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Malleus Malificorum
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
173
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Posted - 2014.12.09 16:08:00 -
[31] - Quote
Red crystals are the weakest - representing radio crystals. White (multifrequency) and blue (gamma iirc) are the strongest non t2 crystals.
Multi (white) > Gamma (blue) > X-ray (green) > ultraviolet (purple) > standard (yellow) > infrared (bright red / pinky) > microwave (orange) > radio (dark red-ish)
T2 beam = gleam (white = adv multifrequency) > aurora (dark red = adv radio) T2 pulse = conflagrate (green = adv X-ray) > scorch (purple = adv ultraviolet)
Conflagrate is technically the most damaging crystal
As damage goes up range goes down, as range goes up damage goes down. Radio is the longest range (tied with aurora) but lowest damage (aurora does more but is still weak).
Weep not poor children, For life is this way, Murdering beauty and passion.
I bring the light.
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Lazer Fo Cused
Shining Flame Amarr Empire
179
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Posted - 2014.12.09 16:12:00 -
[32] - Quote
Vell0cet wrote:CCP Rattati wrote:Lazer Fo Cused wrote:CCP Rattati wrote:Do believe that we said some lasers have different colors, not that they are all different. 1. Templar laser should be red IMO good idea TERRIBLE idea! Laser colors should be based on range, not weapon tier, or BPO rarity/vanity "visual augmentation." It's supposed to be one of the drawbacks of the weapon. By having colors represent the range, it gives your opponents valuable visual tactical information about what ranges you're going to be effective. Throwing this piece of tactical play out the window because 1. Rattati doesn't play EVE, and 2. "Laz0rs! I want the purple beam for my Officer gun!" is totally ridiculous. I'm not a lore guy, but this is one of those instances where consistency between the 2 games is important. CCP needs to make a plan about any heavy laser weapons, heavy/small laser turrets, and any variants of existing laser weapons (breach/burst ScR) etc. they might add, and then figure out how all laser weapons would factor into ranges based on that. They don't have to release anything, just plan out the big picture for all potential laser variants. From there they should map out the ranges and assign colors accordingly. If CCP starts dicking around with colors as a visual customization thing instead of as range indicators, it will be a mistake (one that would be hard to correct later since people will get used to/attatched to how things are).
1. So basically you want the game to point out to you what the weapon is and how effective it is at the current range by using colours?
2. If your colour blind your ******
3. What happens if i use my laser rifle at 70m and its red but at 10m would it change to white?
4. Terrible idea tbh, if anything it could follow EVE where different laser colours mean diff ammo types which cause diff damages but until we get to choose ammo it wont happen, also whats to stop me from having a filiter on the weapon that will change whatever beam to red so you wont have a clue? |
Slave of MORTE
Eyniletti Rangers Minmatar Republic
131
|
Posted - 2014.12.09 16:36:00 -
[33] - Quote
Lazer Fo Cused wrote:Vell0cet wrote:CCP Rattati wrote:Lazer Fo Cused wrote:CCP Rattati wrote:Do believe that we said some lasers have different colors, not that they are all different. 1. Templar laser should be red IMO good idea TERRIBLE idea! Laser colors should be based on range, not weapon tier, or BPO rarity/vanity "visual augmentation." It's supposed to be one of the drawbacks of the weapon. By having colors represent the range, it gives your opponents valuable visual tactical information about what ranges you're going to be effective. Throwing this piece of tactical play out the window because 1. Rattati doesn't play EVE, and 2. "Laz0rs! I want the purple beam for my Officer gun!" is totally ridiculous. I'm not a lore guy, but this is one of those instances where consistency between the 2 games is important. CCP needs to make a plan about any heavy laser weapons, heavy/small laser turrets, and any variants of existing laser weapons (breach/burst ScR) etc. they might add, and then figure out how all laser weapons would factor into ranges based on that. They don't have to release anything, just plan out the big picture for all potential laser variants. From there they should map out the ranges and assign colors accordingly. If CCP starts dicking around with colors as a visual customization thing instead of as range indicators, it will be a mistake (one that would be hard to correct later since people will get used to/attatched to how things are). 1. So basically you want the game to point out to you what the weapon is and how effective it is at the current range by using colours? 2. If your colour blind your ****** 3. What happens if i use my laser rifle at 70m and its red but at 10m would it change to white? 4. Terrible idea tbh, if anything it could follow EVE where different laser colours mean diff ammo types which cause diff damages but until we get to choose ammo it wont happen, also whats to stop me from having a filiter on the weapon that will change whatever beam to red so you wont have a clue? Color blind lr user here please no
