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DeadlyAztec11
Ostrakon Agency
6539
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Posted - 2014.12.24 03:55:00 -
[1] - Quote
Believe it or not squad synchronization is not the root cause of it. It is merely a symptom that exacerbates (everyone with a dirty mind re read that word) the losses of the Caldari and Amarr fractions.
The real reason is play style.
Both the Amarr and Caldari rely on long distance warfare yet they always fight in Skirmish which demands people play in CQC to take null cannons. Their adversaries have extremely effective weapons for CQC.
This is an issue because at the start of battle players tend to engage the other team in close quarters combat to take the neutral points, the Gallente and Minmatar have the technological advantage in this regard. The Amarr and Caldari only have a clear advantage while defending null cannons by keeping their enemies at bay. This means that the Caldari and Amarr have to take the initial neutral cannons or fight an uphill battle the rest of the match.
This is the real reason that both these fractions perform significantly worse than their contemporaries. Their playstyles give them a clear disadvantage in Skirmish against opponents whose playstyles complement Skirmish.
Let's remember that most players are equal in skill so to say that one faction is superior to another in terms of player base is incorrect. Only an extreme disadvantage such as the one I expressed could possibly swing the pendulum in such an imbalanced way.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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LUGMOS
YELLOW JESUS EXP FORCE
1176
|
Posted - 2014.12.24 03:58:00 -
[2] - Quote
This would make sense IF ONLY people were loyal gear wise.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Indy Strizer
Osmon Surveillance Caldari State
214
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Posted - 2014.12.24 04:04:00 -
[3] - Quote
Nope. |
Joel II X
Bacon with a bottle of Quafe
5231
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Posted - 2014.12.24 04:26:00 -
[4] - Quote
Out of the 3 weapons that are Amarrian, only one is long range (Laser Rifle) and while you may say that the Scrambler Rifle is long range, it works better in close-mid ranges.
The only Scrambler Pistol that is decent in long ranges is the Breach. |
Joel II X
Bacon with a bottle of Quafe
5231
|
Posted - 2014.12.24 04:27:00 -
[5] - Quote
LUGMOS wrote:This would make sense IF ONLY people were loyal gear wise. The Amount of Caldari Assaults with Assault Combat Rifles is too damn high.
The amount of Caldari suits in total is pretty average. |
John Demonsbane
Unorganized Ninja Infantry Tactics
4971
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Posted - 2014.12.24 04:35:00 -
[6] - Quote
The alphabet is the enemy!
Randoms and newbs who dont choose a single race get placed alphabetically, particularly since so many que up for Gallente and Minmatar at baseline.
(The godfather of tactical logistics)
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Bone Doc
Commando Perkone Caldari State
0
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Posted - 2014.12.24 04:56:00 -
[7] - Quote
The actual reason is "choice" and the only thing I can think of is how many corps/small groups are more min/gal than amarr/cal that can pull more victories over a small length of time against randomly put together teams scrambling to work together. |
Kira Lannister
Ancient Exiles.
2444
|
Posted - 2014.12.24 04:58:00 -
[8] - Quote
Just rolled on the slaves. Like 7 times consecutive. There are the chosen few. The templars Calvary is selective.
"The Ancient Templars will guard fearlessly the people, the land and the heavens of the empire."
Book of Exiles 1:3
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
380
|
Posted - 2014.12.24 05:10:00 -
[9] - Quote
DeadlyAztec, your theory does hold some water, and actually jives well with two other noteworthy threads I read this month.
One was making the point that players are so used to playing pre-fitted roles/gear from other games, they really don't perceive the advantage of combining a racial suit with the weaponry that agrees with THAT race's approach to combat (as example, if the race that made your suit believes in extra EHP protection for short-range fights, it doesn't help you to carry meduim/long range weaponry on that dropsuit,... the weapons take longer to kill your enemy up close, and leave your enemy with all the time she needs to wear down your extra EHP protection).
The other thread made a good argument that too many players rush to close the distance toward their enemies, because they've brought the close-up, quick-n-savage kill guns (shotgun, Mass-Driver, etc.), and they LOVE the hallway and room shootouts,... but they insist on wearing the Cald and Minmat suits that, by racial-design, can't endure the punishment of sustained close-up hosing by an opponent.
