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        |  THE-PIMP-NAMED-SLICKBACK
 Direct Action Resources
 
 258
 
 
      | Posted - 2014.12.08 07:29:00 -
          [1] - Quote 
 These probably won't happen but a guy can dream.
 
 1. Scout regen/delay swaped with assault
 2. Higher regulation efficacy bonus (3-5%)
 3. Slight bonus in complex shield mods (70 - 75)
 
 My three wishes
  
 The One And Only | 
      
      
        |  Sequal Rise
 Les Desanusseurs
 
 398
 
 
      | Posted - 2014.12.08 07:39:00 -
          [2] - Quote 
 
 THE-PIMP-NAMED-SLICKBACK wrote:These probably won't happen but a guy can dream.  1. Scout regen/delay swaped with assault 2. Higher regulation efficacy bonus (3-5%) 3. Slight bonus in complex shield mods (70 - 75) My three wishes   That could be great! Except one little detail: only swap the regen between scout and assault, not the delay^^
 
 Complex shield mods really need to be buffed
 
 Assault, Logi, Scout, Heavy.. What do you need? | 
      
      
        |  THE-PIMP-NAMED-SLICKBACK
 Direct Action Resources
 
 258
 
 
      | Posted - 2014.12.08 07:59:00 -
          [3] - Quote 
 
 Sequal Rise wrote:THE-PIMP-NAMED-SLICKBACK wrote:These probably won't happen but a guy can dream.  1. Scout regen/delay swaped with assault 2. Higher regulation efficacy bonus (3-5%) 3. Slight bonus in complex shield mods (70 - 75) My three wishes   That could be great! Except one little detail: only swap the regen between scout and assault, not the delay^^ Complex shield mods really need to be buffed 
 Delay as well, they're ewar/stealth specialists are they not? If they want survivability they should fit it rather than having spoon fed passives.
  
 The One And Only | 
      
      
        |  Valor Goat
 
 38
 
 
      | Posted - 2014.12.08 16:10:00 -
          [4] - Quote 
 +1, I agree with everything except probably swapping cal scouts' delay, that would mean nobody fitting regulators at all, but yes at the regen rate.
 
 Blue tagz, I beg you, make shield tanking on par with armor tanking!
 
 EDIT: Another wish: complex shield extenders' PG is too high as Caldari suits are more CPU oriented, so move it from 11 to 10-9.
 
 1EE7 | 
      
      
        |  Valor Goat
 
 38
 
 
      | Posted - 2014.12.08 16:14:00 -
          [5] - Quote 
 
 THE-PIMP-NAMED-SLICKBACK wrote:Sequal Rise wrote:THE-PIMP-NAMED-SLICKBACK wrote:These probably won't happen but a guy can dream.  1. Scout regen/delay swaped with assault 2. Higher regulation efficacy bonus (3-5%) 3. Slight bonus in complex shield mods (70 - 75) My three wishes   That could be great! Except one little detail: only swap the regen between scout and assault, not the delay^^ Complex shield mods really need to be buffed Delay as well, they're ewar/stealth specialists are they not? If they want survivability they should fit it rather than having spoon fed passives.   Then other scouts delay and regen should be toned down too to make the Cal scout still being the best at shields between the four, as it's supposed to be.
 
 1EE7 | 
      
      
        |  Fizzer XCIV
 Heaven's Lost Property
 Negative-Feedback
 
 1320
 
 
      | Posted - 2014.12.08 16:20:00 -
          [6] - Quote 
 Dust forums just wouldn't be the same without at least 5 new threads every day consisting of nothing but shield users whining.
 
 Please, make my Opus pretty... | 
      
      
        |  Valor Goat
 
 38
 
 
      | Posted - 2014.12.08 16:29:00 -
          [7] - Quote 
 
 Fizzer XCIV wrote:Dust forums just wouldn't be the same without at least 5 new threads every day consisting of nothing but shield users whining. You seem to be the one moaning about us complaining about our shield sucking compared to your armor.
 Scared much that shields get on par with armor huh?
 
 1EE7 | 
      
      
        |  BL4CKST4R
 Crux Special Tasks Group
 Gallente Federation
 
 3437
 
 
      | Posted - 2014.12.08 17:07:00 -
          [8] - Quote 
 What factors make shields not on par, or balanced, against armor?
 
 supercalifragilisticexpialidocious | 
      
      
        |  Valor Goat
 
 38
 
 
      | Posted - 2014.12.08 17:10:00 -
          [9] - Quote 
 
 BL4CKST4R wrote:What factors make shields not on par, or balanced, against armor? Sorry, I'm too lazy atm to make a list.
 
