| Pages: 1  :: [one page] | 
      
      
        | Author | Thread Statistics | Show CCP posts - 1 post(s) | 
      
      
        |  Protected Void
 Molon Labe.
 General Tso's Alliance
 
 353
 
 
      | Posted - 2015.01.06 22:53:00 -
          [1] - Quote 
 So, my buddy Piraten Hovnoret has been experimenting with chats and lag.
 
 When he's in his actual corp Molon Labe, he frequently has huge lag issues. If he switches to his own little corp that has only himself and one of his alts in it, there's a huge improvement to the lag situation.
 
 The rather significant difference, of course, is that there's no activity in his corp chat in that other corp, and there isn't any alliance chat.
 
 I suggest either of the following is implemented:
 
 
 
  Auto-disable all chats while the player is in battle, excluding team and squad chat, plus any third chat where voice is enabled.
 Or let us enable and disable individual chats, with disabled being the default setting during battle.
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        |  CCP Rattati
 C C P
 C C P Alliance
 
 14252
 
 
  
 
      | Posted - 2015.01.07 07:39:00 -
          [2] - Quote 
 I have sent this matter to our Technical Director and engineers. Thanks for bringing it up.
 
 "As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim" | 
      
      
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        |  Vrain Matari
 Mikramurka Shock Troop
 Minmatar Republic
 
 2442
 
 
      | Posted - 2015.01.07 07:43:00 -
          [3] - Quote 
 
 Protected Void wrote:So, my buddy Piraten Hovnoret has been experimenting with chats and lag. When he's in his actual corp Molon Labe, he frequently has huge lag issues. If he switches to his own little corp that has only himself and one of his alts in it, there's a huge improvement to the lag situation. The rather significant difference, of course, is that there's no activity in his corp chat in that other corp, and there isn't any alliance chat. I suggest either of the following is implemented: 
  Auto-disable all chats while the player is in battle, excluding team and squad chat, plus any third chat where voice is enabled.
 Or let us enable and disable individual chats, with disabled being the default setting during battle.
 +1 great suggestion. It's a problem we've been struggling with since day one.
 
 PSN: RationalSpark | 
      
      
        |  Mad Syringe
 ReDust Inc.
 
 432
 
 
      | Posted - 2015.01.07 12:28:00 -
          [4] - Quote 
 This is actually a brilliant Idea, make all chats pause for a battle except the active one usually the squad/team chat, or a special pc chat. If all others would be inactive for the duration of the battle, this should improve lag immensely!
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        |  Breakin Stuff
 Internal Error.
 Negative-Feedback
 
 6178
 
 
      | Posted - 2015.01.07 15:18:00 -
          [5] - Quote 
 Why didn't we think of this a year ago?
 
 EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word. | 
      
      
        |  Jadd Hatchen
 KILL-EM-QUICK
 
 751
 
 
      | Posted - 2015.01.07 15:48:00 -
          [6] - Quote 
 
 CCP Rattati wrote:I have sent this matter to our Technical Director and engineers. Thanks for bringing it up. 
 WHAT!!!?! You have to be ******* kidding me!!! I have brought this up to you guys IN PERSON at gatherings and you have acknowledged it in the past when the EXACT SAME ISSUE was brought up in EVE Online over 5 years ago! And you are now just acknowledging it here in DUST? Do you guys even know what the hell you are doing anymore?
 
 This is an OLD ISSUE that you should have dispositioned ages ago and you are now saying that it's only NOW being brought up to the TD and Engineers? I thought you guys had more awareness of your product than this. 8(
 
 | 
      
      
        |  Soldner VonKuechle
 SAM-MIK
 General Tso's Alliance
 
 1186
 
 
      | Posted - 2015.01.07 16:19:00 -
          [7] - Quote 
 
 Jadd Hatchen wrote:CCP Rattati wrote:I have sent this matter to our Technical Director and engineers. Thanks for bringing it up. WHAT!!!?! You have to be ******* kidding me!!! I have brought this up to you guys IN PERSON at gatherings and you have acknowledged it in the past when the EXACT SAME ISSUE was brought up in EVE Online over 5 years ago! And you are now just acknowledging it here in DUST? Do you guys even know what the hell you are doing anymore?  This is an OLD ISSUE that you should have dispositioned ages ago and you are now saying that it's only NOW being brought up to the TD and Engineers? I thought you guys had more awareness of your product than this. 8( 
 ah yes, but did you bring it up with Rattati and/or Frame?
 
