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Kaze Eyrou
Molon Labe. General Tso's Alliance
1209
|
Posted - 2015.01.01 16:48:00 -
[1] - Quote
To answer Ydubbs's thread on this:
Yes, Repair Tools should be able to repair through damage. In most games, a healing role or tool is able to heal a person under attack in some way, so why would this game be any different?
Right now, Damage will override Repairs. Do enough to outdamage or alpha strike the enemy being repaired and you will kill them. Explosive kills are even better as they kill and terminate the clone forcing the person to respawn with full timers.
After thinking about it for sometime, I wouldn't mind Shield based infantry getting some love with an introduction of a Shield Repair Tool. I will leave the group-think on that to the community though as I would probably stick with my armor Repair Tools.
WP is a tool to show a mercenary's battle effectiveness and I don't think it does it well enough. I wouldn't mind seeing War Points split up to show how you achieved those War Points. For example:
Slayer War Points - Kills, Kill Assists, Vehicle Kills, and Vehicle Kill Assists Triage War Points - War Points gained from repairs Hacker War Points - War Points gained from hacking objectives and installations Anti-Armor War Points - War Points gained from the damage and destruction of vehicles and installations Support War Points - War Points gained from Team Spawns and Team Resupplies
Finally, a Heavy/Logi combo represents teamwork at it's finest. A perfect example to show your skill in this game.
CB Vet // True Logi Bro // @KazeEyrou
Learning Coalition and RTG Mentor
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C-C-P Rithu
Eyniletti Rangers Minmatar Republic
212
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Posted - 2015.01.01 17:10:00 -
[2] - Quote
Noooo to shield repairer. Then what is the difference between shield and armor? Except that shield can have have better recharge rate and less anti-shield weapons and more...
What year is it,again?
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Bahirae Serugiusu
Vendetta Reactionary Force
431
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Posted - 2015.01.01 17:17:00 -
[3] - Quote
C-C-P Rithu wrote:Noooo to shield repairer. Then what is the difference between shield and armor? Except that shield can have have better recharge rate and less anti-shield weapons and more... The difference is that there are tons of anti-shield weapons that have amazing range and a drunk with a Laser Rifle can strip a Caldari Sentinel pretty easy, that shields can be stripped by Flux Grenades, that Complex Shield Extenders are weaker then Militia Armor Plates, that there is no way to get shields back other then by running into the hills hoping no one shoots you since all Nanohives, and Repair Tools do is repair armor.
The State will always survive.
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ReGnYuM
Red Star. EoN.
3401
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Posted - 2015.01.01 17:20:00 -
[4] - Quote
Thread =
Logi noob who needs to farm WP to be relevant |
Thaddeus Reynolds
Facepunch Security
138
|
Posted - 2015.01.01 17:20:00 -
[5] - Quote
C-C-P Rithu wrote:Noooo to shield repairer. Then what is the difference between shield and armor? Except that shield can have have better recharge rate and less anti-shield weapons and more...
Shields have a much lower total buffer, a recharge delay, and the anti-shield weapons that are most effective deal their damage directly, and at higher damage...not to mention flux grenades will almost always take away the entirety of the shield buffer (with a larger AOE than regular grenades). Without a Remote Shield Booster, it is difficult to compare the two defense types correctly. Remember, not all racial weapons exist yet, so expect to see more Amarr and Gallente weapons added to the fray (Hopefully soon)....not to mention I would love to have a flux driver added for the shear utility of it (or EMP Driver if you wanna keep it all Matari)
There is a reason why armor is currently the Meta despite the larger number of weapons that counter it
All that being said, I think that a Man-Portable Remote Shield Booster should work differently than just a constant rep rate like the repair tool
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
I believe all these roles are support for front line soldiers.
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Kaze Eyrou
Molon Labe. General Tso's Alliance
1211
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Posted - 2015.01.01 17:25:00 -
[6] - Quote
Bahirae Serugiusu wrote:C-C-P Rithu wrote:Noooo to shield repairer. Then what is the difference between shield and armor? Except that shield can have have better recharge rate and less anti-shield weapons and more... The difference is that there are tons of anti-shield weapons that have amazing range and a drunk with a Laser Rifle can strip a Caldari Sentinel pretty easy, that shields can be stripped by Flux Grenades, that Complex Shield Extenders are weaker then Militia Armor Plates, that there is no way to get shields back other then by running into the hills hoping no one shoots you since all Nanohives, and Repair Tools do is repair armor. Also remember we had Infantry Shield Repair in the game before in the form of the Charbydis (I think it was called), the Shield Logistics LAV. It was extremely hard to use, however, and Logistics LAVs became all too infamous "murder taxis".
Also, all I said was a Shield Repair Tool; I never specified how it worked. Some people said they wanted a straight boost to their shields, much like how the Armor Repair Tool works. My idea was that it augments the target's shield system, reducing the shield delay and boosting shield regeneration amount.
So more like a Repair Tool that does something to the combined effect of a Shield Regulator and Shield Rechargers.
But again, my ideas are usually biased toward armor anyways, so that's why I said I would be favorable to a Shield Repair Tool as long as it's balanced.
CB Vet // True Logi Bro // @KazeEyrou
Learning Coalition and RTG Mentor
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Indy Strizer
Osmon Surveillance Caldari State
236
|
Posted - 2015.01.01 18:31:00 -
[7] - Quote
Only annoying thing about rep tools is when there's a full bunch of people with them- especially when they're holed up in an objective.
Don't get me wrong, I understand that it's teamwork, we should definitely preserve this playstyle, but the repping logi needs a tweak in my opinion. I know the repper can get flanked, get hit by splash damage and always gets prioritized by enemies... but, how are people supposed to do that in those super tight areas where you can't flank?
Think about how powerful two logistics players are in that same area with 8 heavies- repairing them as they switch out. Why use anything else? It ultimately amounts to spam of the two least skill intensive playstyles... Heavies with HMG's and logistics hiding behind a corner holding R1...
Repair tools are part of why dealing with heavies is so annoying. I've personally started using a forge gun to breach through all the heavies lately- think about that for a second... I've given up on using my combat rifle or even my own HMG and I'm using a FORGE GUN
I think there could be a few more tweaks to them personally...
Capacitors...
Overheat...
Finite repair nanites...
Logistics players constantly say that they give up their ability to fire while using the repair tool to make another more powerful, yet they can instantly switch to their own weapon to defend themselves? Well, just add a "switching from equipment to weapon delay" similiar to what they did with the cloaking device.
Hell, even a PG/CPU tweak could probably give the logistics players less room for fitting so they become a bit easier to take out. |
SteelheadPep
SAM-MIK General Tso's Alliance
161
|
Posted - 2015.01.01 18:58:00 -
[8] - Quote
Indy Strizer wrote:Only annoying thing about rep tools is when there's a full bunch of people with them- especially when they're holed up in an objective.
Don't get me wrong, I understand that it's teamwork, we should definitely preserve this playstyle, but the repping logi needs a tweak in my opinion. I know the repper can get flanked, get hit by splash damage and always gets prioritized by enemies... but, how are people supposed to do that in those super tight areas where you can't flank?
Think about how powerful two logistics players are in that same area with 8 heavies- repairing them as they switch out. Why use anything else? It ultimately amounts to spam of the two least skill intensive playstyles... Heavies with HMG's and logistics hiding behind a corner holding R1...
Repair tools are part of why dealing with heavies is so annoying. I've personally started using a forge gun to breach through all the heavies lately- think about that for a second... I've given up on using my combat rifle or even my own HMG and I'm using a FORGE GUN
I think there could be a few more tweaks to them personally...
Capacitors...
Overheat...
Finite repair nanites...