Don't get me wrong,... I still see more juvenile nose-picking behavior from players in Caldari matches than any other race from FW, and I'm sure the deliberate "err, he-he, I only joined this Cald FW match to see if,... he-he, I can get WP for shooting my own nanohive, umm, I wanna try" behavior contributes to about 40 % of your losses in those matches.
But, yes I'm willing to accept your argument that Race-attitude in the design of your gear is not being thought about strategically enough when players slap their fitting together and run so eagerly into "the exciting close-range shootout" for the umteenth time.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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Assert Dominance III
0bamacare
13
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Posted - 2014.12.24 05:17:00 -
[10] - Quote
ever considered the majority of people that play amarr and cal FW suck at the game? we havent lost a single cal FW q syncing squads.
banned
DMG is trash
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DeadlyAztec11
Ostrakon Agency
6543
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Posted - 2014.12.24 05:21:00 -
[11] - Quote
Assert Dominance III wrote:ever considered the majority of people that play amarr and cal FW suck at the game? we havent lost a single cal FW q syncing squads. I did consider it in the original post and the fact stands that there is no reason that one faction would inherently have better players than another.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
Jack McReady
DUST University Ivy League
1668
|
Posted - 2014.12.24 05:31:00 -
[12] - Quote
DeadlyAztec11 wrote:Both the Amarr and Caldari rely on long distance warfare the ScR is beast close range...
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DeadlyAztec11
Ostrakon Agency
6543
|
Posted - 2014.12.24 05:38:00 -
[13] - Quote
Jack McReady wrote:DeadlyAztec11 wrote:Both the Amarr and Caldari rely on long distance warfare the ScR is beast close range... Not as much as an ACR on a Minmatar Assault. That's where the imbalance lies in FW.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Vicious Minotaur
1559
|
Posted - 2014.12.24 06:00:00 -
[14] - Quote
DeadlyAztec11 wrote:Jack McReady wrote:DeadlyAztec11 wrote:Both the Amarr and Caldari rely on long distance warfare the ScR is beast close range... Not as much as an ACR on a Minmatar Assault. That's where the imbalance lies in FW.
Okay.
So nerf the ACR and Minmatar Assault, and... BOOM!... FW is balanced. No more stomps. Even fights, all round.
Easy peasy.
I am a minotaur.
a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça+üa+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ë
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Union118
Molon Labe. General Tso's Alliance
123
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Posted - 2014.12.24 06:07:00 -
[15] - Quote
DeadlyAztec11 wrote:Believe it or not squad synchronization is not the root cause of it. It is merely a symptom that exacerbates (everyone with a dirty mind re read that word) the losses of the Caldari and Amarr fractions.
The real reason is play style.
Both the Amarr and Caldari rely on long distance warfare yet they always fight in Skirmish which demands people play in CQC to take null cannons. Their adversaries have extremely effective weapons for CQC.
This is an issue because at the start of battle players tend to engage the other team in close quarters combat to take the neutral points, the Gallente and Minmatar have the technological advantage in this regard. The Amarr and Caldari only have a clear advantage while defending null cannons by keeping their enemies at bay. This means that the Caldari and Amarr have to take the initial neutral cannons or fight an uphill battle the rest of the match.
This is the real reason that both these fractions perform significantly worse than their contemporaries. Their playstyles give them a clear disadvantage in Skirmish against opponents whose playstyles complement Skirmish.
Let's remember that most players are equal in skill so to say that one faction is superior to another in terms of player base is incorrect. Only an extreme disadvantage such as the one I expressed could possibly swing the pendulum in such an imbalanced way.
Additional Commentary
People may not always run their race's gear, though enough people run it that the imbalance of play styles still stands. In actuality players who gain significant LP for their race will tend to use the gear presented to them while players who struggle and tend to be on the loosing side will not feel any reason to skill into gear for a faction where they are always at a disadvantage against players who do use their racial gear because it does function in Skirmish.
This culminates into better players going to the winning side and increasing the disparity while only a few die hard players who have the resources and connections to synchronize remain.
This is a classic case of the domino effect where one thing just causes something else and simply increases the imbalance. I swear I read it 5 times and it said master bates lol jk. On a more real note I agree.