 Why are all of you so intellectually inept? | 
      
      
        |  Protected Void
 Molon Labe.
 General Tso's Alliance
 
 364
 
 
      | Posted - 2015.01.07 18:00:00 -
          [8] - Quote 
 
 CCP Rattati wrote:I have sent this matter to our Technical Director and engineers. Thanks for bringing it up. 
 Woohoo, my first blue tag!
 
 An additional thought: If simply disabling the chat makes people mad about "losing chat history" while in battle - ie. someone posts something that you miss due to not receiving new messages while it's disabled - I suggest you implement a simple universal cache for each chat's previous 30 minute history (or the number of minutes/messages backwards in time the chats currently display).
 
 That is, when a player comes out of battle, the client first requests the cache for each of that player's chats, replaces the previous content of each chat with the returned cache and then resumes regular chat pinging/polling. Don't bother parsing the cache to figure out which comments are new, just over-write the old chat history, way cheaper computationally speaking.
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        |  Kaeru Nayiri
 OSG Planetary Operations
 Covert Intervention
 
 391
 
 
      | Posted - 2015.01.07 19:04:00 -
          [9] - Quote 
 
 Jadd Hatchen wrote:CCP Rattati wrote:I have sent this matter to our Technical Director and engineers. Thanks for bringing it up. WHAT!!!?! You have to be ******* kidding me!!! I have brought this up to you guys IN PERSON at gatherings and you have acknowledged it in the past when the EXACT SAME ISSUE was brought up in EVE Online over 5 years ago! And you are now just acknowledging it here in DUST? Do you guys even know what the hell you are doing anymore?  This is an OLD ISSUE that you should have dispositioned ages ago and you are now saying that it's only NOW being brought up to the TD and Engineers? I thought you guys had more awareness of your product than this. 8( 
 
 Please try to remember that Rattati has only been in charge for a short while now. He is neither jaded nor fed up with us (yet). He's trying his best to fix the issues both past and present, as he is made aware of them / has time for them.
 
 We ALL have gripes with the game we want fixed that have been broken for a long time. Let's just be glad this one is finally getting attention.
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        |  Piraten Hovnoret
 No Tax Scrubs
 
 697
 
 
      | Posted - 2015.01.07 21:27:00 -
          [10] - Quote 
 Hallo guys
 
 I have not the best of Internet out in the Stockholm archipelago.
 I can say that not having a alliance chatt and a huge corp chatt have improved my lag.
 Also the research lab is actully okey to play now.
 
 I haven't tryed it in PC I will ask the molon leaders if I can do a cupule of pc to try it out.
 
 lol if any one needs a ringer plz let me know molon timers SUX
  
 
 
 
 
 War never changes | 
      
      
        |  el OPERATOR
 Capital Acquisitions LLC
 Bad Intention
 
 702
 
 
      | Posted - 2015.01.07 21:52:00 -
          [11] - Quote 
 Its been a common knowledge for a long time that reducing lag in PC happens by A) resetting between matches and B) closing all chatchannels not specifically required for the match.
 
 I'm quite suprised CCP has no knowledge of this, this stuff has been very well documented and awaiting "fixing" for a long time.
 
 My personal theory is that much of the existing lag/detection/synchronization issues we see in DUST on a regular basis have less to do with PS3 hardware, or CCP coding for UE3 and more with however the VoIP is setup to allow all these channels, linked with EVE computer users, to stay constantly refreshed.
 
 Open-Beta Vet.Drunk Night Tree Burner.
This is my Main and Original.
 DUST514 is WARFARE, not WAR-FAIR.
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        |  Soldner VonKuechle
 SAM-MIK
 General Tso's Alliance
 
 1204
 
 
      | Posted - 2015.01.07 22:03:00 -
          [12] - Quote 
 
 el OPERATOR wrote:Its been a common knowledge for a long time that reducing lag in PC happens by A) resetting between matches and B) closing all chatchannels not specifically required for the match. 
 I'm quite suprised CCP has no knowledge of this, this stuff has been very well documented and awaiting "fixing" for a long time.
 
 My personal theory is that much of the existing lag/detection/synchronization issues we see in DUST on a regular basis have less to do with PS3 hardware, or CCP coding for UE3 and more with however the VoIP is setup to allow all these channels, linked with EVE computer users, to stay constantly refreshed.
 
