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Thread Statistics | Show CCP posts - 2 post(s) |
Lazer Fo Cused
Shining Flame Amarr Empire
173
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Posted - 2014.12.09 13:43:00 -
[1] - Quote
CCP Rattati wrote:Do believe that we said some lasers have different colors, not that they are all different.
1. Templar laser should be red IMO |
Lazer Fo Cused
Shining Flame Amarr Empire
174
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Posted - 2014.12.09 14:01:00 -
[2] - Quote
Sequal Rise wrote:CCP Rattati wrote:Lazer Fo Cused wrote:CCP Rattati wrote:Do believe that we said some lasers have different colors, not that they are all different. 1. Templar laser should be red IMO good idea Nop! Proto one should be red!
1. Templar is a special weapon, not every tom **** and harry can have one
2. Templar is a throwback to the orignal Templar clones who vanquished a Minmatar colony with minimal effort or loses |
Lazer Fo Cused
Shining Flame Amarr Empire
174
|
Posted - 2014.12.09 14:02:00 -
[3] - Quote
CCP Rattati wrote:Lazer Fo Cused wrote:CCP Rattati wrote:Do believe that we said some lasers have different colors, not that they are all different. 1. Templar laser should be red IMO good idea
1. Sweet! cant wait to see it |
Lazer Fo Cused
Shining Flame Amarr Empire
175
|
Posted - 2014.12.09 14:18:00 -
[4] - Quote
Sequal Rise wrote: 1. That's the first reason why it should be available to everybody IMO ^^
2. I honestly don't see why it should make it red ^^
1. Nope, its a very rare weapon to begin with, even rarer than the officer weapons due to how the Templars died which happened to be at the hands of the Amarr, only 1 survivor remained
2. Its red for me because it helped vanquish the minmatar hordes but also make it stand out, the weapon is red and gold to begin with and with it being a special weapon it should stand out a bit |
Lazer Fo Cused
Shining Flame Amarr Empire
175
|
Posted - 2014.12.09 14:28:00 -
[5] - Quote
Slave of MORTE wrote:CCP Rattati wrote:Lazer Fo Cused wrote:CCP Rattati wrote:Do believe that we said some lasers have different colors, not that they are all different. 1. Templar laser should be red IMO good idea No viziam should be red templar laser being standard should be blue
1. Nope
2. Again the Templar laser is a rare and special weapon, even rarer than officer |
Lazer Fo Cused
Shining Flame Amarr Empire
175
|
Posted - 2014.12.09 14:44:00 -
[6] - Quote
Slave of MORTE wrote: I don't agree i think it's the equivalent of standard gear and eve side lore means crap over performance when you get hit with a Viziam it hurts more than a templar ..Templar is no different than standard lr ..your argument that's it's rare is only because ccp is racist and won't give amarians bpos..Unlike ..Every other race ..besides ccp being really stingy about obtaining templar gear it really is nothing special. I think it's wrong to give templar laser a special color when the gun is completely unattainable through normal means
Now if ccp wants to make templar bpo lr purchasable on psn and then turn it red ..they would probably make some money off that. i know ide buy one immediately and i wouldn't really complain even though red color should obviously belong to the proto
1. Its STD but BPO, you cant really have a Rare Officer BPO now can you?
2. Amarr has BPO, i have all of the Templar BPO, frankly in lore you could say that Templar should be all proto to begin with because they were for a special group of immortal soliders sent in to do the job of hundreds
3. It should have a diff colour because it is a special weapon, its not pay to win its just a different colour to represent what it is
4. Proto can be any other colour, Templar is Red and Gold and red laser would look awesome with it |
Lazer Fo Cused
Shining Flame Amarr Empire
177
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Posted - 2014.12.09 15:47:00 -
[7] - Quote
Slave of MORTE wrote:Lazer Fo Cused wrote:Slave of MORTE wrote: I don't agree i think it's the equivalent of standard gear and eve side lore means crap over performance when you get hit with a Viziam it hurts more than a templar ..Templar is no different than standard lr ..your argument that's it's rare is only because ccp is racist and won't give amarians bpos..Unlike ..Every other race ..besides ccp being really stingy about obtaining templar gear it really is nothing special. I think it's wrong to give templar laser a special color when the gun is completely unattainable through normal means
Now if ccp wants to make templar bpo lr purchasable on psn and then turn it red ..they would probably make some money off that. i know ide buy one immediately and i wouldn't really complain even though red color should obviously belong to the proto
1. Its STD but BPO, you cant really have a Rare Officer BPO now can you? 2. Amarr has BPO, i have all of the Templar BPO, frankly in lore you could say that Templar should be all proto to begin with because they were for a special group of immortal soliders sent in to do the job of hundreds 3. It should have a diff colour because it is a special weapon, its not pay to win its just a different colour to represent what it is 4. Proto can be any other colour, Templar is Red and Gold and red laser would look awesome with it Viziam is more powerful so it should be red .