Starter Fit Suits are OP :-)
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DeadlyAztec11
Ostrakon Agency
6544
|
Posted - 2014.12.24 06:10:00 -
[16] - Quote
Vicious Minotaur wrote:DeadlyAztec11 wrote:Jack McReady wrote:DeadlyAztec11 wrote:Both the Amarr and Caldari rely on long distance warfare the ScR is beast close range... Not as much as an ACR on a Minmatar Assault. That's where the imbalance lies in FW. Okay. So nerf the ACR and Minmatar Assault, and... BOOM!... FW is balanced. No more stomps. Even fights, all round. Easy peasy. Right... Let's disregard the fact that the Minmatar have the CR, SMG, Flaylock, HMG and Flaylock all of which are just as devastating as the Scrambler Rifle while requiring less skill and less aiming to be just as effective. Let us also disregard the fact that all Minmatar suits are naturally faster than their Amarr counterparts.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
knight guard fury
Carbon 7 Iron Oxide.
1156
|
Posted - 2014.12.24 06:15:00 -
[17] - Quote
DeadlyAztec11 wrote:Jack McReady wrote:DeadlyAztec11 wrote:Both the Amarr and Caldari rely on long distance warfare the ScR is beast close range... Not as much as an ACR on a Minmatar Assault. That's where the imbalance lies in FW.
You do realize that an ScR can tear just as much as.s as an CR, quite possibly more in the given situation. Any minmatar can in a 1v1 with an amarr is almost entire a "who can apply dps better until someone dies", I can't tell you how many fights I've had against a ScR user that we are literally spaying bullets and lasers around each other just to see who has the better aim and dps.
And why is the OP claiming they are long range? They are incredibly good at close to mid ranges and only the LR is long range.
Edit: the ScR is a high alpha weapon so it does a large amount of Dmg per shot, but the CR is a fast paced armor piercing burst gun that does large amounts of dps in short periods of time.
SP earned perday/week
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sir RAVEN WING
Kaalmayoti Warzone Control
2099
|
Posted - 2014.12.24 06:17:00 -
[18] - Quote
I came here to say 'Yes because when 90% of battles are fought by Academy players, we lose because of racial disadvantage.' But I honestly thinks this points something out.
I honestly think we need more long range maps (As I have for about a year now.) EIther that or a new FW mode that favours both close and long range.
There is also a huge myth that so many believe to be true; That the Caldari can never win, never.
Also some weapons like the Combat Rifle over preform. (Trust me. I have boundless and Six Kin. Both shread armour as they are supposed to, but they work just as good against shields.)
Then we have the those who saw the trailers for each race/Read each race and heard 'democracy' and went to fight for them, (About 1%. Sadly a large portion of the community has no knowledge of the simplest of lore. about 0.1% Know most of it.)
Finally, the FotM chasers and those who want high WLR. They hear the Gallente are winning or have better/OP gear and they hop on over.
"Raven's damn good with those knives." - Maleki
If I didn't want you to see me, I would've brought a cloak.
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Vicious Minotaur
1559
|
Posted - 2014.12.24 06:19:00 -
[19] - Quote
DeadlyAztec11 wrote:Vicious Minotaur wrote:DeadlyAztec11 wrote:Jack McReady wrote:DeadlyAztec11 wrote:Both the Amarr and Caldari rely on long distance warfare the ScR is beast close range... Not as much as an ACR on a Minmatar Assault. That's where the imbalance lies in FW. Okay. So nerf the ACR and Minmatar Assault, and... BOOM!... FW is balanced. No more stomps. Even fights, all round. Easy peasy. Right... Let's disregard the fact that the Minmatar have the CR, SMG, Flaylock, HMG and Flaylock all of which are just as devastating as the Scrambler Rifle while requiring less skill and less aiming to be just as effective. Let us also disregard the fact that all Minmatar suits are naturally faster than their Amarr counterparts.
I see you disregarded semantics. Pity.
FW. You stated the imbalance with Faction War (the entity) lies with the ACR fitted on the Minmatar Assault... I disagree with that assertion. I have no issue with facing Minmatar gear while running in Caldari FW.