Yet another slave of Mortedeamor
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Vell0cet
Company of Marcher Lords Amarr Empire
2659
|
Posted - 2014.12.09 16:46:00 -
[34] - Quote
Lazer Fo Cused wrote:Vell0cet wrote:CCP Rattati wrote:Lazer Fo Cused wrote:CCP Rattati wrote:Do believe that we said some lasers have different colors, not that they are all different. 1. Templar laser should be red IMO good idea TERRIBLE idea! Laser colors should be based on range, not weapon tier, or BPO rarity/vanity "visual augmentation." It's supposed to be one of the drawbacks of the weapon. By having colors represent the range, it gives your opponents valuable visual tactical information about what ranges you're going to be effective. Throwing this piece of tactical play out the window because 1. Rattati doesn't play EVE, and 2. "Laz0rs! I want the purple beam for my Officer gun!" is totally ridiculous. I'm not a lore guy, but this is one of those instances where consistency between the 2 games is important. CCP needs to make a plan about any heavy laser weapons, heavy/small laser turrets, and any variants of existing laser weapons (breach/burst ScR) etc. they might add, and then figure out how all laser weapons would factor into ranges based on that. They don't have to release anything, just plan out the big picture for all potential laser variants. From there they should map out the ranges and assign colors accordingly. If CCP starts dicking around with colors as a visual customization thing instead of as range indicators, it will be a mistake (one that would be hard to correct later since people will get used to/attatched to how things are). 1. So basically you want the game to point out to you what the weapon is and how effective it is at the current range by using colours? 2. If your colour blind your ****** 3. What happens if i use my laser rifle at 70m and its red but at 10m would it change to white? 4. Terrible idea tbh, if anything it could follow EVE where different laser colours mean diff ammo types which cause diff damages but until we get to choose ammo it wont happen, also whats to stop me from having a filiter on the weapon that will change whatever beam to red so you wont have a clue? 1. Yes. It's a balancing factor and adds tactical depth to combat. 2. You're no worse off than you are now 3. It would remain red. It's a long range weapon; it remains a long range weapon even if you use it at close range. 4. Having colors as visual indicators of range is how it works in EVE. It is a good system and worth bringing to DUST. Having ammo types that deal different profiles doesn't make sense in DUST since damage profiles are simplified into armor/shield and resistances are based on weapon type. This is a simplification of EVE's system that makes sense for DUST. Having a laser ammo type that does 50%laser damage and 50% projectile damage makes no sense though.
I could see ammo types where you get increased range for reduced DPS (and visa-versa) at some point. This is compatible with the colors-based-on-range suggestion I made. It's NOT compatible with colors being used as visual gimmicks for BPOs (I say this as an owner of Templar LR, ScR, and ScP) or meta levels.
Best PvE idea ever!
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AMAR XEO
T.H.I.R.D R.O.C.K
8
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Posted - 2014.12.09 16:52:00 -
[35] - Quote
oh man i thought they would change based on tier
Remember what you fear most and then take on that fear and overcome it.
Play all kill all but remember we play to kill.
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JUDASisMYhomeboy
xCosmic Voidx Ishuk-Raata Enforcement Directive
178
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Posted - 2014.12.09 17:15:00 -
[36] - Quote
As if the beam itself doesn't say "hey I'm over here" enough, now it can say "hey I'm over here and I'm using expensive gear" |
Kayla Queen
State Innovative Security Inc.
0
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Posted - 2014.12.09 17:54:00 -
[37] - Quote
Slave of MORTE wrote:Except victors they are all Luke skywalker keep blue
Actually, there is different variations of orbital strikes. You have to unlock the others...
