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Sir Dukey
Murphys-Law General Tso's Alliance
1296
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Posted - 2014.12.12 21:06:00 -
[1] - Quote
Seriously, why do shield extenders take up almost and in some cases more PG than Armor plates? Seriously, it is easier to fit a shield suit with armor modules than actual shield modules. P.S. they cost a lot more CPU too.
Acquire Currency, Disregard Female Canis lupus familiaris
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Robocop Junior
research lab
901
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Posted - 2014.12.12 21:09:00 -
[2] - Quote
Wild guess, you can rep at 50hp/sec?
If strength were all, tiger would not fear scorpion.
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Sir Dukey
Murphys-Law General Tso's Alliance
1296
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Posted - 2014.12.12 21:12:00 -
[3] - Quote
Robocop Junior wrote:Wild guess, you can rep at 50hp/sec?
With two recharges. 2/4 high slots.
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Robocop Junior
research lab
901
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Posted - 2014.12.12 21:15:00 -
[4] - Quote
If you had enough CPU/PG what would your ideal fit look like?
If strength were all, tiger would not fear scorpion.
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Sinboto Simmons
Murphys-Law General Tso's Alliance
6721
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Posted - 2014.12.12 21:17:00 -
[5] - Quote
Robocop Junior wrote:Wild guess, you can rep at 50hp/sec? actually that requires three separate modules:
Extender
Regulator
Recharger
The Extender itself actually increases the shield recharge delay, add regulators for a counter decrease, then the recharger for increased rep per second.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
Born of the Brutor tribe
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Sir Dukey
Murphys-Law General Tso's Alliance
1296
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Posted - 2014.12.12 21:17:00 -
[6] - Quote
Robocop Junior wrote:If you had enough CPU/PG what would your ideal fit look like?
Shield extenders + chargers+regulators + KIn catsGĺÉmostly this.
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Sir Dukey
Murphys-Law General Tso's Alliance
1296
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Posted - 2014.12.12 21:18:00 -
[7] - Quote
Sinboto Simmons wrote:Robocop Junior wrote:Wild guess, you can rep at 50hp/sec? actually that requires three separate modules: Extender Regulator Recharger The Extender itself actually increases the shield recharge delay, add regulators for a counter decrease, then the recharger for increased rep per second.
It actually requires 2 recharges (excluding the other modules that take away shields)
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Killer's Coys
Prima Gallicus
184
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Posted - 2014.12.12 21:20:00 -
[8] - Quote
Sir Dukey wrote:Robocop Junior wrote:If you had enough CPU/PG what would your ideal fit look like? Shield extenders + chargers+regulators + KIn catsGĺÉmostly this.
+1
Kitkat takes a lot of PG...
Like a dream
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Robocop Junior
research lab
901
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Posted - 2014.12.12 21:24:00 -
[9] - Quote
I dunno why I even opened my mouth lol I know jack about shields I thought regulators were low slots :/ What if they combined regulators & rechargers into one skill but just slightly reduced the effectiveness so you have less mods to worry about like armor.
If strength were all, tiger would not fear scorpion.
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Vitharr Foebane
Terminal Courtesy Proficiency V.
2071
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Posted - 2014.12.12 21:40:00 -
[10] - Quote
Robocop Junior wrote:I dunno why I even opened my mouth lol I know jack about shields I thought regulators were low slots :/ What if they combined regulators & rechargers into one skill but just slightly reduced the effectiveness so you have less mods to worry about like armor.
Bored so I am gonna dust off my Calogi & see how it goes. regs are low slots
Amarr: Assault V, Scout V, Sentinel V, Commando V, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Sinboto Simmons
Murphys-Law General Tso's Alliance
6721
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Posted - 2014.12.12 21:45:00 -
[11] - Quote
Vitharr Foebane wrote:Robocop Junior wrote:I dunno why I even opened my mouth lol I know jack about shields I thought regulators were low slots :/ What if they combined regulators & rechargers into one skill but just slightly reduced the effectiveness so you have less mods to worry about like armor.
