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Leadfoot10
Molon Labe. General Tso's Alliance
2787
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Posted - 2014.12.29 19:35:00 -
[1] - Quote
There's a lot of misinformation in this thread.
There is little to no difference in strafing speeds between MKB and DS3. We've tested them side-by-side multiple times. If you don't believe me, log in now and send me an invite and I'll show you, too.
What the OP is seeing when he describes "super strafing" occurring even with heavies is most likely simply what happens when someone strafing is combined with low framerate situations -- it knocks off hit detection. It is this exploitation of the engine that makes "super strafing" so powerful -- and it has NOTHING to do with MKB -vs- DS3 (or the Cal Scout hitbox problem that was never really a problem, but similar groupthink). |
Leadfoot10
Molon Labe. General Tso's Alliance
2789
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Posted - 2014.12.29 20:25:00 -
[2] - Quote
Ku Shala wrote:Leadfoot has the theory been tested with programmable macro keyboard, so you could simulate multiple left and right keys?
also I haven't tried lately but you use to be able to turn on 2 ps3 controllers and use input from both maybe this could cause some of these strange mechanics
Using the DS3 and keyboard at the same time does nothing to strafing speed. Using two DS3s similarly does nothing.
No, I've not tested a macro keyboard, and I have no reason to believe that they provide any advantage in terms of strafing, although I'm a bit unclear on what you mean by "simulate multiple left and right keys".
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Leadfoot10
Molon Labe. General Tso's Alliance
2790
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Posted - 2014.12.29 21:14:00 -
[3] - Quote
JUDASisMYhomeboy wrote:if its some sort of lag, framerate,hit detection, etc exploit, then how do people know to do it? This only works for some people? Forgive my ignorance but this just doesnt make sense.
It works for everyone, but you have to know when it happens and set your suit up accordingly....
Get a scout, any scout. Min assault works too. One rule: Don't slow it down with plates. You need every bit of strafing speed you can get.
Now, take that scout and use it's speed and EWAR to get into a relatively short range encounter with another suit (preferably a noob in a starter assault suit well within your weapon's hipfire range -- say, 10m). When you face up with them, strafe back and forth watching where they shoot. Use hipfire and don't go ADS because that slows down your strafe. Your goal is to be going the opposite way the other player is reacting so their stream of bullets passes over you very quickly.
Now what happens in a slow frame rate situation is the other player will have great difficulty hitting you due to the way the UT engine works (and was implemented by CCP). Slow frame rate situations occur most often in enclosed areas like city sockets and are exacerbated by lots of equipment or lots of other players in the vicinity. During these slow frame rate situations, hit detection will become wonky, often much worse for one individual than another, and strafing during this period makes it difficult for others to hit you.
If you run this speed tanked suit for a while, you'll notice that at times like those described above you are practically impossible to hit. You can seemingly dance between your opponents bullets. This is the "super strafing" that the OP is describing, as best as I can tell.
Watch a video of Saxonmish or a stream of Funkmaster Whale -- they both do it very well.
Make sense now? |
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