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DeadlyAztec11
Ostrakon Agency
6572
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Posted - 2014.12.25 08:10:00 -
[1] - Quote
The grenade slot is obviously needed as it is the only suit that lacks one.
EWAR, a commando is suppose to strike behind enemy lines with devastating fire power. I propose that the Commando receive EWAR that is better than the Assault but not better than the Scout.
The Commando's slow speed and hard to tamper with HP will help to ensure that it does not become a slayer fit.
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DeadlyAztec11
Ostrakon Agency
6581
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Posted - 2014.12.25 18:39:00 -
[2] - Quote
Aeon Amadi wrote:TooMany Names AlreadyTaken wrote:Commandos need some more strafe speed, Assaults (particularly the Minmatar) need a strafe nerf. So, essentially, now that armor plates give a strafe penalty... Scouts and Minnie Assault are supposed to strafe as fast as all the other assaults and Sentinels/commandos are supposed to.... strafe as fast as the other assaults? Are we -trying- to make everyone the same? This game needs less strafe not more.
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DeadlyAztec11
Ostrakon Agency
6585
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Posted - 2014.12.26 00:32:00 -
[3] - Quote
Aeon Amadi wrote:DeadlyAztec11 wrote:Aeon Amadi wrote:TooMany Names AlreadyTaken wrote:Commandos need some more strafe speed, Assaults (particularly the Minmatar) need a strafe nerf. So, essentially, now that armor plates give a strafe penalty... Scouts and Minnie Assault are supposed to strafe as fast as all the other assaults and Sentinels/commandos are supposed to.... strafe as fast as the other assaults? Are we -trying- to make everyone the same? This game needs less strafe not more. By the way, the grand majority of the community actually argued -for- higher strafe speeds after a bug in Uprising 1.3 caused everyone to be able to strafe crazy fast. It was reduced in Uprising 1.4 by 10% (if I'm not mistaken) because the community liked it so much but it was breaking the strafe animation. Proof: http://dust514.wikia.com/wiki/DUST_514_Version_HistorySo, saying that the game needs less strafe is going against what the majority of the community wanted to begin with. But yanno, cherry picked evidence, so what do I know. The game and community of 1.3 is not the game oand community of 1.10.
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DeadlyAztec11
Ostrakon Agency
6593
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Posted - 2014.12.26 18:21:00 -
[4] - Quote
Meee One wrote:DeadlyAztec11 wrote:The grenade slot is obviously needed as it is the only suit that lacks one.
EWAR, a commando is suppose to strike behind enemy lines with devastating fire power. I propose that the Commando receive EWAR that is better than the Assault but not better than the Scout.
The Commando's slow speed and hard to tamper with HP will help to ensure that it does not become a slayer fit. "Commandos need logistics level eWAR,because yaknow in between assault and scout is where they currently are." No,Commandos are heavies and are supposed to suck at eWAR. However their eWAR should be better than sentinels. As for the grenade,i'd say yes. HMGs hold thousands of rounds and Commandos description says they sacrifice armor,not weaponry. I'd say Commandos need: +1 grenade +high stamina +maybe a second equipment (seeing as they sacrifice thousands of rounds) You do know the only reason that commandos are heavies is because they needed a second class for heavies and didn't want to give scouts a third class since scouts are suppose to have pilot suits.
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DeadlyAztec11
Ostrakon Agency
6601
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Posted - 2014.12.27 02:39:00 -
[5] - Quote
Many have commented that commandos aren't highly mobile. I'll disagree. They are more mobile than Sentinels and in my opinion they will get you where you want to go as long as you use Cardiac Regulators on the Amarr Commando and make sure to use a Kinetic Catalyzer on the Gallente Commando in accordance with armor plates.
EWAR would allow them to increase their awareness and also allow them to get in position for ambushes behind enemy lines.
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DeadlyAztec11
Ostrakon Agency
6603
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Posted - 2014.12.27 15:55:00 -
[6] - Quote
Bojo The Mighty wrote:No, you can't justify that much health, weapon versatility, equipment, and radar **** in one package. It would defeat the point in the lack of modules if you hand it to them on silver platter. Giving them better EWAR would barely help them. The Assaults already have farely good base EWAR though still need to give up most of their slots to be formidable. The lack of modules was meant to keep them from having unnecessary augmentations to their health.