1. Templar is lore set in stone and apart of New Eden and started the events that has lead to this point and the rise of immortal soliders for all factions |
Lazer Fo Cused
Shining Flame Amarr Empire
179
|
Posted - 2014.12.09 16:12:00 -
[8] - Quote
Vell0cet wrote:CCP Rattati wrote:Lazer Fo Cused wrote:CCP Rattati wrote:Do believe that we said some lasers have different colors, not that they are all different. 1. Templar laser should be red IMO good idea TERRIBLE idea! Laser colors should be based on range, not weapon tier, or BPO rarity/vanity "visual augmentation." It's supposed to be one of the drawbacks of the weapon. By having colors represent the range, it gives your opponents valuable visual tactical information about what ranges you're going to be effective. Throwing this piece of tactical play out the window because 1. Rattati doesn't play EVE, and 2. "Laz0rs! I want the purple beam for my Officer gun!" is totally ridiculous. I'm not a lore guy, but this is one of those instances where consistency between the 2 games is important. CCP needs to make a plan about any heavy laser weapons, heavy/small laser turrets, and any variants of existing laser weapons (breach/burst ScR) etc. they might add, and then figure out how all laser weapons would factor into ranges based on that. They don't have to release anything, just plan out the big picture for all potential laser variants. From there they should map out the ranges and assign colors accordingly. If CCP starts dicking around with colors as a visual customization thing instead of as range indicators, it will be a mistake (one that would be hard to correct later since people will get used to/attatched to how things are).
1. So basically you want the game to point out to you what the weapon is and how effective it is at the current range by using colours?
2. If your colour blind your ******
3. What happens if i use my laser rifle at 70m and its red but at 10m would it change to white?
4. Terrible idea tbh, if anything it could follow EVE where different laser colours mean diff ammo types which cause diff damages but until we get to choose ammo it wont happen, also whats to stop me from having a filiter on the weapon that will change whatever beam to red so you wont have a clue? |
Lazer Fo Cused
Shining Flame Amarr Empire
185
|
Posted - 2014.12.09 18:04:00 -
[9] - Quote
Vell0cet wrote: 1. Yes. It's a balancing factor and adds tactical depth to combat. 2. You're no worse off than you are now 3. It would remain red. It's a long range weapon; it remains a long range weapon even if you use it at close range. 4. Having colors as visual indicators of range is how it works in EVE. It is a good system and worth bringing to DUST. Having ammo types that deal different profiles doesn't make sense in DUST since damage profiles are simplified into armor/shield and resistances are based on weapon type. This is a simplification of EVE's system that makes sense for DUST. Having a laser ammo type that does 50%laser damage and 50% projectile damage makes no sense though.
I could see ammo types where you get increased range for reduced DPS (and visa-versa) at some point. This is compatible with the colors-based-on-range suggestion I made. It's NOT compatible with colors being used as visual gimmicks for BPOs (I say this as an owner of Templar LR, ScR, and ScP) or meta levels.