Bored so I am gonna dust off my Calogi & see how it goes. regs are low slots indeed.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
Born of the Brutor tribe
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Sir Dukey
Murphys-Law General Tso's Alliance
1300
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Posted - 2014.12.12 21:50:00 -
[12] - Quote
Sinboto Simmons wrote:Vitharr Foebane wrote:Robocop Junior wrote:I dunno why I even opened my mouth lol I know jack about shields I thought regulators were low slots :/ What if they combined regulators & rechargers into one skill but just slightly reduced the effectiveness so you have less mods to worry about like armor.
Bored so I am gonna dust off my Calogi & see how it goes. regs are low slots indeed.
Armor among the races in balanced- Gallante gets repair Amarr- can tank
Shield among the races is not balanced- Caldari-Shield tank, and can recharge Minmatar- not shield tanking pros.
What needs to happen is we need to give Minmatar better recharge capabilities.
I was thinking 35 shield reps per sec base 5/7 delay.
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Arkena Wyrnspire
Fatal Absolution
20145
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Posted - 2014.12.12 21:54:00 -
[13] - Quote
Sinboto Simmons wrote:Robocop Junior wrote:Wild guess, you can rep at 50hp/sec? actually that requires three separate modules: Extender Regulator Recharger The Extender itself actually increases the shield recharge delay, add regulators for a counter decrease, then the recharger for increased rep per second.
You can rep at 50 HP/s without a regulator or extender. Neither of those affect your regen rate.
Sometimes, one just has an overwhelming urge to throw a potato at someone.
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Sinboto Simmons
Murphys-Law General Tso's Alliance
6721
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Posted - 2014.12.12 21:57:00 -
[14] - Quote
Arkena Wyrnspire wrote:Sinboto Simmons wrote:Robocop Junior wrote:Wild guess, you can rep at 50hp/sec? actually that requires three separate modules: Extender Regulator Recharger The Extender itself actually increases the shield recharge delay, add regulators for a counter decrease, then the recharger for increased rep per second. You can rep at 50 HP/s without a regulator or extender. Neither of those affect your regen rate. *smiles* I'll be less broad next time.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
Born of the Brutor tribe
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Cavani1EE7
Murphys-Law
587
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Posted - 2014.12.12 21:58:00 -
[15] - Quote
Sir Dukey wrote:Sinboto Simmons wrote:Vitharr Foebane wrote:Robocop Junior wrote:I dunno why I even opened my mouth lol I know jack about shields I thought regulators were low slots :/ What if they combined regulators & rechargers into one skill but just slightly reduced the effectiveness so you have less mods to worry about like armor.
Bored so I am gonna dust off my Calogi & see how it goes. regs are low slots indeed. Armor among the races in balanced- Gallante gets repair Amarr- can tank Shield among the races is not balanced- Caldari-Shield tank, and can recharge Minmatar- not shield tanking pros. What needs to happen is we need to give Minmatar better recharge capabilities. I was thinking 35 shield reps per sec base 5/7 delay. The minmatar is not considered a shield tanking suit anymore nor do CCP. They made the minmatar so that they can have a decent double tank while being as fast and strafe as much as a scout.
Take a bow
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Sgt Kirk
Fatal Absolution
8805
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Posted - 2014.12.12 22:14:00 -
[16] - Quote
Arkena Wyrnspire wrote:Sinboto Simmons wrote:Robocop Junior wrote:Wild guess, you can rep at 50hp/sec? actually that requires three separate modules: Extender Regulator Recharger The Extender itself actually increases the shield recharge delay, add regulators for a counter decrease, then the recharger for increased rep per second. You can rep at 50 HP/s without a regulator or extender. Neither of those affect your regen rate. Shield Tankers are so ignorant.
I don't even use Basic Armor Plates because they slow me down.
I use Ferroscale plates and those have around the same area of HP give or take a few HP but they don't have fast native recharge so I can't just stack Ferroscales and be happy. I have to use at least two slots for Repair modules.