Logistics players constantly say that they give up their ability to fire while using the repair tool to make another more powerful, yet they can instantly switch to their own weapon to defend themselves? Well, just add a "switching from equipment to weapon delay" similiar to what they did with the cloaking device.
Hell, even a PG/CPU tweak could probably give the logistics players less room for fitting so they become a bit easier to take out. Easier to take out,I can tell you never ran a logi suit. Logi suits are equal to wet tissue paper now, we die if you give us a dirty look.People like you forget about the logi who saved your precious KDR by repping you, or dropping good uplinks so you could get back in the fight without having to run the map, dropping good hives that don't pop after 3 bullets were taken, and if your pride would allow being picked up with a good pen instead of those dirty needles somany run around with.You seem to have no concept of what it means to be part of a team and your post reflexes your narrow view. This is not COD, and it appears that you are upset that everyone cannot be killed with one shot. |
P14GU3
Savage Bullet
994
|
Posted - 2015.01.01 20:34:00 -
[9] - Quote
ReGnYuM wrote:Thread =
Logi noob who needs to farm WP to be relevant Post = past his prime slayer trying to get back to the top of the boards
I only play dust514ums now. It was always more fun than the actual game anyways.
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Piercing Serenity
PFB Pink Fluffy Bunnies
797
|
Posted - 2015.01.01 22:13:00 -
[10] - Quote
Kaze Eyrou wrote:To answer Ydubbs's thread on this:Yes, Repair Tools should be able to repair through damage. In most games, a healing role or tool is able to heal a person under attack in some way, so why would this game be any different? Right now, Damage will override Repairs. Do enough to outdamage or alpha strike the enemy being repaired and you will kill them. Explosive kills are even better as they kill and terminate the clone forcing the person to respawn with full timers. After thinking about it for sometime, I wouldn't mind Shield based infantry getting some love with an introduction of a Shield Repair Tool. I will leave the group-think on that to the community though as I would probably stick with my armor Repair Tools. WP is a tool to show a mercenary's battle effectiveness and I don't think it does it well enough. I wouldn't mind seeing War Points split up to show how you achieved those War Points. For example: Slayer War Points - Kills, Kill Assists, Vehicle Kills, and Vehicle Kill Assists Triage War Points - War Points gained from repairs Hacker War Points - War Points gained from hacking objectives and installations Anti-Armor War Points - War Points gained from the damage and destruction of vehicles and installations Support War Points - War Points gained from Team Spawns and Team Resupplies Finally, a Heavy/Logi combo represents teamwork at it's finest. A perfect example to show your skill in this game.
I disagree.
You are correct in saying that the current damage of our weapons overrides the repair rate of rep tools, but there is more to the story than that, in my opinion. For large armor HP values, I would argue that you would not lose more than 20-25% of your armor to any one person attacking you if you are being repaired while you fight, and that is a large boon in itself. Maybe you won't be at full armor all of the time, but hovering around 50-80% throughout all of your engagements isn't bad at all. I'd actually be curious to know how many players it would take to kill a heavily armored target that is being repped, while the target shoots back.
I agree that the Heavy/Logi combo is a nice one, but the work involved in doing that task is not very high. Synergistic would be a better word. I'm not saying that it is easy to logi, or that the Logistics class is without skill, or anything like that. I'm saying that the act of repairing someone is easy, and doesn't take any skill, in that it is very difficult to repair someone "better" than another player. Once you have the lock on someone, you are repairing that target as well as a noob with the same skills and equipment. Obviously there is the matter of maintaining the lock through combat and not getting yourself killed, which is why I said "very difficult" instead of "impossible" to do the task better.
If there was some gradient of efficiency for a rep tool - similar to the method of feathering the trigger on heat-based weapons to maximize DPS over time on - then I would be okay with periods of higher rates of repair. But, as the system currently stands, the act of repairing is about as fire and forget as shooting swarms (I have a L5 Minmando with L3 Swarms, for the record). The triage system would require more depth for me to be okay with higher rates of repair
Closed Beta Vet (E3 Build), Former PFBHz
Best Corps Battled (Personally): Imperfects, TeamPlayers, Hellstorm
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1626
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Posted - 2015.01.01 22:24:00 -
[11] - Quote
Indy Strizer wrote:
Hell, even a PG/CPU tweak could probably give the logistics players less room for fitting so they become a bit easier to take out.
You MUST be new .
Play logi and then talk about the role , don't just look at what you see others doing as a gage of the strengths and weaknesses .
Please don't say that your a Chrome Vet because if that's so then you must have just came back from not playing this game for a LONG time .
It's a far different game now .
What's with all this Logi hate lately .?. are you people trying to kill the role ????
Edit : Sometimes I think that some of you get complacent in your chat channels and just look for something to do .
Please stop this habit , it's ruining the game .
Doubts are like flies and should be treated as such and crushed .
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DeadlyAztec11
Ostrakon Agency
6737
|
Posted - 2015.01.02 00:32:00 -
[12] - Quote
Plasma Cannon + Gallente Commando > (Logi + Heavy)
Just saying.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Rowdy Railgunner
Capital Acquisitions LLC
486
|
Posted - 2015.01.02 00:35:00 -
[13] - Quote
Kaze Eyrou wrote:To answer Ydubbs's thread on this:Yes, Repair Tools should be able to repair through damage. In most games, a healing role or tool is able to heal a person under attack in some way, so why would this game be any different? Right now, Damage will override Repairs. Do enough to outdamage or alpha strike the enemy being repaired and you will kill them. Explosive kills are even better as they kill and terminate the clone forcing the person to respawn with full timers. After thinking about it for sometime, I wouldn't mind Shield based infantry getting some love with an introduction of a Shield Repair Tool. I will leave the group-think on that to the community though as I would probably stick with my armor Repair Tools. WP is a tool to show a mercenary's battle effectiveness and I don't think it does it well enough. I wouldn't mind seeing War Points split up to show how you achieved those War Points. For example: Slayer War Points - Kills, Kill Assists, Vehicle Kills, and Vehicle Kill Assists Triage War Points - War Points gained from repairs Hacker War Points - War Points gained from hacking objectives and installations Anti-Armor War Points - War Points gained from the damage and destruction of vehicles and installations Support War Points - War Points gained from Team Spawns and Team Resupplies Finally, a Heavy/Logi combo represents teamwork at it's finest. A perfect example to show your skill in this game. As a fellow logibro I support this message and or product. |
Indy Strizer
Osmon Surveillance Caldari State
236
|
Posted - 2015.01.02 01:18:00 -
[14] - Quote
Ultimately, the responses to me amount to nothing more than "You are new, do you logibro? Errmm... Logi, bro? WUTEVA! WUTEVA! I DO WHAT I WANT!"
Yes, I have a prototype caldari logistics, but I use the Gallente because it has three equipment slots. Yes, I have a core repair tool. Yes, I have an Imperial A-1 Sentinel suit with tons of plates and a Burst HMG for the sole purpose of getting repped by logistics players.
Anyways, here's food for thought...
Gallente Logistics can't just indefinitely spam scanners without equipping multiple scanners...
Caldari Logistics can't just indefinitely spam nanohives without equipping multiple nanohives...
Amarr Logistics can't just indefinitely spam uplinks without equipping multiple uplinks...
Yet... Minmatar Logistics have a powerful impact, no a game changing effect on the match with just one rep tool, just one, without ever having to worry about running out, having cooldowns, or having their equipment destroyed by flux grenades.
If all the logistics suits could spam what they specialize in infinitely...
Gallente Logistics would shut down any e-war or any possibility of getting flanked, remember scanner ballerinas? Yeah, multiply that by infinity and that's what you'd get if scanners were still broken.
Amarr Logistics would only need to stay alive and throw uplinks around himself in the objective to keep of players instantly spawning, remember that uplink spam in domination that everyone cried was just an "win button"?
