Finn Colman
Immortal Guides Learning Alliance
107
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Posted - 2015.01.12 18:28:00 -
[1] - Quote
Soraya Xel wrote:Vodar 540 wrote:Cost is irrelevant? what is the point of having a currency in the game then i would recommend you just leave this thread because you clearly have no idea what you are talking about and are hell bent on keeping this game from getting anywhere. And my tank does cost more than AV I clearly know a lot more than you. For instance, you're crying that you absolutely have to run away to survive. Whereas AV doesn't always have that option. Vehicles outright kill infantry (given proper circumstance), and they don't always have the opportunity to escape. Furthermore, vehicle users can bail from their vehicles and possibly survive or die in awkward ways, continuing to deny opponents from actually getting credit for killing them. Boring, "properly fitted" vehicles are STILL overpowered today, even with some nerfs to bring them back into line a bit.
I think I fixed most of that for you, although I can't really insert the part where you actually respond to the question of how cost is irrelevant.
You have a very absolutist way of phrasing everything, and you are obviously lacking in observation skills.
Personally, I feel the main problem with the Vehicle/AV imbalance is that vehicles really do lack a purpose. This became very obvious to me when I played Planetside 2 for the first time, where it seemed that vehicles have a few different roles, and the least of which was slaughtering infantry. One of the first things I did when I played PS2 was lead an armor column (I don't even consider driving tanks in Dust, because I find them rather dull and I have always liked flight). Our primary role, was to act as mobile and flexible cover for advancing infantry, and to destroy advancing enemy armor. The only time I engaged infantry was when they were wearing a vehicle-grade mech suit. Most AI weapons equipped to vehicles are primarily for defending the vehicle, it's passengers, and little else.
If it isn't used as cover, anti-armor, or anti-air it is used as a very effective troop transport.
When I played PS2 it was like a war, not just a bunch of isolated battles. You had to use an ATV or at least rely on a decent vehicle operator just to fight in PS2 (because walking halfway across a continent is just absurd). Most of this, I think, is owed to the fact that the battles have a fairly large number of people and the fact that you aren't just fighting over one objective, but a whole continent.
Dust is a bit too small, symmetrical, simple, and incomplete, and the EVE link is minimal. If it weren't for the simple economics of Dust I think I would rather just play PS2.
PSA: Tell players to terminate in order to access mCRUs.
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