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![Drake Whiteblade Drake Whiteblade](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Drake Whiteblade
machines of war
0
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.12.14 19:29:00 -
[1] - Quote
What i think you should do is leave the regular heavy and commando suit the way they are now, and turn the sentinels into something of a small tank (lot more armor and shield, resistance etc.). Give them a special armor glass "Sentinel armor plates and repairers" and give these armor plates and rep their own skill tree in the armors branch. Also, because the regular heavy suits would use HMG and Forge guns, give them a special weapon (maybe a stronger HMG of something along the lines) and remove their side arm slot. They would be the ultimate anti-infantry unit. I might sound like i want an unkillabe suit for myself, but in order to balance it out i came up with this. Make them so the sentinels move at less then half the speed they do now and make them unable to use vehicles and cant spawn at dropuplinks or CRU and are force to walk from mcc. And give them a bigger frame (not too big so they can still run inside buildings) and give them a large hit box so that they are hard to miss and cant strafe because they are slow. And weapons shouls still work on them but to a lesser ability, so you would have to use an antivehicle weapon. Giving swarm launchers the ability to lock and fire at these sentinels would be great, and maybe add a new weapon or two to fight them. In aditions these heavy should be strong enough to destroy an lav and stand against a tank or hav. By stand against i mean be able to do some damage to them and take a few shot from them, but i do not mean they should be able to take out a tank on their own. With 2 more of these sentinels yes but not alone. It would be a team effort to take down a sentinel, and you shouls give extra warpoints for killing a sentinel. And when buying a sentinel they would cost a great amount of money. The proto sentinel would cost the same as a hav, if not even more. This is a rough idea of mine and it does need "some" working. Sentinel are suppose to be these badass guys who tank shots like a , well, tank. But they are easily killed by an assault suit, so i thought of this. I dont know how others would think about this, so ill gladly read your feedbacks on this. |
![Ghost Kaisar Ghost Kaisar](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Ghost Kaisar
Fatal Absolution General Tso's Alliance
8833
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.12.14 20:14:00 -
[2] - Quote
Learn how to format your posts if you want someone to actually read this
Born Deteis Caldari. Rejected by my Kinsman.
Found a new family in the Vherokior Tribe.
Nobody messes with my family
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![Spademan Spademan](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Spademan
Fatal Absolution General Tso's Alliance
5027
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.12.14 20:42:00 -
[3] - Quote
Short version: The idea is just like the fabled Mtacs we had been told about so long ago.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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![Forever ETC Forever ETC](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
888
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.12.14 20:47:00 -
[4] - Quote
Sorry, but...no. They are fine as is, if anything i think their resistance bonuses need to be adjusted based on their primary tank and opposing racial weaponry. EX: Amarr has armor resistance against projectiles and shield resistance to plasma,with armor resistance being higher than shield. The HMG is also in need of a few minor adjustments. What you are proposing is something crazy that would be hard to implement in this game and effectively changing the sentinels a whole.
No one does it better than PIE
Lasers4life
"Gravity released me. Don't ever hold me down."
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![RogueTrooper 2000AD RogueTrooper 2000AD](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
RogueTrooper 2000AD
Neckbeard Absolution
419
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.12.14 21:03:00 -
[5] - Quote
Spending all match running to the action from the redline with the chance of getting killed by a tank, lav or dropship.
K den.
Do not try and bend the K den. That's impossible. Instead... only try to realize the truth.
There is no k den.
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![Regnier Feros Regnier Feros](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Regnier Feros
G0DS AM0NG MEN General Tso's Alliance
154
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.12.14 21:32:00 -
[6] - Quote
What.
I like pie do you like pie because i hate pie & I like muffins.
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![Drake Whiteblade Drake Whiteblade](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Drake Whiteblade
machines of war
0
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.12.14 21:48:00 -
[7] - Quote
Ghost Kaisar wrote:Learn how to format your posts if you want someone to actually read this Yeah, it is bit messy and all, but my main point was to get the idea out there. |
![Drake Whiteblade Drake Whiteblade](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Drake Whiteblade
machines of war
0
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.12.14 21:52:00 -
[8] - Quote
RogueTrooper 2000AD wrote:Spending all match running to the action from the redline with the chance of getting killed by a tank, lav or dropship.