If I had the SP in everything I have now but swap Caldari for Gallente I can have a Caldari Assault ck.0 like this:
Highs: x4 Complex Shield Extenders x1 Shield Regulator
Lows: x3 Complex Regulators (Only because I'm a purist) but lets be honest, the rest of you would swap up the third regulator for an armor plate, you filth.
Weapons: Iskhuk. Assault Rail Rifle Kaala. Magses SMG Wirk. AV grenade (again, purist)
ADV Nanite Injector (if you put an armor plate you could get the proto one but I use an ADV on my Gallassault)
CPU579.1325 / 526.3125gF PG84.50625 / 80.0625kW
Shield343.75[634.15] HP Armor193.75HP eHP537.5[827.9] HP
Shield Recharge Rate30[45.53] HP/s Shield Recharge Delay5[1.6] s Shield Dep. Rec. Delay6[2.51] s
Armor Repair Rate1.5HP/s
Movement Speed5m/s
Strafe Speed4.5m/s Sprint Speed7.35m/s Stamina183.75 Stamina Recovery Rate21/s
Scan Profile45dB Scan Precision45dB Scan Radius15m
There's no way that suit is not impressive. It's easily on par with my Gallente Assault gk.0 as far as stats go. My suit which has 591 armor and 194 shields same speed but more can do more damage because of the damage mods thankfully.
And in all honesty, because it's Caldari I wouldn't even put on the Recharger, I'd put on another extender and lower the third regulator to advanced but that's only because I play EVE.
The Caldari Assault Suit is soooo good. But sadly I commonly see ck.0 fits with more armor than shields.... filthy plebs.
CCP holds the Caldari's hand so this doesn't happen again.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15824
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Posted - 2014.12.12 22:16:00 -
[17] - Quote
Sir Dukey wrote:Seriously, why do shield extenders take up almost and in some cases more PG than Armor plates? Seriously, it is easier to fit a shield suit with armor modules than actual shield modules. P.S. they cost a lot more CPU too.
You should think of it like this. Armour was never meant to have native reps. A shield Extender provides X Shield but unlike armour would regenerate without the requirements of a module those hit points many times over in the course of a battle at a naturally high rate.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Sgt Kirk
Fatal Absolution
8806
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Posted - 2014.12.12 22:20:00 -
[18] - Quote
True Adamance wrote:Sir Dukey wrote:Seriously, why do shield extenders take up almost and in some cases more PG than Armor plates? Seriously, it is easier to fit a shield suit with armor modules than actual shield modules. P.S. they cost a lot more CPU too. You should think of it like this. Armour was never meant to have native reps. A shield Extender provides X Shield but unlike armour would regenerate without the requirements of a module those hit points many times over in the course of a battle at a naturally high rate. And one of the reasons why suits were given small armor reps in the first place was to discourage shield users from being forced to equip an armor rep module.
Shield users are the ones that wanted it the most. I was honestly content with only Gallente having that feature but whateves, stay away from our women armor modules.
CCP holds the Caldari's hand so this doesn't happen again.
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Lloyd Orfay
Kinsho Swords Caldari State
278
|
Posted - 2014.12.12 22:30:00 -
[19] - Quote
The majority of suits that rely on shielding have the poorest possible shield regen, delays, etc so usually 2 advanced regulators and up are needed(due to the fact that 2 adv regulators cut the delay by half, making the usual 5 and 6 second delay times far more bearable) Rechargers are needed because of the low regeneration number is there, and the best shield extenders are needed because out of the 4 rifle typs, 3 rerdless of damage profile will viciously tear shields down. Shield tanking suits need a lot of CPU/PG for this, yet everything neededing a lot of CPU instead of PG cuts down on statistical diversity, and often times the shield tanking suits do not have the CPU required for the indiverse CPU intensive stats. It really should be where things that come from the gallente and minmatar use more PG rather than CPU, or at least things in the low slots use more PG than CPU and high slot modules do the opposite.
Incompetence is not being able to stop a weapon from being omni-range effective, give it proper recoil or dispersion.