Caldari Logistics would be able to throw infinite nanohives at peoples' feet and get easy warpoints... Nevermind throwing fluxes, they'll just lay MOAR nanohives. Not to mention it'd be the easiest point whoring ever... Just throw compact nanohives at peoples' feet the instant they take damage or shoot and bada bing, bada boom- POINTS!
Would these situations be balanced? Think about it, the repair tool is broken. It's not that it's become an issue lately, it's always been an issue, I've personally always pointed it out (just not on the forums), but maybe now is the time for a small tweak.
I'm not trying to eradicate this playstyle or tactic, I want to see it intact, but don't you think it should require multiple repair tools or greater sacrifices to accomplish? |
Rowdy Railgunner
Capital Acquisitions LLC
487
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Posted - 2015.01.02 02:06:00 -
[15] - Quote
Indy Strizer wrote:Ultimately, the responses to me amount to nothing more than "You are new, do you logibro? Errmm... Logi, bro? WUTEVA! WUTEVA! I DO WHAT I WANT!"
Yes, I have a prototype caldari logistics, but I use the Gallente because it has three equipment slots. Yes, I have a core repair tool. Yes, I have an Imperial A-1 Sentinel suit with tons of plates and a Burst HMG for the sole purpose of getting repped by logistics players.
Anyways, here's food for thought...
Gallente Logistics can't just indefinitely spam scanners without equipping multiple scanners...
Caldari Logistics can't just indefinitely spam nanohives without equipping multiple nanohives...
Amarr Logistics can't just indefinitely spam uplinks without equipping multiple uplinks...
Yet... Minmatar Logistics have a powerful impact, no a game changing effect on the match with just one rep tool, just one, without ever having to worry about running out, having cooldowns, or having their equipment destroyed by flux grenades.
If all the logistics suits could spam what they specialize in infinitely...
Gallente Logistics would shut down any e-war or any possibility of getting flanked, remember scanner ballerinas? Yeah, multiply that by infinity and that's what you'd get if scanners were still broken.
Amarr Logistics would only need to stay alive and throw uplinks around himself in the objective to keep of players instantly spawning, remember that uplink spam in domination that everyone cried was just an "win button"?
Caldari Logistics would be able to throw infinite nanohives at peoples' feet and get easy warpoints... Nevermind throwing fluxes, they'll just lay MOAR nanohives. Not to mention it'd be the easiest point whoring ever... Just throw compact nanohives at peoples' feet the instant they take damage or shoot and bada bing, bada boom- POINTS!
Would these situations be balanced? Think about it, the repair tool is broken. It's not that it's become an issue lately, it's always been an issue, I've personally always pointed it out (just not on the forums), but maybe now is the time for a small tweak.
I'm not trying to eradicate this playstyle or tactic, I want to see it intact, but don't you think it should require multiple repair tools or greater sacrifices to accomplish? If you rep with a min logi you would know that after a certain amount of WP you stop gaining WP for a set period of time, yet you still need to keep people repped. See I am a logi and even though my six kin is no longer giving me triage points I still rep my squad and the rest of the team because that is what logis do. Even though I could rep a 100,000 HP in that time that I am not gaining points for it. Rep tools are fine as is now as for point distribution. What they need to fix though is the stutter on them where you have to pull on the trigger 2-3 times before you lock someone. Now that is a rep tool fix I could get behind. |
Mobius Wyvern
Sky-FIRE
5552
|
Posted - 2015.01.02 04:54:00 -
[16] - Quote
C-C-P Rithu wrote:Noooo to shield repairer. Then what is the difference between shield and armor? Except that shield can have have better recharge rate and less anti-shield weapons and more... Don't think of it the same way as the armor repair tool.
For example, what if the shield logi tool just caused the target's shield to regenerate while they were being hit? The rate of regeneration would still be fully dependent on the way the suit was fit.
If necessary, maybe have the tool provide a percentage bonus to the recharge rate of the target suit.
This would allow for teamplay for shield tanking while keeping them balanced with armor.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Mobius Wyvern
Sky-FIRE
5552
|
Posted - 2015.01.02 04:56:00 -
[17] - Quote
ReGnYuM wrote:Thread =
Logi noob who needs to farm WP to be relevant Last I checked, Slayers score better when they get revived, repaired, and resupplied.
Also don't forget about places to spawn.
Playing a support role doesn't just mean standing behind Sentinels with rep tools. I've run with the OP before, and he plays in a way that makes him a team asset.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Kaze Eyrou
Molon Labe. General Tso's Alliance
1221
|
Posted - 2015.01.02 19:31:00 -
[18] - Quote
Rowdy Railgunner wrote:If you rep with a min logi you would know that after a certain amount of WP you stop gaining WP for a set period of time, yet you still need to keep people repped. See I am a logi and even though my six kin is no longer giving me triage points I still rep my squad and the rest of the team because that is what logis do. Even though I could rep a 100,000 HP in that time that I am not gaining points for it. Rep tools are fine as is now as for point distribution. What they need to fix though is the stutter on them where you have to pull on the trigger 2-3 times before you lock someone. Now that is a rep tool fix I could get behind. Furthermore, there's another imposing factor on receiving Triage points:
The ally receiving repairs must have done damage to the enemy within the past 30 seconds. (This might be within the past 60 seconds, but I haven't accurately tested this yet.)
I've noticed this when I repaired some of my teammates and received Triage points, meaning I was off Triage cooldown. The Sentinel patient in question was down to about 10% armor. I start repairing him and received no Triage points. At about 50% armor, he lets his HMG go on an enemy and scores some hits. I instantly start receiving Triage points repairing the rest of his armor.
Also, you bring up a good point with the current lock on system. It's very buggy and most of the time, the reason I'm consistently running repairs is because I know there's a chance I won't be able to lock on in an instant. A cluster of allies reduces my effective healing as well, since my repair will always lock on to the person that's not in need of repairs.
If you want to limit the repair tool and pick up a negative, you must also compromise and let it pick up another positive.
Rowdy Railgunner wrote:Anyways, here's food for thought...
Gallente Logistics can't just indefinitely spam scanners without equipping multiple scanners...
Caldari Logistics can't just indefinitely spam nanohives without equipping multiple nanohives...
Amarr Logistics can't just indefinitely spam uplinks without equipping multiple uplinks...
Yet... Minmatar Logistics have a powerful impact, no a game changing effect on the match with just one rep tool, just one, without ever having to worry about running out, having cooldowns, or having their equipment destroyed by flux grenades. So many things wrong with the above comparisons...
First off, Gallente Logistics can indefinitely spam scanners with multiple scanners and continue to keep the enemy team permascanned.
Caldari Logistics can give a bonus to Nanohives with resupply rate, triage rate, and max clusters bonus, all the while providing that passive bonus with a gun to support the team.
Amarr Logistics can give a bonus to Uplinks even when in a vehicle. Shielding themselves in ADS allows them to provide Uplink support while also being a slayer in the air. Problems with AV on the ground? Well placed uplinks can allow you team to spawn in quickly and make quick work of infantry AV.
Yet... Minmatar Logistics only provide a bonus to the repair tool in repair amount and repair tool range. I have to worry about the repair beam breaking around corners, frantically reattaching the beam when it does, getting frustrated in allied clusterf*ck situations as the beam bounces around to targets that don't need healing, and be completely vulnerable while I have my repair tool out as I can either repair or provide weaponry support to the team. (Gallente Logistics also deals with this too to an extent.)
Perspective.
Finally, I find it interesting that you exclude Gallente, Caldari, and Amarr from having repair tools. The way you present your examples shows more to your problem with racial logistical bonuses rather than the repair tool itself.
EDIT: Clarified my example with the Gallente Logi.