Let's disregard words, sentence construction and everything else that creates meaning.
I am a minotaur.
a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça+üa+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ë
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knight guard fury
Carbon 7 Iron Oxide.
1156
|
Posted - 2014.12.24 06:24:00 -
[20] - Quote
DeadlyAztec11 wrote:Vicious Minotaur wrote:DeadlyAztec11 wrote:Jack McReady wrote:DeadlyAztec11 wrote:Both the Amarr and Caldari rely on long distance warfare the ScR is beast close range... Not as much as an ACR on a Minmatar Assault. That's where the imbalance lies in FW. Okay. So nerf the ACR and Minmatar Assault, and... BOOM!... FW is balanced. No more stomps. Even fights, all round. Easy peasy. Right... Let's disregard the fact that the Minmatar have the CR, SMG, Flaylock, HMG and Flaylock all of which are just as devastating as the Scrambler Rifle while requiring less skill and less aiming to be just as effective. Let us also disregard the fact that all Minmatar suits are naturally faster than their Amarr counterparts.
I see you disregarded semantics. Pity.
FW. You stated the imbalance with Faction War (the entity) lies with the ACR fitted on the Minmatar Assault... I disagree with that assertion. I have no issue with facing Minmatar gear while running in Caldari FW.
Let's disregard words, sentence construction and everything else that creates meaning.
-----------------------------------/-///-------------------------------------------------------------------------------------
Even if the ScR requires better aim, it is just as rewarding due to the fact that each shot has a high alpha
SP earned perday/week
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DeadlyAztec11
Ostrakon Agency
6545
|
Posted - 2014.12.24 06:29:00 -
[21] - Quote
Vicious Minotaur wrote:
I see you disregarded semantics. Pity.
FW. You stated the imbalance with Faction War (the entity) lies with the ACR fitted on the Minmatar Assault... I disagree with that assertion. I have no issue with facing Minmatar gear while running in Caldari FW.
Let's disregard words, sentence construction and everything else that creates meaning.
Thank you for the constrictive post.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
knight guard fury
Carbon 7 Iron Oxide.
1156
|
Posted - 2014.12.24 06:32:00 -
[22] - Quote
And on another note, yes us minmatar are very fast but we are also a lot weaker than amarr, who are made to tank and withstand a fight, but both of our weapons are primarily made to just and designed to tear each other apart, whether your charge shorting everybody or you're killing people with speed and aggression either way both races are very powerful.
And everybody should really read their lore every once in a while.
SP earned perday/week
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Vicious Minotaur
1559
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Posted - 2014.12.24 06:40:00 -
[23] - Quote
DeadlyAztec11 wrote:Vicious Minotaur wrote:
Lots of important stuff dealing with language and its meaning.
Thank you for the constrictive post.
You are welcome.
Semantics are especially important when conversing via text. Getting ones meaning across is essential to avoiding misunderstandings on a culturally diverse, internationally accessible forum.
Language is the most important thing to human culture, and the most powerful thing on this planet. Speak and type like you mean it.
Thank you.
I am a minotaur.
a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça+üa+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ë
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GLOBAL fils'de RAGE
Consolidated Dust
110
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Posted - 2014.12.24 06:41:00 -
[24] - Quote
DeadlyAztec11 wrote:Assert Dominance III wrote:ever considered the majority of people that play amarr and cal FW suck at the game? we havent lost a single cal FW q syncing squads. I did consider it in the original post and the fact stands that there is no reason that one faction would inherently have better players than another.
Caldari gear sucks.
Both you and Checkmate have realised that you have to be a perimeter player or a lone wolf to want caldari gear.
Squad orders: Everyone into the PIT, except for you caldari man, you go way over there by yourself and use that POS RR, oh and don't get sniped, look out for tanks and LAV heavies, and MCC spawn when the cloked scout gets you.
If Caldari had any gear worth the effort players would FW, but they don't. |
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
380
|
Posted - 2014.12.24 06:52:00 -
[25] - Quote
sir RAVEN WING wrote:I came here to say 'Yes because when 90% of battles are fought by Academy players, we lose because of racial disadvantage.' But I honestly thinks this points something out.
I honestly think we need more long range maps (As I have for about a year now.) EIther that or a new FW mode that favours both close and long range.