 1EE7 | 
      
      
        |  Fizzer XCIV
 Heaven's Lost Property
 Negative-Feedback
 
 1320
 
 
      | Posted - 2014.12.08 17:17:00 -
          [10] - Quote 
 
 Valor Goat wrote:BL4CKST4R wrote:What factors make shields not on par, or balanced, against armor? Sorry, I'm too lazy atm to make a list.  Because there is no list!
 The pros and the cons are well balanced.
 
 Please, make my Opus pretty... | 
      
      
        |  Fizzer XCIV
 Heaven's Lost Property
 Negative-Feedback
 
 1320
 
 
      | Posted - 2014.12.08 17:35:00 -
          [11] - Quote 
 
 Valor Goat wrote:Fizzer XCIV wrote:Dust forums just wouldn't be the same without at least 5 new threads every day consisting of nothing but shield users whining. You seem to be the one moaning about us complaining about our shield sucking compared to your armor.  Scared much that shields get on par with armor huh?  Shields already are on par with armor.
 
 Please, make my Opus pretty... | 
      
      
        |  Ghost Kaisar
 Fatal Absolution
 General Tso's Alliance
 
 8637
 
 
      | Posted - 2014.12.08 17:44:00 -
          [12] - Quote 
 
 Fizzer XCIV wrote:Valor Goat wrote:Fizzer XCIV wrote:Dust forums just wouldn't be the same without at least 5 new threads every day consisting of nothing but shield users whining. You seem to be the one moaning about us complaining about our shield sucking compared to your armor.  Scared much that shields get on par with armor huh?  Shields already are on par with armor. 
 Overall, shields are better than armor.
 
 However, they only shine when you know how to make them work. Shields take more skill to use effectively, and pay for it with less overall drawbacks.
 
 Don't believe me? Run a shield tanked Cal or Min Assault. Learn how to use cover. You would be surprised about how much damage you can take over time if you know when to disengage and regen.
 
 Born Deteis Caldari. Rejected by my Kinsman. Found a new family in the Vherokior Tribe.  Nobody messes with my family | 
      
      
        |  Valor Goat
 
 38
 
 
      | Posted - 2014.12.08 17:44:00 -
          [13] - Quote 
 
 Fizzer XCIV wrote:Valor Goat wrote:Fizzer XCIV wrote:Dust forums just wouldn't be the same without at least 5 new threads every day consisting of nothing but shield users whining. You seem to be the one moaning about us complaining about our shield sucking compared to your armor.  Scared much that shields get on par with armor huh?  Shields already are on par with armor. Hence why there is one or two shield tankers per game, the rest being armor tanked or double tanked.
 That's just your opinion, while it's a fact that shield tanking has way too many disadvantages compared to armor tanking.
 
 1EE7 | 
      
      
        |  Valor Goat
 
 38
 
 
      | Posted - 2014.12.08 17:46:00 -
          [14] - Quote 
 
 Ghost Kaisar wrote:Fizzer XCIV wrote:Valor Goat wrote:Fizzer XCIV wrote:Dust forums just wouldn't be the same without at least 5 new threads every day consisting of nothing but shield users whining. You seem to be the one moaning about us complaining about our shield sucking compared to your armor.  Scared much that shields get on par with armor huh?  Shields already are on par with armor. Overall, shields are better than armor.  However, they only shine when you know how to make them work. Shields take more skill to use effectively, and pay for it with less overall drawbacks.  Don't believe me? Run a shield tanked Cal or Min Assault. Learn how to use cover. You would be surprised about how much damage you can take over time if you know when to disengage and regen.  Indeed Kaisar, but we're talking about overall advantages-disadvantages, and armor clearly has more and less. I myself find the CalAssault awesome if used properly, but that takes skill and effort.
 