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Lazer Fo Cused
Shining Flame Amarr Empire
185
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Posted - 2014.12.09 18:04:00 -
[38] - Quote
Vell0cet wrote: 1. Yes. It's a balancing factor and adds tactical depth to combat. 2. You're no worse off than you are now 3. It would remain red. It's a long range weapon; it remains a long range weapon even if you use it at close range. 4. Having colors as visual indicators of range is how it works in EVE. It is a good system and worth bringing to DUST. Having ammo types that deal different profiles doesn't make sense in DUST since damage profiles are simplified into armor/shield and resistances are based on weapon type. This is a simplification of EVE's system that makes sense for DUST. Having a laser ammo type that does 50%laser damage and 50% projectile damage makes no sense though.
I could see ammo types where you get increased range for reduced DPS (and visa-versa) at some point. This is compatible with the colors-based-on-range suggestion I made. It's NOT compatible with colors being used as visual gimmicks for BPOs (I say this as an owner of Templar LR, ScR, and ScP) or meta levels.
1. It only every works for lasers but in EVE if you see Amarr you are gonna get lasers and depending on the ship you may know if its a bonus for distance and if its burning towards to closing the gap you can be damn sure its gonna be close range
2. DUST doesnt need hints like this since range is key, if you are rocking a GA Assault then i reckon its going to be an AR which needs to be generally closer than the rest of the rifles but you could be packing an ARR or CR which means you are flavour of the month if it is flavour of the month or just want to rock with a diff weapon and rifle combo and ignore your bonus
3. Visual gimmicks it most certainly is, i would be fine with customizable colours for weapons/suits and vehicles but since we dont have diff ammo types we dont need this yet |
KING CHECKMATE
Opus Arcana Covert Intervention
6222
|
Posted - 2014.12.09 18:08:00 -
[39] - Quote
Slave of MORTE wrote:Except victors they are all Luke skywalker keep blue Pic please. Im at work
Amarr Logi, Scout, Assault , Sentinel and soon Commando. Check MY loyalty Empress o7
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KING CHECKMATE
Opus Arcana Covert Intervention
6222
|
Posted - 2014.12.09 18:09:00 -
[40] - Quote
Lazer Fo Cused wrote:CCP Rattati wrote:Do believe that we said some lasers have different colors, not that they are all different. 1. Templar laser should be red IMO
PLIS PLIS PLIS!
Amarr Logi, Scout, Assault , Sentinel and soon Commando. Check MY loyalty Empress o7
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Slave of MORTE
Eyniletti Rangers Minmatar Republic
132
|
Posted - 2014.12.09 18:32:00 -
[41] - Quote
KING CHECKMATE wrote:Lazer Fo Cused wrote:CCP Rattati wrote:Do believe that we said some lasers have different colors, not that they are all different. 1. Templar laser should be red IMO PLIS PLIS PLIS! Give me a moment
Yet another slave of Mortedeamor
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Stupid Blueberry
Hyasyoda Terrestrial Acquisitions Firm
676
|
Posted - 2014.12.09 18:33:00 -
[42] - Quote
Slave of MORTE wrote:CCP Rattati wrote:Lazer Fo Cused wrote:CCP Rattati wrote:Do believe that we said some lasers have different colors, not that they are all different. 1. Templar laser should be red IMO good idea No viziam should be red templar laser being standard should be blue
no.
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
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KING CHECKMATE
Opus Arcana Covert Intervention
6222
|
Posted - 2014.12.09 18:33:00 -
[43] - Quote
Sequal Rise wrote:CCP Rattati wrote:Lazer Fo Cused wrote:CCP Rattati wrote:Do believe that we said some lasers have different colors, not that they are all different. 1. Templar laser should be red IMO good idea Nop! Proto one should be red!
NO! PRoto should be PURPLE!
Templar: RED Proto: Purple Victors: Whatever color it has right now. (cool something that resembles BLACK light, like a line of black with a purple color around it) STD:White ADV: BLue!
Amarr Logi, Scout, Assault , Sentinel and soon Commando. Check MY loyalty Empress o7
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Stupid Blueberry
Hyasyoda Terrestrial Acquisitions Firm
676
|
Posted - 2014.12.09 18:35:00 -
[44] - Quote
Slave of MORTE wrote: I don't agree i think it's the equivalent of standard gear and eve side lore means crap over performance when you get hit with a Viziam it hurts more than a templar ..Templar is no different than standard lr ..your argument that's it's rare is only because ccp is racist and won't give amarians bpos..Unlike ..Every other race ..besides ccp being really stingy about obtaining templar gear it really is nothing special. I think it's wrong to give templar laser a special color when the gun is completely unattainable through normal means
Now if ccp wants to make templar bpo lr purchasable on psn and then turn it red ..they would probably make some money off that. i know ide buy one immediately and i wouldn't really complain even though red color should obviously belong to the proto
BTW, it's called the code bazaar. Completely obtainable through normal means....