K den. Maybe a unique lav for driving sentinels around. But you would need another player to do so. |
![Drake Whiteblade Drake Whiteblade](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Drake Whiteblade
machines of war
0
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.12.14 21:56:00 -
[9] - Quote
Forever ETC wrote:Sorry, but...no. They are fine as is, if anything i think their resistance bonuses need to be adjusted based on their primary tank and opposing racial weaponry. EX: Amarr has armor resistance against projectiles and shield resistance to plasma,with armor resistance being higher than shield. The HMG is also in need of a few minor adjustments. What you are proposing is something crazy that would be hard to implement in this game and effectively changing the sentinels a whole. Yes, but im dissapointed at how weak sentinels are. You can kill a sentinel with a militia medium. So they kinda need to be changed as a whole. |
![Jacques Cayton II Jacques Cayton II](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Jacques Cayton II
Titans of Phoenix
1227
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.12.14 22:01:00 -
[10] - Quote
Drake Whiteblade wrote:Forever ETC wrote:Sorry, but...no. They are fine as is, if anything i think their resistance bonuses need to be adjusted based on their primary tank and opposing racial weaponry. EX: Amarr has armor resistance against projectiles and shield resistance to plasma,with armor resistance being higher than shield. The HMG is also in need of a few minor adjustments. What you are proposing is something crazy that would be hard to implement in this game and effectively changing the sentinels a whole. Yes, but im dissapointed at how weak sentinels are. You can kill a sentinel with a militia medium. So they kinda need to be changed as a whole. You should be able to do so
We fight for the future of the State not our
personal goals
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![Drake Whiteblade Drake Whiteblade](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Drake Whiteblade
machines of war
0
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.12.14 22:11:00 -
[11] - Quote
Jacques Cayton II wrote:Drake Whiteblade wrote:Forever ETC wrote:Sorry, but...no. They are fine as is, if anything i think their resistance bonuses need to be adjusted based on their primary tank and opposing racial weaponry. EX: Amarr has armor resistance against projectiles and shield resistance to plasma,with armor resistance being higher than shield. The HMG is also in need of a few minor adjustments. What you are proposing is something crazy that would be hard to implement in this game and effectively changing the sentinels a whole. Yes, but im dissapointed at how weak sentinels are. You can kill a sentinel with a militia medium. So they kinda need to be changed as a whole. You should be able to do so No, you shouldnt. Maybe 3 or 4 militia yes, but alone. They are way too weak, and if they nerf the plates heavies are going to be absolute ****. |
![RogueTrooper 2000AD RogueTrooper 2000AD](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
RogueTrooper 2000AD
Neckbeard Absolution
426
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.12.14 22:12:00 -
[12] - Quote
Drake Whiteblade wrote:RogueTrooper 2000AD wrote:Spending all match running to the action from the redline with the chance of getting killed by a tank, lav or dropship.
K den. Maybe a unique lav for driving sentinels around. But you would need another player to do so.
They should be able to use uplinks but use up 2 respawns instead i think.
K den.
Do not try and bend the K den. That's impossible. Instead... only try to realize the truth.
There is no k den.
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![hfderrtgvcd hfderrtgvcd](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
hfderrtgvcd
1545
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.12.14 22:13:00 -
[13] - Quote
Drake Whiteblade wrote:Forever ETC wrote:Sorry, but...no. They are fine as is, if anything i think their resistance bonuses need to be adjusted based on their primary tank and opposing racial weaponry. EX: Amarr has armor resistance against projectiles and shield resistance to plasma,with armor resistance being higher than shield. The HMG is also in need of a few minor adjustments. What you are proposing is something crazy that would be hard to implement in this game and effectively changing the sentinels a whole. Yes, but im dissapointed at how weak sentinels are. You can kill a sentinel with a militia medium. So they kinda need to be changed as a whole. Either you're trolling or you're a terrible player. HMG sentinel is the strongest suit in the game
You can't fight in here! This is the war room.
