Rowdy Railgunner wrote:If you rep with a min logi you would know that after a certain amount of WP you stop gaining WP for a set period of time, yet you still need to keep people repped. See I am a logi and even though my six kin is no longer giving me triage points I still rep my squad and the rest of the team because that is what logis do. Even though I could rep a 100,000 HP in that time that I am not gaining points for it. Rep tools are fine as is now as for point distribution. What they need to fix though is the stutter on them where you have to pull on the trigger 2-3 times before you lock someone. Now that is a rep tool fix I could get behind.
Furthermore, there's another imposing factor on receiving Triage points:
The ally receiving repairs must have done damage to the enemy within the past 30 seconds. (This might be within the past 60 seconds, but I haven't accurately tested this yet.)
I've noticed this when I repaired some of my teammates and received Triage points, meaning I was off Triage cooldown. The Sentinel patient in question was down to about 10% armor. I start repairing him and received no Triage points. At about 50% armor, he lets his HMG go on an enemy and scores some hits. I instantly start receiving Triage points repairing the rest of his armor.
Also, you bring up a good point with the current lock on system. It's very buggy and most of the time, the reason I'm consistently running repairs is because I know there's a chance I won't be able to lock on in an instant. A cluster of allies reduces my effective healing as well, since my repair will always lock on to the person that's not in need of repairs.
If you want to limit the repair tool and pick up a negative, you must also compromise and let it pick up another positive.
Rowdy Railgunner wrote:Anyways, here's food for thought...
Gallente Logistics can't just indefinitely spam scanners without equipping multiple scanners...
Caldari Logistics can't just indefinitely spam nanohives without equipping multiple nanohives...
Amarr Logistics can't just indefinitely spam uplinks without equipping multiple uplinks...
Yet... Minmatar Logistics have a powerful impact, no a game changing effect on the match with just one rep tool, just one, without ever having to worry about running out, having cooldowns, or having their equipment destroyed by flux grenades.
So many things wrong with the above comparisons...
First off, Gallente Logistics
can indefinitely spam scanners with multiple scanners and continue to keep the enemy team permascanned.
Caldari Logistics can give a bonus to Nanohives with resupply rate, triage rate, and max clusters bonus, all the while providing that passive bonus with a gun to support the team.
Amarr Logistics can give a bonus to Uplinks even when in a vehicle. Shielding themselves in ADS allows them to provide Uplink support while also being a slayer in the air. Problems with AV on the ground? Well placed uplinks can allow you team to spawn in quickly and make quick work of infantry AV.
Yet... Minmatar Logistics only provide a bonus to the repair tool in repair amount and repair tool range. I have to worry about the repair beam breaking around corners, frantically reattaching the beam when it does, getting frustrated in allied clusterf*ck situations as the beam bounces around to targets that don't need healing, and be completely vulnerable while I have my repair tool out as I can either repair or provide weaponry support to the team. (Gallente Logistics also deals with this too to an extent.)
Perspective.
Finally, I find it interesting that you exclude Gallente, Caldari, and Amarr from having repair tools. The way you present your examples shows more to your problem with racial logistical bonuses rather than the repair tool itself.
EDIT: Clarified my example with the Gallente Logi.