 1EE7 | 
      
      
        |  Fizzer XCIV
 Heaven's Lost Property
 Negative-Feedback
 
 1320
 
 
      | Posted - 2014.12.08 17:51:00 -
          [15] - Quote 
 
 Ghost Kaisar wrote:Fizzer XCIV wrote:Valor Goat wrote:Fizzer XCIV wrote:Dust forums just wouldn't be the same without at least 5 new threads every day consisting of nothing but shield users whining. You seem to be the one moaning about us complaining about our shield sucking compared to your armor.  Scared much that shields get on par with armor huh?  Shields already are on par with armor. Overall, shields are better than armor.  However, they only shine when you know how to make them work. Shields take more skill to use effectively, and pay for it with less overall drawbacks.  Don't believe me? Run a shield tanked Cal or Min Assault. Learn how to use cover. You would be surprised about how much damage you can take over time if you know when to disengage and regen.  
 That's called diminishing returns on a sklii:power balanced game.
 
 Its why the Laser Rifle and Plasma Cannon are **** weapon unless they are used right, in which case they become deadly.
 
 Please, make my Opus pretty... | 
      
      
        |  Valor Goat
 
 38
 
 
      | Posted - 2014.12.08 17:53:00 -
          [16] - Quote 
 
 Fizzer XCIV wrote:Ghost Kaisar wrote:Fizzer XCIV wrote:Valor Goat wrote:Fizzer XCIV wrote:Dust forums just wouldn't be the same without at least 5 new threads every day consisting of nothing but shield users whining. You seem to be the one moaning about us complaining about our shield sucking compared to your armor.  Scared much that shields get on par with armor huh?  Shields already are on par with armor. Overall, shields are better than armor.  However, they only shine when you know how to make them work. Shields take more skill to use effectively, and pay for it with less overall drawbacks.  Don't believe me? Run a shield tanked Cal or Min Assault. Learn how to use cover. You would be surprised about how much damage you can take over time if you know when to disengage and regen.  That's called diminishing returns on a sklii:power balanced game. Its why the Laser Rifle and Plasma Cannon are **** weapon unless they are used right, in which case they become deadly. Yeah, shield tanking is like laser rifles while Armor is like ScRs (triple modded of course lololol).
 
 1EE7 | 
      
      
        |  THE-PIMP-NAMED-SLICKBACK
 Direct Action Resources
 
 264
 
 
      | Posted - 2014.12.08 19:34:00 -
          [17] - Quote 
 
 Ghost Kaisar wrote:Fizzer XCIV wrote:Valor Goat wrote:Fizzer XCIV wrote:Dust forums just wouldn't be the same without at least 5 new threads every day consisting of nothing but shield users whining. You seem to be the one moaning about us complaining about our shield sucking compared to your armor.  Scared much that shields get on par with armor huh?  Shields already are on par with armor. Overall, shields are better than armor.  However, they only shine when you know how to make them work. Shields take more skill to use effectively, and pay for it with less overall drawbacks.  Don't believe me? Run a shield tanked Cal or Min Assault. Learn how to use cover. You would be surprised about how much damage you can take over time if you know when to disengage and regen.  
 Better no but that's all opinion based at this point, however it is rewarding at certain times. This game is geared towards cqc and eventually you're forced to go there, especially during fw. Getting slapped by a std breach ar or scrambler riflevfaster than you can reaxt surely isn't balance, nor are the current regen stats.
 
 Complex shield extenders aren't worth the tradeofff unless you're planning on using regulators in all low slots. Shield tanking anything besides proto regulators are useleds to spite its efficacy bonus, best source of evidence would be the apex cal assault. 2 std regulators and you're still behind cover praying you don't get flanked for a good 4 seconds. I couldn't imagine shield tanking appeal to new players when you can't even effectively regen tank without an adv suit and proto regulators.
 
 
 
 The One And Only | 
      
      
        |  THE-PIMP-NAMED-SLICKBACK
 Direct Action Resources
 
 264
 
 
      | Posted - 2014.12.08 19:36:00 -
          [18] - Quote 
 
 Fizzer XCIV wrote:Dust forums just wouldn't be the same without at least 5 new threads every day consisting of nothing but shield users whining. 
 A 3 point wishlist is considered whining? I threw my two cents out there bud try again.
 
 The One And Only | 
      
      
        |  Soldner VonKuechle
 SAM-MIK
 General Tso's Alliance
 
 1011
 
 
      | Posted - 2014.12.08 21:26:00 -
          [19] - Quote 
 
 THE-PIMP-NAMED-SLICKBACK wrote:
 Better no but that's all opinion based at this point, however it is rewarding at certain times. This game is geared towards cqc and eventually you're forced to go there, especially during fw. Getting slapped by a std breach ar or scrambler riflevfaster than you can reaxt surely isn't balance, nor are the current regen stats.
 