CB Vet // True Logi Bro // @KazeEyrou
Learning Coalition and RTG Mentor
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Kaze Eyrou
Molon Labe. General Tso's Alliance
1221
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Posted - 2015.01.02 19:42:00 -
[19] - Quote
Mobius Wyvern wrote:Don't think of it the same way as the armor repair tool.
For example, what if the shield logi tool just caused the target's shield to regenerate while they were being hit? The rate of regeneration would still be fully dependent on the way the suit was fit.
If necessary, maybe have the tool provide a percentage bonus to the recharge rate of the target suit.
This would allow for teamplay for shield tanking while keeping them balanced with armor.
Mobius Wyvern wrote:Last I checked, Slayers score better when they get revived, repaired, and resupplied.
Also don't forget about places to spawn.
Playing a support role doesn't just mean standing behind Sentinels with rep tools. I've run with the OP before, and he plays in a way that makes him a team asset. I hadn't thought of that before... Shield regeneration while under fire using a Shield Repair Tool. That would be interesting for sure.
Also, thank you for your kind words.
CB Vet // True Logi Bro // @KazeEyrou
Learning Coalition and RTG Mentor
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Bradric Banewolf
D3ATH CARD RUST415
605
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Posted - 2015.01.02 20:03:00 -
[20] - Quote
They need capacitors or overheat mechanics. It would fix the situation, and end the arguments. Logis will have to work harder which will earn them some respect. Players will appreciate them a little more without having to nerf the actual suit. Giving them less ehp is f*cking ret*rded. Making them weak because they carry the super tool is selfish, but making the super tool not so super is the smart thing to do.
I remember saying all this before, and being called a heretic? If only I could find that post?
"Anybody order chaos?"
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RayRay James
Titans of Phoenix
862
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Posted - 2015.01.02 21:25:00 -
[21] - Quote
Man, it's often appears the only people that come to these threads are people that have never played the logi role before.
and I don't mean a $hit logi, I mean one more dedicated on being a force multiplier than a WP printer.
Find some of those logis and follow them around. We're never locked on a heavy full time, we have far to many other things to be doing. |
Rowdy Railgunner
Capital Acquisitions LLC
493
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Posted - 2015.01.03 01:11:00 -
[22] - Quote
Kaze Eyrou wrote:Rowdy Railgunner wrote:If you rep with a min logi you would know that after a certain amount of WP you stop gaining WP for a set period of time, yet you still need to keep people repped. See I am a logi and even though my six kin is no longer giving me triage points I still rep my squad and the rest of the team because that is what logis do. Even though I could rep a 100,000 HP in that time that I am not gaining points for it. Rep tools are fine as is now as for point distribution. What they need to fix though is the stutter on them where you have to pull on the trigger 2-3 times before you lock someone. Now that is a rep tool fix I could get behind. Furthermore, there's another imposing factor on receiving Triage points: The ally receiving repairs must have done damage to the enemy within the past 30 seconds. (This might be within the past 60 seconds, but I haven't accurately tested this yet.) I've noticed this when I repaired some of my teammates and received Triage points, meaning I was off Triage cooldown. The Sentinel patient in question was down to about 10% armor. I start repairing him and received no Triage points. At about 50% armor, he lets his HMG go on an enemy and scores some hits. I instantly start receiving Triage points repairing the rest of his armor. Also, you bring up a good point with the current lock on system. It's very buggy and most of the time, the reason I'm consistently running repairs is because I know there's a chance I won't be able to lock on in an instant. A cluster of allies reduces my effective healing as well, since my repair will always lock on to the person that's not in need of repairs. If you want to limit the repair tool and pick up a negative, you must also compromise and let it pick up another positive. Rowdy Railgunner wrote:Anyways, here's food for thought...
Gallente Logistics can't just indefinitely spam scanners without equipping multiple scanners...
Caldari Logistics can't just indefinitely spam nanohives without equipping multiple nanohives...
Amarr Logistics can't just indefinitely spam uplinks without equipping multiple uplinks...
Yet... Minmatar Logistics have a powerful impact, no a game changing effect on the match with just one rep tool, just one, without ever having to worry about running out, having cooldowns, or having their equipment destroyed by flux grenades. So many things wrong with the above comparisons... First off, Gallente Logistics can indefinitely spam scanners with multiple scanners and continue to keep the enemy team permascanned. Caldari Logistics can give a bonus to Nanohives with resupply rate, triage rate, and max clusters bonus, all the while providing that passive bonus with a gun to support the team. Amarr Logistics can give a bonus to Uplinks even when in a vehicle. Shielding themselves in ADS allows them to provide Uplink support while also being a slayer in the air. Problems with AV on the ground? Well placed uplinks can allow you team to spawn in quickly and make quick work of infantry AV. Yet... Minmatar Logistics only provide a bonus to the repair tool in repair amount and repair tool range. I have to worry about the repair beam breaking around corners, frantically reattaching the beam when it does, getting frustrated in allied clusterf*ck situations as the beam bounces around to targets that don't need healing, and be completely vulnerable while I have my repair tool out as I can either repair or provide weaponry support to the team. (Gallente Logistics also deals with this too to an extent.) Perspective. Finally, I find it interesting that you exclude Gallente, Caldari, and Amarr from having repair tools. The way you present your examples shows more to your problem with racial logistical bonuses rather than the repair tool itself. EDIT: Clarified my example with the Gallente Logi. Indy Strizer wrote the second quote in your post, not me. Please edit.
Also, I agree that all logis could carry a rep tool and his opinion is definitely biased. Let's be honest here though, if you are a heavy you want min logi repping you. I know when I play amarr sentinel I do. Min logi 5 makes my ISK fit logi with a standard reptool act like an ADV no problem on my 'SEVER' suit. |
Kaze Eyrou
Molon Labe. General Tso's Alliance
1227
|
Posted - 2015.01.03 01:32:00 -
[23] - Quote
Rowdy Railgunner wrote:Indy Strizer wrote the second quote in your post, not me. Please edit.
Also, I agree that all logis could carry a rep tool and his opinion is definitely biased. Let's be honest here though, if you are a heavy you want min logi repping you. I know when I play amarr sentinel I do. Min logi 5 makes my ISK fit logi with a standard reptool act like an ADV no problem on my 'SEVER' suit. Whoops! Thanks for pointing that out. Fixed.
CB Vet // True Logi Bro // @KazeEyrou
Learning Coalition and RTG Mentor
|
Meee One
Amakakeru-Ryu-no-Hirameki
1436
|
Posted - 2015.01.03 01:55:00 -
[24] - Quote
Bradric Banewolf wrote:They need capacitors or overheat mechanics. It would fix the situation, and end the arguments. Logis will have to work harder which will earn them some respect. Players will appreciate them a little more without having to nerf the actual suit. Giving them less ehp is f*cking ret*rded. Making them weak because they carry the super tool is selfish, but making the super tool not so super is the smart thing to do.
I remember saying all this before, and being called a heretic? If only I could find that post? "Why don't we make Dust just like COD?"
OHKs? No reps because having to think hurts your brain?
You admit the suit is garbage so you target the one thing it has going for it,the equipment.
Ok,let's nerf all weapons to compensate. From this point forward you can only shoot 2 bullets with every gun before it overheats for 15-30 seconds.
Sounds stupid right?
I'm amazed players can see the stupidity when it comes to weapons,but not when it comes to equipment.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
|
TIGER SHARK1501
Savage Bullet
87
|
Posted - 2015.01.03 14:22:00 -
[25] - Quote
Bradric Banewolf wrote:They need capacitors or overheat mechanics. It would fix the situation, and end the arguments. Logis will have to work harder which will earn them some respect. Players will appreciate them a little more without having to nerf the actual suit. Giving them less ehp is f*cking ret*rded. Making them weak because they carry the super tool is selfish, but making the super tool not so super is the smart thing to do.