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Sgt Kirk
Fatal Absolution
8806
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Posted - 2014.12.12 22:48:00 -
[20] - Quote
Lloyd Orfay wrote:The majority of suits that rely on shielding have the poorest possible shield regen, delays, etc LLOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL
10/10 troll
CCP holds the Caldari's hand so this doesn't happen again.
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Jack 3enimble
Titans of Phoenix
598
|
Posted - 2014.12.12 23:01:00 -
[21] - Quote
Sgt Kirk wrote:Arkena Wyrnspire wrote:Sinboto Simmons wrote:Robocop Junior wrote:Wild guess, you can rep at 50hp/sec? actually that requires three separate modules: Extender Regulator Recharger The Extender itself actually increases the shield recharge delay, add regulators for a counter decrease, then the recharger for increased rep per second. You can rep at 50 HP/s without a regulator or extender. Neither of those affect your regen rate. Shield Tankers are so ignorant. I don't even use Basic Armor Plates because they slow me down. I use Ferroscale plates and those have around the same area of HP give or take a few HP but they don't have fast native recharge so I can't just stack Ferroscales and be happy. I have to use at least two slots for Repair modules. If I had the SP in everything I have now but swap Caldari for Gallente I can have a Caldari Assault ck.0 like this: Highs: x4 Complex Shield Extenders x1 Shield Regulator Lows: x3 Complex Regulators (Only because I'm a purist) but lets be honest, the rest of you would swap up the third regulator for an armor plate, you filth. Weapons: Iskhuk. Assault Rail Rifle Kaala. Magses SMG Wirk. AV grenade (again, purist) ADV Nanite Injector (if you put an armor plate you could get the proto one but I use an ADV on my Gallassault) CPU579.1325 / 526.3125gF PG84.50625 / 80.0625kW Shield343.75[634.15] HP Armor193.75HP eHP537.5[827.9] HP Shield Recharge Rate30[45.53] HP/s Shield Recharge Delay5[1.6] s Shield Dep. Rec. Delay6[2.51] s Armor Repair Rate1.5HP/s Movement Speed5m/s Strafe Speed4.5m/s Sprint Speed7.35m/s Stamina183.75 Stamina Recovery Rate21/s Scan Profile45dB Scan Precision45dB Scan Radius15m There's no way that suit is not impressive. It's easily on par with my Gallente Assault gk.0 as far as stats go. My suit which has 591 armor and 194 shields same speed but more can do more damage because of the damage mods thankfully. And in all honesty, because it's Caldari I wouldn't even put on the Recharger, I'd put on another extender and lower the third regulator to advanced but that's only because I play EVE. The Caldari Assault Suit is soooo good. But sadly I commonly see ck.0 fits with more armor than shields.... filthy plebs.
I like you man, no joke and non creepy. Thing I want to know you filthy Gal pleb, is how you fit a regulator in the high slot
Dealing justice with a swift punch in the balls, now in battles near you!
Lord of the Links
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TYCHUS MAXWELL
The Fun Police
676
|
Posted - 2014.12.12 23:05:00 -
[22] - Quote
Sgt Kirk wrote:True Adamance wrote:Sir Dukey wrote:Seriously, why do shield extenders take up almost and in some cases more PG than Armor plates? Seriously, it is easier to fit a shield suit with armor modules than actual shield modules. P.S. they cost a lot more CPU too. You should think of it like this. Armour was never meant to have native reps. A shield Extender provides X Shield but unlike armour would regenerate without the requirements of a module those hit points many times over in the course of a battle at a naturally high rate. And one of the reasons why suits were given small armor reps in the first place was to discourage shield users from being forced to equip an armor rep module. Shield users are the ones that wanted it the most. I was honestly content with only Gallente having that feature but whateves, stay away from our women armor modules.