1. It only every works for lasers but in EVE if you see Amarr you are gonna get lasers and depending on the ship you may know if its a bonus for distance and if its burning towards to closing the gap you can be damn sure its gonna be close range
2. DUST doesnt need hints like this since range is key, if you are rocking a GA Assault then i reckon its going to be an AR which needs to be generally closer than the rest of the rifles but you could be packing an ARR or CR which means you are flavour of the month if it is flavour of the month or just want to rock with a diff weapon and rifle combo and ignore your bonus
3. Visual gimmicks it most certainly is, i would be fine with customizable colours for weapons/suits and vehicles but since we dont have diff ammo types we dont need this yet |
Lazer Fo Cused
Shining Flame Amarr Empire
199
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Posted - 2014.12.10 13:25:00 -
[10] - Quote
Vell0cet wrote:Lazer Fo Cused wrote:Vell0cet wrote: 1. Yes. It's a balancing factor and adds tactical depth to combat. 2. You're no worse off than you are now 3. It would remain red. It's a long range weapon; it remains a long range weapon even if you use it at close range. 4. Having colors as visual indicators of range is how it works in EVE. It is a good system and worth bringing to DUST. Having ammo types that deal different profiles doesn't make sense in DUST since damage profiles are simplified into armor/shield and resistances are based on weapon type. This is a simplification of EVE's system that makes sense for DUST. Having a laser ammo type that does 50%laser damage and 50% projectile damage makes no sense though.
I could see ammo types where you get increased range for reduced DPS (and visa-versa) at some point. This is compatible with the colors-based-on-range suggestion I made. It's NOT compatible with colors being used as visual gimmicks for BPOs (I say this as an owner of Templar LR, ScR, and ScP) or meta levels.
1. It only every works for lasers but in EVE if you see Amarr you are gonna get lasers and depending on the ship you may know if its a bonus for distance and if its burning towards to closing the gap you can be damn sure its gonna be close range 2. DUST doesnt need hints like this since range is key, if you are rocking a GA Assault then i reckon its going to be an AR which needs to be generally closer than the rest of the rifles but you could be packing an ARR or CR which means you are flavour of the month if it is flavour of the month or just want to rock with a diff weapon and rifle combo and ignore your bonus 3. Visual gimmicks it most certainly is, i would be fine with customizable colours for weapons/suits and vehicles but since we dont have diff ammo types we dont need this yet I have no problem with cosmetic differences in the skins of weapons/suits etc. Laser colors shouldn't be included in this category though. DUST should ALWAYS follow EVE, except if there is a very good gameplay or technical reason not to. That should be a hard design rule. If we start goofing around with laser colors for the hell of it, and ignore the precedent of EVE--breaking lore, people are going to get attached to their cosmetic colors. This will make a transition to laser colors being meaningful much more difficult later. At that point, either 1. we would never see ammo types, 2. we would get them, and the colors get changed from being cosmetic to being range-based as they should be, and people will rage (because "I bought the Toxin LR for the green laser!!! CCP is stealing my money, changing the thing i bought after I paid for it!!! refund! Lawyer! Petition!" blah, blah, blah), or they add the ammo types and keep the cosmetics the same, and then when youre getting hit with a green LR, you wont know if its a breach LR hitting you in its optimal, or a "Toxin" long range LR being used up close with poor DPS. That would be a clusterf*ck. If there was a solid gameplay/technical reason to have laser colors be cosmetic I'd be happy to hear it, but "red is pretty" doesn't cut it. We should do this right and plan for the future of the game.
1. DUST should always follow EVE you say well lets go through the differences with DUST then which is generally ignored by infantry for pilots
2. Vehicles - No capacitors 2a. Passive armor repairers - Never existed in EVE yet 2b. Constant passive shield regen - My HAV/LAV/DS/ADS does not have a constant passive shield regen yet my Ibis in EVE does 2c. Perma rep modules - Linked to capacitors but if i can run an adaptive invul perma and being cap efficent i should be able to do so 2d. Pulse rep - Shield boosters regen shield in pulses or cycles, now it doesnt 2e. Module variety - Basically is none, if it exists in EVE it sure as well can exist in DUST 2f. Shield extenders do not increase sig profile and it does not increase passive regen rate either 2g. Damage mods are passive and not active in EVE 2h. Passive resistance plates do not exist
3. Skills and skill bonuses - There are skill books for everything and skill bonuses with them or the hull, in DUST we barely have any skills espc for pilots and its not that much better for infantry when compared to EVE
4. FW - There is a tier system in EVE it should be the same for DUST
5. So i will accept my red laser beam Templar laser rifle because i have just disproven your lore>gameplay BS rant since it barely applies to DUST |
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