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Kaze Eyrou
Molon Labe. General Tso's Alliance
1209
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Posted - 2015.01.01 16:48:00 -
[1] - Quote
To answer Ydubbs's thread on this:
Yes, Repair Tools should be able to repair through damage. In most games, a healing role or tool is able to heal a person under attack in some way, so why would this game be any different?
Right now, Damage will override Repairs. Do enough to outdamage or alpha strike the enemy being repaired and you will kill them. Explosive kills are even better as they kill and terminate the clone forcing the person to respawn with full timers.
After thinking about it for sometime, I wouldn't mind Shield based infantry getting some love with an introduction of a Shield Repair Tool. I will leave the group-think on that to the community though as I would probably stick with my armor Repair Tools.
WP is a tool to show a mercenary's battle effectiveness and I don't think it does it well enough. I wouldn't mind seeing War Points split up to show how you achieved those War Points. For example:
Slayer War Points - Kills, Kill Assists, Vehicle Kills, and Vehicle Kill Assists Triage War Points - War Points gained from repairs Hacker War Points - War Points gained from hacking objectives and installations Anti-Armor War Points - War Points gained from the damage and destruction of vehicles and installations Support War Points - War Points gained from Team Spawns and Team Resupplies
Finally, a Heavy/Logi combo represents teamwork at it's finest. A perfect example to show your skill in this game.
CB Vet // True Logi Bro // @KazeEyrou
Learning Coalition and RTG Mentor
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Kaze Eyrou
Molon Labe. General Tso's Alliance
1211
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Posted - 2015.01.01 17:25:00 -
[2] - Quote
Bahirae Serugiusu wrote:C-C-P Rithu wrote:Noooo to shield repairer. Then what is the difference between shield and armor? Except that shield can have have better recharge rate and less anti-shield weapons and more... The difference is that there are tons of anti-shield weapons that have amazing range and a drunk with a Laser Rifle can strip a Caldari Sentinel pretty easy, that shields can be stripped by Flux Grenades, that Complex Shield Extenders are weaker then Militia Armor Plates, that there is no way to get shields back other then by running into the hills hoping no one shoots you since all Nanohives, and Repair Tools do is repair armor. Also remember we had Infantry Shield Repair in the game before in the form of the Charbydis (I think it was called), the Shield Logistics LAV. It was extremely hard to use, however, and Logistics LAVs became all too infamous "murder taxis".
Also, all I said was a Shield Repair Tool; I never specified how it worked. Some people said they wanted a straight boost to their shields, much like how the Armor Repair Tool works. My idea was that it augments the target's shield system, reducing the shield delay and boosting shield regeneration amount.
So more like a Repair Tool that does something to the combined effect of a Shield Regulator and Shield Rechargers.
But again, my ideas are usually biased toward armor anyways, so that's why I said I would be favorable to a Shield Repair Tool as long as it's balanced.
CB Vet // True Logi Bro // @KazeEyrou
Learning Coalition and RTG Mentor
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Kaze Eyrou
Molon Labe. General Tso's Alliance
1221
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Posted - 2015.01.02 19:31:00 -
[3] - Quote
Rowdy Railgunner wrote:If you rep with a min logi you would know that after a certain amount of WP you stop gaining WP for a set period of time, yet you still need to keep people repped. See I am a logi and even though my six kin is no longer giving me triage points I still rep my squad and the rest of the team because that is what logis do. Even though I could rep a 100,000 HP in that time that I am not gaining points for it. Rep tools are fine as is now as for point distribution. What they need to fix though is the stutter on them where you have to pull on the trigger 2-3 times before you lock someone. Now that is a rep tool fix I could get behind. Furthermore, there's another imposing factor on receiving Triage points:
The ally receiving repairs must have done damage to the enemy within the past 30 seconds. (This might be within the past 60 seconds, but I haven't accurately tested this yet.)
I've noticed this when I repaired some of my teammates and received Triage points, meaning I was off Triage cooldown. The Sentinel patient in question was down to about 10% armor. I start repairing him and received no Triage points. At about 50% armor, he lets his HMG go on an enemy and scores some hits. I instantly start receiving Triage points repairing the rest of his armor.
Also, you bring up a good point with the current lock on system. It's very buggy and most of the time, the reason I'm consistently running repairs is because I know there's a chance I won't be able to lock on in an instant. A cluster of allies reduces my effective healing as well, since my repair will always lock on to the person that's not in need of repairs.
If you want to limit the repair tool and pick up a negative, you must also compromise and let it pick up another positive.
Rowdy Railgunner wrote:Anyways, here's food for thought...
