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DeadlyAztec11
Ostrakon Agency
6539
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Posted - 2014.12.24 03:55:00 -
[1] - Quote
Believe it or not squad synchronization is not the root cause of it. It is merely a symptom that exacerbates (everyone with a dirty mind re read that word) the losses of the Caldari and Amarr fractions.
The real reason is play style.
Both the Amarr and Caldari rely on long distance warfare yet they always fight in Skirmish which demands people play in CQC to take null cannons. Their adversaries have extremely effective weapons for CQC.
This is an issue because at the start of battle players tend to engage the other team in close quarters combat to take the neutral points, the Gallente and Minmatar have the technological advantage in this regard. The Amarr and Caldari only have a clear advantage while defending null cannons by keeping their enemies at bay. This means that the Caldari and Amarr have to take the initial neutral cannons or fight an uphill battle the rest of the match.
This is the real reason that both these fractions perform significantly worse than their contemporaries. Their playstyles give them a clear disadvantage in Skirmish against opponents whose playstyles complement Skirmish.
Let's remember that most players are equal in skill so to say that one faction is superior to another in terms of player base is incorrect. Only an extreme disadvantage such as the one I expressed could possibly swing the pendulum in such an imbalanced way.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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DeadlyAztec11
Ostrakon Agency
6543
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Posted - 2014.12.24 05:21:00 -
[2] - Quote
Assert Dominance III wrote:ever considered the majority of people that play amarr and cal FW suck at the game? we havent lost a single cal FW q syncing squads. I did consider it in the original post and the fact stands that there is no reason that one faction would inherently have better players than another.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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DeadlyAztec11
Ostrakon Agency
6543
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Posted - 2014.12.24 05:38:00 -
[3] - Quote
Jack McReady wrote:DeadlyAztec11 wrote:Both the Amarr and Caldari rely on long distance warfare the ScR is beast close range... Not as much as an ACR on a Minmatar Assault. That's where the imbalance lies in FW.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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DeadlyAztec11
Ostrakon Agency
6544
|
Posted - 2014.12.24 06:10:00 -
[4] - Quote
Vicious Minotaur wrote:DeadlyAztec11 wrote:Jack McReady wrote:DeadlyAztec11 wrote:Both the Amarr and Caldari rely on long distance warfare the ScR is beast close range... Not as much as an ACR on a Minmatar Assault. That's where the imbalance lies in FW. Okay. So nerf the ACR and Minmatar Assault, and... BOOM!... FW is balanced. No more stomps. Even fights, all round. Easy peasy. Right... Let's disregard the fact that the Minmatar have the CR, SMG, Flaylock, HMG and Flaylock all of which are just as devastating as the Scrambler Rifle while requiring less skill and less aiming to be just as effective. Let us also disregard the fact that all Minmatar suits are naturally faster than their Amarr counterparts.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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DeadlyAztec11
Ostrakon Agency
6545
|
Posted - 2014.12.24 06:29:00 -
[5] - Quote
Vicious Minotaur wrote:
I see you disregarded semantics. Pity.
FW. You stated the imbalance with Faction War (the entity) lies with the ACR fitted on the Minmatar Assault... I disagree with that assertion. I have no issue with facing Minmatar gear while running in Caldari FW.
Let's disregard words, sentence construction and everything else that creates meaning.
Thank you for the constrictive post.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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