|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6035
 |
Posted - 2014.12.29 08:45:00 -
[1] - Quote
For a DS3 rotate the movement stick in a rapid circle along the guide or do the stick in a figure 8 pattern to dodge the slower 180 degree direction shift.
It's easier on the DS3 because you benefit from aim assist while shooting which means a KBM user doing the same thing will get peeled open because AA negates a lot of the strafey advantage. Been testing it over the last few days.
When you use a KBM the strafeglitch is more pronounced and obvious. With DS3 AA the strafe glitch is borderline worthless but it can still break hit detection in laggy nightmare matches.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|

Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6043
 |
Posted - 2014.12.29 18:23:00 -
[2] - Quote
Flint Beastgood III wrote:Bright Cloud wrote:Same goes for driving a tank, with keyboard you dont loose momentum when driving corners. You can keep holding down W (forward) and press A (left) and you dont loose speed. While with a thumbstick you will never go at full speed cause you have to move your thumbstick a bit to the left which causes a loss of most of the momentum you had. This is why I was glad when they changed LAV controls for the DS3 to combat that problem like I asked for so long. They should just do it for tanks too.
agreed.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|

Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6044
 |
Posted - 2014.12.29 19:27:00 -
[3] - Quote
KING CHECKMATE wrote:
THEY SHOULD Implement a DELAY on how fast you can strafe on EVERYTHING.
fixed that for you.
Adding inertia in-game fixes both. since there's no movement acceleration/deceleration on dropsuits you go right from zero to max speed instantly.
Inertia, which would force acceleration and deceleration would eliminate the strafe advantage for everyone.
But if you think it's limited to Kb/M you're delusional.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|

Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6046
 |
Posted - 2014.12.29 19:39:00 -
[4] - Quote
Leadfoot10 wrote:There's a lot of misinformation in this thread.
There is little to no difference in strafing speeds between MKB and DS3. We've tested them side-by-side multiple times.
What the OP is seeing when he describes "super strafing" occurring even with heavies is most likely simply what happens when someone strafing is combined with low framerate situations -- it knocks off hit detection. It is this exploitation of the engine that makes "super strafing" so powerful -- and it has NOTHING to do with MKB -vs- DS3 (or the Cal Scout hitbox problem that was never really a problem, but similar groupthink).
Oh look, someone sane arrives in the thread.
You do realize you are posting in the "generally disgusting" forum, sir and uses of logic are apparently forbidden here?
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|

Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6057
 |
Posted - 2014.12.29 22:29:00 -
[5] - Quote
KING CHECKMATE wrote:...and all the ''elitist'' K&M users appear to defend their crutch.....
KB/M is more vulnerable to getting torched by this exploit actually.
Been testing the difference in K/D ratios using a KB/M plugged in raw, and a KBM with AA enabled through an emulator.
the strafe glitching rips the balls off of the raw KBM hands down and you become more suceptible to then stutter stepping between the ticks of your bullets.
Get the aim assist though and the strafing crap only helps them when the lag load is near the point of DCing you.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|

Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6066
 |
Posted - 2014.12.30 05:29:00 -
[6] - Quote
Checkmate you're becoming the control scheme version of spkr4thedead.
This is not a compliment.
It has been proven over and over that the control schemes both have their respective strengths and weaknesses and that they both suck equally.
Your continual campaigning to have m/kb users removed from this game is childish and futile. As is your ability to gloss over clear drawbacks with the assertion of "you are just bad."
Right now kb/m is barely usable and punishing. If you're good with a kb/m it means you're fully adapted to the worst kb/m interface in the history of gaming.
Your ancient and constant "KBM is overpowered! Nerf/remove them!" Is both futile because CCP isn't going to do it. Last time they nerfed the interface rather than fixing the DS3 a large chunk of the aur buying playerbase said "screw you" and left.
Instead of recognizing that it's lag, netcode, strafe speed and shoddy hit detection and acknowledging that the glitch CAN be done rather easily you are sitting here chanting "It's all the kb/m player's faults! Kb/m is OP!"
The joke got old a year ago.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
|
|
|