight lid on who gets to become an immortal soldier and maybe barges are a means of control.
Immortal soldiers are scary; concord has a reliable means of permanently killing capsuleers; they have yet shown this capability for immortal soldiers. Barges may be that solution.
Or maybe Concord is trying to finally kill us off in the enclaves, so we need to GTFO and barges are our tickets from perma death.
Owner of Spero Escrow Services
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16607
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Posted - 2015.01.16 00:14:00 -
[26] - Quote
Iron Wolf Saber wrote:As for why ever merc gets a barge; you could blame mordu and likely concord; the same guy that gave us all the generation 2 implants and the two probably together are keeping a tight lid on who gets to become an immortal soldier and maybe barges are a means of control.
Immortal soldiers are scary; concord has a reliable means of permanently killing capsuleers; they have yet shown this capability for immortal soldiers. Barges may be that solution.
Will CONCORD be establish Space Traffic Laws. 32 freaking huge shield clustered around a planet would certainly cause residents to complain about their views being ruined not to mention the hyperspeed almost instantaneous transportation from my original conflict zone in the Bleak Lands one second to Black Rise in the matter of seconds honestly would cause havoc.
Or are we Cynoing our way about without Jump Fatigue affecting us?
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Iron Wolf Saber
Den of Swords
18319
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Posted - 2015.01.16 00:28:00 -
[27] - Quote
True Adamance wrote:Iron Wolf Saber wrote:As for why ever merc gets a barge; you could blame mordu and likely concord; the same guy that gave us all the generation 2 implants and the two probably together are keeping a tight lid on who gets to become an immortal soldier and maybe barges are a means of control.
Immortal soldiers are scary; concord has a reliable means of permanently killing capsuleers; they have yet shown this capability for immortal soldiers. Barges may be that solution. Will CONCORD be establish Space Traffic Laws. 32 freaking huge shield clustered around a planet would certainly cause residents to complain about their views being ruined not to mention the hyperspeed almost instantaneous transportation from my original conflict zone in the Bleak Lands one second to Black Rise in the matter of seconds honestly would cause havoc. Or are we Cynoing our way about without Jump Fatigue affecting us?
1 Space is huge
2 Space is huge
3 Space is huge
4 space is huge.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16608
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Posted - 2015.01.16 00:43:00 -
[28] - Quote
Iron Wolf Saber wrote:True Adamance wrote:Iron Wolf Saber wrote:As for why ever merc gets a barge; you could blame mordu and likely concord; the same guy that gave us all the generation 2 implants and the two probably together are keeping a tight lid on who gets to become an immortal soldier and maybe barges are a means of control.
Immortal soldiers are scary; concord has a reliable means of permanently killing capsuleers; they have yet shown this capability for immortal soldiers. Barges may be that solution. Will CONCORD be establish Space Traffic Laws. 32 freaking huge shield clustered around a planet would certainly cause residents to complain about their views being ruined not to mention the hyperspeed almost instantaneous transportation from my original conflict zone in the Bleak Lands one second to Black Rise in the matter of seconds honestly would cause havoc. Or are we Cynoing our way about without Jump Fatigue affecting us? 1 Space is huge 2 Space is huge 3 Space is huge 4 space is huge.
Using you own point against you.
SPACE IS HUGE HOW DO I GET FROM BLACK RISE TO THE BLEAK LANDS IN LESS THAN 1:30 assuming that's how long I have to queue in FW during peak hours?
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Aeon Amadi
Chimera Core
7888
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Posted - 2015.01.16 00:48:00 -
[29] - Quote
MINA Longstrike wrote:I can pull a few old trailers that show us having customized clones inside our dropsuit. Straight from the eve character creator. Personally I feel like this is a fluff change that should be happening with warbarges. No more generic clones, all custom ones.
Trailers aren't exactly the best reference for lore. I don't remember who it was that did most of the video editing for the official trailers but it wasn't CCP Abraxis (who to my knowledge is still the lore master). The trailers likely use non-generic clones to illustrate to a customer base a sense of self and identity, which is far from the truth of what we've got in the reality of the lore.
I am... La línea roja artillero..!
Tears collected from Redline sniping -:- 45
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MINA Longstrike
Kirjuun Heiian
1899
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Posted - 2015.01.16 06:11:00 -
[30] - Quote
Aeon Amadi wrote:MINA Longstrike wrote:I can pull a few old trailers that show us having customized clones inside our dropsuit. Straight from the eve character creator. Personally I feel like this is a fluff change that should be happening with warbarges. No more generic clones, all custom ones. Trailers aren't exactly the best reference for lore. I don't remember who it was that did most of the video editing for the official trailers but it wasn't CCP Abraxis (who to my knowledge is still the lore master). The trailers likely use non-generic clones to illustrate to a customer base a sense of self and identity, which is far from the truth of what we've got in the reality of the lore.
I'll agree with you there, but honestly I feel like it's misrepresentative to show 'unique' clones and then say 'no really the fluff actually says you're generic clones'.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Iron Wolf Saber
Den of Swords
18326
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Posted - 2015.01.16 21:34:00 -
[31] - Quote
hell we could be using our unique clone for breifings
CPM 1
Omni-Soldier, Forum Warrior
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Duke Noobiam
Incorruptibles
346
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Posted - 2015.01.17 20:00:00 -
[32] - Quote
Just wanted to add how I think we could eadily integrate the new arbarge features into existing lore.
I think mercs should own small pod ships that dock to war barges. - These are basically the current merc quarters. - Mercs could enhance these and add modules to them. Basically the functionality currently proposed as personal warbarges. - Bonuses gained from the enhancements to these only apply to the merc that owns them.
Corporations own war barges. - Enhanced by corps. - Bonuses from these enhancements apply to the whole team when deployed in PC.
I find presenting the new features in the game in this way fits with the current lore and allows to keep all the proposed functionality. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16651
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Posted - 2015.01.18 08:00:00 -
[33] - Quote
Iron Wolf Saber wrote:hell we could be using our unique clone for breifings
You certainly don't sell yourself looking like a 2.5m Super Human Albino with generically menacing features and none of the human gribby bits.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Cassa-Nova
KILL-EM-QUICK RISE of LEGION
51
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Posted - 2015.01.19 01:05:00 -
[34] - Quote
True Adamance wrote:Iron Wolf Saber wrote:hell we could be using our unique clone for breifings You certainly don't sell yourself looking like a 2.5m Super Human Albino with generically menacing features and none of the human gribby bits.
So then we can separate our clones into two categories. Our combat clones which are cheap mass produced meat, identical in purpose and design and our leisure clones, personalized to fit our needs and worn around the warbarge/ when on station.
Also in my humble opinion who says warbarges HAVE to be Cap sized? Eve has ships that do the same thing in a viarity of sizes, our first warbarge may very well be a gutted destroyer or cruiser something that in EVE is pretty much chump change and would only be cheaper as it wouldn't have all the complicated subsystems and engineering that make such vessels deadly. After all we only need a combat clone bay, storage for our equipment, tanks and RDVs at minimum.
MCCs would be supplied by our employer in Public contracts, Factions in FW and Corps in PC.
I know my warbarge will be a stripped dragoon that I salvaged from the mess at B-R5RB with only two turrets and the basic navigation modules left intact and at most will be staffed by 30-40 mortals who can in a hitch act as a defence force with my spare militia suits.
Edited for spelling
Amarr Faction Suit Colour Schemes
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