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
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Slave of MORTE
Eyniletti Rangers Minmatar Republic
132
|
Posted - 2014.12.09 18:37:00 -
[45] - Quote
Slave of MORTE wrote:KING CHECKMATE wrote:Lazer Fo Cused wrote:CCP Rattati wrote:Do believe that we said some lasers have different colors, not that they are all different. 1. Templar laser should be red IMO PLIS PLIS PLIS! Give me a moment http://m.imgur.com/h2ByOd4
Yet another slave of Mortedeamor
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Regnier Feros
G0DS AM0NG MEN General Tso's Alliance
131
|
Posted - 2014.12.09 18:56:00 -
[46] - Quote
Cat Merc wrote:Slave of MORTE wrote:Except victors they are all Luke skywalker keep blue Green lazors best lazors. Fixed ^-^
I like pie do you like pie because i hate pie & I like muffins.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15626
|
Posted - 2014.12.09 19:01:00 -
[47] - Quote
Gamma S ammo!
If Viktor's is Red I can certainly live with that!
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Vell0cet
Company of Marcher Lords Amarr Empire
2659
|
Posted - 2014.12.09 19:02:00 -
[48] - Quote
Lazer Fo Cused wrote:Vell0cet wrote: 1. Yes. It's a balancing factor and adds tactical depth to combat. 2. You're no worse off than you are now 3. It would remain red. It's a long range weapon; it remains a long range weapon even if you use it at close range. 4. Having colors as visual indicators of range is how it works in EVE. It is a good system and worth bringing to DUST. Having ammo types that deal different profiles doesn't make sense in DUST since damage profiles are simplified into armor/shield and resistances are based on weapon type. This is a simplification of EVE's system that makes sense for DUST. Having a laser ammo type that does 50%laser damage and 50% projectile damage makes no sense though.
I could see ammo types where you get increased range for reduced DPS (and visa-versa) at some point. This is compatible with the colors-based-on-range suggestion I made. It's NOT compatible with colors being used as visual gimmicks for BPOs (I say this as an owner of Templar LR, ScR, and ScP) or meta levels.
1. It only every works for lasers but in EVE if you see Amarr you are gonna get lasers and depending on the ship you may know if its a bonus for distance and if its burning towards to closing the gap you can be damn sure its gonna be close range 2. DUST doesnt need hints like this since range is key, if you are rocking a GA Assault then i reckon its going to be an AR which needs to be generally closer than the rest of the rifles but you could be packing an ARR or CR which means you are flavour of the month if it is flavour of the month or just want to rock with a diff weapon and rifle combo and ignore your bonus 3. Visual gimmicks it most certainly is, i would be fine with customizable colours for weapons/suits and vehicles but since we dont have diff ammo types we dont need this yet I have no problem with cosmetic differences in the skins of weapons/suits etc. Laser colors shouldn't be included in this category though. DUST should ALWAYS follow EVE, except if there is a very good gameplay or technical reason not to. That should be a hard design rule. If we start goofing around with laser colors for the hell of it, and ignore the precedent of EVE--breaking lore, people are going to get attached to their cosmetic colors. This will make a transition to laser colors being meaningful much more difficult later. At that point, either 1. we would never see ammo types, 2. we would get them, and the colors get changed from being cosmetic to being range-based as they should be, and people will rage (because "I bought the Toxin LR for the green laser!!! CCP is stealing my money, changing the thing i bought after I paid for it!!! refund! Lawyer! Petition!" blah, blah, blah), or they add the ammo types and keep the cosmetics the same, and then when youre getting hit with a green LR, you wont know if its a breach LR hitting you in its optimal, or a "Toxin" long range LR being used up close with poor DPS. That would be a clusterf*ck.
If there was a solid gameplay/technical reason to have laser colors be cosmetic I'd be happy to hear it, but "red is pretty" doesn't cut it. We should do this right and plan for the future of the game.