There is also a huge myth that so many believe to be true; That the Caldari can never win, never.
Also some weapons like the Combat Rifle over preform. (Trust me. I have boundless and Six Kin. Both shread armour as they are supposed to, but they work just as good against shields.)
Then we have the those who saw the trailers for each race/Read each race and heard 'democracy' and went to fight for them, (About 1%. Sadly a large portion of the community has no knowledge of the simplest of lore. I think it was one of your threads I read, sir RAVEN.
Again, you are quite right, I think. "Lore" for many of the PS3 players is probably considered just an corny CHORE, that only the drama-queens and graphic novel/ anime fans can take the time to get into. (Hey, who wants to read a whole BS encyclopedia full of made up character story jazz---we got on this game to face-shoot, not do all this boring reading, like homework!!).
But in EVE, the Lore is a strategic-mechanic in the game. It explains the inherant weaknesses and flaws in all the ships' racial designs, and it's (partly) a factor in what ships and modules those players go after, and how they decide to use them in an engagement. Whether you like reading or not, all that "reading chores" clues you in on racial-tech (and racial design-biases) that we ought to be using strategically in our dropsuit fittings and our engagements----just like the EVE players appear to do.
Imagine how cool it would be, if we ever got smart enough to beat the other team by having half of us in Shield-bias suits tearing the approaching reds with our long-range guns, and then mopping them up with a close-quarters sweep performed by the half of us who are wearing armour-bias suits and carrying short-range weapons. Red clone-reserve depletion would occur in nearly every match.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16252
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Posted - 2014.12.24 07:07:00 -
[26] - Quote
Never understood why people said Amarr FW was bad. No FW group is bad.
It's the same with other players as when I play. The very rare occasion I do actually enter FW the Imperial Guard always win..... when I have done Cal FW we've almost always won.
Dust FW being what it is who gives a flying ****. EVE FW is where the war happens. EVE FW is all that matters. Dust FW is an extension of mindless public matches and a safe haven for farming sods who couldn't care less about loyalty.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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sir RAVEN WING
Kaalmayoti Warzone Control
2102
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Posted - 2014.12.24 07:12:00 -
[27] - Quote
True Adamance wrote:EVE FW is where the war happens. EVE FW is all that matters. See why I am *trying* to move to EVE?
"Raven's damn good with those knives." - Maleki
If I didn't want you to see me, I would've brought a cloak.
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Jack the Rlpper
Extreme Vengance
22
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Posted - 2014.12.24 07:23:00 -
[28] - Quote
I myself have always been interested in the lore and would love a link to were i may read up on all 4 races lore so that i maybe can choose a race i like and finally get my career going. |
sir RAVEN WING
Kaalmayoti Warzone Control
2104
|
Posted - 2014.12.24 08:17:00 -
[29] - Quote
Jack the Rlpper wrote:I myself have always been interested in the lore and would love a link to were i may read up on all 4 races lore so that i maybe can choose a race i like and finally get my career going. Amarr: The Amarr people inhabit a vast Empire, the largest and oldest of the four empires. Ruled by a mighty Empress, this vast theocratic society is supported by a broad foundation of Minmatar slave labor. Amarr citizens tend to be highly educated and fervent individuals, and as a culture adhere to the basic tenet that what others call slavery is in fact one step on a spiritual path toward fully embracing their faith. As a result, the Empire remains the most stable and militarily powerful nation-state in New Eden, despite several setbacks in recent history
Caldari: Founded on the tenets of patriotism and hard work that carried its ancestors through hardships on an inhospitable homeworld, the Caldari State is today a corporate dictatorship led by rulers who are determined to see it return to the meritocratic ideals of old, and buttressed by mega-corporations who try their hardest to divide the State between them. Ruthless and efficient in the boardroom as well as on the battlefield, the Caldari are living emblems of strength, persistence, and dignity.
Gallente: Champions of liberty and fierce guardians of the human spirit, the Gallente Federation is the only true democracy in New Eden. Some of the most progressive leaders, scientists, and businessmen of the era have emerged from its diverse peoples. Pioneers of artificial intelligence, the Federation once relied almost entirely on drone fleets to defend its beliefs and borders. But the limitations of this technology and the lack of a human elementGÇöboth in terms of a military strategy, and as a means of spreading influenceGÇöeventually reached a critical point. Today, Gallente starships are manned by some of the bravest men and women of New Eden.
