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Cody Sietz
Random Gunz RISE of LEGION
4194
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Posted - 2014.12.10 22:16:00 -
[1] - Quote
After the plate and strafe penalty goes into effect there won't be a need to limit the GalScout's healing ability since stacking plates will be a horrible way to run a G-Scout.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Random Gunz RISE of LEGION
4196
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Posted - 2014.12.11 05:34:00 -
[2] - Quote
Bump
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Jaran Vilktar
CORP SIX KING
70
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Posted - 2014.12.11 11:54:00 -
[3] - Quote
Cody Sietz wrote:After the plate and strafe penalty goes into effect there won't be a need to limit the GalScout's healing ability since stacking plates will be a horrible way to run a G-Scout. The Galscout has 2.50 Passive Armor Repair and 3.00 on all other non specialized G-1 Light Frame's. I use galscout all the time and I feel like it's fine just as it is now. If you really want that extra .50 Passive Armor rep on your suit than you just need to run a Basic G/1 Light Frame (not that it would make a better choice than a scout frame IMO).
DUST 514 Is the first FPS I played actively for the PS3 and is my favorite FPS to this very day. :)
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3945
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Posted - 2014.12.11 15:31:00 -
[4] - Quote
Jaran Vilktar wrote:Cody Sietz wrote:After the plate and strafe penalty goes into effect there won't be a need to limit the GalScout's healing ability since stacking plates will be a horrible way to run a G-Scout. The Galscout has 2.50 Passive Armor Repair and 3.00 on all other non specialized G-1 Light Frame's. I use galscout all the time and I feel like it's fine just as it is now. If you really want that extra .50 Passive Armor rep on your suit than you just need to run a Basic G/1 Light Frame (not that it would make a better choice than a scout frame IMO).
Yeah I was going to say....I thought it only got decreased by 0.5/s, hardly something to be worried over.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
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Cody Sietz
Random Gunz RISE of LEGION
4201
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Posted - 2014.12.11 15:40:00 -
[5] - Quote
Jaran Vilktar wrote:Cody Sietz wrote:After the plate and strafe penalty goes into effect there won't be a need to limit the GalScout's healing ability since stacking plates will be a horrible way to run a G-Scout. The Galscout has 2.50 Passive Armor Repair and 3.00 on all other non specialized G-1 Light Frame's. I use galscout all the time and I feel like it's fine just as it is now. If you really want that extra .50 Passive Armor rep on your suit than you just need to run a Basic G/1 Light Frame (not that it would make a better choice than a scout frame IMO). It has 1.5...
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3945
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Posted - 2014.12.11 15:42:00 -
[6] - Quote
Cody Sietz wrote:Jaran Vilktar wrote:Cody Sietz wrote:After the plate and strafe penalty goes into effect there won't be a need to limit the GalScout's healing ability since stacking plates will be a horrible way to run a G-Scout. The Galscout has 2.50 Passive Armor Repair and 3.00 on all other non specialized G-1 Light Frame's. I use galscout all the time and I feel like it's fine just as it is now. If you really want that extra .50 Passive Armor rep on your suit than you just need to run a Basic G/1 Light Frame (not that it would make a better choice than a scout frame IMO). It has 1.5...
How does that value compare to Cal, Min, and Amarr regen values?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
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Cody Sietz
Random Gunz RISE of LEGION
4201
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Posted - 2014.12.11 15:43:00 -
[7] - Quote
Pokey Dravon wrote:Cody Sietz wrote:Jaran Vilktar wrote:Cody Sietz wrote:After the plate and strafe penalty goes into effect there won't be a need to limit the GalScout's healing ability since stacking plates will be a horrible way to run a G-Scout. The Galscout has 2.50 Passive Armor Repair and 3.00 on all other non specialized G-1 Light Frame's. I use galscout all the time and I feel like it's fine just as it is now. If you really want that extra .50 Passive Armor rep on your suit than you just need to run a Basic G/1 Light Frame (not that it would make a better choice than a scout frame IMO). It has 1.5... How does that value compare to Cal, Min, and Amarr regen values? I think they get 1 across the board, though I may be wrong. I haven't checked in awhile.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3946
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Posted - 2014.12.11 15:50:00 -
[8] - Quote
Cody Sietz wrote:Pokey Dravon wrote:Cody Sietz wrote:Jaran Vilktar wrote:Cody Sietz wrote:After the plate and strafe penalty goes into effect there won't be a need to limit the GalScout's healing ability since stacking plates will be a horrible way to run a G-Scout. The Galscout has 2.50 Passive Armor Repair and 3.00 on all other non specialized G-1 Light Frame's. I use galscout all the time and I feel like it's fine just as it is now. If you really want that extra .50 Passive Armor rep on your suit than you just need to run a Basic G/1 Light Frame (not that it would make a better choice than a scout frame IMO). It has 1.5... How does that value compare to Cal, Min, and Amarr regen values? I think they get 1 across the board, though I may be wrong. I haven't checked in awhile.
Sounds about right, I think CalScout is 0.5.
Knowing Rattati the base armor regen is likely based off the base armor HP and then a further modifier by the race and role of the suit.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
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Cody Sietz
Random Gunz RISE of LEGION
4201
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Posted - 2014.12.11 15:57:00 -
[9] - Quote
Pokey Dravon wrote:
Sounds about right, I think CalScout is 0.5.