Best PvE idea ever!
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KEROSIINI-TERO
The Rainbow Effect
1564
|
Posted - 2014.12.09 19:21:00 -
[49] - Quote
That we can give laser beams different colors does not mean we MUST give them
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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Iron Wolf Saber
Den of Swords
17999
|
Posted - 2014.12.09 20:50:00 -
[50] - Quote
I would like to see laser colors be more pronounced with laser rifle variants.
So here is my thought
Standard lineup goes from Yellow - Orange - Red - Purple for its long range applications
The shorter range variant laser if we ever make one lets call it the zealot laser
Lime - Green - Blue - Indigo
Also Quafe Laser Rifle
Quafe Pink.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15628
|
Posted - 2014.12.09 21:03:00 -
[51] - Quote
Vell0cet wrote:Lazer Fo Cused wrote:Vell0cet wrote: 1. Yes. It's a balancing factor and adds tactical depth to combat. 2. You're no worse off than you are now 3. It would remain red. It's a long range weapon; it remains a long range weapon even if you use it at close range. 4. Having colors as visual indicators of range is how it works in EVE. It is a good system and worth bringing to DUST. Having ammo types that deal different profiles doesn't make sense in DUST since damage profiles are simplified into armor/shield and resistances are based on weapon type. This is a simplification of EVE's system that makes sense for DUST. Having a laser ammo type that does 50%laser damage and 50% projectile damage makes no sense though.
I could see ammo types where you get increased range for reduced DPS (and visa-versa) at some point. This is compatible with the colors-based-on-range suggestion I made. It's NOT compatible with colors being used as visual gimmicks for BPOs (I say this as an owner of Templar LR, ScR, and ScP) or meta levels.
1. It only every works for lasers but in EVE if you see Amarr you are gonna get lasers and depending on the ship you may know if its a bonus for distance and if its burning towards to closing the gap you can be damn sure its gonna be close range 2. DUST doesnt need hints like this since range is key, if you are rocking a GA Assault then i reckon its going to be an AR which needs to be generally closer than the rest of the rifles but you could be packing an ARR or CR which means you are flavour of the month if it is flavour of the month or just want to rock with a diff weapon and rifle combo and ignore your bonus 3. Visual gimmicks it most certainly is, i would be fine with customizable colours for weapons/suits and vehicles but since we dont have diff ammo types we dont need this yet I have no problem with cosmetic differences in the skins of weapons/suits etc. Laser colors shouldn't be included in this category though. DUST should ALWAYS follow EVE, except if there is a very good gameplay or technical reason not to. That should be a hard design rule. If we start goofing around with laser colors for the hell of it, and ignore the precedent of EVE--breaking lore, people are going to get attached to their cosmetic colors. This will make a transition to laser colors being meaningful much more difficult later. At that point, either 1. we would never see ammo types, 2. we would get them, and the colors get changed from being cosmetic to being range-based as they should be, and people will rage (because "I bought the Toxin LR for the green laser!!! CCP is stealing my money, changing the thing i bought after I paid for it!!! refund! Lawyer! Petition!" blah, blah, blah), or they add the ammo types and keep the cosmetics the same, and then when youre getting hit with a green LR, you wont know if its a breach LR hitting you in its optimal, or a "Toxin" long range LR being used up close with poor DPS. That would be a clusterf*ck. If there was a solid gameplay/technical reason to have laser colors be cosmetic I'd be happy to hear it, but "red is pretty" doesn't cut it. We should do this right and plan for the future of the game.
Firstly I am in complete agreement with Vel0cet as usual. This is not about cosmetic difference this is about lore and in game appropriate colour schemes that denote a link between the technologies present in both games.
Secondly I underlined a section of though that is woefully ignorant.
https://zkillboard.com/kill/42876986/ - A Prophecy I helped kill the other day using Blasters, also note that my Heretic uses Light Missiles as it's primary weapon type.
https://zkillboard.com/kill/42937781/ - A Vengeance Dori knocked out the other day using Rockets.....