Serious question, have you actually used shield tanked suits? You said earlier that you can't just stack ferroscales and be good... a Caldari assault with extenders stacked is a pretty **** fit bro... 30 regen a second sounds great and all but 0 damage from a forge gun splash effect will stop that regen, let alone any stray bullet. A Caldari assault that is brick tanked with nothing but extenders in the high will be hiding in corners for most of the engagements and easily be flanked. Before I respecced Minmitar I used to use Gallente, Minmitar, and Caldari suits at adv level and by far it was more effective to run a Gallente armor rep skirmisher with equivalent e/hp as my Caldari skirmisher. The Gallente skirmisher had 20 shield regen and 16 armor rep while the Caldari Skirmisher had 40 shield regen and 6 armor repair. I could effectively hold off targets and take a ton of punishment to then repair as long as I was able to keep players at range. I had two choices on the Caldari skirmisher... wait until I was fully recharged which made me extremely vulnerable to flanking or I could peak out and risk my shields being reset until they did flank me.
I just wish players who have never really explored both styles would refrain from claiming to understand both sides. |
Jack 3enimble
Titans of Phoenix
598
|
Posted - 2014.12.12 23:08:00 -
[23] - Quote
TYCHUS MAXWELL wrote:Sgt Kirk wrote:True Adamance wrote:Sir Dukey wrote:Seriously, why do shield extenders take up almost and in some cases more PG than Armor plates? Seriously, it is easier to fit a shield suit with armor modules than actual shield modules. P.S. they cost a lot more CPU too. You should think of it like this. Armour was never meant to have native reps. A shield Extender provides X Shield but unlike armour would regenerate without the requirements of a module those hit points many times over in the course of a battle at a naturally high rate. And one of the reasons why suits were given small armor reps in the first place was to discourage shield users from being forced to equip an armor rep module. Shield users are the ones that wanted it the most. I was honestly content with only Gallente having that feature but whateves, stay away from our women armor modules. Serious question, have you actually used shield tanked suits? You said earlier that you can't just stack ferroscales and be good... a Caldari assault with extenders stacked is a pretty **** fit bro... 30 regen a second sounds great and all but 0 damage from a forge gun splash effect will stop that regen, let alone any stray bullet. A Caldari assault that is brick tanked with nothing but extenders in the high will be hiding in corners for most of the engagements and easily be flanked. Before I respecced Minmitar I used to use Gallente, Minmitar, and Caldari suits at adv level and by far it was more effective to run a Gallente armor rep skirmisher with equivalent e/hp as my Caldari skirmisher. The Gallente skirmisher had 20 shield regen and 16 armor rep while the Caldari Skirmisher had 40 shield regen and 6 armor repair. I could effectively hold off targets and take a ton of punishment to then repair as long as I was able to keep players at range. I had two choices on the Caldari skirmisher... wait until I was fully recharged which made me extremely vulnerable to flanking or I could peak out and risk my shields being reset until they did flank me. I just wish players who have never really explored both styles would refrain from claiming to understand both sides.
At what range though? People that know how to set up a shield suit are not always the people that know how to play with them
Dealing justice with a swift punch in the balls, now in battles near you!
