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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6046
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Posted - 2014.12.29 19:39:00 -
[31] - Quote
Leadfoot10 wrote:There's a lot of misinformation in this thread.
There is little to no difference in strafing speeds between MKB and DS3. We've tested them side-by-side multiple times.
What the OP is seeing when he describes "super strafing" occurring even with heavies is most likely simply what happens when someone strafing is combined with low framerate situations -- it knocks off hit detection. It is this exploitation of the engine that makes "super strafing" so powerful -- and it has NOTHING to do with MKB -vs- DS3 (or the Cal Scout hitbox problem that was never really a problem, but similar groupthink).
Oh look, someone sane arrives in the thread.
You do realize you are posting in the "generally disgusting" forum, sir and uses of logic are apparently forbidden here?
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Benjamin Ciscko
Fatal Absolution
3573
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Posted - 2014.12.29 19:46:00 -
[32] - Quote
Moar tears please.
Fatal Absolution Director
Shield tanking is hard mode /period.
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JUDASisMYhomeboy
xCosmic Voidx
230
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Posted - 2014.12.29 20:14:00 -
[33] - Quote
There is alot of disinformation on this subject, thats the whole purpose of the post. There is obviously something going on and those that exploit it aren't sharing.
Most likely its those claiming "butthurt" and "tears" instead of adding something constructive to the conversation.
Troll elsewhere please
"In a world gone mad,only a lunatic is truly insane"
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Ku Shala
The Generals
1091
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Posted - 2014.12.29 20:14:00 -
[34] - Quote
Leadfoot has the theory been tested with programmable macro keyboard, so you could simulate multiple left and right keys?
also I haven't tried lately but you use to be able to turn on 2 ps3 controllers and use input from both maybe this could cause some of these strange mechanics
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist)
Caldari Loyalist
Burst RR should fire like a charge sniper
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Leadfoot10
Molon Labe. General Tso's Alliance
2789
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Posted - 2014.12.29 20:25:00 -
[35] - Quote
Ku Shala wrote:Leadfoot has the theory been tested with programmable macro keyboard, so you could simulate multiple left and right keys?
also I haven't tried lately but you use to be able to turn on 2 ps3 controllers and use input from both maybe this could cause some of these strange mechanics
Using the DS3 and keyboard at the same time does nothing to strafing speed. Using two DS3s similarly does nothing.
No, I've not tested a macro keyboard, and I have no reason to believe that they provide any advantage in terms of strafing, although I'm a bit unclear on what you mean by "simulate multiple left and right keys".
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JUDASisMYhomeboy
xCosmic Voidx
231
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Posted - 2014.12.29 21:03:00 -
[36] - Quote
if its some sort of lag, framerate,hit detection, etc exploit, then how do people know to do it? This only works for some people? Forgive my ignorance but this just doesnt make sense.
"In a world gone mad,only a lunatic is truly insane"
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B1ack ice
Ancient Exiles.
443
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Posted - 2014.12.29 21:14:00 -
[37] - Quote
JUDASisMYhomeboy wrote:So how is it done? Now im not talking just that regular strafe, im talking that mongolid on crack uber strafe people do. i see all suits do it (even heavies).
I have deplated most of my suits in favor of ferros and reps. I hipfire. Ive done the circle, the v and the figure 8. I have used it on scouts, min assault, cal assault and still can't make it happen.
Some may claim its kbm but i actually believe people who say its not true.
So what gives? Help a brother out
Stop trying, put on your Nike's and "Just do it."
I apparently twitch strafe, but I don't try.
It's just a matter of observing your enemy's movement as well as thinking like them in the moment in order to decide how you're going to react. Meet them on your terms, even if you're on their territory.
You don't care about Jesus, CUZ u worship Hallmark.
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Leadfoot10
Molon Labe. General Tso's Alliance
2790
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Posted - 2014.12.29 21:14:00 -
[38] - Quote
JUDASisMYhomeboy wrote:if its some sort of lag, framerate,hit detection, etc exploit, then how do people know to do it? This only works for some people? Forgive my ignorance but this just doesnt make sense.
It works for everyone, but you have to know when it happens and set your suit up accordingly....
Get a scout, any scout. Min assault works too. One rule: Don't slow it down with plates. You need every bit of strafing speed you can get.
Now, take that scout and use it's speed and EWAR to get into a relatively short range encounter with another suit (preferably a noob in a starter assault suit well within your weapon's hipfire range -- say, 10m). When you face up with them, strafe back and forth watching where they shoot. Use hipfire and don't go ADS because that slows down your strafe. Your goal is to be going the opposite way the other player is reacting so their stream of bullets passes over you very quickly.