Minmatar: [url]https://wiki.eveonline.com/en/wiki/Minmatar]Of the four major races of New Eden, none has endured more turmoil than the Minmatar. Once a thriving tribal civilization, the Minmatar were enslaved by the Amarr Empire for more than 700 years until a massive rebellion freed most, but not all, of those held in servitude. Modeling their recovery after the Gallente Federation's success, the Minmatar Republic was born. But despite rising to prominence on the world stage, more than one third of the present-day population remains enslaved. The Minmatar people today are resilient, ingenious, and hard-working. Many of them believe that democracy, though serving them well at first, will never restore what was taken from them so long ago. Instead, they long for a government truly reflective of their tribal culture, and remain deeply attached to their enslaved kindred. They will forever resent the Amarr, and yearn for the days before slaver ships ever reached their home skies. [/url]
"Raven's damn good with those knives." - Maleki
If I didn't want you to see me, I would've brought a cloak.
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Avinash Decker
Seykal Expeditionary Group Minmatar Republic
162
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Posted - 2014.12.24 09:43:00 -
[30] - Quote
LUGMOS wrote:This would make sense IF ONLY people were loyal gear wise.
I think this might be true, unless there is concert evidence that when people play a faction they use that faction's gear. |
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sir RAVEN WING
Kaalmayoti Warzone Control
2104
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Posted - 2014.12.24 10:55:00 -
[31] - Quote
Avinash Decker wrote:LUGMOS wrote:This would make sense IF ONLY people were loyal gear wise. I think this might be true, unless there is concert evidence that when people play a faction they use that faction's gear. *Uses State ck.0 w/ state Kaal RR.* What were you saying?
"Raven's damn good with those knives." - Maleki
"The Gallente have proven unworthy of respect."
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Jack McReady
DUST University Ivy League
1668
|
Posted - 2014.12.24 11:24:00 -
[32] - Quote
DeadlyAztec11 wrote:Jack McReady wrote:DeadlyAztec11 wrote:Both the Amarr and Caldari rely on long distance warfare the ScR is beast close range... Not as much as an ACR on a Minmatar Assault. That's where the imbalance lies in FW. according to whom? acr is more user friendly that is why everyone uses it.
ScR outdamages ACR against shields AND armor despite the armor penatly and the hip fire is superb. |
Dimitri Rascolovitch
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
286
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Posted - 2014.12.24 12:15:00 -
[33] - Quote
This could be attainable IF there was Full racial parity not this crap we have now with 2 missing light av weapons, 3 missing heavy av and anti infantry weapons, missing racial smgs, missing racial ds's lavs and havs
Bring back the Marauders, Enforcers, Logistic, and Scout LAVS and Dropships
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sir RAVEN WING
Kaalmayoti Warzone Control
2104
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Posted - 2014.12.24 12:15:00 -
[34] - Quote
Jack McReady wrote:DeadlyAztec11 wrote:Jack McReady wrote:DeadlyAztec11 wrote:Both the Amarr and Caldari rely on long distance warfare the ScR is beast close range... Not as much as an ACR on a Minmatar Assault. That's where the imbalance lies in FW. according to whom? acr is more user friendly that is why everyone uses it. ScR outdamages ACR against shields AND armor despite the armor penatly and the hip fire is superb. Both happen to over preform. There is no real use in arguing.
ACR should do less damage against shields just as ScR should do less damage when it is in Med-Close range.
"Raven's damn good with those knives." - Maleki
"The Gallente have proven unworthy of respect."
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Jacques Cayton II
Kaalmayoti Warzone Control
1287
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Posted - 2014.12.24 17:12:00 -
[35] - Quote
LUGMOS wrote:This would make sense IF ONLY people were loyal gear wise. Im loyal to only cal gear. Yes i use hmg on my cal heavy but still you dont ever see me without my rr or cal suit
We fight for the future of the State not our
personal goals
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KING CHECKMATE
Opus Arcana Covert Intervention
6511
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Posted - 2014.12.24 17:35:00 -
[36] - Quote
LUGMOS wrote:This would make sense IF ONLY people were loyal gear wise.