I remember saying all this before, and being called a heretic? If only I could find that post? First off this isn't COD. A support class exists for a reason. I do not slay therefore supporting the slayers, heavies and scouts us what gets me points and isk. If I as a logi fail that role I would be a slayer like you! With your attitude I do not require or care for your respect. You plan on carrying all that equipment to keep the dream going? |
Research CLONE54344
Sarum Family Rifles
6
|
Posted - 2015.01.03 17:59:00 -
[26] - Quote
Perhaps ammo for a repair tool isn't such a bad idea. Healing hives have a certain amount of nanites before they pop. It would be interesting for a repair tool to switch out "clips" or "drums" of nanites before they can continue repairing their allies. I think that would change gameplay for the better. |
Rowdy Railgunner
Capital Acquisitions LLC Bad Intention
500
|
Posted - 2015.01.03 23:34:00 -
[27] - Quote
Research CLONE54344 wrote:Perhaps ammo for a repair tool isn't such a bad idea. Healing hives have a certain amount of nanites before they pop. It would be interesting for a repair tool to switch out "clips" or "drums" of nanites before they can continue repairing their allies. I think that would change gameplay for the better. Sure and let's also make it so that you have to activate the armor repair systems on your dropsuit and they also can run out of nanites. That seems fair.
Bradric Banewolf wrote: They need capacitors or overheat mechanics. It would fix the situation, and end the arguments. Logis will have to work harder which will earn them some respect. Players will appreciate them a little more without having to nerf the actual suit. Giving them less ehp is f*cking ret*rded. Making them weak because they carry the super tool is selfish, but making the super tool not so super is the smart thing to do.
This idea is dumb and you should feel bad for thinking it would fix anything. |
Ydubbs81 RND
Ahrendee Mercenaries
3671
|
Posted - 2015.01.03 23:48:00 -
[28] - Quote
Bradric Banewolf wrote:They need capacitors or overheat mechanics. It would fix the situation, and end the arguments. Logis will have to work harder which will earn them some respect. Players will appreciate them a little more without having to nerf the actual suit. Giving them less ehp is f*cking ret*rded. Making them weak because they carry the super tool is selfish, but making the super tool not so super is the smart thing to do.
I remember saying all this before, and being called a heretic? If only I could find that post?
Preach on it
Shield tanking is hard mode /period.
> Check RND out here
|
Ydubbs81 RND
Ahrendee Mercenaries
3671
|
Posted - 2015.01.03 23:49:00 -
[29] - Quote
Kaze Eyrou wrote:[url=https://forums.dust514.com/default.aspx?g=posts&t=186434&find=unread]
Yes, Repair Tools should be able to repair through damage. In most games, a healing role or tool is able to heal a person under attack in some way, so why would this game be any different? .
which fps allows you to rep while you're taking damage?
Shield tanking is hard mode /period.
> Check RND out here
|
hold that
Krusual Covert Operators Minmatar Republic
504
|
Posted - 2015.01.04 00:24:00 -
[30] - Quote
ReGnYuM wrote:Thread =
Logi noob who needs to farm WP to be relevant stfu, every post i see of yours is on some aggressive ***** sht |
|
el OPERATOR
Capital Acquisitions LLC Bad Intention
673
|
Posted - 2015.01.04 00:30:00 -
[31] - Quote
*lights bong with repbeam*
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
el OPERATOR
Capital Acquisitions LLC Bad Intention
673
|
Posted - 2015.01.04 00:32:00 -
[32] - Quote
el OPERATOR's bong wrote:Bradric Banewolf wrote:They need capacitors or overheat mechanics. It would fix the situation, and end the arguments. Logis will have to work harder which will earn them some respect. Players will appreciate them a little more without having to nerf the actual suit. Giving them less ehp is f*cking ret*rded. Making them weak because they carry the super tool is selfish, but making the super tool not so super is the smart thing to do.
I remember saying all this before, and being called a heretic? If only I could find that post? HERETIC!!1!1!
Found it.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
Rowdy Railgunner
Capital Acquisitions LLC Bad Intention
500
|
Posted - 2015.01.04 00:41:00 -
[33] - Quote
Ydubbs81 RND wrote:Kaze Eyrou wrote:[url=https://forums.dust514.com/default.aspx?g=posts&t=186434&find=unread]
Yes, Repair Tools should be able to repair through damage. In most games, a healing role or tool is able to heal a person under attack in some way, so why would this game be any different? . which fps allows you to rep while you're taking damage? Team Fortress 2 Battlefield Planetside Evolve Firefall
Probably lots more but I'm not going to go searching as I proved my point and you are wrong. |
Ydubbs81 RND
Ahrendee Mercenaries
3671
|
Posted - 2015.01.04 00:52:00 -
[34] - Quote
Rowdy Railgunner wrote:Ydubbs81 RND wrote:Kaze Eyrou wrote:[url=https://forums.dust514.com/default.aspx?g=posts&t=186434&find=unread]
Yes, Repair Tools should be able to repair through damage. In most games, a healing role or tool is able to heal a person under attack in some way, so why would this game be any different? . which fps allows you to rep while you're taking damage? Team Fortress 2 Battlefield Planetside Evolve Firefall Probably lots more but I'm not going to go searching as I proved my point and you are wrong.
What was I wrong about? I asked which ones allowed you to rep. I didn't say they didn't..I haven't played ALL fps. In MAG, you stopped repping once you started to take damage.
Shield tanking is hard mode /period.
> Check RND out here
|
Rowdy Railgunner
Capital Acquisitions LLC Bad Intention
500
|
Posted - 2015.01.04 01:28:00 -
[35] - Quote
Ydubbs81 RND wrote:Rowdy Railgunner wrote:Ydubbs81 RND wrote:Kaze Eyrou wrote:[url=https://forums.dust514.com/default.aspx?g=posts&t=186434&find=unread]
Yes, Repair Tools should be able to repair through damage. In most games, a healing role or tool is able to heal a person under attack in some way, so why would this game be any different? . which fps allows you to rep while you're taking damage? Team Fortress 2 Battlefield Planetside Evolve Firefall Probably lots more but I'm not going to go searching as I proved my point and you are wrong. What was I wrong about? I asked which ones allowed you to rep. I didn't say they didn't..I haven't played ALL fps. In MAG, you stopped repping once you started to take damage. What I do find funny is when I make a reference to other games, people say "Well, this isn't so and so". Dust isn't COD, etc etc. But I guess comparisons are good when it's convenient. You are wrong about every way you want to change the rep tool. The rep tool is fine as is and people need to just STFU about it. All these nerf threads just need to stop. |
benandjerrys
NECROM0NGERS
79
|
Posted - 2015.01.04 01:41:00 -
[36] - Quote
RayRay James wrote:Man, it's often appears the only people that come to these threads are people that have never played the logi role before.
and I don't mean a $hit logi, I mean one more dedicated on being a force multiplier than a WP printer.
Find some of those logis and follow them around. We're never locked on a heavy full time, we have far to many other things to be doing. +1 cause walking the dog is boring. Make em earn that rep tooland + 1 to you too research. |
Her Chosen
Grade No.2
197
|
Posted - 2015.01.04 03:51:00 -
[37] - Quote
Like most csrubs in the community, you don't get it...
there are things called deserved and undeserved rewards in FPS, MMO, RPG, etc.
If someone outplays you, they earned their reward. If they have a better gun game, and use tactics and surroundings, to better you, you don't deserve to be alive because of some person standing behind you with a repair tool.
A level 5 Min Logi can already rep at 110HP/s w/ a Sixkin Triage. That's not enough?
