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Vitantur Nothus
Nos Nothi
1465
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Posted - 2015.01.04 22:09:00 -
[1] - Quote
Gavr1lo Pr1nc1p wrote:RE's can be nerfed into oblivion once heavies have their HP's cut in half, and rep tools get capacitors.
Can't just nerf Heavy HP or they would be out-heavied by Assaults. We'd need to nerf everyone's HP.
Why are we nerfing REs again? Did they already fix HMG Heavies and Heavy+Logi blobs? |
Vitantur Nothus
Nos Nothi
1468
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Posted - 2015.01.04 22:27:00 -
[2] - Quote
Boot Booter wrote:REs are complete BS. They take no skill, please stop saying they do.
And HMG Heavy is a skill-intensive role? REs are a solution to a bigger problem. Perhaps we should focus on fixing the problem? |
Vitantur Nothus
Nos Nothi
1482
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Posted - 2015.01.05 16:42:00 -
[3] - Quote
Megaman Trigger wrote:Vitantur Nothus wrote:Boot Booter wrote:REs are complete BS. They take no skill, please stop saying they do. And HMG Heavy is a skill-intensive role? REs are a solution to a bigger problem. Perhaps we should focus on fixing the problem? Let's have CCP release the missing racial weapons first, then the HMG can be reassessed and balanced according to whatever role the new weapons make available. Remotes have always been deadly effective, though there was a time when they weren't used for much else beyond booby-trapping objectives. If little about the deadliness of REs has changed, what might be blame for their increased usage?
I say we fix what's broken rather than making excuses or turning blind eye. Even if we outright removed REs, something else will step up to counter the Heavy Blob. And many would be be quick to complain about that thing, and whatever things follows down the line. Such is nature of treating symptoms rather than root cause.
Fix the underlying issue. Fix Heavies and see RE usage decline. |
Vitantur Nothus
Nos Nothi
1493
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Posted - 2015.01.05 19:35:00 -
[4] - Quote
@ KC
For you to see it, it'd have covered in bright, bold print. |
Vitantur Nothus
Nos Nothi
1505
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Posted - 2015.01.06 00:40:00 -
[5] - Quote
Megaman Trigger wrote: And Sentinels can't be properly fixed without the rest of their weapons being released. Once those are released and a role can be set, the HMG can be assessed properly to bring it in line with this new vision of what a Sentinel should be and do.
Nonsense. 1.7 pilots would've been dead wrong in making similar claim:
"I know my tank is OP, but you can't nerf it until until the future! You must hold off on the nerf until after vehicle racial parity."
If something is broken, and we can fix it, then we should fix it. It isn't complicated. Should circumstances change down the road which merit reassessment, then that reassessment should be made down the road. |
Vitantur Nothus
Nos Nothi
1513
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Posted - 2015.01.06 15:30:00 -
[6] - Quote
Prius Vecht wrote:the OP is right. no one with a brain thinks REs should do anything close to the damage of prox mines. My half-brained response would be to buff Prox mines. |
Vitantur Nothus
Nos Nothi
1513
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Posted - 2015.01.06 16:55:00 -
[7] - Quote
Kallas Hallytyr wrote:Leadfoot10 wrote:EWAR Scouts with REs are difficult to counter. I can understand the rage. The biggest issue remains the awful state of scan stats: Assaults/Commandos/Sentinels need to sacrifice a ton to fit anything vaguely resembling decent scan stats, while Logis still need a bunch of precision to be worthwhile. A proto CalScout running straight complex shield extenders has the same HP as a CalAssault with no modules equipped. Compared to the Scout, each of the suits above come prefit with a ton of fitting. If a non-Scout wants Scout-like EWAR, is it too much to ask of him of dedicate his fit to doing so? |
Vitantur Nothus
Nos Nothi
1513
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Posted - 2015.01.06 17:14:00 -
[8] - Quote
Kallas Hallytyr wrote:Your point being...? We've no reason to believe that the Scout remains overpowered; there's no reason to further marginalize what remaining strengths the Scout has;. The Scout cannot rival the staying power of other units. Other units should not rival the Scout's strength at EWAR.
Kallas Hallytyr wrote: Frankly, scanning is a mess: the concentric circles are great to have as a mechanic in the game, but are awful in application, because they have changed nothing bar make/keep everyone blind unless you use an Active Scanner.
Yes, but it could've been alot worse. Imagine what the game would be like if the Heavy+Logi blob were granted unbeatable, longer range passive scans. "Balanced" does not come to mind. |
Vitantur Nothus
Nos Nothi
1514
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Posted - 2015.01.06 17:25:00 -
[9] - Quote
On the topic of REs, I believe Rattati intended to assign them a scan profile so they could be detected by close range passive scans. This defeats the purpose of REs as traps, but that's beside the point. Pretty sure it isn't working as intended; I've yet to scan a single Remote Explosive even when running Precision Enhanced Scouts. |
Vitantur Nothus
Nos Nothi
1514
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Posted - 2015.01.06 17:56:00 -
[10] - Quote
Kallas Hallytyr wrote: Well, there's no reason to keep the non-module bonuses: it doesn't impact 'true' Scouts, and can potentially lead to a buff either in the bonuses given/in other areas to support the changes if need. Most other bonuses on suits are based on the usage of specific equipment (Assaults using racial weapons; Commandos using specific damage types) - why not Scouts? Why shouldn't they need to use the modules to get the benefit?
Efficacy bonuses would've been a great way to cure Assault Lite; we suggested efficacy bonuses to Rattati prior to Hotfix Charlie. Assault Lite has since been cured, though through other means. EWAR-module based efficacy bonuses today wouldn't work; competitive passive scans were ruled to be "360 wallhacks" and massively diluted; the recon scout has been replaced by the Active Scanner. It would make more sense to replace the GA Logi bonus, then give AM/GA/CA Scouts different efficacy bonuses to Active Scanners.
Kallas Hallytyr wrote:As far as slaying power is concerned, that is entirely disputable: as far as damage output is concerned, only the Sentinel (because of Heavy weapon access) and Commando (because of the damage bonus) can be considered more slayer-y since the Scout does not do less damage than an Assault or Logi: simply it is less sustainable to fight, which is pretty appropriate. I wrote staying power (as in ability to withstand damage). Sure, a competent Scout can slay to degree, but he can't take much of a beating.
Vitantur Nothus wrote:Yes, but it could've been alot worse. Imagine what the game would be like today if the Heavy+Logi blob had been granted the unbeatable, long range passive scans originally pitched by Cat Merc and Zatara. "Balanced" does not come to mind. Could have been worse does not mean that we shouldn't strive for better. The system currently is a step in the right direction, but the numbers need further poking.[/quote] Agreed, though I don't know what to suggest. Stronger inner rings would render shotguns and knives ineffective; this may sounds great to some, but imbalance shouldn't be a design goal. |
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