I run SCR and RR.....>..>
(With Flaylock P but HEY!)
I agree WIth Aztec, there is little places i can actually use my RR at its optimal range effectively, and most of them places involve roof camping...sadly...
I was actually giving this same idea some though but didnt post anything because i thought people would just ignore me, me being an Amarr/Cal fanboi XD
Amarrian Born And State Patriot.
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LHughes
Dead Man's Game RUST415
233
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Posted - 2014.12.24 19:56:00 -
[37] - Quote
LUGMOS wrote:This would make sense IF ONLY people were loyal gear wise.
Leave him alone he's trying <3
That moment when you walk in on Rattati in the shower but he hasn't undressed yet
He's such a tease xx
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Mad Kras
SVER True Blood
86
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Posted - 2014.12.24 19:59:00 -
[38] - Quote
The main reason is that when you play Gallente or Minmatar is that you have 16 squads on the other side
Arrogance and sarcasm lvl 5
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LAVALLOIS Nash
QcGOLD
364
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Posted - 2014.12.24 20:23:00 -
[39] - Quote
Since I played my first FW in the spring, playing exclusively for the Gal, my record is something like 55W 17L against the Cal. Its extremely rare that we get a Cal team that is ready to fight. The majority of the time, by the time half the shield is gone from the Cal MCC, the match has been decided and the Gal team is mopping up anyone brave enough to exit the redline.
Its easy LP but its boring. Before the APEX suits, there would be more close games. I would have to steal victory from the jaws of defeat, or suffer a bad LP payout. That almost never happens anymore. The majority of the time its a Gal wipe, and most of my losses are from times a Cal q sync showed up and wiped out my Gal team of mostly solos.
Monday during the mid day (Eastern time, NA continent), I joined a Gal FW HOPING that all the bandwagoneer vets had bought all their desired Gal Apex fits and had moved to Cal FW. That way I could hope to get a competitive game. But...nope. We won with 115 clones left while they had 63. I queued for another game but it never happened. |
Avinash Decker
Seykal Expeditionary Group Minmatar Republic
162
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Posted - 2014.12.24 20:44:00 -
[40] - Quote
sir RAVEN WING wrote:Avinash Decker wrote:LUGMOS wrote:This would make sense IF ONLY people were loyal gear wise. I think this might be true, unless there is concert evidence that when people play a faction they use that faction's gear. *Uses State ck.0 w/ state Kaal RR.* What were you saying?
I'm saying that unless all or most people that play a certain faction uses that faction's gear all the time; the OP is just massively speculating with no real evidence. |
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Arcadiia Kain
The Naughty Ninjas
6
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Posted - 2014.12.24 20:45:00 -
[41] - Quote
I will admit, i dint play much cal fw, but my corp runs the other 3 often. I have found a serious issue on AFW teams... At the start of the match, one to three guys run after the points, none of which drop uplinks, and all of them die to brutal gangbangs because they all run solo. Of the remaining team, at least 6 guys set up in the redline with sniper rifles, and at least 2 man the installations in or near the redline. The remaining members stand around the MCC. The only time this does not happen is when 2 full squads on coms or qsyncing get into the same match. When this happens, those squads tend to get work done, links tend to get scattered about, and matches tend to won.
The few cal matches I play tend to be alot worse. More teamkilling goes on in cfw teams than any other. It seems all the kiddies and scrubtrolls play cal. I have been in a few good cal teams, but thats usually because my corp squad got into a match with another full squad from another corp.
Im not disagreeing with the OP. He makes very valid points as far as tactics go. Scr rifles can be deadly up close, IF used properly. This is a weapon that takes skill to make shine at all ranges, and i have nituced many players do nit know hiw to use their weapons properly. Going into ADS with a Scr at close quarters means certain death, but so many people do it. This game rewards proper hip fire, a tool that most COD and BF players never learn to utilize.
I also notice that peopme with a laser dont tend to pair it with an SMG or similarly effective secondary. A scram pistion is much better up close than trying to hit a fast moving shotgunner with a hipfired laser at 10 meters.