Knowing Rattati the base armor regen is likely based off the base armor HP and then a further modifier by the race and role of the suit.
Yeah I think your right on the Cal.
I understand why it needed to be done, Gallente scouts having close to the ehp of a assault while still moving faster, repair at a quick rate and having better passive scans was OP as hell.
But with all the eWar/plate/scout fixes I think it's safe to give back the Gal scout is repair back.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3946
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Posted - 2014.12.11 15:58:00 -
[10] - Quote
Cody Sietz wrote:Pokey Dravon wrote:
Sounds about right, I think CalScout is 0.5.
Knowing Rattati the base armor regen is likely based off the base armor HP and then a further modifier by the race and role of the suit.
Yeah I think your right on the Cal. I understand why it needed to be done, Gallente scouts having close to the ehp of a assault while still moving faster, repair at a quick rate and having better passive scans was OP as hell. But with all the eWar/plate/scout fixes I think it's safe to give back the Gal scout is repair back.
Perhaps, I think its best if we see how things play out a bit before making additional changes though.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
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Vitantur Nothus
Nos Nothi
1125
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Posted - 2014.12.11 22:19:00 -
[11] - Quote
The post 1.10 GalScout is very likely still the best of the lot. For this reason, I suspect that buffing it (for no reason other than to buff it) may not be the best of ideas. |
Kallas Hallytyr
Skullbreakers
1100
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Posted - 2014.12.11 22:44:00 -
[12] - Quote
The suits have all had their rep-rate adjusted based on frame size and race: there is not reason the GalScout should break that mold.
Alt of Halla Murr. Sentinel.
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Cody Sietz
Random Gunz RISE of LEGION
4202
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Posted - 2014.12.12 00:05:00 -
[13] - Quote
Kallas Hallytyr wrote:The suits have all had their rep-rate adjusted based on frame size and race: there is not reason the GalScout should break that mold. I was not aware, did they lose shield repair?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Kallas Hallytyr
Skullbreakers
1100
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Posted - 2014.12.12 00:46:00 -
[14] - Quote
Cody Sietz wrote:Kallas Hallytyr wrote:The suits have all had their rep-rate adjusted based on frame size and race: there is not reason the GalScout should break that mold. I was not aware, did they lose shield repair? Not sure if you're being facetious or not...
But really, why does the GalScout need more armour rep rate? They have 0.5 less than before and all other suits have had their rates adjusted to keep Gallente at the top but giving the others something. GalScout has a damp and precision bonus, meaning lows can have reactives and/or reppers for their tank slots.
Alt of Halla Murr. Sentinel.
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Cody Sietz
Random Gunz RISE of LEGION
4203
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Posted - 2014.12.12 01:08:00 -
[15] - Quote
Kallas Hallytyr wrote:Cody Sietz wrote:Kallas Hallytyr wrote:The suits have all had their rep-rate adjusted based on frame size and race: there is not reason the GalScout should break that mold. I was not aware, did they lose shield repair? Not sure if you're being facetious or not... But really, why does the GalScout need more armour rep rate? They have 0.5 less than before and all other suits have had their rates adjusted to keep Gallente at the top but giving the others something. GalScout has a damp and precision bonus, meaning lows can have reactives and/or reppers for their tank slots. I was actually asking if the other suits lost shield repair. I know they gained armour repair and the Gallente scout lost 1.5(half) of its repair rate.
All suits have racial bonuses, so I'm not sure what's the problem there. What I do know is that lows are reserved for biotics, damps and range amps, not tanking(for scouts)
The Gallente scouts ability was to be able to armour repair while no other suit could achieve that without mods. All other suits got a native armour repair as well(which is good imo) but now Gallente can barely out repair those other suits. It only makes sense to allow it to repair as it once did since it was only lowered because of scouts abusing plates.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Random Gunz RISE of LEGION
4205
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Posted - 2014.12.12 16:18:00 -
[16] - Quote
Good morning!
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Kallas Hallytyr
Skullbreakers
1100
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Posted - 2014.12.12 20:15:00 -
[17] - Quote
Cody Sietz wrote:I was actually asking if the other suits lost shield repair. I know they gained armour repair and the Gallente scout lost 1.5(half) of its repair rate. Well, as far as I'm aware the shield regeneration stats are all reasonably balanced based on race/lore before now. The GalScout still has the best scout reps.
Cody Sietz wrote:All suits have racial bonuses, so I'm not sure what's the problem there. What I do know is that lows are reserved for biotics, damps and range amps, not tanking(for scouts) Out of four lows, there's still room for a reactive or rep. The GalScout still has the highest scout armour rep rate. It has less than assaults or other roles...but then front line combat is not the role of the scout. I don't understand why the GalScout needs more, the amount it has are sufficient for its armour amount.
Cody Sietz wrote:The Gallente scouts ability was to be able to armour repair while no other suit could achieve that without mods. All other suits got a native armour repair as well(which is good imo) but now Gallente can barely out repair those other suits. It only makes sense to allow it to repair as it once did since it was only lowered because of scouts abusing plates. Um, the GalScout has bonuses towards dampening and precision, not armour repair. If it was supposed to be a rep suit,it would be explicit.
Alt of Halla Murr. Sentinel.
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Banjo Robertson
Random Gunz RISE of LEGION
348
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Posted - 2014.12.13 04:44:00 -
[18] - Quote
let my scouts free! free to rep slightly higher! |
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