Lord of the Links
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TYCHUS MAXWELL
The Fun Police
678
|
Posted - 2014.12.12 23:09:00 -
[24] - Quote
Jack 3enimble wrote:TYCHUS MAXWELL wrote:Sgt Kirk wrote:True Adamance wrote:Sir Dukey wrote:Seriously, why do shield extenders take up almost and in some cases more PG than Armor plates? Seriously, it is easier to fit a shield suit with armor modules than actual shield modules. P.S. they cost a lot more CPU too. You should think of it like this. Armour was never meant to have native reps. A shield Extender provides X Shield but unlike armour would regenerate without the requirements of a module those hit points many times over in the course of a battle at a naturally high rate. And one of the reasons why suits were given small armor reps in the first place was to discourage shield users from being forced to equip an armor rep module. Shield users are the ones that wanted it the most. I was honestly content with only Gallente having that feature but whateves, stay away from our women armor modules. Serious question, have you actually used shield tanked suits? You said earlier that you can't just stack ferroscales and be good... a Caldari assault with extenders stacked is a pretty **** fit bro... 30 regen a second sounds great and all but 0 damage from a forge gun splash effect will stop that regen, let alone any stray bullet. A Caldari assault that is brick tanked with nothing but extenders in the high will be hiding in corners for most of the engagements and easily be flanked. Before I respecced Minmitar I used to use Gallente, Minmitar, and Caldari suits at adv level and by far it was more effective to run a Gallente armor rep skirmisher with equivalent e/hp as my Caldari skirmisher. The Gallente skirmisher had 20 shield regen and 16 armor rep while the Caldari Skirmisher had 40 shield regen and 6 armor repair. I could effectively hold off targets and take a ton of punishment to then repair as long as I was able to keep players at range. I had two choices on the Caldari skirmisher... wait until I was fully recharged which made me extremely vulnerable to flanking or I could peak out and risk my shields being reset until they did flank me. I just wish players who have never really explored both styles would refrain from claiming to understand both sides. At what range though? People that know how to set up a shield suit are not always the people that know how to play with them
I actually edited my post to include that question lol, and still there's no reason not to armor tank at long ranges. Let me ask you a question... How often is a Rail Rifle outside of Laser Rifle range? Also, as I did point out at any range where a gun registers a hit will your shields reset which makes traversing the map in shield tanked Caldari suits pretty difficult. Their regen doesn't really matter unless you can rely on your team to carry you when your waiting around. This can be done by armor tanks too though. With the added benefit that they can help in a fight while repairing. |
KING CHECKMATE
Opus Arcana Covert Intervention
6318
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Posted - 2014.12.12 23:12:00 -
[25] - Quote
Sir Dukey wrote:Seriously, why do shield extenders take up almost and in some cases more PG than Armor plates? Seriously, it is easier to fit a shield suit with armor modules than actual shield modules. P.S. they cost a lot more CPU too.
When you use Energizers or recharger it actually evens out n.n
0 PG needed for em...
Amarr Logi, Scout, Assault , Sentinel and soon Commando. Check MY loyalty Empress o7
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Jack 3enimble
Titans of Phoenix
600
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Posted - 2014.12.12 23:27:00 -
[26] - Quote
Agreed. Laser rifles are super rare though, so im not calculating those as a thread. The shield delay reset after 1 or even 0 damage from splash or super long range **** me off too. It should have a damage threshold
Dealing justice with a swift punch in the balls, now in battles near you!
Lord of the Links
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Sgt Kirk
Fatal Absolution
8812
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Posted - 2014.12.12 23:29:00 -
[27] - Quote
Jack 3enimble wrote:I like you man, no joke and non creepy. Thing I want to know you filthy Gal pleb, is how you fit a regulator in the high slot lol whoops. I meant a Recharger!
CCP holds the Caldari's hand so this doesn't happen again.
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Sgt Kirk
Fatal Absolution
8812
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Posted - 2014.12.12 23:40:00 -
[28] - Quote
TYCHUS MAXWELL wrote: I just wish players who have never really explored both styles would refrain from claiming to understand both sides.
Because I've been here since the beginning when they let EVE players have access.
I shield tanked once but that was ages ago, that doesn't mean that I forgot how to properly fit a shield tanked suit and I have a Caldari alt that does just fine and he only has 9 mil SP. Advanced tier stuff but damn it's impressive.
So, long story short. I've been here longer, I play EVE, I've played the suits and have common sense. So I will continue to correct shield tankers when they are wrong because I have a little bit more understanding about shield tanking than some casual.
CCP holds the Caldari's hand so this doesn't happen again.