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Viktor Hadah Jr
Negative-Impact Back and Forth
6371
|
Posted - 2014.12.09 21:06:00 -
[52] - Quote
True Adamance wrote:Vell0cet wrote:Lazer Fo Cused wrote:Vell0cet wrote: 1. Yes. It's a balancing factor and adds tactical depth to combat. 2. You're no worse off than you are now 3. It would remain red. It's a long range weapon; it remains a long range weapon even if you use it at close range. 4. Having colors as visual indicators of range is how it works in EVE. It is a good system and worth bringing to DUST. Having ammo types that deal different profiles doesn't make sense in DUST since damage profiles are simplified into armor/shield and resistances are based on weapon type. This is a simplification of EVE's system that makes sense for DUST. Having a laser ammo type that does 50%laser damage and 50% projectile damage makes no sense though.
I could see ammo types where you get increased range for reduced DPS (and visa-versa) at some point. This is compatible with the colors-based-on-range suggestion I made. It's NOT compatible with colors being used as visual gimmicks for BPOs (I say this as an owner of Templar LR, ScR, and ScP) or meta levels.
1. It only every works for lasers but in EVE if you see Amarr you are gonna get lasers and depending on the ship you may know if its a bonus for distance and if its burning towards to closing the gap you can be damn sure its gonna be close range 2. DUST doesnt need hints like this since range is key, if you are rocking a GA Assault then i reckon its going to be an AR which needs to be generally closer than the rest of the rifles but you could be packing an ARR or CR which means you are flavour of the month if it is flavour of the month or just want to rock with a diff weapon and rifle combo and ignore your bonus 3. Visual gimmicks it most certainly is, i would be fine with customizable colours for weapons/suits and vehicles but since we dont have diff ammo types we dont need this yet I have no problem with cosmetic differences in the skins of weapons/suits etc. Laser colors shouldn't be included in this category though. DUST should ALWAYS follow EVE, except if there is a very good gameplay or technical reason not to. That should be a hard design rule. If we start goofing around with laser colors for the hell of it, and ignore the precedent of EVE--breaking lore, people are going to get attached to their cosmetic colors. This will make a transition to laser colors being meaningful much more difficult later. At that point, either 1. we would never see ammo types, 2. we would get them, and the colors get changed from being cosmetic to being range-based as they should be, and people will rage (because "I bought the Toxin LR for the green laser!!! CCP is stealing my money, changing the thing i bought after I paid for it!!! refund! Lawyer! Petition!" blah, blah, blah), or they add the ammo types and keep the cosmetics the same, and then when youre getting hit with a green LR, you wont know if its a breach LR hitting you in its optimal, or a "Toxin" long range LR being used up close with poor DPS. That would be a clusterf*ck. If there was a solid gameplay/technical reason to have laser colors be cosmetic I'd be happy to hear it, but "red is pretty" doesn't cut it. We should do this right and plan for the future of the game. Firstly I am in complete agreement with Vel0cet as usual. This is not about cosmetic difference this is about lore and in game appropriate colour schemes that denote a link between the technologies present in both games. Secondly I underlined a section of though that is woefully ignorant. https://zkillboard.com/kill/42876986/ - A Prophecy I helped kill the other day using Blasters, also note that my Heretic uses Light Missiles as it's primary weapon type. https://zkillboard.com/kill/42937781/ - A Vengeance Dori knocked out the other day using Rockets.....
My dragoon's are fit with autocannons or light missles \o/
https://zkillboard.com/kill/42740650/
https://zkillboard.com/kill/42832684/
))<>((
[Event]Dust Hunger Games
PC, ISK,EVE, Corp Services
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15628
|
Posted - 2014.12.09 21:09:00 -
[53] - Quote
Viktor Hadah Jr wrote:True Adamance wrote:Vell0cet wrote:Lazer Fo Cused wrote:Vell0cet wrote: 1. Yes. It's a balancing factor and adds tactical depth to combat. 2. You're no worse off than you are now 3. It would remain red. It's a long range weapon; it remains a long range weapon even if you use it at close range. 4. Having colors as visual indicators of range is how it works in EVE. It is a good system and worth bringing to DUST. Having ammo types that deal different profiles doesn't make sense in DUST since damage profiles are simplified into armor/shield and resistances are based on weapon type. This is a simplification of EVE's system that makes sense for DUST. Having a laser ammo type that does 50%laser damage and 50% projectile damage makes no sense though.