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![One Eyed King One Eyed King](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
One Eyed King
Land of the BIind
6607
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.12.14 22:26:00 -
[14] - Quote
Drake Whiteblade wrote:Forever ETC wrote:Sorry, but...no. They are fine as is, if anything i think their resistance bonuses need to be adjusted based on their primary tank and opposing racial weaponry. EX: Amarr has armor resistance against projectiles and shield resistance to plasma,with armor resistance being higher than shield. The HMG is also in need of a few minor adjustments. What you are proposing is something crazy that would be hard to implement in this game and effectively changing the sentinels a whole. Yes, but im dissapointed at how weak sentinels are. You can kill a sentinel with a militia medium. So they kinda need to be changed as a whole. You can kill any suit with any other suit if the skill levels are different enough, that doesn't mean a dang thing.
If you think Sentinels with HMGs are the weak suit in this game, perhaps this isn't the game for you.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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![Imp Smash Imp Smash](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Imp Smash
Molon Labe. General Tso's Alliance
493
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.12.15 00:41:00 -
[15] - Quote
hfderrtgvcd wrote:Drake Whiteblade wrote:Forever ETC wrote:Sorry, but...no. They are fine as is, if anything i think their resistance bonuses need to be adjusted based on their primary tank and opposing racial weaponry. EX: Amarr has armor resistance against projectiles and shield resistance to plasma,with armor resistance being higher than shield. The HMG is also in need of a few minor adjustments. What you are proposing is something crazy that would be hard to implement in this game and effectively changing the sentinels a whole. Yes, but im dissapointed at how weak sentinels are. You can kill a sentinel with a militia medium. So they kinda need to be changed as a whole. Either you're trolling or you're a terrible player. HMG sentinel is the strongest suit in the game
MinAssault disagrees. By being better. |
![Drake Whiteblade Drake Whiteblade](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Drake Whiteblade
machines of war
0
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.12.15 13:24:00 -
[16] - Quote
hfderrtgvcd wrote:Drake Whiteblade wrote:Forever ETC wrote:Sorry, but...no. They are fine as is, if anything i think their resistance bonuses need to be adjusted based on their primary tank and opposing racial weaponry. EX: Amarr has armor resistance against projectiles and shield resistance to plasma,with armor resistance being higher than shield. The HMG is also in need of a few minor adjustments. What you are proposing is something crazy that would be hard to implement in this game and effectively changing the sentinels a whole. Yes, but im dissapointed at how weak sentinels are. You can kill a sentinel with a militia medium. So they kinda need to be changed as a whole. Either you're trolling or you're a terrible player. HMG sentinel is the strongest suit in the game I consider myself to be decent, not a pro, but decent. And i can tell you, a HMG sentinel is NOT the strongest suit. If you have a proto minmatar assault and a proto amarr sentinel, the amarr will lose. The assault is going to have a strong weapon, it can deal more damage (because of more slots) and will be faster so hes harder to hit. Hell, 90% i win a 1v1 against a sentinel with an assault. Now if the heavy has a logi with him sure, its the strongest suit. But when that logi dies youre done. |
![thehellisgoingon thehellisgoingon](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
thehellisgoingon
The Unholy Legion Of DarkStar DARKSTAR ARMY
64
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.12.15 18:15:00 -
[17] - Quote