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TYCHUS MAXWELL
The Fun Police
682
|
Posted - 2014.12.12 23:49:00 -
[29] - Quote
Jack 3enimble wrote:@Maxwell
Agreed. Laser rifles are super rare though, so im not calculating those as a thread. The shield delay reset after 1 or even 0 damage from splash or super long range **** me off too. It should have a damage threshold
I do agree at range under certain circumstances Shield tanking is tolerable, but given the layout of most objectives it's not very useful, and the bigger issue to me is that Armor tanks can stay at range as well, and perform much better in CQC. Movement, speed aside. |
TYCHUS MAXWELL
The Fun Police
683
|
Posted - 2014.12.12 23:55:00 -
[30] - Quote
Sgt Kirk wrote:TYCHUS MAXWELL wrote: I just wish players who have never really explored both styles would refrain from claiming to understand both sides. Because I've been here since the beginning when they let EVE players have access. I shield tanked once but that was ages ago, that doesn't mean that I forgot how to properly fit a shield tanked suit and I have a Caldari alt that does just fine and he only has 9 mil SP. Advanced tier stuff but damn it's impressive. So, long story short. I've been here longer, I play EVE, I've played the suits and have common sense. So I will continue to correct shield tankers when they are wrong because I have a little bit more understanding about shield tanking than some casual.
You haven't played them in ages? Explain how that makes you an expert? Shield tanking isn't how it was back when I started and I haven't even been here since beta only uprising. Define just fine on your Caldari alt? Do you solo play the alt and do you go for the objective? Because I found in solo play I can solo hold objectives much better as an armor tank Gallente assault then I ever could as a Caldari. Also, mentioning EvE just makes you sound under confident about your position as you should know that has no bearing on this game whatsoever. You are just trying to sound important because you have played an older CCP game that is from a completely different genre.
I mention solo play because literally any build is effective if you have a competent squad backing you that is playing towards the current meta.
I'm good at checkers!!! Bet i'll be good at axis and allies!! That's what you sound like right now. |
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RogueTrooper 2000AD
Neckbeard Absolution
398
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Posted - 2014.12.13 00:37:00 -
[31] - Quote
Because K den.
Destinys 10 year plan was great.
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Atiim
Titans of Phoenix
14386
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Posted - 2014.12.13 00:45:00 -
[32] - Quote
Robocop Junior wrote:Wild guess, you can rep at 50hp/sec? I wish my Shield suits could rep at 50HP/s.
The 1st Matari Commando
-HAND
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Sir Dukey
Murphys-Law General Tso's Alliance
1309
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Posted - 2014.12.13 03:58:00 -
[33] - Quote
Cavani1EE7 wrote:Sir Dukey wrote:Sinboto Simmons wrote:Vitharr Foebane wrote:Robocop Junior wrote:I dunno why I even opened my mouth lol I know jack about shields I thought regulators were low slots :/ What if they combined regulators & rechargers into one skill but just slightly reduced the effectiveness so you have less mods to worry about like armor.
Bored so I am gonna dust off my Calogi & see how it goes. regs are low slots indeed. Armor among the races in balanced- Gallante gets repair Amarr- can tank Shield among the races is not balanced- Caldari-Shield tank, and can recharge Minmatar- not shield tanking pros. What needs to happen is we need to give Minmatar better recharge capabilities. I was thinking 35 shield reps per sec base 5/7 delay. The minmatar is not considered a shield tanking suit anymore. In hotfix Charlie CCP made the minmatar so that it could have a good double tank while being almost as fast and strafe as fast as a scout. Their native stats suggest that...
Please do me a favor and tell me where CCP said we want Minmatar to dual tank?
A good hit and run (Minmatar Play style) requires beastly regen which they don't have compared to Caldari. Caldari is taking baths in double bonuses while Minmatar have nothing going for them other than the fact they have .2 more m/s at base. Big Woop,they also come with 75% hp of the other Assualt. The reason MinAss is good is because the bonus.
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Sir Dukey
Murphys-Law General Tso's Alliance
1309
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Posted - 2014.12.13 04:00:00 -
[34] - Quote
KING CHECKMATE wrote:Sir Dukey wrote:Seriously, why do shield extenders take up almost and in some cases more PG than Armor plates? Seriously, it is easier to fit a shield suit with armor modules than actual shield modules. P.S. they cost a lot more CPU too. When you use Energizers or recharger it actually evens out n.n0 PG needed for em...
recharges- decreases my tank ability by like a straight 25%. If I wanted to I could get 100 shield/s and 1 sec delay but there is no point when you won't last long enough to survive even a bolt pistol.