 Complex shield extenders aren't worth the tradeofff unless you're planning on using regulators in all low slots. Shield tanking anything besides proto regulators are useleds to spite its efficacy bonus, best source of evidence would be the apex cal assault. 2 std regulators and you're still behind cover praying you don't get flanked for a good 4 seconds. I couldn't imagine shield tanking appeal to new players when you can't even effectively regen tank without an adv suit and proto regulators.
 
 
 
 
 This.
 
 you have to be entirely proto shield to do well. and that makes my thrifty side sad.
 
 As Ratatti power grows, my tinfoil hat weakness, and I enjoy the game more. | 
      
      
        |  THE-PIMP-NAMED-SLICKBACK
 Direct Action Resources
 
 265
 
 
      | Posted - 2014.12.09 02:03:00 -
          [20] - Quote 
 
 Valor Goat wrote:THE-PIMP-NAMED-SLICKBACK wrote:Sequal Rise wrote:THE-PIMP-NAMED-SLICKBACK wrote:These probably won't happen but a guy can dream.  1. Scout regen/delay swaped with assault 2. Higher regulation efficacy bonus (3-5%) 3. Slight bonus in complex shield mods (70 - 75) My three wishes   That could be great! Except one little detail: only swap the regen between scout and assault, not the delay^^ Complex shield mods really need to be buffed Delay as well, they're ewar/stealth specialists are they not? If they want survivability they should fit it rather than having spoon fed passives.   Then other scouts delay and regen should be toned down too to make the Cal scout still being the best at shields between the four, as it's supposed to be. 
 Late reply but the cal scout has speed, stealth, ewar, and the second best regen. The cal heavy has the best tegen and given his slot layout that is to be expected. The cal assault has the worst of both and is expected to be used on the front lines. Like I said before, it a scout wants regen it should stack it. In the place they are now they can easily disengage and rep as opposed to the assaults who are pretty much required to start their battles from cover.
 
 In my opinion the regen should be ranked:
 
 Heavy
 Medium
 Scout
 
 The One And Only | 
      
      
        |  Sir Dukey
 Murphys-Law
 General Tso's Alliance
 
 1252
 
 
      | Posted - 2014.12.09 03:24:00 -
          [21] - Quote 
 
 THE-PIMP-NAMED-SLICKBACK wrote:These probably won't happen but a guy can dream.  1. Scout regen/delay swaped with assault 2. Higher regulation efficacy bonus (3-5%) 3. Slight bonus in complex shield mods (70 - 75) My three wishes   
 You might as well just remove the scout, game is turning into Assault/Heavy 514.
 
 Chocolate Juice | 
      
      
        |  Jacques Cayton II
 Titans of Phoenix
 
 1218
 
 
      | Posted - 2014.12.09 03:33:00 -
          [22] - Quote 
 
 BL4CKST4R wrote:What factors make shields not on par, or balanced, against armor? The fact that armor can stack ferros and armor reps and enjoy no penalties and the benefits of triage equipment
 Fyi ferros give more hp than shield ext
 
 We fight for the future of the State not our 
personal goals | 
      
      
        |  Fizzer XCIV
 Heaven's Lost Property
 Negative-Feedback
 
 1322
 
 
      | Posted - 2014.12.09 03:43:00 -
          [23] - Quote 
 
 Jacques Cayton II wrote:BL4CKST4R wrote:What factors make shields not on par, or balanced, against armor? The fact that armor can stack ferros and armor reps and enjoy no penalties and the benefits of triage equipment Fyi ferros give more hp than shield ext 
 It is very easy to argue that 66 HP with a minimum of 20HP/s, even with the delay and delat penalties, is just as good, if not better, than a flat 75 HP boost.
 