Being a logi is not a skill in this game. Don't kid yourself. Passive equipment and auto locking repair tools that work by themselves takes no skill to use, period.
STRONG BOX ROLE CALL
|
Bethhy
Ancient Exiles.
2918
|
Posted - 2015.01.04 04:33:00 -
[38] - Quote
Bradric Banewolf wrote:They need capacitors or overheat mechanics. It would fix the situation, and end the arguments. Logis will have to work harder which will earn them some respect. Players will appreciate them a little more without having to nerf the actual suit. Giving them less ehp is f*cking ret*rded. Making them weak because they carry the super tool is selfish, but making the super tool not so super is the smart thing to do.
I remember saying all this before, and being called a heretic? If only I could find that post?
I think your missing the BIG point... And it isn't just you there are a couple.
WHY.... Yes WHY... Do we need to reduce the efficiency of the logistics tool with un needed mechanics for some perceived notion that it takes no skill to be a competitive logistics in a match.
Or even that it is somehow to good at it's job? When that is no where NEARRRR the case...
There are tons of FPS games where healer or medic roles can out heal damage... Team fortress, Planetside 2 and on and on.
IN DUST... it actually has a good reason why it runs continuous.. You can run Logistic ships in EVE with multiple repair tools and be completely cap stable...
Then we get to the point where fights can become a long gruling edge of your seat grind... Where the true MMO factor comes into DUST.... Healers... Tanks... DPS.. FPS tactics.... Suits that live longer then 1-3 seconds... This is where DUST shines.
If certain slayers would have their way... It would be this quick death aim assisted no satisfaction gameplay.... Because everything should die in seconds to their sheer might and massive SP.... Even rolling solo.
Why would we need to over complicate a tool because of some perceived notion of player skill around it's effective use... |
Ydubbs81 RND
Ahrendee Mercenaries
3678
|
Posted - 2015.01.04 04:40:00 -
[39] - Quote
Rowdy Railgunner wrote:Ydubbs81 RND wrote:Rowdy Railgunner wrote:Ydubbs81 RND wrote:Kaze Eyrou wrote:[url=https://forums.dust514.com/default.aspx?g=posts&t=186434&find=unread]
Yes, Repair Tools should be able to repair through damage. In most games, a healing role or tool is able to heal a person under attack in some way, so why would this game be any different? . which fps allows you to rep while you're taking damage? Team Fortress 2 Battlefield Planetside Evolve Firefall Probably lots more but I'm not going to go searching as I proved my point and you are wrong. What was I wrong about? I asked which ones allowed you to rep. I didn't say they didn't..I haven't played ALL fps. In MAG, you stopped repping once you started to take damage. What I do find funny is when I make a reference to other games, people say "Well, this isn't so and so". Dust isn't COD, etc etc. But I guess comparisons are good when it's convenient. You are wrong about every way you want to change the rep tool. The rep tool is fine as is and people need to just STFU about it. All these nerf threads just need to stop.
Well, I guess if you say I'm wrong..then I must be lol. Please call off The Wrong Police
Shield tanking is hard mode /period.
> Check RND out here
|
Bethhy
Ancient Exiles.
2918
|
Posted - 2015.01.04 04:51:00 -
[40] - Quote
Ydubbs81 RND wrote:
Well, I guess if you say I'm wrong..then I must be lol. Please call off The Wrong Police
Ydubbs they JUST changed this in Battlefield 4... Sorta... The Med kit is sort of a nanohive and they nerfed the repair on it while under fire....
The delay mechanics.. around "Suppression" as it is called there is terrible... And the community is going nutts... Now this is DICE with alot of employees and alot of money..
Now Battlefield is a FPS that is based off more of a real life battle simulator... Mag was about the same...
DUST is a FPS based in the New Eden galaxy vastly in the future.
We have Regenerative armor... Shields!!!!! Large health pools.. Healer classes... Tanky classes... DPS classes..
Skills and ability to customize you futuristic dropsuit that enhances us in any way....
EVE has Rep tools that run continuous and are completely capacitor stable on Logistics.... The ONLY reason the capacitor plays a role in rep tools in EVE is to limit slayer ships from doing to high of dps while creating a repair chain... And this still happens...
You want to destroy in your concept and idea... Completely destroy a gameplay that has been established and evolving naturally for over 2 years...
What we should be pushing for is a Shield REpair tool.... SO we can have fast paced low health logi's running with Shield suits and forward assaults and scouts to engage objectives quickly...
There should be support around shield suits aswell so both armor and shield can be having battles... We should expand on what we have... Not develop and install mechanics to limit and control. |
|
Alena Ventrallis
Vengeance Unbound
2435
|
Posted - 2015.01.04 05:08:00 -
[41] - Quote
C-C-P Rithu wrote:Noooo to shield repairer. Then what is the difference between shield and armor? Except that shield can have have better recharge rate and less anti-shield weapons and more... If you need more than a ScR to take on shields, you need to git gud.
Recharge means less when you have the ability to stop the recharge.
Do not go gentle into that good night;
Rage, rage against the dying of the light.
|
VikingKong iBUN
T.H.I.R.D R.O.C.K
350
|
Posted - 2015.01.04 05:19:00 -
[42] - Quote
I'm sorry but a logi with a heavy on a leash walking it round like a dog isn't exactly "teamwork at it's finest". It's just one guy being like "Hey I'll be a heavy and you follow me healing and we'll be OP as ****" and the other guy being like "Hurr hurr ok den." It doesn't involve a lot of coordination. |
Ydubbs81 RND
Ahrendee Mercenaries
3679
|
Posted - 2015.01.04 05:28:00 -
[43] - Quote
Bethhy wrote:Ydubbs81 RND wrote:
Well, I guess if you say I'm wrong..then I must be lol. Please call off The Wrong Police
Ydubbs they JUST changed this in Battlefield 4... Sorta... The Med kit is sort of a nanohive and they nerfed the repair on it while under fire.... The delay mechanics.. around "Suppression" as it is called there is terrible... And the community is going nutts... Now this is DICE with alot of employees and alot of money.. Now Battlefield is a FPS that is based off more of a real life battle simulator... Mag was about the same... DUST is a FPS based in the New Eden galaxy vastly in the future. We have Regenerative armor... Shields!!!!! Large health pools.. Healer classes... Tanky classes... DPS classes.. Skills and ability to customize you futuristic dropsuit that enhances us in any way.... EVE has Rep tools that run continuous and are completely capacitor stable on Logistics.... The ONLY reason the capacitor plays a role in rep tools in EVE is to limit slayer ships from doing to high of dps while creating a repair chain... And this still happens... You want to destroy in your concept and idea... Completely destroy a gameplay that has been established and evolving naturally for over 2 years... What we should be pushing for is a Shield REpair tool.... SO we can have fast paced low health logi's running with Shield suits and forward assaults and scouts to engage objectives quickly... There should be support around shield suits aswell so both armor and shield can be having battles... We should expand on what we have... Not develop and install mechanics to limit and control.
"Completely destroy a gameplay"? Drama police pull over :D
No, seriously though, it wouldn't change the gameplay much. I would prefer if infantry couldn't get repped through damage, in the same way I wouldn't want shields to get repped during damage (if there was a shield rep tool). But I could compromise with an efficiency nerf or a capacitor as others have suggested.
Right now, logis lock themselves behind a fatty or heavy tanked assault suit and hold R1. Why is it so bad to have the assault or heavy play without that crutch. And when they need reps behind cover, they call for it and the logi comes in and does his thing? The logi could be repping everyone that took damage at an objective. In my eyes, that requires more skill...as the logi will have to play triage and prioritize fallen soldiers needing a pickup. Or, who to rep first at an objective if they're all messed up.
It is a cheesy mechanic no matter how people dance around it. I'd rather people say, "well, I know it's cheesy but I want to keep it how it is".
