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ishtellian
SAM-MIK General Tso's Alliance
70
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Posted - 2014.12.11 16:26:00 -
[31] - Quote
TYCHUS MAXWELL wrote:Iron Wolf Saber wrote:Jynx'D wrote:...
So **** balance cause lore?
yea.... no. and the amarr sentinel engagement ability is superior to all. It's EHP will make sure to plow through each and every infantry in it's way. More like balance because we need 4 play styles to fit the demands of lore. If you don't like the idea of armor regen tanking that the gallente should enjoy then go amarr. Well according to Dust right now I must assume Amarr and Gallente spaceships are the same statistically with very minor differences.
In Eve Gallente ships usually have a armor rep % bonus of 7.5% ( 37.5%) per level, and Amarr have 4% ( 20% ) bonus armor resist per level. I think it'd be interesting to see a useful rep tank, even if it only extends your life by a few seconds, being ale to notice it would be cool.
Maybe increase the gallente base rep and give them a slight rep% bonus?
My Heavy Never Dies.
Logibro In training.
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Imp Smash
Molon Labe. General Tso's Alliance
496
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Posted - 2014.12.15 04:22:00 -
[32] - Quote
Well, I'd be willing to bet isk that if Gallente suits ALL had significantly higher regen in general, no one would complain. |
Sgt Kirk
Fatal Absolution
8838
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Posted - 2014.12.15 04:27:00 -
[33] - Quote
Imp Smash wrote:Well, I'd be willing to bet isk that if Gallente suits ALL had significantly higher regen in general, no one would complain. I'll take that.
That's all I want out of our Suits really.
CCP holds the Caldari's hand so this doesn't happen again.
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1355
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Posted - 2014.12.15 04:50:00 -
[34] - Quote
Imp Smash wrote:Well, I'd be willing to bet isk that if Gallente suits ALL had significantly higher regen in general, no one would complain.
Depends on how much is "significant".
If you want to give them 7HP/s base regen you're goddamn wrong. I'll be complaining. I'll be complaining about all the Gallente suits fitting nothing but armor plates, and getting higher armor values than my Amarr suits.
If all gallente suits had even 6-7 HP/s people would use them and equip nothing but plates. Don't deny it, because you know its true.
Please, make my Opus pretty...
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SoTa PoP
Titans of Phoenix
5364
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Posted - 2014.12.15 04:58:00 -
[35] - Quote
Fizzer XCIV wrote:Imp Smash wrote:Well, I'd be willing to bet isk that if Gallente suits ALL had significantly higher regen in general, no one would complain. Depends on how much is "significant". If you want to give them 7HP/s base regen you're goddamn wrong. I'll be complaining. I'll be complaining about all the Gallente suits fitting nothing but armor plates, and getting higher armor values than my Amarr suits. If all gallente suits had even 6-7 HP/s people would use them and equip nothing but plates. Don't deny it, because you know its true. even at 7 base - your not considering that the complex gives nearly 10 each once maxed out with SP. Amarr would STILL be able to have more regen AND armor.
The balance before the Gal/Amarr slot changeout was preferable to the dumb layouts now.
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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DeadlyAztec11
Ostrakon Agency
6410
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Posted - 2014.12.15 05:26:00 -
[36] - Quote
The Amarr Heavy has always been the best.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Imp Smash
Molon Labe. General Tso's Alliance
496
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Posted - 2014.12.15 06:48:00 -
[37] - Quote
Fizzer XCIV wrote:Imp Smash wrote:Well, I'd be willing to bet isk that if Gallente suits ALL had significantly higher regen in general, no one would complain. Depends on how much is "significant". If you want to give them 7HP/s base regen you're goddamn wrong. I'll be complaining. I'll be complaining about all the Gallente suits fitting nothing but armor plates, and getting higher armor values than my Amarr suits. If all gallente suits had even 6-7 HP/s people would use them and equip nothing but plates. Don't deny it, because you know its true.
Well lets say you just threw on native armor regen like we have now...
Currently for Sentinels you could JUST give Gal Sents more rep and call it a day. Example: If Your Amarr with its 5 Lows stacks 4 plates and 1 repper and has (for ease of use lets make up numbers completely to be nice and round):
100 hp plate x4 10Hp/s Repper x1
400 more HP at 10 HP/s
a Gal with it's 4 lows gets 3 plates and 1 repper:
100pÇÇhp plate x 3 10/hp/s Repper x1 (+5 built in to suit)
and youve got 300 more HP at 15 HP/s (I know, super easy math lol!) But that is a buff that lacks parity among other races and does NOT address the Assault suits. Assault suits between amarr and gal have the same slot layout. So lets NOT do the above.