I could see ammo types where you get increased range for reduced DPS (and visa-versa) at some point. This is compatible with the colors-based-on-range suggestion I made. It's NOT compatible with colors being used as visual gimmicks for BPOs (I say this as an owner of Templar LR, ScR, and ScP) or meta levels.
1. It only every works for lasers but in EVE if you see Amarr you are gonna get lasers and depending on the ship you may know if its a bonus for distance and if its burning towards to closing the gap you can be damn sure its gonna be close range 2. DUST doesnt need hints like this since range is key, if you are rocking a GA Assault then i reckon its going to be an AR which needs to be generally closer than the rest of the rifles but you could be packing an ARR or CR which means you are flavour of the month if it is flavour of the month or just want to rock with a diff weapon and rifle combo and ignore your bonus 3. Visual gimmicks it most certainly is, i would be fine with customizable colours for weapons/suits and vehicles but since we dont have diff ammo types we dont need this yet I have no problem with cosmetic differences in the skins of weapons/suits etc. Laser colors shouldn't be included in this category though. DUST should ALWAYS follow EVE, except if there is a very good gameplay or technical reason not to. That should be a hard design rule. If we start goofing around with laser colors for the hell of it, and ignore the precedent of EVE--breaking lore, people are going to get attached to their cosmetic colors. This will make a transition to laser colors being meaningful much more difficult later. At that point, either 1. we would never see ammo types, 2. we would get them, and the colors get changed from being cosmetic to being range-based as they should be, and people will rage (because "I bought the Toxin LR for the green laser!!! CCP is stealing my money, changing the thing i bought after I paid for it!!! refund! Lawyer! Petition!" blah, blah, blah), or they add the ammo types and keep the cosmetics the same, and then when youre getting hit with a green LR, you wont know if its a breach LR hitting you in its optimal, or a "Toxin" long range LR being used up close with poor DPS. That would be a clusterf*ck. If there was a solid gameplay/technical reason to have laser colors be cosmetic I'd be happy to hear it, but "red is pretty" doesn't cut it. We should do this right and plan for the future of the game. Firstly I am in complete agreement with Vel0cet as usual. This is not about cosmetic difference this is about lore and in game appropriate colour schemes that denote a link between the technologies present in both games. Secondly I underlined a section of though that is woefully ignorant. https://zkillboard.com/kill/42876986/ - A Prophecy I helped kill the other day using Blasters, also note that my Heretic uses Light Missiles as it's primary weapon type. https://zkillboard.com/kill/42937781/ - A Vengeance Dori knocked out the other day using Rockets..... My dragoon's are fit with autocannons or light missles \o/ https://zkillboard.com/kill/42740650/https://zkillboard.com/kill/42832684/
Indeed.....I was also looking for Heretic Auto Cannon Tackler I know one of the Amarr Mil dudes uses.
Also let it be noted your drones cover Hybrid, Projectile, and Laser Damage models.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Lazer Fo Cused
Shining Flame Amarr Empire
199
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Posted - 2014.12.10 13:25:00 -
[54] - Quote
Vell0cet wrote:Lazer Fo Cused wrote:Vell0cet wrote: 1. Yes. It's a balancing factor and adds tactical depth to combat. 2. You're no worse off than you are now 3. It would remain red. It's a long range weapon; it remains a long range weapon even if you use it at close range. 4. Having colors as visual indicators of range is how it works in EVE. It is a good system and worth bringing to DUST. Having ammo types that deal different profiles doesn't make sense in DUST since damage profiles are simplified into armor/shield and resistances are based on weapon type. This is a simplification of EVE's system that makes sense for DUST. Having a laser ammo type that does 50%laser damage and 50% projectile damage makes no sense though.
I could see ammo types where you get increased range for reduced DPS (and visa-versa) at some point. This is compatible with the colors-based-on-range suggestion I made. It's NOT compatible with colors being used as visual gimmicks for BPOs (I say this as an owner of Templar LR, ScR, and ScP) or meta levels.