Shield tanking is hard mode /period.
> Check RND out here
|
John Demonsbane
Unorganized Ninja Infantry Tactics
5036
|
Posted - 2015.01.04 13:37:00 -
[44] - Quote
Ydubbs81 RND wrote:Bethhy wrote:Ydubbs81 RND wrote:
Well, I guess if you say I'm wrong..then I must be lol. Please call off The Wrong Police
Ydubbs they JUST changed this in Battlefield 4... Sorta... The Med kit is sort of a nanohive and they nerfed the repair on it while under fire.... The delay mechanics.. around "Suppression" as it is called there is terrible... And the community is going nutts... Now this is DICE with alot of employees and alot of money.. Now Battlefield is a FPS that is based off more of a real life battle simulator... Mag was about the same... DUST is a FPS based in the New Eden galaxy vastly in the future. We have Regenerative armor... Shields!!!!! Large health pools.. Healer classes... Tanky classes... DPS classes.. Skills and ability to customize you futuristic dropsuit that enhances us in any way.... EVE has Rep tools that run continuous and are completely capacitor stable on Logistics.... The ONLY reason the capacitor plays a role in rep tools in EVE is to limit slayer ships from doing to high of dps while creating a repair chain... And this still happens... So, tha You want to destroy in your concept and idea... Completely destroy a gameplay that has been established and evolving naturally for over 2 years... What we should be pushing for is a Shield REpair tool.... SO we can have fast paced low health logi's running with Shield suits and forward assaults and scouts to engage objectives quickly... There should be support around shield suits aswell so both armor and shield can be having battles... We should expand on what we have... Not develop and install mechanics to limit and control. "Completely destroy a gameplay"? Drama police pull over :D No, seriously though, it wouldn't change the gameplay much. I would prefer if infantry couldn't get repped through damage, in the same way I wouldn't want shields to get repped during damage (if there was a shield rep tool). But I could compromise with an efficiency nerf or a capacitor as others have suggested. Right now, logis lock themselves behind a fatty or heavy tanked assault suit and hold R1. Why is it so bad to have the assault or heavy play without that crutch. And when they need reps behind cover, they call for it and the logi comes in and does his thing? The logi could be repping everyone that took damage at an objective. In my eyes, that requires more skill...as the logi will have to play triage and prioritize fallen soldiers needing a pickup. Or, who to rep first at an objective if they're all messed up. It is a cheesy mechanic no matter how people dance around it. I'd rather people say, "well, I know it's cheesy but I want to keep it how it is". So, first of all, that IS how smart logis do it. Because, as has already been mentioned innumerable times, a rep tool CANT rep anywhere near damage rates. A core focused rep on a min logi doesn't touch the damage output of an unskilled militia AR for chrissake.
Sitting on a leash all day frequently gets you decent WP in pubs I guess but is boring as f*ck and not that effective against coordinated people who know what they are doing. Unless someone is butthurt about "y dey get more WP with less kills, when me leet?" I honestly don't see the world ending here because rep tools don't have capacitors and function while the target is being shot at.
The usual question I pose in these circumstances is, this particular mechanic has not changed dramatically in a long time, why is it suddenly broken now?
(The godfather of tactical logistics)
|
TIGER SHARK1501
Savage Bullet
88
|
Posted - 2015.01.04 15:21:00 -
[45] - Quote
Ydubbs81 RND wrote:Kaze Eyrou wrote:[url=https://forums.dust514.com/default.aspx?g=posts&t=186434&find=unread]
Yes, Repair Tools should be able to repair through damage. In most games, a healing role or tool is able to heal a person under attack in some way, so why would this game be any different? . which fps allows you to rep while you're taking damage? Resistance 2 Fall of man medic class in multiplayer. |
TIGER SHARK1501
Savage Bullet
88
|
Posted - 2015.01.04 15:23:00 -
[46] - Quote
Ydubbs81 RND wrote:Rowdy Railgunner wrote:Ydubbs81 RND wrote:Kaze Eyrou wrote:[url=https://forums.dust514.com/default.aspx?g=posts&t=186434&find=unread]
Yes, Repair Tools should be able to repair through damage. In most games, a healing role or tool is able to heal a person under attack in some way, so why would this game be any different? . which fps allows you to rep while you're taking damage? Team Fortress 2 Battlefield Planetside Evolve Firefall Probably lots more but I'm not going to go searching as I proved my point and you are wrong. What was I wrong about? I asked which ones allowed you to rep. I didn't say they didn't..I haven't played ALL fps. In MAG, you stopped repping once you started to take damage. What I do find funny is when I make a reference to other games, people say "Well, this isn't so and so". Dust isn't COD, etc etc. But I guess comparisons are good when it's convenient. Hmmmmm I believe you shoot opponents in each game as well. Still think they're all the same? |
TIGER SHARK1501
Savage Bullet
88
|
Posted - 2015.01.04 15:26:00 -
[47] - Quote
benandjerrys wrote:RayRay James wrote:Man, it's often appears the only people that come to these threads are people that have never played the logi role before.
and I don't mean a $hit logi, I mean one more dedicated on being a force multiplier than a WP printer.
Find some of those logis and follow them around. We're never locked on a heavy full time, we have far to many other things to be doing. +1 cause walking the dog is boring. Make em earn that rep tooland + 1 to you too research. What research? The thread was stupid to begin with and repping at one point the logi or class with the rep tool stops earning points. |
SirManBoy
Molon Labe. General Tso's Alliance
772
|
Posted - 2015.01.04 16:33:00 -
[48] - Quote
A merc with a rep tool in his hands is a merc who isn't wielding a weapon. That's enough sacrifice for me to justify the ongoing existence of the rep tool's current mechanics.
Also, using a rep tool is really fun and exciting and it has been that way for the last two years. So yeah, you can go ahead and count on me to fight against the notion that it needs to be reined in.
|
Meee One
Amakakeru-Ryu-no-Hirameki
1449
|
Posted - 2015.01.04 19:30:00 -
[49] - Quote
Ydubbs81 RND wrote:Bethhy wrote:Ydubbs81 RND wrote:
Well, I guess if you say I'm wrong..then I must be lol. Please call off The Wrong Police
Ydubbs they JUST changed this in Battlefield 4... Sorta... The Med kit is sort of a nanohive and they nerfed the repair on it while under fire.... The delay mechanics.. around "Suppression" as it is called there is terrible... And the community is going nutts... Now this is DICE with alot of employees and alot of money.. Now Battlefield is a FPS that is based off more of a real life battle simulator... Mag was about the same... DUST is a FPS based in the New Eden galaxy vastly in the future. We have Regenerative armor... Shields!!!!! Large health pools.. Healer classes... Tanky classes... DPS classes.. Skills and ability to customize you futuristic dropsuit that enhances us in any way.... EVE has Rep tools that run continuous and are completely capacitor stable on Logistics.... The ONLY reason the capacitor plays a role in rep tools in EVE is to limit slayer ships from doing to high of dps while creating a repair chain... And this still happens... You want to destroy in your concept and idea... Completely destroy a gameplay that has been established and evolving naturally for over 2 years... What we should be pushing for is a Shield REpair tool.... SO we can have fast paced low health logi's running with Shield suits and forward assaults and scouts to engage objectives quickly... There should be support around shield suits aswell so both armor and shield can be having battles... We should expand on what we have... Not develop and install mechanics to limit and control. "Completely destroy a gameplay"? Drama police pull over :D No, seriously though, it wouldn't change the gameplay much. I would prefer if infantry couldn't get repped through damage, in the same way I wouldn't want shields to get repped during damage (if there was a shield rep tool). But I could compromise with an efficiency nerf or a capacitor as others have suggested. Right now, logis lock themselves behind a fatty or heavy tanked assault suit and hold R1. Why is it so bad to have the assault or heavy play without that crutch. And when they need reps behind cover, they call for it and the logi comes in and does his thing? The logi could be repping everyone that took damage at an objective. In my eyes, that requires more skill...as the logi will have to play triage and prioritize fallen soldiers needing a pickup. Or, who to rep first at an objective if they're all messed up. It is a cheesy mechanic no matter how people dance around it. I'd rather people say, "well, I know it's cheesy but I want to keep it how it is". "When i was running solo no logistics helped me so i want them nerfed."