Drake Whiteblade wrote:What i think you should do is leave the regular heavy and commando suit the way they are now, and turn the sentinels into something of a small tank (lot more armor and shield, resistance etc.). Give them a special armor glass "Sentinel armor plates and repairers" and give these armor plates and rep their own skill tree in the armors branch. Also, because the regular heavy suits would use HMG and Forge guns, give them a special weapon (maybe a stronger HMG of something along the lines) and remove their side arm slot. They would be the ultimate anti-infantry unit. I might sound like i want an unkillabe suit for myself, but in order to balance it out i came up with this. Make them so the sentinels move at less then half the speed they do now and make them unable to use vehicles and cant spawn at dropuplinks or CRU and are force to walk from mcc. And give them a bigger frame (not too big so they can still run inside buildings) and give them a large hit box so that they are hard to miss and cant strafe because they are slow. And weapons shouls still work on them but to a lesser ability, so you would have to use an antivehicle weapon. Giving swarm launchers the ability to lock and fire at these sentinels would be great, and maybe add a new weapon or two to fight them. In aditions these heavy should be strong enough to destroy an lav and stand against a tank or hav. By stand against i mean be able to do some damage to them and take a few shot from them, but i do not mean they should be able to take out a tank on their own. With 2 more of these sentinels yes but not alone. It would be a team effort to take down a sentinel, and you shouls give extra warpoints for killing a sentinel. And when buying a sentinel they would cost a great amount of money. The proto sentinel would cost the same as a hav, if not even more. This is a rough idea of mine and it does need "some" working. Sentinel are suppose to be these badass guys who tank shots like a , well, tank. But they are easily killed by an assault suit, so i thought of this. I dont know how others would think about this, so ill gladly read your feedbacks on this.
Come up with something good. Then mercs will accept you. |
![DarthJT5 DarthJT5](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
DarthJT5
12th Shadow Legion
137
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.12.15 18:21:00 -
[18] - Quote
Drake Whiteblade wrote:hfderrtgvcd wrote:Drake Whiteblade wrote:Forever ETC wrote:Sorry, but...no. They are fine as is, if anything i think their resistance bonuses need to be adjusted based on their primary tank and opposing racial weaponry. EX: Amarr has armor resistance against projectiles and shield resistance to plasma,with armor resistance being higher than shield. The HMG is also in need of a few minor adjustments. What you are proposing is something crazy that would be hard to implement in this game and effectively changing the sentinels a whole. Yes, but im dissapointed at how weak sentinels are. You can kill a sentinel with a militia medium. So they kinda need to be changed as a whole. Either you're trolling or you're a terrible player. HMG sentinel is the strongest suit in the game I consider myself to be decent, not a pro, but decent. And i can tell you, a HMG sentinel is NOT the strongest suit. If you have a proto minmatar assault and a proto amarr sentinel, the amarr will lose. The assault is going to have a strong weapon, it can deal more damage (because of more slots) and will be faster so hes harder to hit. Hell, 90% i win a 1v1 against a sentinel with an assault. Now if the heavy has a logi with him sure, its the strongest suit. But when that logi dies youre done. Ummm.... HMG out DPS's every other weapon in the game.... As well as having way more armor and shield than a assault... And you think they are the worst suit in th game? Once you get out to about 30m yea, but any sentinel doing his job, which is defending a choke point or taking a choke point will not lose to an assault of equal skill.
Dedicated Shield Tanking vet since Open Beta.
Up and coming Python pilot.
The awnser is always XT missiles....
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![Fox Gaden Fox Gaden](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Fox Gaden
Immortal Guides Learning Alliance
5420
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.12.15 18:29:00 -
[19] - Quote
Must edit in order to read without getting a headache.
Drake Whiteblade wrote:What I think you should do is leave the regular heavy and commando suit the way they are now, and turn the sentinels into something of a small tank (lot more armor and shield, resistance etc.). Give them a special armor glass "Sentinel armor plates and repairers" and give these armor plates and rep their own skill tree in the armors branch.
Also, because the regular heavy suits would use HMG and Forge guns, give them a special weapon (maybe a stronger HMG of something along the lines) and remove their side arm slot. They would be the ultimate anti-infantry unit.