 Its was actually a know issue way back in the day, but then they claimed to have fixed it, included with the mic bubble fix.
 
 And yet here we are
 
 Why are all of you so intellectually inept? | 
      
      
        |  Gavr1lo Pr1nc1p
 Fatal Absolution
 General Tso's Alliance
 
 3419
 
 
      | Posted - 2015.01.08 04:42:00 -
          [13] - Quote 
 Hmm...My only question is what about PC chats?
 
 How will we communicate?
 
 As individual squads?
 
 That wouldn't be good or tactical or high-level team play for the highest form of battle in this tactical shooter.
 
 HOWEVER, the idea is genius, and needs to be implemented.
 
 Perhaps allowing us to make platoons and have a platoon chat that is enabled....?
 
 "Minja" and "Masochist" are synonyms. FA's Shotgunning T-Dome Champ I piss Remote Explosives and shit Shotgun shells. | 
      
      
        |  Forever ETC
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 934
 
 
      | Posted - 2015.01.08 05:23:00 -
          [14] - Quote 
 I think we should be able to manually disable specific channels. Hopefully this will be entered soon, thanks for testing.
 
 No one does it better than PIELasers4life"Jesus!" yelled the blues "No, my name is Forever" | 
      
      
        |  Protected Void
 Molon Labe.
 General Tso's Alliance
 
 372
 
 
      | Posted - 2015.01.08 07:32:00 -
          [15] - Quote 
 
 Gavr1lo Pr1nc1p wrote:Hmm...My only question is what about PC chats?
 How will we communicate?
 
 As individual squads?
 
 That wouldn't be good or tactical or high-level team play for the highest form of battle in this tactical shooter.
 
 HOWEVER, the idea is genius, and needs to be implemented.
 
 Perhaps allowing us to make platoons and have a platoon chat that is enabled....?
 
 That's that third channel I mentioned. When in a PC, you're presumably voiced in some kind of PC chat. Any chat you're voiced in would stay active for text, as well as the squad and team chat. The main goal would be to temporarily disable any chats that are not directly relevant to the battle, with the corp and alliance chats being the most important ones - since they tend to have a lot of players and activity in them.
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        |  ACT1ON BASTARD
 Amarr Templars
 Amarr Empire
 
 413
 
 
      | Posted - 2015.01.08 08:04:00 -
          [16] - Quote 
 
 CCP Rattati wrote:I have sent this matter to our Technical Director and engineers. Thanks for bringing it up. Also a clear chats option like we have with mail. When your chats hit a certain point and they're filled with messages you get lag no matter what, until you reset. So with the option nobody will have to reset and it'll probably take some lag out of pc.
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        |  CommanderBolt
 KILL-EM-QUICK
 RISE of LEGION
 
 2954
 
 
      | Posted - 2015.01.08 14:31:00 -
          [17] - Quote 
 Interesting. I have long suspected that chat / comms had something to do with performance issues but this is a new light on to the situation.
 
 I guess the only thing left is to go back to being a solo guy again. (In a MMO?.....errrm.....)
 
 Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa? MY LIFE FOR AIUR! | 
      
      
        |  Vrain Matari
 Mikramurka Shock Troop
 Minmatar Republic
 
 2443
 
 
      | Posted - 2015.01.08 14:36:00 -
          [18] - Quote 
 
 Soldner VonKuechle wrote:Jadd Hatchen wrote:CCP Rattati wrote:I have sent this matter to our Technical Director and engineers. Thanks for bringing it up. WHAT!!!?! You have to be ******* kidding me!!! I have brought this up to you guys IN PERSON at gatherings and you have acknowledged it in the past when the EXACT SAME ISSUE was brought up in EVE Online over 5 years ago! And you are now just acknowledging it here in DUST? Do you guys even know what the hell you are doing anymore?  This is an OLD ISSUE that you should have dispositioned ages ago and you are now saying that it's only NOW being brought up to the TD and Engineers? I thought you guys had more awareness of your product than this. 8( ah yes, but did you bring it up with Rattati and/or Frame? Does it really matter in the end? It's not the only long-standing unresolved technical issue with DUST. I think the point is that CCP's focus is not on the deeper technical issues with the game.
 
 My question is if they are unable/unwilling to fix what is broken with DUST should we reasonably expect anything different from the Legion development process?
 
