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STYLIE77
KILL-EM-QUICK RISE of LEGION
287
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Posted - 2014.12.04 19:05:00 -
[1] - Quote
Ability to combine X amount of lower meta gear and X amount of modules such as CPU and Power Grid to create higher meta gear. A catalyst item such as the new loot system keys is required to craft. Key opens Research Lab perhaps.
Ex. 20 Militia Combat Rifles + 5 Power Grid Upgrade + 5 CPU Upgrade + 1 Key = 5 Standard Combat Rifles
Input cost vs output price, officer gear crafting, use of standard simple recipe to keep system basic and easy to understand can be debated.
To be clear the idea is to use a very simple interface that is a stripped down version of the fitting user interface to craft in the same way we make fits.
You enter through the marketplace tab, near assets. Window pops up and you scroll through the market list and select the item you want to craft.
Fittings window pops up and input numbers shows red if you are lacking items white if you have the required amount.
A bit of work, but should be achievable with our current market and UI system.
Main focus is to keep the recipe list low or just standard to reduce confusion.
So if I want a Thales I need 10 Proto Tactical Sniper rifles + 10 PGU + 10 CPU + 1 Officer Key
There can be LP variant to this requiring LP materials and LP Key.
Some players may buy Aurum Gear packs to convert to officer or proto gear.
Variants that have lowered fitting cost would need double the PGU and CPU modules to create.
ex. 10 Rifles + 20 PGU + 20 CPU = 1 currently existing low fit cost weapon. (Not creating weapons that do not exist)
Rules
Crafting Key required, won as salvage and crate loot, can be bought for Aur or LP, not available for ISK.
Crafting Keys may be Meta Level Locked, Meta 1 for standard crafting and Meta 9 for officer crafting for example.
Aurum gear can be used to craft LP or ISK variant gear
LP gear can be used to craft LP or ISK variant gear
ISK variant gear can only be used to create ISK variant gear
BPO's cannot be created nor used in crafting. (Will save on support tickets in the very least)
Crafting based on Meta Level, Meta 0 < Meta 1 gear (Militia only creates Standard, Standard to Advanced, Advanced to Proto, Proto to Officer.)
All crafted gear are consumable and pre-existing in Dust 514. |
Lady MDK
Kameira Lodge Amarr Empire
193
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Posted - 2014.12.04 20:04:00 -
[2] - Quote
I always thought crafting would be something EVE side... but maybe for basic upgrades it should be in dust as it adds some depth to the game the thought of creating your own stuff.
An alternative but similar suggestion.... Could unwanted gear be refined into minerals similar to in EVE then rebuilt into a item within dust - then use a similar idea as above to invent a better item?
I.e. You have 20 assault rifles you don't want from salvage so you refine them into a stock pile of veldspar etc (same materials as in eve) when you have a certain amount you can add a basic HMG design blueprint and put it all in the magic item creation chamber and the result is a Militia HMG.
From here you can combine several Militia HMG's and cpu/power upgrades and invent a better HMG.
So you essentially have basic and enhanced weapon crafting. Maybe even dropsuits upto a certain level. I don't think officer gear should be crafted though. It needs to be rare.
Vehicles, planetary infrastructure, MCCs and warbarges when their turn comes maybe could be eve side?
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Cat Merc
Fatal Absolution General Tso's Alliance
13558
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Posted - 2014.12.06 22:24:00 -
[3] - Quote
I would prefer if crafting officer gear would be insanely costly. Like, 50 proto rifles, 50 Proto PG, 50 Proto CPU and a key that costs 5000 LP costly.
This would end up with a price of 2,887,500 ISK + 5000 LP per officer weapon. They should be expensive, I don't want them to be used commonly like prototype weapons.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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STYLIE77
KILL-EM-QUICK RISE of LEGION
291
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Posted - 2014.12.06 22:30:00 -
[4] - Quote
Cat Merc wrote:I would prefer if crafting officer gear would be insanely costly. Like, 50 proto rifles, 50 Proto PG, 50 Proto CPU and a key that costs 5000 LP costly.
This would end up with a price of 2,887,500 ISK + 5000 LP per officer weapon. They should be expensive, I don't want them to be used commonly like prototype weapons.
Right on, my focus was to make some sort of simple crafting that can be implemented with our current UI and in game materials.
I agree that Officer crafting should be expensive and have special requirements.
http://caughtyouflinching.ytmnd.com/
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Cat Merc
Fatal Absolution General Tso's Alliance
13559
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Posted - 2014.12.06 22:32:00 -
[5] - Quote
STYLIE77 wrote:Cat Merc wrote:I would prefer if crafting officer gear would be insanely costly. Like, 50 proto rifles, 50 Proto PG, 50 Proto CPU and a key that costs 5000 LP costly.
This would end up with a price of 2,887,500 ISK + 5000 LP per officer weapon. They should be expensive, I don't want them to be used commonly like prototype weapons. Right on, my focus was to make some sort of simple crafting that can be implemented with our current UI and in game materials. I agree that Officer crafting should be expensive and have special requirements. Maybe have a timer for crafting. So say you craft 50 Duvolles?