Gallente Logistics can't just indefinitely spam scanners without equipping multiple scanners...
Caldari Logistics can't just indefinitely spam nanohives without equipping multiple nanohives...
Amarr Logistics can't just indefinitely spam uplinks without equipping multiple uplinks...
Yet... Minmatar Logistics have a powerful impact, no a game changing effect on the match with just one rep tool, just one, without ever having to worry about running out, having cooldowns, or having their equipment destroyed by flux grenades. So many things wrong with the above comparisons...
First off, Gallente Logistics can indefinitely spam scanners with multiple scanners and continue to keep the enemy team permascanned.
Caldari Logistics can give a bonus to Nanohives with resupply rate, triage rate, and max clusters bonus, all the while providing that passive bonus with a gun to support the team.
Amarr Logistics can give a bonus to Uplinks even when in a vehicle. Shielding themselves in ADS allows them to provide Uplink support while also being a slayer in the air. Problems with AV on the ground? Well placed uplinks can allow you team to spawn in quickly and make quick work of infantry AV.
Yet... Minmatar Logistics only provide a bonus to the repair tool in repair amount and repair tool range. I have to worry about the repair beam breaking around corners, frantically reattaching the beam when it does, getting frustrated in allied clusterf*ck situations as the beam bounces around to targets that don't need healing, and be completely vulnerable while I have my repair tool out as I can either repair or provide weaponry support to the team. (Gallente Logistics also deals with this too to an extent.)
Perspective.
Finally, I find it interesting that you exclude Gallente, Caldari, and Amarr from having repair tools. The way you present your examples shows more to your problem with racial logistical bonuses rather than the repair tool itself.
EDIT: Clarified my example with the Gallente Logi.
CB Vet // True Logi Bro // @KazeEyrou
Learning Coalition and RTG Mentor
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Kaze Eyrou
Molon Labe. General Tso's Alliance
1221
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Posted - 2015.01.02 19:42:00 -
[4] - Quote
Mobius Wyvern wrote:Don't think of it the same way as the armor repair tool.
For example, what if the shield logi tool just caused the target's shield to regenerate while they were being hit? The rate of regeneration would still be fully dependent on the way the suit was fit.
If necessary, maybe have the tool provide a percentage bonus to the recharge rate of the target suit.
This would allow for teamplay for shield tanking while keeping them balanced with armor.
Mobius Wyvern wrote:Last I checked, Slayers score better when they get revived, repaired, and resupplied.
Also don't forget about places to spawn.
Playing a support role doesn't just mean standing behind Sentinels with rep tools. I've run with the OP before, and he plays in a way that makes him a team asset. I hadn't thought of that before... Shield regeneration while under fire using a Shield Repair Tool. That would be interesting for sure.
Also, thank you for your kind words.
CB Vet // True Logi Bro // @KazeEyrou
Learning Coalition and RTG Mentor
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Kaze Eyrou
Molon Labe. General Tso's Alliance
1227
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Posted - 2015.01.03 01:32:00 -
[5] - Quote
Rowdy Railgunner wrote:Indy Strizer wrote the second quote in your post, not me. Please edit.
Also, I agree that all logis could carry a rep tool and his opinion is definitely biased. Let's be honest here though, if you are a heavy you want min logi repping you. I know when I play amarr sentinel I do. Min logi 5 makes my ISK fit logi with a standard reptool act like an ADV no problem on my 'SEVER' suit. Whoops! Thanks for pointing that out. Fixed.
CB Vet // True Logi Bro // @KazeEyrou
Learning Coalition and RTG Mentor
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Kaze Eyrou
Molon Labe. General Tso's Alliance
1476
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Posted - 2015.01.04 21:14:00 -
[6] - Quote
Leadfoot10 wrote:Interesting ideas and concepts, Kaze. I'll have to think about (and perhaps discuss with you) them some more, but my initial thoughts are around the game balance being thrown off by making the heavy/logi combo even more effective than it already is by implementing some of your suggestions.
Asked a bit more bluntly, does the game truly need even more effective heavy/logi combos?
I'm a huge fan of logis and teamwork, as you well know, but does this potentially take it too far? It was more of a sense of throwing a bone to shield users and not necessarily to promote the Heavy/Logi combo. However, now that you mention it, the Heavy/Logi combo could indeed become more powerful, which isn't something that I intended.
My intention was to buff shield logistics gameplay (or the idea of it) without further increasing the effectiveness of the Heavy/Logi combo or taking the Heavy/Logi combo too far.
CB Vet // True Logi Bro // @KazeEyrou
Learning Coalition and RTG Mentor
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