It might sound like i want an unkillabe suit for myself, but in order to balance it out i came up with this. Make them so the sentinels move at less then half the speed they do now and make them unable to use vehicles and cant spawn at dropuplinks or CRU and are force to walk from mcc. Also, give them a bigger frame (not too big so they can still run inside buildings) and give them a large hit box so that they are hard to miss and cant strafe because they are slow.
Weapons should still work on them but to a lesser degree, so you would have to use an anti-vehicle weapon. Giving swarm launchers the ability to lock and fire at these sentinels would be great, and maybe add a new weapon or two to fight them.
In addition, these heavy should be strong enough to destroy a LAV and stand against a tank or HAV. By "stand against" I mean be able to do some damage to them and take a few shot from them, but i do not mean they should be able to take out a tank on their own. With 2 more of these sentinels yes but not alone.
It would be a team effort to take down a sentinel, and you should get extra War Points for killing a sentinel. When buying a sentinel they would cost a great amount of money. The proto sentinel would cost the same as a HAV, if not even more. This is a rough idea of mine and it does need "some" working. Sentinel are suppose to be these badass guys who tank shots like a, well, tank. But they are easily killed by an assault suit, so i thought of this.
I don't know how others would think about this, so ill gladly read your feedback on this. You are suggesting they introduce MTAC's using enlarged Sentinel art assets. This is an interesting idea. You would get a better reaction though if you would call them MTAC's rather than Sentinels.
The way you composed your suggestion you are going to **** off Sentinels by suggesting their class be eliminated and get replaced with what are essentually MTAC's, while you also **** off the Sentinel haters because it sounds like you are suggesting that Sentienls should be even more powerful than they are now.
I suggest that you copy and paste my edited post into your original post, and then go through and change "Sentinel" to MTAC were appropriate.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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![Vitharr Foebane Vitharr Foebane](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Vitharr Foebane
Terminal Courtesy Proficiency V.
2100
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.12.15 18:38:00 -
[20] - Quote
hfderrtgvcd wrote:Drake Whiteblade wrote:Forever ETC wrote:Sorry, but...no. They are fine as is, if anything i think their resistance bonuses need to be adjusted based on their primary tank and opposing racial weaponry. EX: Amarr has armor resistance against projectiles and shield resistance to plasma,with armor resistance being higher than shield. The HMG is also in need of a few minor adjustments. What you are proposing is something crazy that would be hard to implement in this game and effectively changing the sentinels a whole. Yes, but im dissapointed at how weak sentinels are. You can kill a sentinel with a militia medium. So they kinda need to be changed as a whole. Either you're trolling or you're a terrible player. HMG sentinel is the strongest suit in the game the fact that everybody bases an entire specialization off ONE WEAPON sickens me. This would never have happened if we had racial heavy weapons from the beginning like the light weapons did.
Amarr: Assault V, Scout V, Sentinel V, Commando V, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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![Pokey Dravon Pokey Dravon](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Pokey Dravon
OSG Planetary Operations Covert Intervention
3997
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.12.15 18:55:00 -
[21] - Quote
Drake Whiteblade wrote:Jacques Cayton II wrote:Drake Whiteblade wrote:Forever ETC wrote:Sorry, but...no. They are fine as is, if anything i think their resistance bonuses need to be adjusted based on their primary tank and opposing racial weaponry. EX: Amarr has armor resistance against projectiles and shield resistance to plasma,with armor resistance being higher than shield. The HMG is also in need of a few minor adjustments. What you are proposing is something crazy that would be hard to implement in this game and effectively changing the sentinels a whole. Yes, but im dissapointed at how weak sentinels are. You can kill a sentinel with a militia medium. So they kinda need to be changed as a whole. You should be able to do so No, you shouldnt. Maybe 3 or 4 militia yes, but alone. They are way too weak, and if they nerf the plates heavies are going to be absolute ****.
So if one team deploys 16 Sentinels, you want the other team to need 48-64 Militia infantry to take them on?
Ok so lets see, the difference between a Militia Weapon and a Proto one is about 10% DPS so if the other team is entirely fit with proto weapons we can knock off 10% needed so thats down to 43-58 infantry to deal with the Sentinels.
