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Pokey Dravon
OSG Planetary Operations Covert Intervention
3945
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Posted - 2014.12.11 15:31:00 -
[1] - Quote
Jaran Vilktar wrote:Cody Sietz wrote:After the plate and strafe penalty goes into effect there won't be a need to limit the GalScout's healing ability since stacking plates will be a horrible way to run a G-Scout. The Galscout has 2.50 Passive Armor Repair and 3.00 on all other non specialized G-1 Light Frame's. I use galscout all the time and I feel like it's fine just as it is now. If you really want that extra .50 Passive Armor rep on your suit than you just need to run a Basic G/1 Light Frame (not that it would make a better choice than a scout frame IMO).
Yeah I was going to say....I thought it only got decreased by 0.5/s, hardly something to be worried over.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3945
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Posted - 2014.12.11 15:42:00 -
[2] - Quote
Cody Sietz wrote:Jaran Vilktar wrote:Cody Sietz wrote:After the plate and strafe penalty goes into effect there won't be a need to limit the GalScout's healing ability since stacking plates will be a horrible way to run a G-Scout. The Galscout has 2.50 Passive Armor Repair and 3.00 on all other non specialized G-1 Light Frame's. I use galscout all the time and I feel like it's fine just as it is now. If you really want that extra .50 Passive Armor rep on your suit than you just need to run a Basic G/1 Light Frame (not that it would make a better choice than a scout frame IMO). It has 1.5...
How does that value compare to Cal, Min, and Amarr regen values?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3946
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Posted - 2014.12.11 15:50:00 -
[3] - Quote
Cody Sietz wrote:Pokey Dravon wrote:Cody Sietz wrote:Jaran Vilktar wrote:Cody Sietz wrote:After the plate and strafe penalty goes into effect there won't be a need to limit the GalScout's healing ability since stacking plates will be a horrible way to run a G-Scout. The Galscout has 2.50 Passive Armor Repair and 3.00 on all other non specialized G-1 Light Frame's. I use galscout all the time and I feel like it's fine just as it is now. If you really want that extra .50 Passive Armor rep on your suit than you just need to run a Basic G/1 Light Frame (not that it would make a better choice than a scout frame IMO). It has 1.5... How does that value compare to Cal, Min, and Amarr regen values? I think they get 1 across the board, though I may be wrong. I haven't checked in awhile.
Sounds about right, I think CalScout is 0.5.
Knowing Rattati the base armor regen is likely based off the base armor HP and then a further modifier by the race and role of the suit.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3946
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Posted - 2014.12.11 15:58:00 -
[4] - Quote
Cody Sietz wrote:Pokey Dravon wrote:
Sounds about right, I think CalScout is 0.5.
Knowing Rattati the base armor regen is likely based off the base armor HP and then a further modifier by the race and role of the suit.
Yeah I think your right on the Cal. I understand why it needed to be done, Gallente scouts having close to the ehp of a assault while still moving faster, repair at a quick rate and having better passive scans was OP as hell. But with all the eWar/plate/scout fixes I think it's safe to give back the Gal scout is repair back.
Perhaps, I think its best if we see how things play out a bit before making additional changes though.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
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