1. It only every works for lasers but in EVE if you see Amarr you are gonna get lasers and depending on the ship you may know if its a bonus for distance and if its burning towards to closing the gap you can be damn sure its gonna be close range 2. DUST doesnt need hints like this since range is key, if you are rocking a GA Assault then i reckon its going to be an AR which needs to be generally closer than the rest of the rifles but you could be packing an ARR or CR which means you are flavour of the month if it is flavour of the month or just want to rock with a diff weapon and rifle combo and ignore your bonus 3. Visual gimmicks it most certainly is, i would be fine with customizable colours for weapons/suits and vehicles but since we dont have diff ammo types we dont need this yet I have no problem with cosmetic differences in the skins of weapons/suits etc. Laser colors shouldn't be included in this category though. DUST should ALWAYS follow EVE, except if there is a very good gameplay or technical reason not to. That should be a hard design rule. If we start goofing around with laser colors for the hell of it, and ignore the precedent of EVE--breaking lore, people are going to get attached to their cosmetic colors. This will make a transition to laser colors being meaningful much more difficult later. At that point, either 1. we would never see ammo types, 2. we would get them, and the colors get changed from being cosmetic to being range-based as they should be, and people will rage (because "I bought the Toxin LR for the green laser!!! CCP is stealing my money, changing the thing i bought after I paid for it!!! refund! Lawyer! Petition!" blah, blah, blah), or they add the ammo types and keep the cosmetics the same, and then when youre getting hit with a green LR, you wont know if its a breach LR hitting you in its optimal, or a "Toxin" long range LR being used up close with poor DPS. That would be a clusterf*ck. If there was a solid gameplay/technical reason to have laser colors be cosmetic I'd be happy to hear it, but "red is pretty" doesn't cut it. We should do this right and plan for the future of the game.
1. DUST should always follow EVE you say well lets go through the differences with DUST then which is generally ignored by infantry for pilots
2. Vehicles - No capacitors 2a. Passive armor repairers - Never existed in EVE yet 2b. Constant passive shield regen - My HAV/LAV/DS/ADS does not have a constant passive shield regen yet my Ibis in EVE does 2c. Perma rep modules - Linked to capacitors but if i can run an adaptive invul perma and being cap efficent i should be able to do so 2d. Pulse rep - Shield boosters regen shield in pulses or cycles, now it doesnt 2e. Module variety - Basically is none, if it exists in EVE it sure as well can exist in DUST 2f. Shield extenders do not increase sig profile and it does not increase passive regen rate either 2g. Damage mods are passive and not active in EVE 2h. Passive resistance plates do not exist
3. Skills and skill bonuses - There are skill books for everything and skill bonuses with them or the hull, in DUST we barely have any skills espc for pilots and its not that much better for infantry when compared to EVE
4. FW - There is a tier system in EVE it should be the same for DUST
5. So i will accept my red laser beam Templar laser rifle because i have just disproven your lore>gameplay BS rant since it barely applies to DUST |
Ghost Kaisar
Fatal Absolution General Tso's Alliance
8749
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Posted - 2014.12.10 15:10:00 -
[55] - Quote
Malleus Malificorum wrote:Red crystals are the weakest - representing radio crystals. White (multifrequency) and blue (gamma iirc) are the strongest non t2 crystals.
Multi (white) > Gamma (blue) > X-ray (green) > ultraviolet (purple) > standard (yellow) > infrared (bright red / pinky) > microwave (orange) > radio (dark red-ish)
T2 beam = gleam (white = adv multifrequency) > aurora (dark red = adv radio) T2 pulse = conflagrate (green = adv X-ray) > scorch (purple = adv ultraviolet)
Conflagrate is technically the most damaging crystal
As damage goes up range goes down, as range goes up damage goes down. Radio is the longest range (tied with aurora) but lowest damage (aurora does more but is still weak).
WAIT
Increasing wave strength follows the electromagnetic spectrum
Infrared is weakest Ultraviolet is strongest. They also technically don't have colors either, since they are outside of the visual range. Also: Ultraviolet just means "Stronger than violet". It doesn't stand alone, since both X-ray and Gamma are both "Ultraviolet"
So technically, that list should read like this
Multi > Gamma > X >Ultra > Standard > Infrared > Microwave > Radio
But at the same time, everything on that list would be colorless EXCEPT for Standard waves.
I know I shouldn't take this too seriously, since its a video game, but it seems like CCP wanted this to be accurate and messed up somewhere
Born Deteis Caldari. Rejected by my Kinsman.
Found a new family in the Vherokior Tribe.
Nobody messes with my family
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