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Cat Merc
Fatal Absolution General Tso's Alliance
13558
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Posted - 2014.12.06 22:24:00 -
[1] - Quote
I would prefer if crafting officer gear would be insanely costly. Like, 50 proto rifles, 50 Proto PG, 50 Proto CPU and a key that costs 5000 LP costly.
This would end up with a price of 2,887,500 ISK + 5000 LP per officer weapon. They should be expensive, I don't want them to be used commonly like prototype weapons.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Cat Merc
Fatal Absolution General Tso's Alliance
13559
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Posted - 2014.12.06 22:32:00 -
[2] - Quote
STYLIE77 wrote:Cat Merc wrote:I would prefer if crafting officer gear would be insanely costly. Like, 50 proto rifles, 50 Proto PG, 50 Proto CPU and a key that costs 5000 LP costly.
This would end up with a price of 2,887,500 ISK + 5000 LP per officer weapon. They should be expensive, I don't want them to be used commonly like prototype weapons. Right on, my focus was to make some sort of simple crafting that can be implemented with our current UI and in game materials. I agree that Officer crafting should be expensive and have special requirements. Maybe have a timer for crafting. So say you craft 50 Duvolles?
You need to wait a day for said Duvolles to be crafted. CCP could then sell the ability to accelerate that for Aurum.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Cat Merc
Fatal Absolution General Tso's Alliance
13559
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Posted - 2014.12.06 22:40:00 -
[3] - Quote
STYLIE77 wrote:Cat Merc wrote:STYLIE77 wrote:Cat Merc wrote:I would prefer if crafting officer gear would be insanely costly. Like, 50 proto rifles, 50 Proto PG, 50 Proto CPU and a key that costs 5000 LP costly.
This would end up with a price of 2,887,500 ISK + 5000 LP per officer weapon. They should be expensive, I don't want them to be used commonly like prototype weapons. Right on, my focus was to make some sort of simple crafting that can be implemented with our current UI and in game materials. I agree that Officer crafting should be expensive and have special requirements. Maybe have a timer for crafting. So say you craft 50 Duvolles? You need to wait a day for said Duvolles to be crafted. CCP could then sell the ability to accelerate that for Aurum. Great idea, certainly would keep the (hopefully eventual) market from being flooded, and keep in game spam of Officer Gear to a reasonable level. I pitched the use of the Fitting Screen UI as it can easily be copy/paste and re used for crafting. Slots can be for ingredient materials, and for keys that act as time or material cost reduction. You could then have crafting slots, so you could only have so many items being crafted at any given time.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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