 Reasonably sure Rattati and Frame were as aware of the voice/sound issues in Dust as any of us.
 
 PSN: RationalSpark | 
      
      
        |  Soraya Xel
 Abandoned Privilege
 Top Men.
 
 5271
 
 
      | Posted - 2015.01.08 15:10:00 -
          [19] - Quote 
 My concern is that this is actually a backpedal from the direction we need. If anything, my biggest peeve with chat is that there's no notification during a battle of discussion in channels, unless you open up the chat sidebar yourself.
 
 CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback. | 
      
      
        |  Thor Odinson42
 Molon Labe.
 General Tso's Alliance
 
 5672
 
 
      | Posted - 2015.01.08 20:15:00 -
          [20] - Quote 
 
 Soraya Xel wrote:My concern is that this is actually a backpedal from the direction we need. If anything, my biggest peeve with chat is that there's no notification during a battle of discussion in channels, unless you open up the chat sidebar yourself. 
 Thankfully there is not. People have a hard enough time focusing on objectives.
 
 Low payouts ensure that only the best are running decent gear. | 
      
      
        |  Soraya Xel
 Abandoned Privilege
 Top Men.
 
 5274
 
 
      | Posted - 2015.01.08 20:23:00 -
          [21] - Quote 
 
 Thor Odinson42 wrote:Soraya Xel wrote:My concern is that this is actually a backpedal from the direction we need. If anything, my biggest peeve with chat is that there's no notification during a battle of discussion in channels, unless you open up the chat sidebar yourself. Thankfully there is not. People have a hard enough time focusing on objectives.  
 It's very hard to both play the game and socially interact with people because everyone is on a 30 minute response delay if they're in a match.
 
 CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback. | 
      
      
        |  ACT1ON BASTARD
 Amarr Templars
 Amarr Empire
 
 413
 
 
      | Posted - 2015.01.08 20:54:00 -
          [22] - Quote 
 
 Soraya Xel wrote:My concern is that this is actually a backpedal from the direction we need. If anything, my biggest peeve with chat is that there's no notification during a battle of discussion in channels, unless you open up the chat sidebar yourself. Please more clutter on the screen.. Loyalty ranks and 10 ob confirmations a sec weren't enough.
 | 
      
      
        |  ACT1ON BASTARD
 Amarr Templars
 Amarr Empire
 
 413
 
 
      | Posted - 2015.01.08 20:57:00 -
          [23] - Quote 
 
 Soraya Xel wrote:Thor Odinson42 wrote:Soraya Xel wrote:My concern is that this is actually a backpedal from the direction we need. If anything, my biggest peeve with chat is that there's no notification during a battle of discussion in channels, unless you open up the chat sidebar yourself. Thankfully there is not. People have a hard enough time focusing on objectives.  It's very hard to both play the game and socially interact with people because everyone is on a 30 minute response delay if they're in a match. Make a clear chats option then. So when your chats fill up and you start lagging just clear em out. Then you wont have to reset before pcs.
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        |  Regis Blackbird
 DUST University
 Ivy League
 
 515
 
 
      | Posted - 2015.01.08 21:09:00 -
          [24] - Quote 
 
 Soraya Xel wrote:Thor Odinson42 wrote:Soraya Xel wrote:My concern is that this is actually a backpedal from the direction we need. If anything, my biggest peeve with chat is that there's no notification during a battle of discussion in channels, unless you open up the chat sidebar yourself. Thankfully there is not. People have a hard enough time focusing on objectives.  It's very hard to both play the game and socially interact with people because everyone is on a 30 minute response delay if they're in a match. 
 In my experience the main chat communication while in-game, is to tell people (which are looking for a squad) you are in a game, and you will get back to them later.
 
 I for one would not mind to disable chat if it helps performance, perhaps with an option in the menu with default off?
 
 | 
      
      
        |  Protected Void
 Molon Labe.
 General Tso's Alliance
 
 377
 
 
      | Posted - 2015.01.09 13:07:00 -
          [25] - Quote 
 
 Soraya Xel wrote:Thor Odinson42 wrote:Soraya Xel wrote:My concern is that this is actually a backpedal from the direction we need. If anything, my biggest peeve with chat is that there's no notification during a battle of discussion in channels, unless you open up the chat sidebar yourself. Thankfully there is not. People have a hard enough time focusing on objectives.  It's very hard to both play the game and socially interact with people because everyone is on a 30 minute response delay if they're in a match. 
 But do you really need to? If you're in a match, why not actually play that match, rather than type in a chat? And if you really do need to communicate quickly with one or several specific people (even if you're in a match), there's always mail - which does give you an in-match notification.
 