 Please, make my Opus pretty... | 
      
      
        |  Jacques Cayton II
 Titans of Phoenix
 
 1220
 
 
      | Posted - 2014.12.09 03:48:00 -
          [24] - Quote 
 
 Fizzer XCIV wrote:Jacques Cayton II wrote:BL4CKST4R wrote:What factors make shields not on par, or balanced, against armor? The fact that armor can stack ferros and armor reps and enjoy no penalties and the benefits of triage equipment Fyi ferros give more hp than shield ext It is very easy to argue that 66 HP with a minimum  of 20HP/s, even with the delay and delat penalties, is just as good, if not better, than a flat 75 HP boost. I play shield suits. I run speed/regen suits and i love them but they don't have enough shield hp to truly be REGEN kings since they can get pulverized by a few rounds from the guns on this game. Also i dont no what this shields are regen bs is because on eve almost all my ships are tanked with resistance mods hp and damage mods
 
 We fight for the future of the State not our 
personal goals | 
      
      
        |  Fizzer XCIV
 Heaven's Lost Property
 Negative-Feedback
 
 1322
 
 
      | Posted - 2014.12.09 04:46:00 -
          [25] - Quote 
 
 Jacques Cayton II wrote:Fizzer XCIV wrote:Jacques Cayton II wrote:BL4CKST4R wrote:What factors make shields not on par, or balanced, against armor? The fact that armor can stack ferros and armor reps and enjoy no penalties and the benefits of triage equipment Fyi ferros give more hp than shield ext It is very easy to argue that 66 HP with a minimum  of 20HP/s, even with the delay and delat penalties, is just as good, if not better, than a flat 75 HP boost. I play shield suits. I run speed/regen suits and i love them but they don't have enough shield hp to truly be REGEN kings since they can get pulverized by a few rounds from the guns on this game. Also i dont no what this shields are regen bs is because on eve almost all my ships are tanked with resistance mods hp and damage mods They decided to handle shields and armor differently in Dust. The way they did it works better for FPSs. I personally applaud the desicion to make shields for regen and armor for tankiness. It just works better than more traditional MMO mechanics would work in an FPS.
 
 Please, make my Opus pretty... | 
      
      
        |  Jacques Cayton II
 Titans of Phoenix
 
 1222
 
 
      | Posted - 2014.12.09 04:54:00 -
          [26] - Quote 
 
 Fizzer XCIV wrote:Jacques Cayton II wrote:Fizzer XCIV wrote:Jacques Cayton II wrote:BL4CKST4R wrote:What factors make shields not on par, or balanced, against armor? The fact that armor can stack ferros and armor reps and enjoy no penalties and the benefits of triage equipment Fyi ferros give more hp than shield ext It is very easy to argue that 66 HP with a minimum  of 20HP/s, even with the delay and delat penalties, is just as good, if not better, than a flat 75 HP boost. I play shield suits. I run speed/regen suits and i love them but they don't have enough shield hp to truly be REGEN kings since they can get pulverized by a few rounds from the guns on this game. Also i dont no what this shields are regen bs is because on eve almost all my ships are tanked with resistance mods hp and damage mods They decided to handle shields and armor differently in Dust. The way they did it works better for FPSs. I personally applaud the desicion to make shields for regen and armor for tankiness. It just works better than more traditional MMO mechanics would work in an FPS. Meh i still think it should be like eve so I could run my heavy like I run my drake
 I think scouts are like stealth bombers.
 
 We fight for the future of the State not our 
personal goals | 
      
      
        |  THE-PIMP-NAMED-SLICKBACK
 Direct Action Resources
 
 266
 
 
      | Posted - 2014.12.09 04:55:00 -
          [27] - Quote 
 
 Sir Dukey wrote:THE-PIMP-NAMED-SLICKBACK wrote:These probably won't happen but a guy can dream.  1. Scout regen/delay swaped with assault 2. Higher regulation efficacy bonus (3-5%) 3. Slight bonus in complex shield mods (70 - 75) My three wishes   You might as well just remove the scout, game is turning into Assault/Heavy 514.  
 He says while scouts still reign supreme with nonsensical undeserved stats lol.
 
 
 
 The One And Only | 
      
      
        |  Sgt Kirk
 Fatal Absolution
 
 8747
 
 
      | Posted - 2014.12.09 05:42:00 -
          [28] - Quote 
 
 Sir Dukey wrote:THE-PIMP-NAMED-SLICKBACK wrote:These probably won't happen but a guy can dream.  1. Scout regen/delay swaped with assault 2. Higher regulation efficacy bonus (3-5%) 3. Slight bonus in complex shield mods (70 - 75) My three wishes   You might as well just remove the scout, game is turning into Assault/Heavy 514.  So we've finally come full circle huh?
 
 
 Circulation complete
 
 CCP holds the Caldari's hand so this doesn't happen again.  | 
      
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