Ok so lets put them all in proto suits now, we'll just assume they have double the HP as a Militia suit which is very liberal and not accurate but I'll give you the benefit on the doubt for an example. So if they have double HP then you could theoretically cut the number of needed infantry in half yeah? So now you need 21-29 fully fit proto infantry to fight the 16 sentinels. Too bad the most you can deploy is 16, so by your definition, non-sentinels would be screwed.
Do you see why your logic is flawed?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
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![Drake Whiteblade Drake Whiteblade](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Drake Whiteblade
machines of war
0
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.12.16 15:05:00 -
[22] - Quote
Fox Gaden wrote:Must edit in order to read without getting a headache. Drake Whiteblade wrote:What I think you should do is leave the regular heavy and commando suit the way they are now, and turn the sentinels into something of a small tank (lot more armor and shield, resistance etc.). Give them a special armor glass "Sentinel armor plates and repairers" and give these armor plates and rep their own skill tree in the armors branch.
Also, because the regular heavy suits would use HMG and Forge guns, give them a special weapon (maybe a stronger HMG of something along the lines) and remove their side arm slot. They would be the ultimate anti-infantry unit.
It might sound like i want an unkillabe suit for myself, but in order to balance it out i came up with this. Make them so the sentinels move at less then half the speed they do now and make them unable to use vehicles and cant spawn at dropuplinks or CRU and are force to walk from mcc. Also, give them a bigger frame (not too big so they can still run inside buildings) and give them a large hit box so that they are hard to miss and cant strafe because they are slow.
Weapons should still work on them but to a lesser degree, so you would have to use an anti-vehicle weapon. Giving swarm launchers the ability to lock and fire at these sentinels would be great, and maybe add a new weapon or two to fight them.
In addition, these heavy should be strong enough to destroy a LAV and stand against a tank or HAV. By "stand against" I mean be able to do some damage to them and take a few shot from them, but i do not mean they should be able to take out a tank on their own. With 2 more of these sentinels yes but not alone.
It would be a team effort to take down a sentinel, and you should get extra War Points for killing a sentinel. When buying a sentinel they would cost a great amount of money. The proto sentinel would cost the same as a HAV, if not even more. This is a rough idea of mine and it does need "some" working. Sentinel are suppose to be these badass guys who tank shots like a, well, tank. But they are easily killed by an assault suit, so i thought of this.
I don't know how others would think about this, so ill gladly read your feedback on this. You are suggesting they introduce MTAC's using enlarged Sentinel art assets. This is an interesting idea. You would get a better reaction though if you would call them MTAC's rather than Sentinels. The way you composed your suggestion you are going to **** off Sentinels by suggesting their class be eliminated and get replaced with what are essentually MTAC's, while you also **** off the Sentinel haters because it sounds like you are suggesting that Sentienls should be even more powerful than they are now. I suggest that you copy and paste my edited post into your original post, and then go through and change "Sentinel" to MTAC were appropriate. Yes, thank you for the post. This is actually my first post to anywhere so it ended up looking like this. And i didnt think about MTAC when i wrote this.