The Naughty Ninjas
CEO
Minmatar scout/assault
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Jathniel
G I A N T
1353
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Posted - 2014.12.24 22:07:00 -
[42] - Quote
Range in and of itself is powerful advantage. I love using Tactical family weapons. Best in class damage, and more importantly excellent range. If Caldari and Amarr players aren't winning, it's because they are doing it wrong. Amarr Assaults with Scramblers at proto level have the hands down best stats in the game, and a weapon that is extremely versatile.
Honestly, I think the reasom for Amarr and Caldari disadvantage is more because of lore tham because of tech. The Caldari and Amarr are not likeable.
Many people like the holy Amarr theme, but hate the slavery jive. Many people like Caldari styling, but hate the hyper-capitalism aspect.
Its easier to get behind the Minmatar (moral victims) and the Gallente.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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Kaughst
Nyain San General Tso's Alliance
805
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Posted - 2014.12.24 22:11:00 -
[43] - Quote
It's the same way in Eve, Caldari usually get trounced even though the largest population was Caldari. It seems people like being Caldari just not fighting for Caldari.
Don't think about that, think about all the money.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16264
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Posted - 2014.12.24 22:44:00 -
[44] - Quote
Kaughst wrote:It's the same way in Eve, Caldari usually get trounced even though the largest population was Caldari. It seems people like being Caldari just not fighting for Caldari.
You can also argue that their ships just aren't as good for PvP vs the really solid community that the Gal Militia is....especially after so many defected to them.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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THUNDERGROOVE
Fatal Absolution
1266
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Posted - 2014.12.25 01:04:00 -
[45] - Quote
Joel II X wrote:you may say that the Scrambler Rifle is long range, it works better in close-mid ranges. This. I can get shot by a shotgun, turn around and kill the scout before he gets the second one off.
Of course I've been regularly using it as long as it's been a thing though.
Dual tanking is for bad players.
Come play a better game.
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Mejt0
Fat'Kids are Hard to Kidnap
616
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Posted - 2014.12.25 02:34:00 -
[46] - Quote
Dust FW battles are... who fking cares? They mean nothing. Mindless players from academy trying out new gamemode. That's all. EVE FW is a thing. Dust FW is skirmish for qsync.
Ps. Amarrs with scramblers are more deadly in cqc than minmatars and gallentes. CR/AR won't take out all your shield/all your shield and 200 of your armor as soon as you face them. ScR will. It's like SG shoot right in the face at start of the fight.
Caldari Loyalist
Markiplier fan.
Got 6815 WP only on wrecking tanks with Ion Cannon.
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Michael Arck
6087
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Posted - 2014.12.25 03:32:00 -
[47] - Quote
Hmmm...interesting theory there
Archistrategos / The 7th Prime / Selah
*Where the fear has gone there will be nothing....only I will remain
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Roy Ventus
Axis of Chaos
1855
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Posted - 2015.02.01 04:03:00 -
[48] - Quote
Eggactly. :V People looking at the guns and going "Well durr, Caldari Assaults are using Assault Rifles"
But they fail to realize it's not just the guns but the suits as well and the modules that back up the suit.
Caldari are faster with their focus on shields but still suck in CQC if faced with a really mobile but armor heavy Gallente with a Plasma Rifle, as an Assault is supposed to be.
Amarr are slow as Hell even with the best eHP and the Matari like to run guerrilla warfare on them at every chance they get with their speedy ass combat rifles and gear.
That's not to say that Caldari or Amarr couldn't win, it's just that a lot of the popular tactics and maneuvers are generally for the more mobile mercs. Whether people would like to agree or not, it comes from the urge to run and gun. Dust has always been like that tbqh. People trying to tank scouts, people trying to make slayer logis, and even the fail attempts at using commandos as the better slayer (lol).
Setting up perimeters, barricades, and breaking down the enemy from a distance is the way to go. Not letting them in and trying fight then. That's like the Mataris or Gallentes trying to fight from long range :V. I mean, shi*, Caldari and Amarr have the gear for it. Flux Grenades, Nanohives, Nano Injectors, sniper rifles, dropuplinks. Plenty of things to make a fortress unbreakable.
But blah, I digress.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
http://royventus.tumblr.com
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