Actually I was thinking more significant regen to the complex reppers for Gals. Just make it higher for Gal suits. Native built in Armor Repper Efficacy bonus. However, a significant one.
Example: A complex repper is 7.5hp/s. The armor repair systems skill maxes out at 25% bonus. So on an amarr suit you get 9.375 rep a sec for that repper on the Amarr.
On a gal suit give another racial bonus of 15%. That would total out to be 40% bonus. So on a Gal suit you would get 10.5 rep a sec for the same repper. Actually that seems like too small a gap -- at even as high as 25% racial bonus to reppers ( for a total rep bonus of 50% with max skills for Gal) and that repper gives 11.25 rep a second on the Gal. That's an extra just shy of 2 hp/s per repper over the amarr at a 50% bonus.
Regardless, Fizzer, it is a fair amount of regen. And Gals will take advantage of it without stacking like amarr. Would you complain about that?
Kirk would you figure that works better for you? 2 Reppers for 23.5 HP/sec (and say 3 plates)?
(all number subject to modification of course.)
EDIT: Im sleepy so **** grammar and punctuation. |
CUSE WarLord
KILL-EM-QUICK RISE of LEGION
212
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Posted - 2014.12.15 07:18:00 -
[38] - Quote
Jynx'D wrote:...
So **** balance cause lore?
yea.... no. and the amarr sentinel engagement ability is superior to all. It's EHP will make sure to plow through each and every infantry in it's way. plate stacking amarr heavys are bums that can't move i have no problem mowing them down in my gallente heavy.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15903
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Posted - 2014.12.15 07:21:00 -
[39] - Quote
Jynx'D wrote:...
So **** balance cause lore?
yea.... no. and the amarr sentinel engagement ability is superior to all. It's EHP will make sure to plow through each and every infantry in it's way.
That's the way we do bruh
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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thehellisgoingon
The Unholy Legion Of DarkStar DARKSTAR ARMY
64
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Posted - 2014.12.15 07:44:00 -
[40] - Quote
I-Shayz-I wrote:Players skilled into gallente sentinels just because of the 4th low slot, and would tank it just like an Amarr sentinel.
Two high slots also made the Amarr favorable for forge gunning, being the all around best suit to use for any type of heavy play.
Now each race has a specific style and isn't stepping on the other's toes. Also, Amarr should always have the most lows.
If the Amarr sentinel got a 2/3 layout again we would have to give the assault a 4/4 layout, and the scout a 3/3 layout in order for things to make sense. I respec into amarr sentinel because it used to be my old gallente fit. Amarr are so slow it's not funny.
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Iron Wolf Saber
Den of Swords
18020
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Posted - 2014.12.15 10:59:00 -
[41] - Quote
and no; balanced to have 4 factions.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Sleepy Shadow
Qualified Scrub
217
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Posted - 2014.12.15 12:38:00 -
[42] - Quote
Fizzer XCIV wrote:Imp Smash wrote:Well, I'd be willing to bet isk that if Gallente suits ALL had significantly higher regen in general, no one would complain. Depends on how much is "significant". If you want to give them 7HP/s base regen you're goddamn wrong. I'll be complaining. I'll be complaining about all the Gallente suits fitting nothing but armor plates, and getting higher armor values than my Amarr suits. If all gallente suits had even 6-7 HP/s people would use them and equip nothing but plates. Don't deny it, because you know its true.
Each and every Gal suit should get a bonus to armour repair modules, not to native regen.
That is all I want for my Gals. Native regen is fine where it is.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ. MAGIC!! Is the answer to all your questions
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thehellisgoingon
The Unholy Legion Of DarkStar DARKSTAR ARMY
68
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Posted - 2014.12.16 02:26:00 -
[43] - Quote
KING CHECKMATE wrote:Jynx'D wrote:It makes no sense. Amarr gets resistance to HMG - right? Plus more base armor? A what, 50 or so shield difference? and way more stamina?
It used to be pretty balanced, choose Minmatard heavy for flanking and speed, Caldari for AV, and Gal and Amarr competed for HMG heavy. Amarr would typically be slightly better at facing other heavies - but Gal could be more versatile with 4 lows. And with Gal low stamina - 4 kats on it wouldn't overwhelm everyone. Stacking 4 armors would keep it up with amarr who still had 3 lows plus a good amount more base armor.
But now?
Amarr is just the choice suit for heavies. Caldari is still the AV heavy pick choice - but Minmatard is doomed.
With resistance to HMG, 4 lows to stack armor, reps, speed, or hack - and good stamina - why would you pick any other heavy?
With gal it made sense - but Amarr? It's just OP.
What data could you of possibly gotten to make this decision? It seems absurd. Suck it up Amarrian Traitor/Gallente lover.