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![Drake Whiteblade Drake Whiteblade](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Drake Whiteblade
machines of war
0
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Posted - 2014.12.16 15:35:00 -
[23] - Quote
Pokey Dravon wrote:Drake Whiteblade wrote:Jacques Cayton II wrote:Drake Whiteblade wrote:Forever ETC wrote:Sorry, but...no. They are fine as is, if anything i think their resistance bonuses need to be adjusted based on their primary tank and opposing racial weaponry. EX: Amarr has armor resistance against projectiles and shield resistance to plasma,with armor resistance being higher than shield. The HMG is also in need of a few minor adjustments. What you are proposing is something crazy that would be hard to implement in this game and effectively changing the sentinels a whole. Yes, but im dissapointed at how weak sentinels are. You can kill a sentinel with a militia medium. So they kinda need to be changed as a whole. You should be able to do so No, you shouldnt. Maybe 3 or 4 militia yes, but alone. They are way too weak, and if they nerf the plates heavies are going to be absolute ****. So if one team deploys 16 Sentinels, you want the other team to need 48-64 Militia infantry to take them on? Ok so lets see, the difference between a Militia Weapon and a Proto one is about 10% DPS so if the other team is entirely fit with proto weapons we can knock off 10% needed so thats down to 43-58 infantry to deal with the Sentinels. Ok so lets put them all in proto suits now, we'll just assume they have double the HP as a Militia suit which is very liberal and not accurate but I'll give you the benefit on the doubt for an example. So if they have double HP then you could theoretically cut the number of needed infantry in half yeah? So now you need 21-29 fully fit proto infantry to fight the 16 sentinels. Too bad the most you can deploy is 16, so by your definition, non-sentinels would be screwed. Do you see why your logic is flawed? I see your point yes, but what im also saying is that is they were to change the sentinel the way i see they would also add weaponry to take them down.
By making it so that these sentinels would need a great amount of sp to be used, it would mean that you couldnt use them in academy. And after academy there would be people with the recruired weapons to take them down more easily. But that would of course mean that everyone would run anti-sentinel like the do av right now.
But this was only a rough idea, and i knew it would need working so it would be balanced. But thank you for your opinnion, it was actually a really good one. |
![Pokey Dravon Pokey Dravon](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Pokey Dravon
OSG Planetary Operations Covert Intervention
3999
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Posted - 2014.12.16 15:48:00 -
[24] - Quote
Drake Whiteblade wrote: I see your point yes, but what im also saying is that is they were to change the sentinel the way i see they would also add weaponry to take them down.
By making it so that these sentinels would need a great amount of sp to be used, it would mean that you couldnt use them in academy. And after academy there would be people with the recruired weapons to take them down more easily. But that would of course mean that everyone would run anti-sentinel like the do av right now.
But this was only a rough idea, and i knew it would need working so it would be balanced. But thank you for your opinnion, it was actually a really good one.
Well if you go with what Fox said and make this actually an MTAC which would be considered a vehicle, it's a bit more reasonable since vehicles have a hard limit of how many can exist in a match at once. So I'd go with that approach, even if the existence of MTACs are a bit of an ongoing joke since Fanfest 2013
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
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![RogueTrooper 2000AD RogueTrooper 2000AD](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
RogueTrooper 2000AD
Neckbeard Absolution
450
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Posted - 2014.12.16 17:43:00 -
[25] - Quote
Oh this thread lol.
K den.
Do not try and bend the K den. That's impossible. Instead... only try to realize the truth.
There is no k den.
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![Breakin Stuff Breakin Stuff](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5808
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Posted - 2014.12.16 17:48:00 -
[26] - Quote
I have found the thread that trolls itself.
I can add nothing to this conversation.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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![Drake Whiteblade Drake Whiteblade](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Drake Whiteblade
machines of war
0
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Posted - 2014.12.16 18:00:00 -
[27] - Quote
Pokey Dravon wrote:Drake Whiteblade wrote: I see your point yes, but what im also saying is that is they were to change the sentinel the way i see they would also add weaponry to take them down.
By making it so that these sentinels would need a great amount of sp to be used, it would mean that you couldnt use them in academy. And after academy there would be people with the recruired weapons to take them down more easily. But that would of course mean that everyone would run anti-sentinel like the do av right now.
But this was only a rough idea, and i knew it would need working so it would be balanced. But thank you for your opinnion, it was actually a really good one.
Well if you go with what Fox said and make this actually an MTAC which would be considered a vehicle, it's a bit more reasonable since vehicles have a hard limit of how many can exist in a match at once. So I'd go with that approach, even if the existence of MTACs are a bit of an ongoing joke since Fanfest 2013 Well that would mean you couldnt uplink it into objectives and it would eliminate 16 sentinel fights.
So in short, keep the sentinels the way they are and add mech/power armor suit in the game.
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