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Thread Statistics | Show CCP posts - 2 post(s) |
Vell0cet
Company of Marcher Lords Amarr Empire
2659
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Posted - 2014.12.09 15:47:00 -
[1] - Quote
CCP Rattati wrote:Lazer Fo Cused wrote:CCP Rattati wrote:Do believe that we said some lasers have different colors, not that they are all different. 1. Templar laser should be red IMO good idea TERRIBLE idea! Laser colors should be based on range, not weapon tier, or BPO rarity/vanity "visual augmentation."
It's supposed to be one of the drawbacks of the weapon. By having colors represent the range, it gives your opponents valuable visual tactical information about what ranges you're going to be effective. Throwing this piece of tactical play out the window because 1. Rattati doesn't play EVE, and 2. "Laz0rs! I want the purple beam for my Officer gun!" is totally ridiculous.
I'm not a lore guy, but this is one of those instances where consistency between the 2 games is important. CCP needs to make a plan about any heavy laser weapons, heavy/small laser turrets, and any variants of existing laser weapons (breach/burst ScR) etc. they might add, and then figure out how all laser weapons would factor into ranges based on that. They don't have to release anything, just plan out the big picture for all potential laser variants. From there they should map out the ranges and assign colors accordingly.
If CCP starts dicking around with colors as a visual customization thing instead of as range indicators, it will be a mistake (one that would be hard to correct later since people will get used to/attatched to how things are).
Best PvE idea ever!
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Vell0cet
Company of Marcher Lords Amarr Empire
2659
|
Posted - 2014.12.09 16:46:00 -
[2] - Quote
Lazer Fo Cused wrote:Vell0cet wrote:CCP Rattati wrote:Lazer Fo Cused wrote:CCP Rattati wrote:Do believe that we said some lasers have different colors, not that they are all different. 1. Templar laser should be red IMO good idea TERRIBLE idea! Laser colors should be based on range, not weapon tier, or BPO rarity/vanity "visual augmentation." It's supposed to be one of the drawbacks of the weapon. By having colors represent the range, it gives your opponents valuable visual tactical information about what ranges you're going to be effective. Throwing this piece of tactical play out the window because 1. Rattati doesn't play EVE, and 2. "Laz0rs! I want the purple beam for my Officer gun!" is totally ridiculous. I'm not a lore guy, but this is one of those instances where consistency between the 2 games is important. CCP needs to make a plan about any heavy laser weapons, heavy/small laser turrets, and any variants of existing laser weapons (breach/burst ScR) etc. they might add, and then figure out how all laser weapons would factor into ranges based on that. They don't have to release anything, just plan out the big picture for all potential laser variants. From there they should map out the ranges and assign colors accordingly. If CCP starts dicking around with colors as a visual customization thing instead of as range indicators, it will be a mistake (one that would be hard to correct later since people will get used to/attatched to how things are). 1. So basically you want the game to point out to you what the weapon is and how effective it is at the current range by using colours? 2. If your colour blind your ****** 3. What happens if i use my laser rifle at 70m and its red but at 10m would it change to white? 4. Terrible idea tbh, if anything it could follow EVE where different laser colours mean diff ammo types which cause diff damages but until we get to choose ammo it wont happen, also whats to stop me from having a filiter on the weapon that will change whatever beam to red so you wont have a clue? 1. Yes. It's a balancing factor and adds tactical depth to combat. 2. You're no worse off than you are now 3. It would remain red. It's a long range weapon; it remains a long range weapon even if you use it at close range. 4. Having colors as visual indicators of range is how it works in EVE. It is a good system and worth bringing to DUST. Having ammo types that deal different profiles doesn't make sense in DUST since damage profiles are simplified into armor/shield and resistances are based on weapon type. This is a simplification of EVE's system that makes sense for DUST. Having a laser ammo type that does 50%laser damage and 50% projectile damage makes no sense though.
I could see ammo types where you get increased range for reduced DPS (and visa-versa) at some point. This is compatible with the colors-based-on-range suggestion I made. It's NOT compatible with colors being used as visual gimmicks for BPOs (I say this as an owner of Templar LR, ScR, and ScP) or meta levels.
Best PvE idea ever!
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Vell0cet
Company of Marcher Lords Amarr Empire
2659
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Posted - 2014.12.09 19:02:00 -
[3] - Quote
Lazer Fo Cused wrote:Vell0cet wrote: 1. Yes. It's a balancing factor and adds tactical depth to combat. 2. You're no worse off than you are now 3. It would remain red. It's a long range weapon; it remains a long range weapon even if you use it at close range. 4. Having colors as visual indicators of range is how it works in EVE. It is a good system and worth bringing to DUST. Having ammo types that deal different profiles doesn't make sense in DUST since damage profiles are simplified into armor/shield and resistances are based on weapon type. This is a simplification of EVE's system that makes sense for DUST. Having a laser ammo type that does 50%laser damage and 50% projectile damage makes no sense though.
I could see ammo types where you get increased range for reduced DPS (and visa-versa) at some point. This is compatible with the colors-based-on-range suggestion I made. It's NOT compatible with colors being used as visual gimmicks for BPOs (I say this as an owner of Templar LR, ScR, and ScP) or meta levels.
1. It only every works for lasers but in EVE if you see Amarr you are gonna get lasers and depending on the ship you may know if its a bonus for distance and if its burning towards to closing the gap you can be damn sure its gonna be close range 2. DUST doesnt need hints like this since range is key, if you are rocking a GA Assault then i reckon its going to be an AR which needs to be generally closer than the rest of the rifles but you could be packing an ARR or CR which means you are flavour of the month if it is flavour of the month or just want to rock with a diff weapon and rifle combo and ignore your bonus 3. Visual gimmicks it most certainly is, i would be fine with customizable colours for weapons/suits and vehicles but since we dont have diff ammo types we dont need this yet I have no problem with cosmetic differences in the skins of weapons/suits etc. Laser colors shouldn't be included in this category though. DUST should ALWAYS follow EVE, except if there is a very good gameplay or technical reason not to. That should be a hard design rule. If we start goofing around with laser colors for the hell of it, and ignore the precedent of EVE--breaking lore, people are going to get attached to their cosmetic colors. This will make a transition to laser colors being meaningful much more difficult later. At that point, either 1. we would never see ammo types, 2. we would get them, and the colors get changed from being cosmetic to being range-based as they should be, and people will rage (because "I bought the Toxin LR for the green laser!!! CCP is stealing my money, changing the thing i bought after I paid for it!!! refund! Lawyer! Petition!" blah, blah, blah), or they add the ammo types and keep the cosmetics the same, and then when youre getting hit with a green LR, you wont know if its a breach LR hitting you in its optimal, or a "Toxin" long range LR being used up close with poor DPS. That would be a clusterf*ck.
If there was a solid gameplay/technical reason to have laser colors be cosmetic I'd be happy to hear it, but "red is pretty" doesn't cut it. We should do this right and plan for the future of the game.
Best PvE idea ever!
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