 Also, even if in-match notifications of chat messages were broadly desirable in most players' opinion (having something nag me every few seconds while I'm in a match would drive me personally crazy), I am emphatically of the opinion that something as game-breaking as ongoing lag and/or lag spikes trumphs a convenience feature that very few players would use regularly. If the chats create lag, and fixing that is technically infeasible within the resources available to CCP ATM, then temporarily disabling chats not pertaining to the particular game you're in is the far better option, IMO.
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        |  Mahal Daj
 Mahal Tactical Enterprises
 
 113
 
 
      | Posted - 2015.01.09 14:43:00 -
          [26] - Quote 
 1. I've had issues with chats causing instability, to the point that I reinstalled the client and deleted all channels once
 2. we do need better ways to communicate, player emotes would be great, or something like Abe's Oddesee's RealSpeak
 
 
 See my Post on Crashes: https://forums.dust514.com/default.aspx?g=posts&m=2413361#post2413361 | 
      
      
        |  Piraten Hovnoret
 No Tax Scrubs
 
 717
 
 
      | Posted - 2015.01.17 11:15:00 -
          [27] - Quote 
 Okey going to give son feedback after 2 weeks of trying.
 First I live in Europe so that's clear
  
 Pub games:
 Euro servers; are almost 100% lag free. The only map that have lag is the research facility, however the lag is not as bad and it's not a big issue now.
 American servers; what can I say to finally play with my American friends and have less lag and frame rate drops are awsome.
 There is some lag at times however it's not as bad so it has a huge impact on my game. Also sometimes the lag goes away
  and that have never hapend to me before. Typical for me is that I laged from the start of a match and then it just went down hill from that point. Now I can have lag the first minute or so then is goes away. Asian servers; can't be asked to play on them in my time zone.
  
 FW: to sum it upp better a lot better. Its more stable, if there is lag it's stayes at the same lvl not going worse as longer as the game progress.
 
 PC: not many games done however the difference I have noticed is if I am lag free going into a match now then I am lag free the hole game. If I have lag going in its slowley becomes worse. It's the first part that is the difference however to few matches to make any conclusion.
 
 Ps have tryed different game styles ( scout/heavy/logie/assult ) and it's the same result regardless. ( only that I suck at some game styles more than others
  ) 
 Best regards
 
 War never changes | 
      
      
        |  Leovarian L Lavitz
 NECROM0NGERS
 
 1321
 
 
      | Posted - 2015.01.17 11:21:00 -
          [28] - Quote 
 
 Jadd Hatchen wrote:CCP Rattati wrote:I have sent this matter to our Technical Director and engineers. Thanks for bringing it up. WHAT!!!?! You have to be ******* kidding me!!! I have brought this up to you guys IN PERSON at gatherings and you have acknowledged it in the past when the EXACT SAME ISSUE was brought up in EVE Online over 5 years ago! And you are now just acknowledging it here in DUST? Do you guys even know what the hell you are doing anymore?  This is an OLD ISSUE that you should have dispositioned ages ago and you are now saying that it's only NOW being brought up to the TD and Engineers? I thought you guys had more awareness of your product than this. 8( Gotta post on the forums, people forget 70% of the information they hear by the end of the day.
 
 Omni-Soldier
Few are my equal in these specialties, none compare in all of them  | 
      
      
        |  Leovarian L Lavitz
 NECROM0NGERS
 
 1321
 
 
      | Posted - 2015.01.17 11:23:00 -
          [29] - Quote 
 
 Soraya Xel wrote:Thor Odinson42 wrote:Soraya Xel wrote:My concern is that this is actually a backpedal from the direction we need. If anything, my biggest peeve with chat is that there's no notification during a battle of discussion in channels, unless you open up the chat sidebar yourself. Thankfully there is not. People have a hard enough time focusing on objectives.  It's very hard to both play the game and socially interact with people because everyone is on a 30 minute response delay if they're in a match. Have their icon gray out in the chat while they are in a match, and disable the chat. once they get back in, have their icon return to full color.
 
 Omni-Soldier
Few are my equal in these specialties, none compare in all of them  | 
      
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