Looking like a he-man women-hater
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5792
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Posted - 2014.12.16 03:05:00 -
[44] - Quote
this is the most pointless gripe thread ever.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15950
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Posted - 2014.12.16 03:17:00 -
[45] - Quote
TYCHUS MAXWELL wrote:I-Shayz-I wrote:Players skilled into gallente sentinels just because of the 4th low slot, and would tank it just like an Amarr sentinel.
Two high slots also made the Amarr favorable for forge gunning, being the all around best suit to use for any type of heavy play.
Now each race has a specific style and isn't stepping on the other's toes. Also, Amarr should always have the most lows.
If the Amarr sentinel got a 2/3 layout again we would have to give the assault a 4/4 layout, and the scout a 3/3 layout in order for things to make sense. No, just no, we used to have: Amarr = High shields and armor low speed and regen/rep. Gallente = lowest shields and highest armor. Caldari = highest shields and lowest armor. Minmitar = lower shields and armor with higher speed and regen/rep. Now we have: Amarr/Gallente = near identical layouts, because Amarr iz teh armor tanks!!! Caldari = highest shields and lowest armor Minmitar = lower shields and armor with higher speed and regen/rep. And thanks to this and really badly thought out data mining as adjustments: ScR is performing as it should because its on par.... even though it should underperform because only one race is vulnerable to them while 3 races are vulnerable to CR/RR... AR is being buffed over time because it underperforms... because again only one race was vulnerable to AR. What this results in: Less and less shield tanking as time goes by from Caldari Medium/Heavies as AR and ScR rip right through them at insane speeds because hey... they don't do good against all teh armor tankz!!! Inconsiderate Data Mining is inconsiderate. Statistically CR/RR should be outperforming while ScR and AR should be underperforming because instead of having multiple races dependant on shield tanking only one race needs it. Amarr should have less armor than Gallente with slightly less shielding then the Minmitar. They should have an even slot layout just like the minmitar where on odds they favor a low slot over the minmitar's high slot favor. They should be the slow moving dual brick tanks with low shield regen and rep. Instead, we have two armor tank races because Amarr is teh armor tankz!!! Okay cool, well then the whole system needs to be reworked because +2 base armor rep for gallente at the cost of a lot of shields really? Really?! There also needs to be a heftier difference between the heavies as it stands a gallente could have comparable shields and armor as the Caldari and stack armor reps to outweigh any potential benefit the 200-300 more shields a Caldari sentinel may have compared to 2x or 2.5x armor sentinels can have in armor. Because anyone who thinks 60 shield per second that gets stopped by 0 damage (Yes literally if a forge gun AOE hits near you or a red berry fires a militia AR from 150 meters and you take no damage your shields will stop ticking) from ticking and only ticks fast when completely depleted is on crack. I'd take 35 armor rep and 15 shield recharge any day over 60 shield regen and 12 armor rep (assuming the cal sentinel spends a low slot on a complex armor rep.) You can get more damage mods on a Caldari sentinel for forges by stacking nothing but damage mods in your highs but a Gal sentinel with a damage mod and armor rep will be far more balanced as that Cal sentinel will fold like paper under pressure. That's not even considering the fact that any armor sentinel can get a logi and just stack armor plates. If Caldari sentinels stack extenders that sets their delays to such a screwy rate that I can't see them being anything more than **** fits. ****'s all fubar because the game is being balanced around the Meta instead of by design. But that's at least always been happening in Uprising... don't know about beta. Right now of all the damage profiles statistically, Rail tech should be outperforming all damage types because their weaponry is -10 shield and +10 armor. Amarr and Gallente are armor tanks by design so CR and Rail weapons would both get a lot more kills however Rail weapons would take the lead on account of the fact that the minmitar favor shield tanking (sort of, but not really because shields get trashed right now by the ever buffing AR variants and the ScR bullshit.) If all weapons are performing on par right now then shield based weapons are overpowered. Why? Because only a fraction of the community is running shield tanks right now. If amarr had their base shields buffed and their armor ticked down a notch and their slot layout similar to the minmitar while favoring lows over highs on odd numbers we would then effectively have 2 races that can dual tank instead of just one. This will make shield weapons more viable as more shield suits would be on the field. It also, will probably highlight how far out of whack the standard ScR and BAR are currently due to the over reliance on kill numbers without considering what they were killing.
EWWW No way AMARR DON'T SHIELD TANK!..... well technically they can.....but so can the Gallente......
Look the Amarr ARE ARMOUR Tankers.....not dual tankers. They gain resistance based values to Armour, they have things with high armour values, they rep things in most cases just as well as the Gallente do (excluding ships with actual bonuses to repairers....).
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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