Wow,just wow.
You've just described a very particular kind of logistics,and i'll tell you several reasons they didn't help you. -they're a noob and have low level equipment so they have to prioritize targets to where they'll have the best chance of survival -they didn't see you -they would get booted from their squad if they helped you,a blueberry (i've had this happen several times) -they would get yelled at for helped you,a blueberry (i've had this happen several times) -you charged out like an idiot assuming your high eHP would make up for your bad gungame,but it didn't -they're a bad logi
It's funny you say 'fatty or heavy tanked assault' then say rep tools are a crutch. Wouldn't the high eHP be the crutch and not the rep tool?
And i see what you're trying to do,you're trying to nerf logistics out of PCs,because this nerf would do exactly that.
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Operative 1174 Uuali
Y.A.M.A.H
231
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Posted - 2015.01.04 20:30:00 -
[50] - Quote
Kaze Eyrou wrote:To answer Ydubbs's thread on this:Yes, Repair Tools should be able to repair through damage. In most games, a healing role or tool is able to heal a person under attack in some way, so why would this game be any different? Right now, Damage will override Repairs. Do enough to outdamage or alpha strike the enemy being repaired and you will kill them. Explosive kills are even better as they kill and terminate the clone forcing the person to respawn with full timers. After thinking about it for sometime, I wouldn't mind Shield based infantry getting some love with an introduction of a Shield Repair Tool. I will leave the group-think on that to the community though as I would probably stick with my armor Repair Tools. WP is a tool to show a mercenary's battle effectiveness and I don't think it does it well enough. I wouldn't mind seeing War Points split up to show how you achieved those War Points. For example: Slayer War Points - Kills, Kill Assists, Vehicle Kills, and Vehicle Kill Assists Triage War Points - War Points gained from repairs Hacker War Points - War Points gained from hacking objectives and installations Anti-Armor War Points - War Points gained from the damage and destruction of vehicles and installations Support War Points - War Points gained from Team Spawns and Team Resupplies Finally, a Heavy/Logi combo represents teamwork at it's finest. A perfect example to show your skill in this game.
Then make rep tools less effective on heavies. Right now that combo is being abused to death and no we shouldn't have to try and kill the logi first.
I'm better than laser focused; I'm hybrid focused.
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Alena Ventrallis
Vengeance Unbound
2451
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Posted - 2015.01.04 20:49:00 -
[51] - Quote
Operative 1174 Uuali wrote:Kaze Eyrou wrote:To answer Ydubbs's thread on this:Yes, Repair Tools should be able to repair through damage. In most games, a healing role or tool is able to heal a person under attack in some way, so why would this game be any different? Right now, Damage will override Repairs. Do enough to outdamage or alpha strike the enemy being repaired and you will kill them. Explosive kills are even better as they kill and terminate the clone forcing the person to respawn with full timers. After thinking about it for sometime, I wouldn't mind Shield based infantry getting some love with an introduction of a Shield Repair Tool. I will leave the group-think on that to the community though as I would probably stick with my armor Repair Tools. WP is a tool to show a mercenary's battle effectiveness and I don't think it does it well enough. I wouldn't mind seeing War Points split up to show how you achieved those War Points. For example: Slayer War Points - Kills, Kill Assists, Vehicle Kills, and Vehicle Kill Assists Triage War Points - War Points gained from repairs Hacker War Points - War Points gained from hacking objectives and installations Anti-Armor War Points - War Points gained from the damage and destruction of vehicles and installations Support War Points - War Points gained from Team Spawns and Team Resupplies Finally, a Heavy/Logi combo represents teamwork at it's finest. A perfect example to show your skill in this game. Then make rep tools less effective on heavies. Right now that combo is being abused to death and no we shouldn't have to try and kill the logi first. Yes you should.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Leadfoot10
Molon Labe. General Tso's Alliance
2826
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Posted - 2015.01.04 21:02:00 -
[52] - Quote
Interesting ideas and concepts, Kaze. I'll have to think about (and perhaps discuss with you) them some more, but my initial thoughts are around the game balance being thrown off by making the heavy/logi combo even more effective than it already is by implementing some of your suggestions.
Asked a bit more bluntly, does the game truly need even more effective heavy/logi combos?
I'm a huge fan of logis and teamwork, as you well know, but does this potentially take it too far? |
Kaze Eyrou
Molon Labe. General Tso's Alliance
1476
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Posted - 2015.01.04 21:14:00 -
[53] - Quote
Leadfoot10 wrote:Interesting ideas and concepts, Kaze. I'll have to think about (and perhaps discuss with you) them some more, but my initial thoughts are around the game balance being thrown off by making the heavy/logi combo even more effective than it already is by implementing some of your suggestions.
Asked a bit more bluntly, does the game truly need even more effective heavy/logi combos?
I'm a huge fan of logis and teamwork, as you well know, but does this potentially take it too far? It was more of a sense of throwing a bone to shield users and not necessarily to promote the Heavy/Logi combo. However, now that you mention it, the Heavy/Logi combo could indeed become more powerful, which isn't something that I intended.
My intention was to buff shield logistics gameplay (or the idea of it) without further increasing the effectiveness of the Heavy/Logi combo or taking the Heavy/Logi combo too far.
CB Vet // True Logi Bro // @KazeEyrou
Learning Coalition and RTG Mentor
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Baal Omniscient
Qualified Scrub
2100
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Posted - 2015.01.04 22:08:00 -
[54] - Quote
Bradric Banewolf wrote:They need capacitors or overheat mechanics. It would fix the situation, and end the arguments. Logis will have to work harder which will earn them some respect. Players will appreciate them a little more without having to nerf the actual suit. Giving them less ehp is f*cking ret*rded. Making them weak because they carry the super tool is selfish, but making the super tool not so super is the smart thing to do.
I remember saying all this before, and being called a heretic? If only I could find that post? That's pretty much it. Preventing the spam of heavies healing at insane rates is more of an issue in this case than simple WP farming. The issue isn't the rewards, it's the fact that a heavy with NO logi support is already stupidly difficult to deal with even with a fair amount of range between you. You can get the jump on a heavy WITH a heavy, and if that heavy is being repped with a top quality repair tool, you're still prolly gonna die.
If a logi is gonna keep a heavy repaired nonstop by doing nothing but holding down the trigger, he should have to equip 3 different repair tools so he can keep repairing while the other tools finish cooling down. It's the only item in the game that requires no cooldown, no resupplying, no reloading, no downtime of any sort whatsoever. The only maintenance required for a repair tool is getting a lock back after losing it. Even with the needle and nova knives you at least need to wait on the animation to finish before you can stab someone else, and reestablishing a lock on the heavy you've been hiding behind all match doesn't equate to the same thing
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
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Hawkings Greenback
Red Star. EoN.
252
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Posted - 2015.01.04 22:52:00 -
[55] - Quote
Isn't kinda funny how rep tools are OP now all the tourist logis can't drop there links and hives and then change out to whatever heavy/assault/scout/fotm bullshit they desire.
Also CCP haven't implemented capacitors for vehicles so why will they do it for rep tools ?
But every night I burn.
Screaming the animal scream.
Every night I burn.
Dreaming the crow-black dream
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