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DeadlyAztec11
Ostrakon Agency
6604
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Posted - 2014.12.27 17:22:00 -
[7] - Quote
KEROSIINI-TERO wrote:With nade (AV) commando suits would compete for the Ultimate Antivehicle fit. Maybe slightly winning the traditional Forger because of versatility and self-defencecapability. (Probably winning because it can self-hive as well) Forge guns will always be superior because of how devastating they are to long range units and the quickness with which they dispatch their enemies.
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DeadlyAztec11
Ostrakon Agency
6628
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Posted - 2014.12.29 03:14:00 -
[8] - Quote
Banjo Robertson wrote:Commando suits need more module slots than Sentinels, but less than Assaults. They don't need Grenades, but I would advocate for a boost to their natural EWAR stats, particularly in scan range (30 or even 40 meters base), and scan precision (35db base) More modules means more health and the Commando doesn't need that. It needs to fulfill a more tactical role. That is what adding EWAR will achieve.
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DeadlyAztec11
Ostrakon Agency
6630
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Posted - 2014.12.29 04:34:00 -
[9] - Quote
Aeon Amadi wrote:Heimdallr69 wrote:Aeon Amadi wrote:TooMany Names AlreadyTaken wrote:Commandos need some more strafe speed, Assaults (particularly the Minmatar) need a strafe nerf. So, essentially, now that armor plates give a strafe penalty... Scouts and Minnie Assault are supposed to strafe as fast as all the other assaults and Sentinels/commandos are supposed to.... strafe as fast as the other assaults? Are we -trying- to make everyone the same? It's cuz most people tank the min ass which people don't realize actually ruins the suit. For my playstyle anyways Agree'd. I like to sit around 700 EHP with all my assault suits. I get 700+ on my Minmatar Assault with Complex Shield extenders and Ferroscale.
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DeadlyAztec11
Ostrakon Agency
6684
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Posted - 2014.12.31 04:44:00 -
[10] - Quote
Heimdallr69 wrote:Aeon Amadi wrote:Heimdallr69 wrote:Aeon Amadi wrote:TooMany Names AlreadyTaken wrote:Commandos need some more strafe speed, Assaults (particularly the Minmatar) need a strafe nerf. So, essentially, now that armor plates give a strafe penalty... Scouts and Minnie Assault are supposed to strafe as fast as all the other assaults and Sentinels/commandos are supposed to.... strafe as fast as the other assaults? Are we -trying- to make everyone the same? It's cuz most people tank the min ass which people don't realize actually ruins the suit. For my playstyle anyways Agree'd. I like to sit around 700 EHP with all my assault suits. Even my Amarr only has 559 armor lol My Amarr Assault with dampeners has less than that.
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DeadlyAztec11
Ostrakon Agency
6694
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Posted - 2014.12.31 11:03:00 -
[11] - Quote
Alena Ventrallis wrote:Here's a thought.
Suppose we switch the slot layout of scouts and commandos? Just tossing ideas around. No, that would mean the ability to get more health for commandos and less for scouts. Neither of those things should happen.
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DeadlyAztec11
Ostrakon Agency
6696
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Posted - 2014.12.31 11:38:00 -
[12] - Quote
Alena Ventrallis wrote:DeadlyAztec11 wrote:Alena Ventrallis wrote:Here's a thought.
Suppose we switch the slot layout of scouts and commandos? Just tossing ideas around. No, that would mean the ability to get more health for commandos and less for scouts. Neither of those things should happen. Part of the problem with commandos is that they have ptitful health along with a heavies' hotbox. Add in slow speed, and they are quite easy to take out. The problem with scouts has been how they can stack health and still strafe insanely well, and have cloaks besides. My suggestion fixes both of these. It would lead to a severe imbalance between both.
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DeadlyAztec11
Ostrakon Agency
6722
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Posted - 2015.01.01 06:04:00 -
[13] - Quote
Ydubbs81 wrote:Is this a serious request or troll thread? It is as true as the freedom the Federation stands for.
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DeadlyAztec11
Ostrakon Agency
6731
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Posted - 2015.01.01 15:53:00 -
[14] - Quote
Iria Gren wrote:The Commando needs a BPO! other than that maybe one slot or a higher base scan range not both No more high or low slots. Just a grenade slot (with matching CPU and PG) and overall EWAR buff.
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