Now what happens in a slow frame rate situation is the other player will have great difficulty hitting you due to the way the UT engine works (and was implemented by CCP). Slow frame rate situations occur most often in enclosed areas like city sockets and are exacerbated by lots of equipment or lots of other players in the vicinity. During these slow frame rate situations, hit detection will become wonky, often much worse for one individual than another, and strafing during this period makes it difficult for others to hit you.
If you run this speed tanked suit for a while, you'll notice that at times like those described above you are practically impossible to hit. You can seemingly dance between your opponents bullets. This is the "super strafing" that the OP is describing, as best as I can tell.
Watch a video of Saxonmish or a stream of Funkmaster Whale -- they both do it very well.
Make sense now? |
Zindorak
G0DS AM0NG MEN General Tso's Alliance
1449
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Posted - 2014.12.29 21:40:00 -
[39] - Quote
JUDASisMYhomeboy wrote:So how is it done? Now im not talking just that regular strafe, im talking that mongolid on crack uber strafe people do. i see all suits do it (even heavies).
I have deplated most of my suits in favor of ferros and reps. I hipfire. Ive done the circle, the v and the figure 8. I have used it on scouts, min assault, cal assault and still can't make it happen.
Some may claim its kbm but i actually believe people who say its not true.
So what gives? Help a brother out
lol wtf I want to do this tooo so i cun be a proo
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
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Heimdallr69
Imperfects Negative-Feedback
4072
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Posted - 2014.12.29 22:00:00 -
[40] - Quote
Do crack all the skill needed Or just get high
Removed inappropriate content - CCP Logibro
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1449
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Posted - 2014.12.29 22:01:00 -
[41] - Quote
GLOBAL fils'de RAGE wrote:JUDASisMYhomeboy wrote:So how is it done? Now im not talking just that regular strafe, im talking that mongolid on crack uber strafe people do. i see all suits do it (even heavies).
I have deplated most of my suits in favor of ferros and reps. I hipfire. Ive done the circle, the v and the figure 8. I have used it on scouts, min assault, cal assault and still can't make it happen.
Some may claim its kbm but i actually believe people who say its not true.
So what gives? Help a brother out
Get some really shittty internet with KB/M as well - old land line dsl. you could move to Mexico or Ontario. live in a college dorm, apartment's wifi, parasite a public hotspot. and mash WASD like a giant rettarded three fingered mickey mouse. Lol you made my day with that
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
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Operative 1174 Uuali
The Unholy Legion Of DarkStar DARKSTAR ARMY
194
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Posted - 2014.12.29 22:05:00 -
[42] - Quote
In addition to it possibly being KB/M. It is also lag.
Test this by wearing a basic heavy suit so you can take the hits. Move out of cover for one second and move back. If you see reds and they do not appear to be shooting you while out of cover, but once you move back behind cover the bullet animation, sound effects and damage registerarion then take affect then it is lag. This is why other players appear to move faster and can more easily target you because to them you are moving slower. It is your connections trying to sync and the slow connection third worlders have the advantage.
I'm better than laser focused; I'm hybrid focused.
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neausea 1987
1.U.P
230
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Posted - 2014.12.29 22:20:00 -
[43] - Quote
EXCUSES EXCUSES lol just hit the target bro, people on this game cry soooooooooooooo much . yes KBM is faster but to no avail. accuracy is not stressed enough, most of you could'nt hit water if you fell off a boat sheesh.
SELF PROCLAIMED LORD OF THE DANCE AND MASTER OF THE FLANK AND SPANK (no cloak required) i hear & see you lol
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KING CHECKMATE
Opus Arcana Covert Intervention
6604
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Posted - 2014.12.29 22:24:00 -
[44] - Quote
...and all the ''elitist'' K&M users appear to defend their crutch.....
Playing as : Calmando, Calscout & Calassault.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6057
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Posted - 2014.12.29 22:29:00 -
[45] - Quote
KING CHECKMATE wrote:...and all the ''elitist'' K&M users appear to defend their crutch.....
KB/M is more vulnerable to getting torched by this exploit actually.
Been testing the difference in K/D ratios using a KB/M plugged in raw, and a KBM with AA enabled through an emulator.
the strafe glitching rips the balls off of the raw KBM hands down and you become more suceptible to then stutter stepping between the ticks of your bullets.
Get the aim assist though and the strafing crap only helps them when the lag load is near the point of DCing you.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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KING CHECKMATE
Opus Arcana Covert Intervention
6606
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Posted - 2014.12.29 22:44:00 -
[46] - Quote
Breakin Stuff wrote:KING CHECKMATE wrote:...and all the ''elitist'' K&M users appear to defend their crutch..... KB/M is more vulnerable to getting torched by this exploit actually. Been testing the difference in K/D ratios using a KB/M plugged in raw, and a KBM with AA enabled through an emulator. the strafe glitching rips the balls off of the raw KBM hands down and you become more suceptible to then stutter stepping between the ticks of your bullets. Get the aim assist though and the strafing crap only helps them when the lag load is near the point of DCing you.