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Sir Dukey
Murphys-Law General Tso's Alliance
1309
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Posted - 2014.12.13 04:04:00 -
[35] - Quote
Jack 3enimble wrote:Sgt Kirk wrote:Arkena Wyrnspire wrote:Sinboto Simmons wrote:Robocop Junior wrote:Wild guess, you can rep at 50hp/sec? actually that requires three separate modules: Extender Regulator Recharger The Extender itself actually increases the shield recharge delay, add regulators for a counter decrease, then the recharger for increased rep per second. You can rep at 50 HP/s without a regulator or extender. Neither of those affect your regen rate. Shield Tankers are so ignorant. I don't even use Basic Armor Plates because they slow me down. I use Ferroscale plates and those have around the same area of HP give or take a few HP but they don't have fast native recharge so I can't just stack Ferroscales and be happy. I have to use at least two slots for Repair modules. If I had the SP in everything I have now but swap Caldari for Gallente I can have a Caldari Assault ck.0 like this: Highs: x4 Complex Shield Extenders x1 Shield Regulator Lows: x3 Complex Regulators (Only because I'm a purist) but lets be honest, the rest of you would swap up the third regulator for an armor plate, you filth. Weapons: Iskhuk. Assault Rail Rifle Kaala. Magses SMG Wirk. AV grenade (again, purist) ADV Nanite Injector (if you put an armor plate you could get the proto one but I use an ADV on my Gallassault) CPU579.1325 / 526.3125gF PG84.50625 / 80.0625kW Shield343.75[634.15] HP Armor193.75HP eHP537.5[827.9] HP Shield Recharge Rate30[45.53] HP/s Shield Recharge Delay5[1.6] s Shield Dep. Rec. Delay6[2.51] s Armor Repair Rate1.5HP/s Movement Speed5m/s Strafe Speed4.5m/s Sprint Speed7.35m/s Stamina183.75 Stamina Recovery Rate21/s Scan Profile45dB Scan Precision45dB Scan Radius15m There's no way that suit is not impressive. It's easily on par with my Gallente Assault gk.0 as far as stats go. My suit which has 591 armor and 194 shields same speed but more can do more damage because of the damage mods thankfully. And in all honesty, because it's Caldari I wouldn't even put on the Recharger, I'd put on another extender and lower the third regulator to advanced but that's only because I play EVE. The Caldari Assault Suit is soooo good. But sadly I commonly see ck.0 fits with more armor than shields.... filthy plebs. I like you man, no joke and non creepy. Thing I want to know you filthy Gal pleb, is how you fit a regulator in the high slot
OK, Caldari hands down have the greatest shields in the world but Minmatar obviously don't. Anyway, that fit isn't that good, say hello to a militia ScR and get burnt to sh*t in seconds. If I tried to do that with a MinAss, I would end up with like 650 eHP, about the same delay and 37.5 recharge rate. My Cal scout would be a better assault than that because it also has 600+ eHP.
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Sir Dukey
Murphys-Law General Tso's Alliance
1311
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Posted - 2014.12.13 04:35:00 -
[36] - Quote
Sgt Kirk wrote:Lloyd Orfay wrote:The majority of suits that rely on shielding have the poorest possible shield regen, delays, etc LLOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL 10/10 troll
Dude, armor tankers have all their high slots free, they can put damage mods, more shields, precision mods ect. What do shield tankers have in lows- Regulators (That is literally the only thing that makes them even viable). Literally 6/8 sec delays on MinAss and 5/7 on Cal assault are big ass delays. If it wasn't for all of us stacking at least two shield regulators, shields wouldn't be viable. 90% of shield suits run Armour, why- because shield don't give enough HP, shield sometimes cost too much CPU/PG to fit.
If you shield tank you have to do it good as in make the whole fit shield tank. We don't just get 40+ shield regen per sec with a 2 sec delay without sacrifices. Anyway, shield's are almost utterly useless when you face one of the most highest DPSing weapon in the game (ScR). Even Caldari heavies with 800 shields get melted in 2 seconds.
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