You need to wait a day for said Duvolles to be crafted. CCP could then sell the ability to accelerate that for Aurum.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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STYLIE77
KILL-EM-QUICK RISE of LEGION
291
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Posted - 2014.12.06 22:37:00 -
[6] - Quote
Cat Merc wrote:STYLIE77 wrote:Cat Merc wrote:I would prefer if crafting officer gear would be insanely costly. Like, 50 proto rifles, 50 Proto PG, 50 Proto CPU and a key that costs 5000 LP costly.
This would end up with a price of 2,887,500 ISK + 5000 LP per officer weapon. They should be expensive, I don't want them to be used commonly like prototype weapons. Right on, my focus was to make some sort of simple crafting that can be implemented with our current UI and in game materials. I agree that Officer crafting should be expensive and have special requirements. Maybe have a timer for crafting. So say you craft 50 Duvolles? You need to wait a day for said Duvolles to be crafted. CCP could then sell the ability to accelerate that for Aurum.
Great idea, certainly would keep the (hopefully eventual) market from being flooded, and keep in game spam of Officer Gear to a reasonable level.
I pitched the use of the Fitting Screen UI as it can easily be copy/paste and re used for crafting.
Slots can be for ingredient materials, and for keys that act as time or material cost reduction.
http://caughtyouflinching.ytmnd.com/
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Cat Merc
Fatal Absolution General Tso's Alliance
13559
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Posted - 2014.12.06 22:40:00 -
[7] - Quote
STYLIE77 wrote:Cat Merc wrote:STYLIE77 wrote:Cat Merc wrote:I would prefer if crafting officer gear would be insanely costly. Like, 50 proto rifles, 50 Proto PG, 50 Proto CPU and a key that costs 5000 LP costly.
This would end up with a price of 2,887,500 ISK + 5000 LP per officer weapon. They should be expensive, I don't want them to be used commonly like prototype weapons. Right on, my focus was to make some sort of simple crafting that can be implemented with our current UI and in game materials. I agree that Officer crafting should be expensive and have special requirements. Maybe have a timer for crafting. So say you craft 50 Duvolles? You need to wait a day for said Duvolles to be crafted. CCP could then sell the ability to accelerate that for Aurum. Great idea, certainly would keep the (hopefully eventual) market from being flooded, and keep in game spam of Officer Gear to a reasonable level. I pitched the use of the Fitting Screen UI as it can easily be copy/paste and re used for crafting. Slots can be for ingredient materials, and for keys that act as time or material cost reduction. You could then have crafting slots, so you could only have so many items being crafted at any given time.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Hector Carson
THE DESOLATION OF EDEN
100
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Posted - 2014.12.06 23:50:00 -
[8] - Quote
Were Mercs we buy weapons not make them
My Corp fights for whoever has money, Primarily PC battles
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STYLIE77
KILL-EM-QUICK RISE of LEGION
291
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Posted - 2014.12.07 00:01:00 -
[9] - Quote
Hector Carson wrote:Were Mercs we buy weapons not make them
Tell that to the CCP Devs that are asking for ideas in terms of crafting.
http://caughtyouflinching.ytmnd.com/
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Lady MDK
Kameira Lodge Amarr Empire
201
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Posted - 2014.12.08 22:04:00 -
[10] - Quote
Hector Carson wrote:Were Mercs we buy weapons not make them
This Thread as a whole is a double edged sword imo.
I would (and always have) like to see DUST stand as a game in its own right which by definition have some sort of crafting available. However to me this is also one of the areas where a link of some sort between EVE and DUST would be logical also they have most of the crafting mechanics in place already.
I would love to see crafting of some sort in DUST but not at the sacrifice of bringing the 2 communities closer together. If we introduce too deeper crafting mechanism within DUST we will then be in a place where we are not willing to sacrifice our independence. Much like the way systems can be flipped in FW whether there are DUST mercs involved or not and no one wants to change that.
Will BPO's in dust change? crafting seems to have little point if they dont? as its an endless supply of a suit/weapon/vehicle.
Would the community be happy if they were told your BPO's are now things from which you build your kit rather than just a infinite supply of suits (I suspect they wouldn't be happy).
Maybe as DUST merc we can only create kit upto a certain level say advanced but to get any more advanced stuff EVE must become involved since they have station and pos labs where you can reverse engineer and invent Tech 2 and beyond. This would then mean that younger corps could make their own stuff but be reliant on the Market for proto gear. But if they have a sponsor EVE side they can send material to EVE and have prototype gear built for them?
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2306
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Posted - 2014.12.08 22:17:00 -
[11] - Quote
I support crafting in Dust, however.....
If we're going to do it, let us do it with consistency as far as New Eden is concerned (I support consistency more).
Give our BPOs a Bill of Materials and allow us to manufacture items just as it is done in Eve.
If BPOs are kept as AUR items, it will do one of two things 1) fund more development or 2) allow those of us who are funding more development to profit since we'll be able to manufacture our own gear.
Dust514/Legion should be a(n):
[_] Arcade Lobby Shooter
[X] Sci-fi Military Sim
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