Well, thats YOUR point, since you (pretty sure) use K&M.
ME? Well, I've been shooting (with a HMG) a Mk.0 Assault doing that ''adadadadada '' strafing cr*p and hit confirm 1 bullet and he kills me.
I understand how K&M vs K&M uber strafing can be a pain since they dont have the aim assist on (to my understanding). But K7M totally have an advantage over DS in this department.
The thing is, while strafing at that speed ,the Aim Assist actually becomes your enemy, trying to predict where the enemy will move and he is just barely moving from right to left. So even while leaving the Hip cross in the center without moving it, the bullets will miss....
So yeah it is annoying to the point you can PINPOINT who is using K&M and who is not...
People saying that K&M does not provide an advantage are delusional and are scared to admit the lack of skill...
Playing as : Calmando, Calscout & Calassault.
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Kuruld Sengar
Kuruld Galain
105
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Posted - 2014.12.29 22:58:00 -
[47] - Quote
Leovarian L Lavitz wrote:JUDASisMYhomeboy wrote:Kb/m users vehemently deny a strafing advantage. Will a kbm user confirm the mythical uber strafe or am i going to have to test it myself? I have kb/m, but I use my controller for playing. Super strafe is not noticeable from the vantage point of the user.
Me and another guy went kb/m one day and noticed while testing in factional that we were harder to hit within minutes of first trying the kb/m.
We think it is because moving the joystick side to side makes it look almost like you are accelerating into direction changes because it physically moves through the space between left and right, this makes you move semi-smoothly through the strafe.
The kb/m can move from left to right and vice versa as fast as you have the skill/practice to support since there potentially is no delay between two separate fingers hitting two separate buttons, this results in a very twitchy back and forth movement as there seems to be no acceleration between direction changes.
One other thing we noticed is that if you watch their gun barrel, there is one trick that makes you even harder to hit by a large margin. It requires concentration, so I at least wasn't able to do it successfully very often outside of 'the lab'. The trick is that if you imagine the shooter is at the center of a clock and you are the 12:00 hand, as you move clockwise their gun barrel starts tracking you and can adjust their speed to stay on target. But if you start moving counter-clockwise then their reticle will move across our body at your combined strafe speed and the rate they were turning, which reduces the time you are in their cone of fire as you cross in front of them.. The effect increases as you close the distance with them as the same strafe speed is a higher degree per second turn for them to compensate. And with your ability to very quickly change direction with kb/m you should be able to kite the end of the barrel if you watch it closely, taking minimal damage as you dance like Donnie Burns.
You can probably see why this is difficult. Unfortunately I am not the best with kb/m and wasn't able to do this too often. But this is an effective strategy on ds3 too. Kb/m only gets a bit of an edge on the competition. |
KA24DERT
TeamPlayers Negative-Feedback
969
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Posted - 2014.12.30 01:39:00 -
[48] - Quote
This is only a problem because CCP allows strafing to begin with.
If the game didn't have strafing, THEN THERE'D BE NOTHING FOR KEYBOARD USERS TO CHEAT WITH!!!
The real solution is to remove strafing entirely: https://forums.dust514.com/default.aspx?g=posts&t=182627
BAN ADVANCED GEAR FROM PUBS | Mass Driver Advocate
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6066
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Posted - 2014.12.30 05:29:00 -
[49] - Quote
Checkmate you're becoming the control scheme version of spkr4thedead.
This is not a compliment.
It has been proven over and over that the control schemes both have their respective strengths and weaknesses and that they both suck equally.
Your continual campaigning to have m/kb users removed from this game is childish and futile. As is your ability to gloss over clear drawbacks with the assertion of "you are just bad."
Right now kb/m is barely usable and punishing. If you're good with a kb/m it means you're fully adapted to the worst kb/m interface in the history of gaming.
Your ancient and constant "KBM is overpowered! Nerf/remove them!" Is both futile because CCP isn't going to do it. Last time they nerfed the interface rather than fixing the DS3 a large chunk of the aur buying playerbase said "screw you" and left.
Instead of recognizing that it's lag, netcode, strafe speed and shoddy hit detection and acknowledging that the glitch CAN be done rather easily you are sitting here chanting "It's all the kb/m player's faults! Kb/m is OP!"
The joke got old a year ago.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Sgt Kirk
Fatal Absolution
9010
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Posted - 2014.12.30 05:32:00 -
[50] - Quote
JUDASisMYhomeboy wrote:Sensitivity only works on right stick Giggity
CCP holds the Caldari's hand so this doesn't happen again.
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